• Title/Summary/Keyword: 펜스 디자인

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Development of Fence Design Using Augmented Reality : Case of the Construction Site, Geology Palace, Jilin University in China (증강현실을 이용한 펜스 디자인개발 : 중국길림대학교 지질궁 토목건설 현장 사례)

  • Liu, Chang;Ahn, Byeong-Jin;Song, Seung-Keun
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.82-91
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    • 2013
  • Fence design in a construction site as a public design has an important role in the civil engineering field. It influences people's emotions by showing the harmony between human and nature, nature and construction, and construction and culture. Currently, fence design researches in China are simply personal artworks and the related researches are insufficient. Moreover they do not understand the interaction between the fence design and the building at all. The goal of this research is to identify the principle of design from the analysis of the famous cases related to the traditional fence design and to develop a fence design in Geological Palace Museum, Jilin University in China using the technique of augmented reality from the result. The result of this research reveals that people directly experience the process of the architecture. More artistic and cultural fence designs are expected to be extended in our daily lives.

The role of design in civil construction site "Walk good!"-Singapore MRT No. 2 subway line Construction fence Design project (토목공사 현장에서 디자인의 역할 "Walk good!"-싱가포르 도시철도(MRT) 2호선 산사태방지 지지기반 펜스 디자인 프로젝트)

  • Liu, Chang;Ahn, Byoung-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.125-126
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    • 2012
  • 최근 몇 년 사이 공사현장의 미관 개선을 위하여 단순 기능적인 요소로 인식되었던 공사장 펜스에 공공디자인을 통한 환경그래픽을 적용 하는 사례가 빈번해지고 있다. 따라서 본 연구는 2010년 동서대 퍼블릭디자인 앤 라이팅연구소가 싱가포르 도시철도 공사현장의 펜스에 적용한 디자인프로젝트에 관한 연구이다.

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An Automated Wave Generation Technique in Tower Defense Games Based on a Genetic Algorithm (유전자 알고리즘을 사용한 타워 디펜스 공격대의 자동 구성 기법)

  • Cho, Sung-Hyun;Kang, Shin-Jin
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.19-28
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    • 2011
  • Level design is one of the important factors in tower defense game development. The difficulty of tower defense game depends on its wave design. In general, it requires a lot of manual labor to generate well-balanced waves with fun. In this paper, we propose a new automated wave generation system by using a genetic algorithm. With our system, a game designer can easily generate an optimized wave by designating the difficulty level in the initial stage of game design. Our system can be useful in reducing the trial-errors in the initial level design process of tower defense game development.

A Study on the Educational Game Design for Practicing Energy Saving in Elementary School Students (초등학생의 에너지 절약 실천을 위한 교육용 Game Design 연구)

  • Park, Hyun-Joo
    • Journal of Convergence for Information Technology
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    • v.9 no.5
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    • pp.14-20
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    • 2019
  • Energy saving is becoming more and more important issue due to lack of resources and limited nature. However, There is a lack of learning status on energy saving in the school field. In particular, in elementary education on energy saving was not linked to practice, and the educational effect was insufficient. Although various kinds of learning tools are utilized, many successful cases of energy saving game strategy are introduced in overseas industry field, and game design is proposed so that energy related education can be played through games. Because energy conservation can not be effective without practice, learning using games as a tool is expected to be more effective than learning based on knowledge transfer in the classroom. We propose a defense game for energy conservation education by using the mission elements, score acquisition element, time limit element, and character element which are the interesting elements of the game designed in the previous research.

The Study on the Characteristics of Groove Wandering and Noise Caused by the Design Parameter of Longitudinal Groove on the Tire's Pattern (타이어 패턴의 종그루브 인자에 따른 그루브 원더링 및 소음 특성 연구)

  • Han, Jin-Hyuk;Hwang, Sung-Wook;Kang, Yong-Gu;Han, Min-Hyeon
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.10 no.5
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    • pp.110-116
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    • 2011
  • Water on a road surface can lower the coefficient of friction of vehicle tires and it involves lots of risks. One way to prevent water from staying is to cut many "rain grooves" into the edges of the pavement parallel. Such grooves, however, can exert unwanted side forces, particularly on passenger tires, which cause "Groove Wander" making the drivers uncomfortable. The "Groove Wander" is somewhat related to vehicle geometry, but is more strongly related to interaction between road grooves and tire tread's longitudinal grooves. This thesis tries to examine principles to estimate "Groove Wandering" effect focusing on the design of longitudinal groove. Additionally, it studied how to reduce pipe resonance longitudinal grooves form in the contact patch.

Service Design for Road Environment of School Zone applied with Behavioral Psychology (행동심리를 활용한 스쿨존 도로환경 서비스디자인 개발)

  • Kim, Eok;Kim, Nak-Su
    • The Journal of the Korea Contents Association
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    • v.13 no.8
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    • pp.128-140
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    • 2013
  • The cause of traffic accidents and driver behavior is affected by psychological factors, because the behavior of drivers and pedestrians, and to identify the psychological linkage analysis to explore improvements in service design approaches are becoming increasingly important. Service design is a service-oriented development methodology that make invisible and intangible elements into visible and higher-value. Accordingly, through design thinking to action for development of products and a pleasant road environment were studied for school zone by discovering underlying issues to resolve in terms of service design. First, survey of domestic road psychological and behavioral problems were derived through the analysis of the causes of traffic accidents and researched the concept of school zones by analyzing the ideas. To reduced the width of the lane manipulate the speed of the vehicle and to cross the crosswalk safely. In order to encourage the flow of vehicle traffic, new solutions are proposed by offering robot traffic lights, graphic design of crosswalk, space, and the fence and convergence public design and services.

Public Area Characterized Fence Designing Simulation -Cultural Street in Seoul- (공공 지역 특성화 펜스 디자인 시뮤레이션 -서울시 문화의 거리를 중심으로-)

  • Lee, Dae-Woo;Moon, Dae-Seong
    • Journal of the Korea Furniture Society
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    • v.20 no.4
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    • pp.307-316
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    • 2009
  • Seoul, the capital of Korea, is worldwide city; Seoul is 600 year-old city as a capital and more than 10 millions of population live in Seoul, Image of Seoul has began to be known to the peoples in the world through 1988 Seoul Olympic Games and 2002 World Cup. However, in the public design and trees lining street system, Seoul hasn't been escaped from the image of a city which lacks of the characterization in the culture and identity aspects. This paper applied a protective fence designing simulation for Cultural Street in Seoul to develop much more the identity of Seoul and characterization of local culture. Also, It's examined and analyzed R&D data, and applied traditional patterns to design to set developmental capacity of design and a direction of fence design in the past, present and future. It's analyzed the present condition of domestic manufacturers and examples for installation, selected randomly 7 places of domestic cultural places as an alternative to compare the previous design to the present design with 3D design and photos composing method, and developed the related situation. Also, It's visualized this method to let the citizens and all levels of society determine the design. besides that, developed the traditional patterns to apply the patterns to the design, considering the characteristic of each region and characteristic of each road. It's suggested this fence design to apply the image of advanced Korea and Seoul as a creative cultural city, and the international status of Korea and Seoul to the trees on the historical and traditional street. Also, put an importance to bring the identity of Seoul and Korea in the world into relief.

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The Study on the Perception Difference in the Engineering Education between Industrial Managers and Engineering Faculties and the Way to Resolve This Difference (공과대학 교육에 대한 교수와 기업담당자의 인식차이 및 해소방안 연구 - 경원대학교를 중심으로 -)

  • Yoo, In-Sang
    • Journal of Engineering Education Research
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    • v.13 no.6
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    • pp.49-56
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    • 2010
  • In this study, we investigated the perception difference of industrial managers and engineering faculties in the engineering education, and searched for a rational solution to resolve this perception differences. Both engineering faculties and industrial managers place strong emphasis on practical training, but they showed a significant difference in addressing the issues on the graduates of engineering education have. This different perceptions are occurred since the industrial managers prefer "the instant(or ready-made) human resource type", the ones to put to work right away whereas professors prefer the ones with the strong basic knowledge, "the potential human resource type", who may in the long run contribute to the development of the industry. We believe Finland Helsinki Engineering School's co-op course and Pennsylvania State University's Capstone Design Education are the good examples of nurturing "practical" human resource although both programs are conducted in very different imaginative ways.

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