• Title/Summary/Keyword: 콘텐츠 활용 분석

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The Structural Relationship among the Usefulness, Ease of Use, Intention to Use, and Learning Utilization of Smart Learning Devices Recognized by College Students (전문대학생이 인식한 스마트 학습기기의 유용성, 용이성, 사용의도 및 학습 활용의 구조적 관계)

  • Kim, Dae-Myung
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.667-677
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    • 2022
  • The purpose of this study is to analyze the structural relationship among the usefulness, ease of use, use intention, and learning utilization of smart learning devices recognized by college students. In order to achieve this, the following problems were addressed: first, how do college students' recognition of ease and usefulness of smart learning devices? second, how do college students' recognition of ease and learning utilization? third, what mediating effects od use of smart learning devices and learning utilization? As for the research method, a survey of 350 students who participated in smart learning was conducted to conduct a home review, confirmatory factor analysis, and bootsrapping for structural equation estimation and mediating analysis. As a result of the analysis on this, first, it was found that the usefulness and ease of smart learning devices recognized by college students had an effect on the intention of use. Second, it was found that the perception of the usefulness and ease of smart devices perceived by college students had an effect on the use of smart learning device learning. Third, it was found that the intention to use smart devices perceived by college students mediated the relationship between usefulness and learning utilization, and it was found that it mediated the relationship between ease and learning utilization. The implications are that instructors can recognize and utilize the intention of using smart learning devices properly by allowing college students to recognize the usefulness and ease of using smart learning devices in the classroom, thereby increasing the learning utilization of smart learning devices in class. In addition, efforts are needed to enable college students to recognize the usefulness of smart devices and to expand the use of learning.

A Study of Trans-media in Fantasy Genre - Focusing on the Game of Thrones - (판타지 장르의 트랜스미디어 연구 -왕좌의 게임(Game of Thrones)을 중심으로-)

  • Jang, Dong-Gon;Kang, Ji-Young
    • Cartoon and Animation Studies
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    • s.48
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    • pp.173-197
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    • 2017
  • The purpose of this study is to investigate the extensibility of transmedia contents of fantasy genre, and then to examine the characteristics of trans-media contents and analyze how the contents of fantasy genre have become trans-media. The definition and characteristics of the trans-media are distinguished from the existing theories such as One Source Multi Use (OSMU) and Crossmedia. At the same time, this study analyzes the extensibility of the trans-media contents applied to the fantasy genre and it compares with other medias such as novels, videos, games, etc. This shows that the game of the throne was more like to the second order adaptation through video adaptations that succeeded in success compared to the original novels that in expanding into trans-media compared with existing fantasy genre contents represented by the Lord of the Ring. The difference is that although the game of the throne is a fantasy genre content, it does not inherit the existing database genre elements, and it has been found that it has a different aspect from the existing customary form from the role of the character to the whole narrative. The analyzes presented in this study are equally valid for single content, not just for transmedia specific elements.

A study on perceived interactivity of Dance video contents and intention to use: Focused on YouTube (무용영상콘텐츠의 정보서비스 이용에 대한 상호작용성 인식과 이용지속의도에 관한 연구- 유투브를 중심으로)

  • Jung, Sae-Bom;Won, Do-Yeon;Jang, Young-Jin
    • 한국체육학회지인문사회과학편
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    • v.55 no.3
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    • pp.349-363
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    • 2016
  • The purpose of this study was to perceived interactivity about experience of using dance video contents and intention to use. This study was examine an adaptive model of Technology Acceptance Model and focused on YouTube. In order to achieve the purpose of this study, total 350 questionnaires were surveyed and 311 data were finally analyzed. All data were processed through SPSS for Windows 20.0 version and AMOS 18.0. For the analysis of data, frequency analysis, reliability analysis, confirmatory factor analysis, correlation analysis, model evaluation, and structural equation modeling techniques. The results were as follows. first. Perceived Interactivity had not affect on perceived usefulness but two-way communication, user control among the sub-factor in perceived Interactivity had a positive effect on perceived ease of use. second, perceived ease of use had a positive effect on perceived usefulness. Lastly, Perceived usefulness had not affect intention to use, but perceived ease of use had a positive effect on intention use.

An analysis of the management status of the foreign institutional repositories (해외 대학 리포지토리의 운영 현황에 관한 분석)

  • Ahn, Tae-Kyoung;Kim, Hyun-Hee;Lee, Soo-Young
    • Proceedings of the Korean Society for Information Management Conference
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    • 2005.08a
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    • pp.377-384
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    • 2005
  • 해외 대학의 8개 기관 리포지토리를 대상으로 콘텐츠, 운영주체와 협력조직 등 11개 요인을 중심으로 운영 현황과 문제점을 직접 방문, 홈페이지 등을 이용하여 분석해 보고, 데이터 제공자와 서비스 제공자간의 관계를 다룬 자료도 분석해 보았다. 이러한 분석 결과는 기관 리포지토리를 앞으로 구축할 계획이거나 또는 구축된 리포지토리를 활성화시키기를 원하는 기관의 기초 자료로 활용될 수 있을 것이다.

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The Development of Basic Skill Program and e-Learning Contents ; self-development capability for Vocational High School Students (직업기초능력 프로그램 및 e-Learning 콘텐츠 개발 연구 -전문계고생의 자기개발능력을 중심으로-)

  • Byun, Sook-Young;Lee, Soo-Kyoung
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.349-356
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    • 2010
  • This study was to develop improving vocational basic skill program and content which are basic of instruction-learning ability for the vocational education substantiality. To pursue this goal, 'self-development capability' among vocational basic skills was developed through the research methodology and procedure. The interpersonal relation capability was selected as one of vocational basic skill areas when it was more effective by e-learning contents through literature review, expert conference etc. The self-development capability can be self-control and development under performing business tasks. In this study, self-development capability was programmed a interpersonal scheme, a cooperative capability, a leadership capability, a conflict management, negotiation capability, and a customer service capability. Especially this program was developed as a form of e-Learning contents focusing on improving problem solving under real case using multimedia strategies such as movies, simulation, game.

Constructing Attractive Tourist Destination - Case of Japanese 'Top 100 Tourist Destination' Contents - (매력있는 관광지 만들기 - 일본의 '관광지 만들기 100선' 콘텐츠를 중심으로 -)

  • Lim, Eun-Mi;Choi, In-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.6
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    • pp.253-260
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    • 2008
  • Korean local governments attempt to propose various ideas for regional development, and Korean central government give support to balanced regional development. Construction tourist destination is the most important item in regional development policy of Korean central government. Because, tourism leads to human and material exchange. tourism contents is more concerned. The purpose of this paper will be to provide the suggestion for constructing tourist destination. To accomplish this, contents of attractive tourist destination was analysed through Japanese case study of constructing tourist destination.

Study on Contents Development of the Local Information (지역 정보화 콘텐츠 개발에 관한 연구)

  • 이영욱;연상호
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.268-273
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    • 2003
  • This study analyzed the local present status of Jechon which has growing-up potency of local information, is necessity and the characteristic of the local information for this area and the development scheme of contents is proposed for the local information based on the construction of the information infra. The development plan of contents on the local information is proposed for the field of administration, industry, life information, etc. Therefore such development plan of contents can be brought into much research to the contents development of the local information. In addition, it is expected to be lots of the public relations for the information city, sharing of information and that making more use of its applications. In addition, such plan is able to be contributed to the construction of information city for citizen's welfare and getting the competitively local power.

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What Types of News Contents Do Audience Want in the Mobile Age? (모바일 시대 수용자들은 어떤 뉴스 콘텐츠를 원하는가?)

  • Kim, Yeonshik;Park, Namkee
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.95-104
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    • 2018
  • This study analysed news consumers' perception toward the use of mobile devices and examined their preference on news contents. News audience in the mobile age hoped that news producers make news contents through communication with audience. They showed a negative stance against the attitude that news producers underestimate the audience' intellectual level. Audience preferred novel news formats and services adapted to the mobile environments. In terms of the role of the press, they preferred interpretive and investigative journalism rather than superficial and sensual journalism. Therefore, news companies should consider audience' news consuming attitudes in their producing and delivering news. They also should seek for utilizing the use of the mobile media more aggressively than ever before.

Development of Mathematics Learning Contents based on Storytelling for Concept Learning (초등학교 수학과 개념학습을 위한 스토리텔링 기반학습 콘텐츠 개발)

  • Oh, Young-Bum;Park, Sang-Seop
    • Journal of The Korean Association of Information Education
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    • v.14 no.4
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    • pp.537-545
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    • 2010
  • The purpose of this paper is to develop mathematics learning contents for elementary school 3rd graders and to verify the educational effectiveness of contents developed. An ADDIE model was applied to develop mathematics learning contents based on storytelling for concept learning. After extracting 54 concepts from the mathematics curriculum, researchers designed strategies using concepts that were combined with context which is familiar to young students. Researchers implemented a survey and interview to students and teachers to verify the effectiveness of contents. As a result, the understanding, interest, concentration, and expectation of students toward the contents developed were very high, and teachers also mentioned that these contents could be very useful teaching materials for motivation.

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A Study on 3D Object and GUI Representation Based on MPEG-4 BIFS for Mobile TV (MPEG-4 BIFS 기반 모바일 방송 환경에서 3D 객체 및 GUI 표현 기술 연구)

  • Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.677-687
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    • 2009
  • Despite the fact that the mobile environment has favorable conditions for using data contents, it is not easy to implement enhanced data services for mobile broadcasting based on MPEG-4 BIFS. With a structure inherited from VRML, BIFS targets different types of content with a development approach that is not very compatible with broadcasting contents. Furthermore, it is not easy to implement BIFS because the standard is too complicated for the mobile broadcasting environment. Accordingly, this study proposes an enhanced mobile TV contents model that provides interactive 3D objects and GUI for the viewers to interact with the broadcasting contents. By applying the model to the DMB environment, this study suggests a direction for future developments of mobile broadcasting contents. In order to represent 3D graphics on mobile TV, we analyzed MPEG-BIFS 3D nodes and composed a subset of VRML profile, and defined new nodes that can efficiently represent GUI at the content development level. If this study helps facilitate expression of 3D graphics and interactions in data contents composition, enhanced efficiency of contents development is expected to promote the development of various contents suitable for the mobile broadcasting environment.

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