• Title/Summary/Keyword: 컴퓨터공학교육

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Utilization Strategies of Generative AI Platforms for CG Education (CG 교육을 위한 생성형 인공지능 플랫폼 활용 방안)

  • Donghee Suh
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.357-364
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    • 2023
  • Due to the rapid advancement of AI technology, generative artificial intelligence platforms are experiencing innovative applications in various fields. In this paper, it examines research cases involving the utilization of AI in education, explore instances where generative AI platforms are applied in the realm of creative endeavors, and discuss the direction of utilizing generative AI in educational contexts. In the field of computer graphics, this study introduced generative AI platforms that are applicable for image creation, editing, and video editing. It also proposed platforms that can be utilized in the video editing production process. These generative AI platforms not only offer advantages in terms of efficiency, by reducing the efforts of creators and saving time in the production process, but they also present positive aspects in enhancing individual capabilities. It is advocated that their swift integration into education is necessary, considering these benefits. This study aims to provide direction for the expansion of creative education utilizing generative AI platforms.

Teaching Assistant System using Computer Vision (컴퓨터 비전을 이용한 강의 도우미 시스템)

  • Kim, Tae-Jun;Park, Chang-Hoon;Choi, Kang-Sun
    • Journal of Practical Engineering Education
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    • v.5 no.2
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    • pp.109-115
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    • 2013
  • In this paper, a teaching assistant system using computer vision is presented. Using the proposed system, lecturers can utilize various lecture contents such as lecture notes and related video clips easily and seamlessly. In order to do transition between different lecture contents and control multimedia contents, lecturers just draw pre-defined symbols on the board without pausing the class. In the proposed teaching assistant system, a feature descriptor, so called shape context, is used for recognizing the pre-defined symbols successfully.

Analysis on the Current Status of the Fourth Industrial Revolution-Oriented Curriculum of the Computer and Software-Related Majors Based on the Standard Classification (표준분류에 기준한 컴퓨터 및 소프트웨어 관련 전공의 제4차 산업혁명중심 교육과정 운영 현황 분석)

  • Choi, Jin-Il;Choi, Chul-Jae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.3
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    • pp.587-592
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    • 2020
  • This paper analyzed the curriculum of computer and software-related majors educating the core IT-related skills needed for the 4th Industrial Revolution. The analysis was conducted on 158 majors classified as applied software, computer science and computer engineering according to the standard classification of university education units by the Standard Classification Committee of the Korean Council of University Education. The current status of introduction of curricular divided into the fields of Internet of Things(IoT) & mobile, cloud & big data, artificial intelligence(AI), and information security was analyzed among the contents of education in the relevant departments. According to the analysis, an average of 81.6% of the majors for each group of curricular organized related subjects into the curriculum. The Curriculum Response Index for the 4th industrial revolution(CRI4th) by major, calculated by weighting track operations by education sector, averaged 27.5 point out of 100 point. And the IoT & mobile sector had the highest score of 42.3 points.

The Design of Hangul Programing Language (Hangual Cobol) (한글 프로그래밍 언어(한글 코볼)의 설계에 관한 연구)

  • Her, Young-Do;Baik, Doo-Kwon
    • Annual Conference on Human and Language Technology
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    • 1989.10a
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    • pp.35-38
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    • 1989
  • 컴퓨터의 소형화 추세와 더불어 퍼스널 컴퓨터가 직장과 학교는 물론 일반 가정에까지 널리 보급되기 시작하였다. 아울러 이들 퍼스널 컴퓨터 사용자들에게 편리를 제공하기 위한 응용 소프트웨어에 대한 연구가 활발히 이루어지고 있으며 특히 영어를 모르는 사용자들을 위한 컴퓨터의 한글화 문제가 매우 중요시하게 대두되었다. 더구나 오늘날 대중화되고 보편적인 이용 수단이 된 컴퓨터의 교육이나 프로그래밍 언어의 한글화는 상당히 낙후되었던 것이 사실이다. 이에 본 연구에서는 사무처리에 적합한 코볼 언어와 유사한 한글 코볼언어에 대한 설계를 하였다. 한글 코볼 언어의 설계의 궁극적인 목적은 한글의 음운체계에 맞는 좋은 프로그래밍 언어를 개발해서 프로그래머들이 프로그램 작성에 효율을 갖게 하려는데 있다. 이러한 좋은 프로그래밍 언어를 설계해서 구현하는 작업은 상당히 어려운 작업이므로 본 논문에서는 일차적으로 영문 명령어의 한글화와 조사처리에 대한 방법들을 연구하였다.

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The Design and Implementation of Continuity Health Care Record Management System based on Data Stream System (데이터스트림 처리 시스템에 기반한 연속적인 헬스케어 데이터 관리 시스템 설계)

  • Wu, Zejun;Li, Yan;Shin, Soong-Sun;Kim, Gyoung-Bae;Bae, Hae-Young
    • Annual Conference of KIPS
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    • 2011.04a
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    • pp.1218-1221
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    • 2011
  • The development of the internet and information management has enabled new applications which include: Electronic medical record (EMR), intelligent transportation, environmental monitoring, etc. In this paper, we design and implement the Continuity Care Record(CCR) Data Stream management server that compiled with DSMS and DBMS in EMR system for processing, monitoring the incoming CCR data stream and storing the processed result with high-efficiency. The proposed system enables users not only to query stored CCR information from DBMS, but also enables to execute continue query for the real-time CCR Data Stream. By using of CCR Viewer Application users can view or update their personal health records even compare self health care records with standard health care records in order to monitor the healthy status, and the on line updating information would be minimized and medical error.

Present State of Programming Language Education and Suggestions for Its Improvement (프로그래밍 언어 교육현황과 개선제안)

  • Rheem, Jae-Yeol
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.56-61
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    • 2011
  • As IT technology improves, software is being more and more important. Industry demands higher level of programming ability from university graduates. As a result, programming related courses already take higher possession of electronics department curricula. But even though the environment likewise computer laboratory is improved as much, and professors have tried to enhance the quality of their lectures and educational results, still programming education does not match the demand of our society and industry. In this paper, we introduce the overview of programming education in electronics department, KUT and discuss problems in programming language education especially for the 1st year students, since programming education to the 1st year university students becomes one of the most important part as it deals with fundamentals on programming language and we suggest its improvement directions in regards with students, teaching materials, professors, class size, and class hours.

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Curriculum for Basic Digital Logic Circuit Practices through Arduino Device Programming (아두이노 장치 프로그래밍을 통한 기초 디지털 논리 회로 실습 교육 과정)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.9 no.1
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    • pp.41-48
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    • 2017
  • In this paper, we proposed a method for digital logic circuit control, through arduino device programming with digital outputs, to design a curriculum for basic digital logic circuit practices. Curricula for arduino device programming and digital logic circuit are essentially practiced in engineering departments of colleges or high schools in South Korea. However, actual practice course lacks the experimental examples of digital logic circuit combined with arduino device programming. Furthermore, actual practice course lacks the curriculum in that students design and test their own digital logic circuits with the less cost than the oscilloscope. Therefore, to solve these problems in this paper, we proposed a curriculum for basic digital logic circuit practices during one semester. In this curriculum, students control and experiment their own digital logic circuits through arduino device programming with digital outputs.

Effective Engineering Experiments Using Remote Virtual Instruments and DC-Motor (원격 가상 계측장치와 DC 모터를 이용한 효과적인 공학실험)

  • Choi, Seong-Joo;Mikhail, G.R.
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.1 no.1
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    • pp.99-105
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    • 2009
  • Computer-based learning with the access to World Wide Web has become a fundamental base for adopting beneficial education. It provides significant facilities such as animation and interactive processes that are not possible with textbooks. Web/Internet-enabled applications which is fully controlled and monitored from remote locations are extensively used by a number of Universities, national laboratories and companies for different kinds of applications all over the world. Continuous advances in computers and electronics coupled with drooping prices of hardware have made Web/Internet-based technologies less costly than before, particularly for educational organizations. Thus, it is more affordable to invest in these technologies that are essential for both expanding education over Web and further improving and advancing such technologies the application of remote virtual instruments will be demonstrated in this context along with experiments that can be adopted to be educational experimental lab for Engineering Education students.

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Production of Virtual Electrical Circuit Practice Education Contents based on Mixed Reality using Meta Quest Pro (메타 퀘스트 프로를 활용한 혼합현실 기반 가상 전기회로 실습교육 콘텐츠 제작)

  • Sumin Kong;Jongseon Kim;Goohyun Jeong;Gyeongbin Roh;Esther Park;Yunsik Cho;Jinmo Kim
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.61-69
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    • 2024
  • Mixed reality(MR) technology combines the advantages of virtual reality(VR) and augmented reality(AR) technology, allowing MR users to interact with virtual objects against the background of the real world. In addition, since virtual objects interact with the real world, users can experience a higher immersion. This study proposes electric circuit practical training content using Meta Quest Pro to produce immersive MR content based on reality. To this end, first, the development process for producing MR content by linking Meta Quest Pro equipment with the Unity 3D engine is organized. Then, based on the traditional electric circuit practical training method used in elementary school science classes, virtual electric circuit practical training content with the same training method and operation process is produced based on MR. Finally, survey experiments are conducted to analyze the presence and experience of the MR-based educational environment provided using the produced content. Through this, the usability of the proposed practical training content is evaluated and future research directions are suggested.

The Study on Instructional Strategies for Using Information and Communications Technologies in The Knowledge-based Society (지식정보화사회에 었어서 ICT 활용을 위한 교수전략에 대한 고찰)

  • Lee, Gyeoung-Hee
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.1-16
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    • 2002
  • The development of information and communications technologies(ICT) is changing school education, which is a center of teaching/lession process. Information and communications technologies can not guarantee quality education appropriate for knowledge & information society. Interactions between ICT and educational environment, change in the role of teachers, and shift in teaching strategies for educational contents and learning method would be required. This paper has studied the relationship between school education and ICT, change in the role of teachers, and a direction in teaching strategies to take advantage of ICT in school education. For this purpose, it has endeavored to offer an ideal ICT environment by researching both some cases in the foreign countries and the seventh educational process in Korea. In conclusion, this study recommends the followings; First, interactive environment between school and ICT is necessary to make education appropriate to knowledge-information society; Secondly, in the structutive teaching/learing process based upon ICT classroom, teachers should not be the old role player, such as knowledge transfer and learning manager any longer; instead, they should stimulate more social and conversational thinking, and integrate ICT into teaching process; Thirdly, teaching strategies need to change for the purpose of promoting evaluative thinking productive thinking creative thinking.

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