• Title/Summary/Keyword: 콘텐츠 관리

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Analysis of International Standardization Trends of Smart Mining Technology: Focusing on GMG Guidelines (스마트 마이닝 기술 국제 표준화 동향 분석: GMG 가이드라인을 중심으로)

  • Park, Sebeom;Choi, Yosoon
    • Tunnel and Underground Space
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    • v.32 no.3
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    • pp.173-193
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    • 2022
  • In this study, international standardization trend of smart mining technology was analyzed focusing on the guidelines developed by GMG (Global Mining Guidelines Group). GMG is a non-profit organization that unites the global mining community. It was established to promote mining safety, innovation and sustainability. Currently, GMG's working group consists of artificial intelligence, asset management, autonomous mining, cybersecurity, data access and usage/interoperability, the electric mine, mineral processing, underground mining, and sustainability. Guideline development projects related to smart mining technology are being conducted in artificial intelligence, autonomous mining, cybersecurity, data access and usage/interoperability, and underground mining. As of April 2022, eight types of smart mining-related guidelines have been published through pre-launch, launch, guideline definition, contents generation, technical editing/layout/final review, and voting process. It is judged that the GMG guidelines can be an important reference for the development of domestic smart mining technology standards.

An Analysis of National R&D Trends in the Metaverse Field using Topic Modeling (토픽 모델링을 활용한 메타버스 분야 국가 R&D 동향 분석)

  • Lee, Jungwoo;Lee, Soyeon
    • Smart Media Journal
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    • v.11 no.8
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    • pp.9-20
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    • 2022
  • With the rise of the metaverse industry worldwide, relevant national strategies and nurturing systems have been prepared in Korea. As the complexity of policies increases, the importance of establishing data-based policymkaing is growing, and studies diagnosing national R&D trends in the metaverse field are still lacking. Therefore, this paper collected NTIS national R&D information for 9,651 R&D projects promoted from 2002 to 2020. And this study looked at the current status and identified major topics based on the topic modeling, and considered time-series changes in the topics. Eleven major topics of R&D tasks in the metaverse field were derived, hot topics were service/content/platform development and medical/surgical fields of application fields, and cold topics were urban/environment/spatial information fields. Strategic R&D Management, metaverse-related laws, and institutional studies were proposed as policy directions.

Design of Mobile Application for Learning Chemistry using Augmented Reality

  • Kim, Jin-Woong;Hur, Jee-Sic;Ha, Min Woo;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.9
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    • pp.139-147
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    • 2022
  • The goal of this study is to develop a mobile application so that a person who is new to chemistry can easily acquire the knowledge necessary for chemical structure learning using image tracking technology. The point of this study is to provide a new chemical structure learning experience by recognizing a two-dimensional picture, augmenting the chemical structure into a three-dimensional object, showing it on the user's screen, and using a service that simultaneously provides related information in multiple fields. characteristic. Login API and real-time database technology were used for safe and real-time data management, and an application was developed using image tracking technology for image recognition and 3D object augmentation service. In the future, we plan to use the chemical structure data library to efficiently load and output data.

A Study on the Production of 3D Datasets for Stone Pagodas by Period in Korea

  • Byong-Kwon Lee;Eun-Ji Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.105-111
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    • 2023
  • Currently, most of content restoration using artificial intelligence learning is 2D learning. However, 3D form of artificial intelligence learning is in an incomplete state due to the disadvantage of requiring a lot of computation and learning speed from the existing 2 axes (X, Y) to 3 axes (X, Y, Z). The purpose of this paper is to secure a data-set for artificial intelligence learning by analyzing and 3D modeling the stone pagodas of ourinari by era based on the two-dimensional information (image) of cultural assets. In addition, we analyzed the differences and characteristics of towers in each era in Korea, and proposed a feature modeling method suitable for artificial intelligence learning. Restoration of cultural properties relies on a variety of materials, expert techniques and historical archives. By recording and managing the information necessary for the restoration of cultural properties through this study, it is expected that it will be used as an important documentary heritage for restoring and maintaining Korean traditional pagodas in the future.

CoSace: A Windows WebDAV Client Supporting Effective Collaborative Works (CoSpace: 효과적인 협업 작업을 지원하는 윈도우즈 웹데브 클라이언트)

  • Lee, Hong-Chang;Park, Jin-Ho;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.79-89
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    • 2009
  • As an IETF standard protocol, WebDAV provides infrastructure for managing and authoring resources and supports asynchronous collaborative authoring on the Web. The CoSlide server is an extension of the Jakarta Slide WebDAV server, providing various workspaces and collaborative services through the WebDAV protocol. The CoSlide server supports workspaces for storing and sharing information of various users, and provides environment for effective collaborative authoring. Actual collaboration activities are performed through a collaboration client software which provides collaboration services along with the CoSlide server. In this paper, we describe the development of the CoSpace client which operates in association with the CoSlide server, presenting effective collaborative environment. The CoSpace client provides user interfaces for accessing and controlling the resources of each workspace on the CoSlide server. In particular, CoSpace provides the facility to launch an authoring application from its workspace view, automatic locking, and downloading the content to be edited, and resource movement using mouse drag & drop.

A Study on Brand Definition - Focusing on etymology and institutional perspective - (브랜드의 정의에 관한 고찰 - 어원과 제도적 관점을 중심으로 -)

  • Park, Bo Ram
    • Design Convergence Study
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    • v.16 no.1
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    • pp.203-216
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    • 2017
  • There are many definitions around brand. It complexify academic literature. Thus, this study collected meaningful definitions among many statements about brand and analyzed and classified them by available perspectives. This is especially necessary contents in domestic brand study, which is short of concept research about brand. Various literatures are refereed to brand definition introduction. But to etymological definition, several European linguistic theses are deeply reviewed and to institutional definition, wide range of information such as history, law and society is refereed. Total brand definitions are classified in . It is divided into 2 parts which are non-commercial context (etymological and institutional definition) and commercial context (producer, customer and the relation or interaction between producer and customer). In etymological definition, the word origin is clear word 'brandr' which means 'burning wood' and cattle-brand made this 'brand'. In legal definition, legal and institutional meaning of 'trademark' is examined. Etymological definition and institutional definition are fundamental and lexical definition which show brand history. These are foundation stones in brand studies.

Design of the System Framework for Intangible Cultural Property 4D Recording Methods based on Gyro Sensor (Focusing on Sewing Hand Movement) (자이로센서 기반 무형문화유산 4D 기록 방법 시스템 프레임워크 설계(바느질 손동작 중심으로))

  • Kim, Ki-Hong;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.415-417
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    • 2020
  • 무형문화유산의 전수 방식은 장인과 이수자의 직접적인 교육으로만 이루어져 왔으며 또한 전수는 긴 시간 동안 이루어지고 전수 방식을 따로 기록하는 경우가 드물며 동작이나 구전으로만 전해지기 때문에 표준화된 전수는 이루어질 수 없었다. 현재 국제 유네스코와 국내문화재청에서는 유무형문화재에 대한 전수와 기록의 중요성을 알고 다양한 디지털 기록을 진행하고 있다. 하지만 4차 산업혁명 시대에 무형유산 기록화 기술은 보유자의 기 예능 장인 공법을 기록하는 부분으로 영상기록 및 사진기록 도서 음원 등 아직까지 기존 아날로그 기술 방법으로 기록이 이루어지고 있으며 최근 5G 상용화와 함께 디지털 4차 산업 혁명시대와 발맞춰 무형유산 정보관리 기관에서도 무형유산 ICT 기반 기술 지원을 활성화되고 있는 시점에서 본 연구는 오랜 시간 동안 숙련도 높은 기술공법으로 한국 전통문화의 맥을 이어가고 있는 무형문화재 장인들의 기술 중에서 손을 사용하는 바느질 중심으로 자이로센서 기반으로 정확한 손동작 정보를 획득하고 기록할 수 있는 시스템 설계 및 연구개발을 통하여 ICT 기반 장인 공법 4D 기록화 기술을 제시하고자 한다. 이와 같은 기술로 무형문화유산의 새로운 4D 기록 방법으로 정확하게 기록하고 보존하여 무형문화유산 전승과 교육을 할 수 있고 문화유산의 유형에 맞는 교육·산업·홍보 등 다양한 사용 목적에 맞는 형태로 폭넓게 사용될 수 있다.

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ITU-T International Standard based Trust-enabled Service Provisioning Technology (ITU-T 국제표준 중심의 신뢰 서비스 프로비저닝 기술)

  • Hoan-Suk Choi;Jun-Kyun Choi;Woo-Seop Rhee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.6
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    • pp.420-433
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    • 2023
  • With the development of ICT technologies, various systems and services based on data have been introduced. Also, raising the importance of technologies that provide trust to a data, infrastructure, and services. for ICT services. However, in the existing ICT service environment, there is no way to objectively judge and manage the trust of various components (content, infrastructure, process, service provider, etc) that constitute a specific service, and there is a limitation that we can only rely on the service provider's own quality standards. This paper provides requirements, functional archtecture, and procedures for providing reliable ICT services from the perspective of ITU-T international standards. Trust-enabled service provisioning adds additional functions for providing trust to existing ICT service entities (service resources, stakeholders, and users), collecting, analyzing, and providing trust related information. Therefore, a users can consider the trust of various service components based on analyzed trust information based on their trust requirements.

Development of Digital Integrated Nursing Practice Education Platform (디지털 간호실습교육 플랫폼 개발)

  • Sun Kyung Kim;Hye ri Hwang;Su yeon Park;Su hee Moon
    • Journal of Practical Engineering Education
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    • v.16 no.2
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    • pp.167-177
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    • 2024
  • In nursing education, there has been efforts for enhancing the quality, with a growing interest in the utilization of digital technologies. In clinical training of nursing curriculum, the emphasis on digital technology is pronounced, as it has the potential to offer learners effective and accessible educational experience while enabling the integrated management of individualized learning outcomes. This study developed a digital nursing education platform, allowing educators and learners to select functionalities based on the educational content and characteristics of the learning tools. Additionally, the user interface was designed to facilitate learners' accurate understanding and execution of assigned tasks and objectives. The detailed design and implementation process of the platform are elaborated and then the validation of its usefulness was provided based on feedback from ten educators who are responsible for diverse subjects. The high usability of the digital nursing practicum education platform was confirmed, with potential implications for significant improvements in learner performance. The potential of this digital platform is to lead to innovative shifts in educational methodologies within the field of integrative nursing education.

A Knowledge Graph-based Chatbot to Prevent the Leakage of LLM User's Sensitive Information (LLM 사용자의 민감정보 유출 방지를 위한 지식그래프 기반 챗봇)

  • Keedong Yoo
    • Knowledge Management Research
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    • v.25 no.2
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    • pp.1-18
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    • 2024
  • With the increasing demand for and utilization of large language models (LLMs), the risk of user sensitive information being inputted and leaked during the use of LLMs also escalates. Typically recognized as a tool for mitigating the hallucination issues of LLMs, knowledge graphs, constructed independently from LLMs, can store and manage sensitive user information separately, thereby minimizing the potential for data breaches. This study, therefore, presents a knowledge graph-based chatbot that transforms user-inputted natural language questions into queries appropriate for the knowledge graph using LLMs, subsequently executing these queries and extracting the results. Furthermore, to evaluate the functional validity of the developed knowledge graph-based chatbot, performance tests are conducted to assess the comprehension and adaptability to existing knowledge graphs, the capability to create new entity classes, and the accessibility of LLMs to the knowledge graph content.