• Title/Summary/Keyword: 컴퓨터디스플레이

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Children's Education Application Design Using AR Technology (AR기술을 활용한 어린이 교육 어플리케이션 디자인)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.23-28
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    • 2021
  • Augmented reality is a technique for combining virtual images into real life by showing information of virtual 3D objects on top of a real-world environment (Azuma et al., 2001). This study is an augmented reality-based educational content delivery device that receives user input that selects either a preset object or a photographed object for augmented reality-based training; It includes a three-dimensional design generation unit that generates a stereoscopic model of the augmented reality environment from an object, a three-dimensional view of the scene, a disassembly process of the developing road from a three-dimensional model, and a content control unit provided by the user terminal by generating educational content including a three-dimensional model, a scene chart, a scene, a decomposition process, and a coupling process to build a coupling process from the scene to the three-dimensional model in an augmented reality environment. The next study provides a variety of educational content so that children can use AR technology as well as shapes to improve learning effectiveness. We also believe that studies are needed to quantitatively measure the efficacy of which educational content is more effective when utilizing AR technology.

A machine-vision based inspection system for non-transparent and high-reflectance substrate (머신 비전을 이용한 불투명/고반사율 기판 검사 시스템)

  • Yeo, Kyeong-Min;Seo, Jung-Woo;Lee, Suk-Won;Yi, June-Ho
    • Annual Conference of KIPS
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    • 2010.04a
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    • pp.369-372
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    • 2010
  • 평판 디스플레이(flat panel display)의 크기가 커짐에 따라 다양한 기판을 이용한 제조 방법이 개발되고 있다. 디스플레이 제조 공정 중 기판의 결함을 찾아서 분류하는 검사 시스템은 최종 제품의 품질을 결정하는 매우 중요한 부분이다. 본 연구는 머신비전 기술을 이용하여 불투명하고 반사율이 높은 기판 표면의 결함을 찾아내고, 이 결함을 스크래치(scratch), 흑결함(dark defect), 백결함(white defect)으로 분류하는 장치를 구현하는데 목적이 있다. 이를 구현하기 위해 본 논문에서는 정밀 스테이지(stage)와 라인 카메라(line CCD camera)을 이용한 광학계를 활용하여 검사 시스템을 구현하였다. 구축된 시스템을 이용하여 취득한 이미지를 12 개의 영역으로 등분하여 각각의 국부 영역에 대한 문턱값 연산(thresholding)을 적용함으로써 조명의 불균일을 의한 검출 에러율을 획기적으로 낮추었다. 간단한 컴퓨터비전 알고리듬의 채용으로도 검사 시스템의 구현이 가능함을 보였다.

A Study of the Development of the Digital Image Management and Display System Using a PC (PC를 이용한 의료 영상 관리 및 디스플레이 시스템 개발에 관한 연구)

  • 김동윤
    • Progress in Medical Physics
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    • v.6 no.2
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    • pp.93-101
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    • 1995
  • In this paper, we implemented a digital medical image management and a remote monitor display system for a personal computer. The designed system can display up to a 1280${\times}$1024 image which can accomodate eight images with a 256${\times}$256${\times}$8bits. When one of these images is clicked by the mouse, the selected image can be displayed with 256${\times}$256${\times}$8bits or 1024${\times}$1024${\times}$8bits. For the selected image, we can use one of the image processing functions in this system and send it to a remote monitor for the close examinations. To search and store digital images effectively, we constructed and image database management system with the B+TREE structure. This system can be operated in an IBM-PC 386 or higher and all the function are performed easily with a mouse to provide a user firendly environment.

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3D Display Method for Moving Viewers (움직이는 관찰자용 3차원 디스플레이 방법)

  • Heo, Gyeong-Mu;Kim, Myeong-Sin
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.4
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    • pp.37-45
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    • 2000
  • In this paper we suggest a method of detecting the two eyes position of moving viewer by using images obtained through a color CCD camera, and also a method of rendering view-dependent 3D image which consists of depth estimation, image-based 3D object modeling and stereoscopic display process. Through the experiment of applying the suggested methods, we could find the accurate two-eyes position with the success rate of 97.5% within the processing time of 0.39 second using personal computer, and display the view-dependent 3D image using Fl6 flight model. And through the similarity measurement of stereo image rendered at z-buffer by Open Inventor and captured by stereo camera using robot, we could find that view-dependent 3D picture obtained by our proposed method is optimal to viewer.

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Quantitative Analysis of Phosphors Decay Characteristic for Flicker-free Display System Design (플리커 저감 디스플레이 시스템 설계를 위한 인광체 잔광 특성의 정량적 해석)

  • Kwon, Yong-Dae;Choi, Duk-Kyu;Han, Chan-Ho;Lee, Gwang-Soon;Kim, Eun-Su;Lee, Sang-Hoon;Sohng, Kyu-Ik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.6
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    • pp.9-16
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    • 2000
  • The perception of flicker on the computer display devices depends upon the temporal waveform of the phosphor decay characteristic, the frame rate, and the display size. The lowest frequency at which flicker is not perceived is called the critical fusion frequency or critical frequency. Critical fusion frequency is evaluated by the display illuminance and the modulation (m) defined as the ratio of the amplitude of first harmonic frequency to the DC of the waveform. In this paper, we analyze the relationship bet ween the critical fusion frequency, relating to the decay characteristic of the phosphors and luminance on the monitor, and the frame frequency. Also under considering the viewing angle, we presented the frame frequency that is less sensitive to the full size of the display device.

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Effects of emotional states on information search pattern on small display (감정 상태가 작은 디스플레이의 정보 탐색에 미치는 효과)

  • Kim, Hyuk;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.9 no.4
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    • pp.321-329
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    • 2006
  • Recently there has been interested in the role of emotion in human computer interaction fields. The present study investigated whether the users emotional state effects on information search pattern for decision making in small screen display. In experiment, to induce specific emotional states(positive and negative emotional state), the participants were asked to listen to music and imagine autobiographic events with different emotional impacts. Subsequently, they performed time limit search tasks with three travel information on small screen display and their search patterns were recorded on real time. The results indicated that a positive emotional state caused more wide and fast Information search pattern in comparison with neutral and negative emotional state. And neutral and negative emotional state caused more cognitive resource to details in comparison with positive emotional state.

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A Study on the Establishment of a Production Pipeline Imported 3D Computer Graphics for Clay Characters (3D 컴퓨터그래픽을 도입한 클레이 캐릭터 제작 공정 개발에 관한 연구)

  • Kim, Jung-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1245-1257
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    • 2008
  • The establishment of a production pipeline imported 30 computer graphics is suggested in this paper to improve the efficiency of existing production pipeline of clay animation. The point is that the process of building clay characters that remains labor intensive among the existing procedures is replaced by the process of creating computer generated characters. In order to create characters out of clay by means of 30 computer graphics, a diffuse map and displacement map are made of an oil-based clay according to the UVW coordination of polygon modeling, which is the same color and kind of clay used to make a clay character. In addition, a panoramic HDRI recording system is developed to record the lighting information of shooting environment for miniature sets, which is imported in 3D computer graphic tools as digital light source. On account of the new production pipeline, a hyper realistic rendering image can be produced, and at the same time it improves the traditional pipeline of stop motion animation that is know-how based procedure of a complete artist by the engineering approach to the automatic process.

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Plane-based Computational Integral Imaging Reconstruction Method of Three-Dimensional Images based on Round-type Mapping Model (원형 매핑 모델에 기초한 3차원 영상의 평면기반 컴퓨터 집적 영상 재생 방식)

  • Shin, Dong-Hak;Kim, Nam-Woo;Lee, Joon-Jae;Kim, Eun-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.5
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    • pp.991-996
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    • 2007
  • Recently, a computational reconstruction method using an integral imaging technique, which is a promise three-dimensional display technique, has been actively researched. This method is that 3-D images can be digitally reconstructed at the required output planes by superposition of all of the inversely enlarged elemental images by using a hypothetical pinhole array model. However, the conventional method mostly yields reconstructed images having a low-resolution, because there are some intensity irregularities with a grid structure at the reconstructed mage plane by using square-type elemental images. In this paper, to overcome this problem, we propose a novel computational integral imaging reconstruction (CIIR) method using round-type mapping model. Proposed CIIR method can overcome problems of non-uniformly reconstructed images caused from the conventional method and improve the resolution of 3-D images. To show the usefulness of the proposed method, both computational experiment and optical experiment are carried out and their results are presented.

Research Trends for Improvement of NBIS Instability in Amorphous In-Ga-ZnO Based Thin-Film Transistors (비정질 인듐-갈륨-아연 산화물 기반 박막 트랜지스터의 NBIS 불안정성 개선을 위한 연구동향)

  • Yoon, Geonju;Park, Jinsu;Kim, Jaemin;Cho, Jaehyun;Bae, Sangwoo;Kim, Jinseok;Kim, Hyun-Hoo;Yi, Junsin
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.32 no.5
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    • pp.371-375
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    • 2019
  • Developing a thin-film transistor with characteristics such as a large area, high mobility, and high reliability are key elements required for the next generation on displays. In this paper, we have investigated the research trends related to improving the reliability of oxide-semiconductor-based thin-film transistors, which are the primary focus of study in the field of optical displays. It has been reported that thermal treatment in a high-pressure oxygen atmosphere reduces the threshold voltage shift from -7.1 V to -1.9 V under NBIS. Additionally, a device with a $SiO_2/Si_3N_4$ dual-structure has a lower threshold voltage (-0.82 V) under NBIS than a single-gate-insulator-based device (-11.6 V). The dual channel structure with different oxygen partial pressures was also confirmed to have a stable threshold voltage under NBIS. These can be considered for further study to improve the NBIS problem.

Study on Visual Communication Design of Wearable Computing Devices (웨어러블 컴퓨팅 디바이스를 이용한 시각 디자인 구현 및 연구)

  • Lee, Su Jin
    • Korea Science and Art Forum
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    • v.34
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    • pp.251-262
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    • 2018
  • The purpose of this study is to understand how wearable computing devices are designed and how to design them in a technology based wearable device design research. Research is premised on the consideration of producers and consumers. There is wearable computer of eyeglasses, watches, clothes, and so on. The user can always wear these products comfort and use as part of the body without any sense of discomfort, and the goal is to supplement or double the ability of the human being. It should be easy to use them convenient, wear comfortable, safe and sociable at any time. For the satisfaction these conditions, the wearable computing devices have several factors. There are technical performances, visual aesthetics, Human body system and devices communication and safety. Furthermore, these factors have to match to operating system, real-time operating system and applied software. To comprehend wearable computing devices should be offered the design of the both software and hardware designed.