• Title/Summary/Keyword: 컴퓨터의자료

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A Study of Service Improvement for Electronic Information Room by User's Experience (도서관의 전자정보실 서비스 개선을 위한 이용사례 분석)

  • Lee, Kyung-Min
    • Journal of Korean Library and Information Science Society
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    • v.40 no.4
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    • pp.177-198
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    • 2009
  • The domestic libraries offered users computer environment early to adapt in information age. However, the computer environment is generalized today, so it is needed to change about the role of electronic information room in this point. The author investigated use experience by 78 students who are student in library and information science. They experienced electronic information room and wrote their experience. As a result, they felt most inconvenience in information service of librarians, facilities and equipment and space. To improve the service of electronic information room, it is needed to develop the mission and service policy of electronic information room. And also the librarian must think the room as modern reference room that has digital and analog materials and information technology.

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Implementation of Web Service for the E_Commerce Database Processing (전자상거래의 DB처리를 위한 웹 서비스 구현)

  • 황하응;김정홍;이상조
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.4
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    • pp.168-173
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    • 2002
  • According to the rapid growth of Internet service, electronic commerce usage scale is growing every year. It requires the method of vitalizations of electronic commerce through reducing the software development cost and making easy of data construction. Web service, which is adapting distributed technology based on internet supports the infrastructure of reducing the software development cost through software sharing. As the shared software modules access the same data, they can reference the same data on the other site. In this paper, we designed and implemented database Processing module of the electronic commerce program using web service technology, which can make easy of site construction and sharing database. Implemented database processing module supports data selection modification insertion deletion and searching. Using this functions we showed product item information could be shared among the other electronic commerce sit.

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A Forecasting Method for Court Auction Information System using Exponential Smoothing (지수평활을 이용한 법원 경매 정보 시스템의 낙찰가 예측방법)

  • Oh, Kab-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.59-67
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    • 2006
  • This paper proposes a forecasting method for court auction information system using exponential smoothing. The system forecast a highest bid price for claim analysis, and it is designed to offer an quota information by the bid price. For this realization, we implemented input interface of object data and web interface of information support. Input interface can be input, update and delete function and web interface is support some information of court auction object. We propose a forecasting method using exponential smoothing of a highest bid price for auto-claim analysis with real time information support and the results are verified the feasibility of the proposed method by experiment.

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A Research of Spatial Metadata Model for Underground water Management System (지하수관리시스템의 공간 메타데이터 모델에 관한 연구)

  • Lee, Sang-Moon;Seo, Jeong-Min
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.4
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    • pp.229-237
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    • 2007
  • To solve of complex problems for access and management data stored in the very large spatial database system that need to constructed metadata for the physical and logical elements concerned with spatial and non-spatial data sets. Also, in the underground water management system which managed with spatial and non-spatial elements, need to spatial features metadata system based on feature-based. We, in this paper, proposed metadata model for the feature-based underground water management system using underground water meta-information inputted on the DXF formatted tile-based geological maps. Additional, we modeled metadata level of feature and data set and presented standard specification of underground water metadata.

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Data Collection Management for Wireless Sensor Networks Using Drones with Wireless Power Transfer

  • Ikjune Yoon;Dong Kun Noh
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.121-128
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    • 2023
  • To increase the lifetime of the network in wireless sensor networks, energy harvesting from the surrounding environment or wireless power transfer is being used. In addition, to reduce the energy imbalance and increase the amount of data gathered, a method using mobile sink nodes that visit sensor nodes to gather data has been used. In this paper, we propose a technique to reduce the load on the relay node and collect a lot of data evenly in this environment. In the proposed scheme, sensor nodes construct Minimum Depth Trees (MDTs) considering the network environment and energy, and allocate the data collection amount. Simulation results show that the proposed technique effectively suppresses energy depletion and collects more data compared to existing techniques.

Children's use of Computer Game and Game Immersion: According to Grade (아동의 컴퓨터게임이용 실태에 따른 게임몰입 경향에 관한 연구)

  • Lee, Gyeong-Seon;Lee, Jeong-Hwa
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.182-189
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    • 2008
  • The purpose of this study were to investigate 1) present condition of children's usage of computer game, 2) difference in extent of immersing in computer game according to grade, and 3) difference in extent of immersing in computer game according to conditions of computer game usage. A total of 239 children from 1st to 3rd grade in an elementary school in Busan were surveyed with two kinds of questionnaires about usage of and immersion in computer game. The collected data were analyzed using SPSS 12.0 program. It was revealed that the 1st graders showed higher scores on experience of computer game, frequency of computer game per week, and amount of time for each computer game than the 3rd graders. However, there were no significant differences in extent of immersing in computer game according to grade and to conditions of computer game usage. The findings of this study implies that the age of using computer game is going down rapidly. Discussions and suggestions for further study were provided.

A Computer Graphic Based Interactive Modeling System with Application to Ship Scheduling (선박운항 일정계획 문제에 대한 컴퓨터 그래픽 기반 상호대화식 모델링 시스템)

  • 이희용;김시화
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.5
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    • pp.919-930
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    • 2000
  • This paper treats a development of visual interactive modeling(VIM) system for ship scheduling problem in integer formulation. The ship scheduling problem can be described as "A problem which assigns ships and cargos to achieve maximum revenue from transportation" in brief. Since late 1970s there has been rapid growth in development and use of VIM as MS10R technology due to the development of computer technology and now VIM has become a important discipline in MS/OR and MIS society. Visual Interactive Modeling is a process that decision maker takes part in modeling life cycle -data collection, formulation, derivation of optimal solution and representation of solution - and interacts with a modeling system to achieve a user-solution appropriate for his/her ultimate goal. This paper suggests the methodology how to collect data, build and modify model, and represent solution using computer graphics as a major driving tool and demonstrates effective performance of a prototype system.pe system.

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A Cyber Educational Environment on the Web using WMT (WMT를 이용한 웹 기반 가상교육 환경)

  • 심종채;박재흥;서영건
    • Journal of Korea Multimedia Society
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    • v.4 no.5
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    • pp.446-454
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    • 2001
  • A long-distance education method using the computational environment has been developed and implemented for quite some time. However, there has been some difficulty in the simulation of face-to-face instruction due to limitations in performance of the computers and the networks. Continued development of multimedia technologies has now made it possible to simulate face-to-face instruction, recording the teachers' instructions in the form of a screen dump. In this paper, we propose a system that allows the teacher to make loaming materials available on the Web using Window Media Technology(WMT). This technology also allows remote site users to view the contents at their convenience. A media encoder acquires the lessons and stores them as moving pictures. The lessons are displayed on the screen as the teacher explains them. The learning materials are stored in a Windows media file format, the file is stored on a lecture server and provided to the user using a streaming method in real time. The users can view the contents on the Web without requiring a special player. The proposed system consists of a lecture writer module, a lecture server module and a lecture client module.

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Microservice construction method based on UML design assets of monolithic applications (모놀리식 애플리케이션의 UML 설계 자료에 기반한 마이크로서비스 구성 방법)

  • Kim, Daeho;Park, Joonseok;Yeom, Keunhyuk
    • The Journal of Korean Institute of Next Generation Computing
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    • v.14 no.5
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    • pp.7-18
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    • 2018
  • Recently, serverless computing is spotlighted. Because it supports the development of application based on micro-service. Micro-service means a small-scale service that can operate independently. Applications with micro-service units have the advantage of enabling individual updates, easy and fast deployment. In addition, it has the advantage of supporting various languages and platforms for each service. Therefore many enterprise are trying to change from monolithic architecture to micro-service based architecture. However, there is a lack of research on methods and baseline for micro-service construction. In this paper, a method is proposed to construct the micro-service unit by analyzing UML design in monolithic application. It also shows the proposed approach can reconstruct monolithic application into micro-service based unit by implementing the constructed micro-services in a real serverless platform environment. In addition, the results of the comparative evaluation with the related studies are presented.