• Title/Summary/Keyword: 컴퓨터 활용 교육

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The Effect of EPL Programming Loaming on Logical Thinking Ability by the Meta-Cognition Level (메타인지 수준에 따른 EPL 프로그래밍 학습이 논리적 사고에 미치는 영향)

  • Hong, Jae-Un;Lee, Soo-Jung
    • Journal of KIISE:Software and Applications
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    • v.36 no.6
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    • pp.498-507
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    • 2009
  • There has been insufficient studies on the effect of programming language learning on logical thinking ability. Each study result on the improvement degree and items of logical thinking ability is different according to the object of the study, its method, and the learning subject, which makes the generalization process difficult. Moreover, the necessity of programming language learning seems not proved, because it is not apparent whether the improvement of logical thinking ability is due to the advancement of knowledge or programming language learning. In this study, we instructed educational programming languages to elementary students in 6th grade for 7 hours, investigated its effect on logical-thinking ability by the meta-cognition level, and compared the result with that of computer skill learning. As a result, for Dolittle, LOGO, and Powerpoint learning groups, the logical-thinking ability of high meta-cognition level students has increased with significance, but that of low meta-cognition level students has significantly increased for Dolittle and LOGO groups only. However, regardless of meta-cognition levels, there was no significant difference of logical-thinking ability between all three groups.

Design and Application of the u-SM Teaching and Learning Model for an Efficient Ubiquitous Learning (효율적인 유비쿼터스 학습을 위한 u-SM 교수학습모형 설계 및 적용)

  • Kim, Sang-Hong;Joo, Kil-Hong
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.235-244
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    • 2008
  • According to develop the computer and communication technology, recently educational environment is growing to ubiquitous learning with direction which select the studying content, studying time and a studying order oneself. In order to raise effect of studying in the ubiquitous learning(u-Learning), the help or advice of the specialist is necessary earnestly. Accordingly, if it will combine the scaffolding and the mentoring in the u-Learning, a studying effect will be maximize. This paper design the u-SM(Scaffolding and Mentoring) teaching and learning model which applies the scaffolding and e-mentoring. In addition, it embodies and applies the designed u-SM model. Then it examines it affects in studying achievements and attitudes of students and verifies the application possibility of the u-SM teaching and learning.

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Development of a Web-based Courseware to Improve the Understanding of Numerical Concepts for Elementary Students with Learning Difficulties (초등학교 학습장애 학생의 수 개념 향상을 위한 웹 코스웨어 개발)

  • Jang, Jin-Guk;Moon, Gyo-Sik
    • Journal of The Korean Association of Information Education
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    • v.8 no.2
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    • pp.141-153
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    • 2004
  • Pupils with learning impediments in elementary schools have difficulties in learning numerical calculations. Numerical concepts, the basis of numerical calculations, require repetitious exercises, and it has been widely reported that computer-mediated learning motivates the learners to concentrate on their learning for longer hours. The aim of the research is to develop and apply a Web-based courseware to experimental groups to improve learning numerical concepts of the learners with learning difficulties in elementary school and to discuss the effects of the results. The courseware is designed to improve the numerical concepts of the learners through many thought activities. The experiment shows effectiveness of the learning activities to improve learning numerical concepts for students with learning difficulties, categorized into two groups - an experimental group and a control group, and also it shows positive responses on improvement of their calculation ability.

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Social aspects of computer based mathematics learning (컴퓨터를 활용한 수학학습에서의 사회적 측면)

  • 류희찬;권성룡
    • Journal of Educational Research in Mathematics
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    • v.9 no.1
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    • pp.263-278
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    • 1999
  • Computer with various powerful functions has profound potential for mathematics instruction and learning. As computer technology progress, its applicability to mathematics education become more comprehensive. Not only its functional development but various psychological positions also changed the way computer technology utilized in mathematics education. In behaviorist's perspective, computer viewed as a teaching machine and constructivist viewed computer as microworld where students could explore various mathematical contents. Both theoretical positions emphasized individual aspect of learning because behaviorist tried to individualize learning using computer and constructivist focused on the process of individual construction. But learning is not only a individual event but also a social event. Therefore we must take social aspect into account. This is especially important when it comes to computer based learning. So far, mathematics loaming with computer weighed individual aspect of loaming. Even in microworld environment, learning should be mediated by teacher and collaborative learning activities. In this aspect, the roles of teacher and peers are very important and socio-cultural perspective sheds light on the computer based learning. In socio-cultural perspective, the idea of scaffold is very important in learning and students gradually internalize the social dimension and scaffolding is gradually faded. And in the zone of proximal development, teacher and more competent peers guide students to formulate their own understanding. In sum, we must take following points into account. First of all, computer should not be viewed as a medium for individualized teaming. That is, interaction with computer should be catalyst for collaborative activities with peers. So, exploration in computer environment has to be followed by small group activities including small group discussion. Secondly, regardless of the role that computer would play, teacher should play a crucial role in computer based learning. This does not mean teacher should direct every steps in learning process. Teacher's intervention should help student construct actively. Thirdly, it is needed to conceptualize computer in learning situation as medium. This would affect learning situation and result in the change of pre-service and in-service teacher training. Computer to be used effectively in mathematics classroom, researches on assessment of computer based learning are needed.

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Analysis of Differences in Self-directed Learning According to Longitudinal Pattern of Information Retrieval Ability and Frequency (정보검색 능력과 빈도의 종단적 패턴에 따른 자기주도학습 능력 차이분석)

  • Shim, Jaekwoun
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.551-560
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    • 2019
  • In the advanced information age, learning is an activity in which learners access information resources through computers and Internet to acquire and evaluate information on their own. The emergence of an online learning platform based on the fourth industrial revolution technology is developing into an environment in which elementary and secondary learners learn and study based on constructivism learning theory. In the online learning environment, the researches on the information retrieval ability of the elementary and secondary learners and the self-directed learning ability were found to be highly related. However, it is necessary to analyze the relation between information retrieval ability and self-directed learning ability through a cross-sectional study that is limited to specific curriculum and contents and expands the longitudinal research. In this study, the panel data of the Seoul Education Longitudinal Study collected over 8 years are used to find the difference in self-directed learning ability according to the longitudinal pattern of information retrieval ability and frequency.

Case Studies for Consulting of Elementary Mathematics teaching based on Flanders's Interaction Analysis Category System (Flanders 언어상호작용 분석법에 기초한 초등수학과 수업 컨설팅 실천 사례 연구)

  • Kim, Soo Mi;Kim, Mi Hwan
    • Education of Primary School Mathematics
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    • v.16 no.3
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    • pp.211-227
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    • 2013
  • This study is designed to help pre-service teachers to improve their teaching skills in elementary math class. For this, the consulting program with 5-steps was planned and applied to three elementary pre-service teachers. Each class the teachers performed was analyzed by both Flanders's Interaction Analysis Category System and participant observation. As results of consulting, the common characteristics of three pre-service teachers are shown. Firstly their teaching style is non directive, but they fail to induce their students spontaneously respond. They often ignore or don't use their students' respond they think incorrect to develop the next ideas. Simply saying, their classes are typically teacher-oriented but they are not authoritative. It is proved that consulting program is effective for improving developing non directive teaching skills, but is not much effective decreasing teachers' comment and increasing students' rolls in a math class.

Analysis of Inquiry Tendency in the 'Information Representation and Management' Sections in Middle School Informatics Textbooks (중학교 '정보' 교과서 '정보의 표현과 관리' 영역 구성의 탐구적 경향 분석)

  • Kim, Ja-Mee;Shim, Jae-Kwoun;Kim, Ji-Min;Lee, Won-Gyu;Park, Doo-Soon
    • The KIPS Transactions:PartA
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    • v.19A no.1
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    • pp.9-16
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    • 2012
  • Abstract In informatics subject, a good understanding of information representation and the structure of materials is the first step to acquire the basic principles of computer science. But few studies have ever focused on the educational significance of the structure of materials in informatics subject or how to organize materials in a manner to stimulate students to introspect. The purpose of this study was to examine whether the 'information representation and management' sections of informatics textbooks of the revised 2007 curriculum that have been in use since 2010 had an inquiry tendency or not. As a result of analyzing the textbooks by utilizing Romey method, one textbook was found to have an inquiry tendency in terms of texts, figures/diagrams, activities and questions at the end of chapters. If textbooks are just organized to convey knowledge, it might result in making students less interactive in class. Specifically, informatics is a subject to teach basic problem-solving skills by using IT, and the findings of the study suggest that students who get less interactive in class are likely to have less chances to learn about how to solve the given problems in diverse ways.

Students' Perspectives towards M-learning Achievement, and Disposition towards Mathematics Using a mobile phone (Mobile-Learning에 의한 수학학습에서 학생들의 인식변화, 성취도, 및 성향에 대한 연구)

  • ChoiKoh, Sang-Sook
    • Communications of Mathematical Education
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    • v.23 no.3
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    • pp.863-885
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    • 2009
  • In the era of wireless internet, we are apt to use a mobile phone for learning mathematics, besides the pc computer and the notebook computer. This study was to investigate the effect of M-learning when students were given a wireless mobile phone in terms of their perspectives towards the use of a mobile phone, achievement and attitudes towards mathematics. They were the 3th grader in a high school, who were expected to take Aptitude Test for the entrance of the university level. The most students who took an ubiquitous environment of M-learning showed it as a benefit for learning mathematics and did not spend time at other activities such as listening to music, sending text-message, playing games, etc, but at the M-learning activities. The students who engaged in the M-learning activities were improved a significantly higher score at Aptitude Test than the students who took the make-up courses in the school and also did a significantly higher disposition towards mathematics which was caused by curiosity among 7 components of the mathematical disposition.

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Analysis on Evaluating Learner's Attention States in a Virtual Environment and Retained Memory after VR Learning (가상현실 학습자의 주의집중상태와 학습 후 기억내용에 관한 영향분석)

  • Park, Kyoung-Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.10
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    • pp.1835-1844
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    • 2007
  • Recently there have been some positive evidences on the effects of learning in a virtual environment. However, most of these educational VR systems were not deeply considered in the design of drawing a learner's attention on lesson contents, which would help enhance retained memory. Hence, a study was conducted to measure 17 subjects' attention states using EEC, ECG, GSR, and eye-tracking and their behaviors while they were given guided search task or exploration task in a virtual environment consisting of five major events. It also analyzed the subject's remembered items after their VR experiences using a surrey. This paper Int describes an overview of the ocean virtual environment used in this study, and it then explains the experimental design, apparatus, and method. It will also discuss the results by a detail analysis (in a whole VR session as well as event-related 10-second 33 sub-sessions) with the subjects' attention states and their retained memory after the learning.

A Study on the Necessary Factors to Establish for Public Institutions Big Data System (공공기관 빅데이터 시스템 구축 시 고려해야 할 측정항목에 관한 연구)

  • Lee, Gwang-Su;Kwon, Jungin
    • Journal of Digital Convergence
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    • v.19 no.10
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    • pp.143-149
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    • 2021
  • As the need to establish a big data system for rapid provision of big data and efficient management of resources has emerged due to rapid entry into the hyper-connected intelligence information society, public institutions are pushing to establish a big data system. Therefore, this study analyzed and combined the success factors of big data-related studies and the specific aspects of big data in public institutions based on the measurement of environmental factors for establishing an integrated information system for higher education institutions. In addition, 19 measurement items reflecting big data characteristics were derived from big data experts using brainstorming and Delphi methods, and a plan to successfully apply them to public institutions that want to build big data systems was proposed. We hope that this research results will be used as a foundation for the successful establishment of big data systems in public institutions.