• Title/Summary/Keyword: 컴퓨터공학교육

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Design and Application of Artificial Intelligence Experience Education Class for Non-Majors (비전공자 대상 인공지능 체험교육 수업 설계 및 적용)

  • Su-Young Pi
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.529-538
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    • 2023
  • At the present time when the need for universal artificial intelligence education is expanding and job changes are being made, research and discussion on artificial intelligence liberal arts education for non-majors in universities who experience artificial intelligence as part of their job is insufficient. Although artificial intelligence education courses for non-majors are being operated, they are mainly operated as theory-oriented education on the concepts and principles of artificial intelligence. In order to understand the general concept of artificial intelligence for non-majors, it is necessary to proceed with experiential learning in parallel. Therefore, this study designs artificial intelligence experiential education learning contents of difficulty that can reduce the burden of artificial intelligence classes with interest in learning by considering the characteristics of non-majors. After, we will examine the learning effect of experiential education using App Inventor and the Orange artificial intelligence platform. As a result of analysis based on the learning-related data and survey data collected through the creation of AI-related projects by teams, positive changes in the perception of the need for AI education were found, and AI literacy skills improved. It is expected that it will serve as an opportunity for instructors to lay the groundwork for designing a learning model for artificial intelligence experiential education learning.

Development of Machine Learning Model Use Cases for Intelligent Internet of Things Technology Education (지능형 사물인터넷 기술 교육을 위한 머신러닝 모델 활용 사례 개발)

  • Kyeong Hur
    • Journal of Practical Engineering Education
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    • v.16 no.4
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    • pp.449-457
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    • 2024
  • AIoT, the intelligent Internet of Things, refers to a technology that collects data measured by IoT devices and applies machine learning technology to create and utilize predictive models. Existing research on AIoT technology education focused on building an educational AIoT platform and teaching how to use it. However, there was a lack of case studies that taught the process of automatically creating and utilizing machine learning models from data measured by IoT devices. In this paper, we developed a case study using a machine learning model for AIoT technology education. The case developed in this paper consists of the following steps: data collection from AIoT devices, data preprocessing, automatic creation of machine learning models, calculation of accuracy for each model, determination of valid models, and data prediction using the valid models. In this paper, we considered that sensors in AIoT devices measure different ranges of values, and presented an example of data preprocessing accordingly. In addition, we developed a case where AIoT devices automatically determine what information they can predict by automatically generating several machine learning models and determining effective models with high accuracy among these models. By applying the developed cases, a variety of educational contents using AIoT, such as prediction-based object control using AIoT, can be developed.

Development of Professor's Guidance for Female Students of Engineering College (공과대학 여대생의 진로지도를 위한 교수 가이드라인 개발 연구)

  • Kim, Ji-Sim;Park, MiSoon;Kim, Kyong Ah;Moon, Nammee;Lee, Jung-Won;Choi, Yoo-Joo
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.10
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    • pp.243-250
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    • 2018
  • In this study, we developed career guidance guidelines in order to support professors in guiding the career development of female students in engineering programs. Focus Group Interview (FGI) was conducted by a group of experts composed of 7 professors at the department of computer engineering in order to identify the current status and draw guidelines. It was found that the female students of engineering college were required to improve their efficacy, strengthen their major competency, improve their practical job competency, cultivate basic competency, and provide guidance on specific employment information. Then, we suggested the five elements of each grade and checklists focusing on five elements and proposed the forms so that they can be easily utilized in actual career guidance. At two expert meetings, the validity of the guidelines and the forms were verified and revised. Finally, we suggested a way to streamline the application of these guidelines.

Usability Analysis of Algorithm Visualization Tool for Learning Basic Algorithms (기초 알고리즘 학습을 위한 알고리즘 시각화 시스템의 효용성 분석)

  • Oh, Kyeong-Sug;Lee, Sang-Jin;Kim, Eung-Kon;Park, Kyoung-Wook;Ryu, Nam-Hoon;Lee, Hye-Mi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.2
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    • pp.212-218
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    • 2011
  • The curriculum of programming education including algorithm has been recognized as a very important subject to many students majoring in natural sciences and engineering including electronic engineering and computer related departments. This study analyzed usability of the learning system of programming languages using basic algorithms so as for students to easily learn basic algorithm among the entire programming curriculum. The results show that the grade of learning achievement of experimental group using the learning system is 15 points higher than that of non-experimental group and the grade of interest, concentration, effectiveness, understanding, convenience, suitability, and attending a lecture in the next semester are 4 points or more of 5 points criterion.

The history of conic sections and mathematics education (원뿔곡선의 수학사와 수학교육)

  • Jin, Man Young;Kim, Dong Won;Song, Min Ho;Cho, Han Hyuk
    • Journal for History of Mathematics
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    • v.25 no.4
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    • pp.83-99
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    • 2012
  • The conic sections are defined as algebraic expressions using the focus and the directrix in the high school curriculum. However it is difficult that students understand the conic sections without environment which they can manipulate the conic sections. To make up for this weak point, we have found the evidence for generating method of a conic section through a sundial and investigated the history of terms 'focus', 'directrix' and the tool of drawing them continuously.

Remote Medical Equipment Training for Public Health Doctors in Vulnerable Medical Areas Using Smart Glasses (스마트 글래스를 활용한 공중보건의 대상 의료장비 원격교육)

  • Jongmyung Choi;So-Eun Choi;Ji Hyun Moon
    • Journal of Internet of Things and Convergence
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    • v.9 no.3
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    • pp.75-80
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    • 2023
  • In medically vulnerable areas in Korea, public health doctors play a significant role in providing not only general medical care but also emergency medical services to the local residents. However, it has been observed that public health doctors generally lack field experience, resulting in insufficient ability to handle emergency patients and to effectively use medical equipment. This study confirmed the effectiveness of education after conducting remote education using smart glasses on how to use medical equipment necessary for public health doctors. Specifically, real wear was used for smart glasses for medical equipment utilization education, and 10 public health officials in 10 islands in Shinan-gun were targeted. After the training, both the effect of using the equipment and the level of satisfaction were 3 or higher. Therefore, it was confirmed that remote education using smart glasses can be usefully used for public health doctors in medically vulnerable areas.

Efficient Smart Learning Mechanism Using Standardization of Digital Book (전자책 표준화를 활용한 효율적인 스마트러닝 기법)

  • Lim, Ji-yong;Heo, Sung-uk;Jeon, Jae-Hwan;Choi, Sung-Wook;Kim, Gwan-Hyung;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.890-892
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    • 2014
  • 최근 스마트기기가 널리 보급되고 소셜네트워크 서비스가 확산되면서, 스마트 기기 및 소셜미디어를 활용함으로서 학습에서 상호작용을 극대화한 교육환경으로 스마트러닝이 크게 부각되고 있다. 그리고 스마트러닝 콘텐츠 및 환경의 확산으로 PC 위주에서 스마트폰 등으로 이러닝 콘텐츠의 사용환경이 확장됨에 따라 콘텐츠 저작의 경제성과 효율성 등을 고려하게 되었으며, 하나의 콘텐츠를 다양한 환경에서 활용 가능하도록 하고 있다. 그러나 기존 PC기반의 콘텐츠를 스마트기기에 적용함에 있어 여러 가지 문제가 발생하는데 이 문제들을 해결하는 방안으로 먼저 콘텐츠에 대한 표준화가 중요한 요소로 작용한다. 따라서 본 논문에서는 전자책 표준화를 활용한 효율적인 스마트러닝 기법을 제시하고자 한다.

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The Design And Implementation of Robot Training Kit for Java Programming Learning (Java 프로그래밍 학습을 위한 로봇 트레이닝키트의 설계 및 구현)

  • Baek, Jeong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.10
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    • pp.97-107
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    • 2013
  • The latest programming paradigm has been mostly geared toward object-oriented programming and visual programming based on the object-oriented programming. However, object-oriented programming has a more difficult and complicated concept compared with that of existing structural programming technique; thus it has been very difficult to educate students in the IT-related department. This study designed and implemented a Java robot training kit in which the Java virtual machine is built so that it may enhance the desire and motivation of students for learning the object-oriented programming using the training kit which is possible to attach various input and output devices and to control a robot. The developed Java robot training kit is able to communicate with a computer through the USB interface, and it also enables learners to manufacture a robot for education and to practice applied programming because there is a general purpose input and output port inside the kit, through which diverse input and output devices, DC motor, and servo motor can be operated. Accordingly, facing the IT fusion era, the wall between the academic circles and the major becomes lower and the need for introducing education about creative engineering object-oriented programming language is emerging. At this point, the Java robot training kit developed in this study is expected to make a great commitment in this regard.

A Comparative Study on Game-Score Prediction Models Using Compuational Thinking Education Game Data (컴퓨팅 사고 교육 게임 데이터를 사용한 게임 점수 예측 모델 성능 비교 연구)

  • Yang, Yeongwook
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.11
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    • pp.529-534
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    • 2021
  • Computing thinking is regarded as one of the important skills required in the 21st century, and many countries have introduced and implemented computing thinking training courses. Among computational thinking education methods, educational game-based methods increase student participation and motivation, and increase access to computational thinking. Autothinking is an educational game developed for the purpose of providing computational thinking education to learners. It is an adaptive system that dynamically provides feedback to learners and automatically adjusts the difficulty according to the learner's computational thinking ability. However, because the game was designed based on rules, it cannot intelligently consider the computational thinking of learners or give feedback. In this study, game data collected through Autothikning is introduced, and game score prediction that reflects computational thinking is performed in order to increase the adaptability of the game by using it. To solve this problem, a comparative study was conducted on linear regression, decision tree, random forest, and support vector machine algorithms, which are most commonly used in regression problems. As a result of the study, the linear regression method showed the best performance in predicting game scores.

An Analysis of Educational Capacity Prediction according to Pre-survey of Satisfaction using Random Forest (랜덤 포레스트를 활용한 만족도 사전조사에 따른 교육 역량 예측 분석)

  • Nam, Kihun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.487-492
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    • 2022
  • Universities are looking for various methods to enhance educational competence level suitable for the rapidly changing social environment. This study suggests a method to promote academic and educational achievements by reducing drop-out rate from their majors through implementation of pre-survey of satisfaction that revised and complemented survey items. To supplement the CQI method implemented after a general satisfaction survey, a pre-survey of satisfaction was carried out. To consolidate students' competences, this study made prediction and analysis of data with more importance possible using the Random Forest of the machine learning technique that can be applied to AI Medici platform, whose design is underway. By pre-processing the pre-survey of satisfaction, the students information enrolled in classes were defined as an explanatory variable, and they were classified, and a model was created and learning was conducted. For the experimental environment, the algorithms and sklearn library related in Jupyter notebook 3.7.7, Python 3.7 were used together. This study carried out a comparative analysis of change in educational satisfaction survey, carried out after classes, and trends in the drop-out students by reflecting the results of the suggested method in the classes.