• Title/Summary/Keyword: 컨버전디자인

Search Result 47, Processing Time 0.025 seconds

An Analysis on Design Strategies for Building Conversion - Case Study on the G-Office Building in Japan - (용도전환 시설의 계획 특성에 관한 연구 - 일본 동경 G-오피스 빌딩의 사례를 중심으로 -)

  • Lee, Seung-Mi;Kang, In-Ho
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2008.05a
    • /
    • pp.290-294
    • /
    • 2008
  • Conversion of the building can be a core strategy to activate the urban regeneration. Especially in the decayed district, the conversion or retrofit of old building can be a core catalyst to stimulate the urban regeneration. Throughout the case study, a conversion from office to dwelling, there were figured out the design strategies to respond to spatial, functional requirements. The results are as follows ; 1) The main design strategy is to articulate the space by embedding the wall, mass in the rectangular space. 2) to respond to the small size of space, the flexible, movable wall system Is adopted. This gives the selectiveness to the use of space. 3) to secure the livability of interior space, the buffer zone, a terrace space, is fully utilized. This space acts as thermal buffer zone as well as a semi-interior space.

  • PDF

A Study on Space of Conversion Communication Method through Materials in Commercial Space - Focusing on Domestic and International Commercial Spaces in 2008~2012 - (상업공간에서 재료를 통한 공간의 컨버전 소통 방법 연구 - 2008~2012년 국내·외 상업공간을 중심으로 -)

  • Ji, Ju-Yeon;Seo, Ji-Eun
    • Korean Institute of Interior Design Journal
    • /
    • v.22 no.2
    • /
    • pp.194-202
    • /
    • 2013
  • Commercial spaces are very sensitive in terms of trend and uniqueness, and many elements expressing space coexist together with brilliant ideas aiming to attract consumer attention and even induce sudden desire of purchase. Coexistence in space is expressed in various ways and out of those ways, representation by material is especially apparent. The application of material does not individually influence the expression of space, but the characteristics of multiple materials applied contribute to the distinction of space through mutual communication. This study intends to analyze how conversion is centered to express the distinction of space through materials communicated in space. The detailed study results are as follows. First, the conversion expression method of material resulted as 'Substitution', 'Contrast', 'Assimilation', 'Creation'. These four was divided and analyzed into 'Time', 'Space', 'Genre'. As a result of this analysis, such significances were shown as 'Contrast' in 'Time', 'Substitution' in 'Space', and 'Assimilation' in 'Genre'. Second, the conflict due to heterogeneity by conversion of 'Contrast' in 'Time' through past and current materials appeared to induce interest amongst consumers. Third, within 'Space', 'Substitution' of natural/artificial materials was noticeably applied. This is evaluated as a constructive way of expressing natural forms into artificial forms further intending to provoke attention and stimulate emotion. Fourth, in conversion through 'Assimilation' in 'Genre', rather than using materials only from other areas, synchronizing it by combining architectural materials is an effective method. Such results are thought to be a distinctive design method that draws attention of customers by communicating disparate materials in commercial space. Thus, the study results are expected to be utilized as an elementary resource in designing commercial space with character and high satisfaction.

A Preliminary Study on Public Convergent Space optimized for the Digital Convergence Era (디지털 컨버전스에 최적화된 공적융합공간 개발 시론)

  • Kim, Dong-Seop
    • Korean Institute of Interior Design Journal
    • /
    • v.21 no.6
    • /
    • pp.79-91
    • /
    • 2012
  • In the Digital Convergence era, the center of social networking is moving into on-line space. This means also that space for public is moving into the on-line space. Along with this, spaces in commercial area, offered as attraction factors, are taking a role as a public space. So, this paper defines these spaces mentioned above as public space and the like. Liberal and affluent communication of Digital Convergence has caused in new spatial cognitions such like, constant social space, flowing space, temporary space, and multiple space. This means the hybridization of on-line and off-line space and the advent of public convergent space. However, it is on-line-centered convergence and has positive effects and negative effects on relationship. This paper suggests the optimization of public convergent space to solve the problems and make better a public space for relationship. For achieving this, social disclosure is grasped as the common way to start relationship both off-line and on-line, and it is proved that social disclosure has three characters such as self-presentation, corporeality, and subjectivity. Subsequently, the differences of the roles of off-line and on-line space are separated by each individual character. These are self-presentation of performance vs. storytelling, corporeality of embodiment vs. disembodiment, and self-subjectivity vs. inter-subjectivity. By recognizing that there are multilevel spectrums between the formers and the latters, this paper presents the direction of the spatial configuration of public convergent space which offers the right of manipulation of self-disclosure. It will be used for presenting the prototype of public convergent space.

  • PDF

Plan for Stand of S Motor in Motor Show (모터쇼를 위한 S자동차 전시부스 계획)

  • Suh, June-Ho
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2006.05a
    • /
    • pp.65-66
    • /
    • 2006
  • The motor show is the most popular show in domestic exhibitions. It provides many interesting events and exhibition programs from small parts of the car to luxury sedans. It should be spatially designed for not only display programs but also various other programs such as concerts or events. And it needs to approach strategic and complex plans for unique stand design because of a great number of visitors' safety and accomodation, and competition with other companies. S motor is the company of middle standing, producing the most luxurious sedans and SUVs. I had to find a display and space composition way to harmonize with luxurious sedans and outdoor vehicles in a booth. The booth had to be distinctive and unique inspite of relatively small and handicaped area compared with other companies' booths. So I designed two major plans; ceiling structure covered whole booth space and office space for staff. These plans could get completely majesty and unique design for booth, events and other programs. And the structure of booth was minimalized for visitors' safety and accomodation in great event time.

  • PDF

Concept of Information Architecture on Digital TV based on User Thought (사고 유형에 기초한 디지털 TV 채널 정보구조의 구상)

  • Hyun, Hye-Jung;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.9
    • /
    • pp.77-85
    • /
    • 2010
  • As various convergency products have been actively developed, the study on user interface has been conducted a lot, and for more specific direction, users' experience-oriented user interface from user-oriented studies is recently developed. Such a tendency aiming to focus on product development to express users' emotion, the next step in the user-oriented development had difficulties in an objective approach, so the data based on previous users' experiences were presented as the basic data to establish user interface design process with grounds and design direction, and therefore it is available to show more specific and objective grounds. From this perspective, such psychological variables showing users' experiences like age and job are studied through surveys of users at the development of products, and products according to the variables are released. On the other hand, the products considering psychological difference distinguishing users' experiences as the cultural cap are not progressed yet. Despite the understanding of cultural difference, its decisive grounds are hard to distinguish like age, and job. Therefore, the cognitive concept about how to design menu information structure according to accident types that can be considered regarding user interface design among theoretical backgrounds about cultural difference. As the category according to the range of things among accident types, it is divided into analytical type and relational type to conduct a test on similarity and relations about the representative digital TV's menu information of the convergency product. As the result, analytical type and relational type showed difference and this study aims to use menu information concept considering this difference as explanatory variables of the users' experience-oriented development.

Perceptions of Living Space Design for Fully Autonomous Vehicle (완전 자율주행 모빌리티의 리빙 스페이스 디자인에 대한 인식)

  • You-Sun Park;Mi-Joon Lee;Bum-Jeun Seo;Dong-Sug Lee
    • Journal of Industrial Convergence
    • /
    • v.21 no.12
    • /
    • pp.91-99
    • /
    • 2023
  • This study is a descriptive study to invesigate people's perceptions of the living space in fully autonomous vehicle. Survey was conducted on 250 adults in their 20s to 60s who drive their own vehicle in Korea, and the final study subject were 204 participants who completed responses. Frequency analysis, independent sample t-test, and regression analysis were used to analyze the collected data. For the adequacy of using the four factors of mobility, adaptability, convertibility, and interactivity to evaluate the design of living space in fully autonomous vehicle, the scores of respondents were slightly higher, with an average of 3.76 points on a 5-point scale. Regarding the functions required for fully autonomous vehicle, 'sleep and relaxation' was the most common at 46.4% (130), followed by 'entertainment' at 19% (53), 'business and meeting' at 18.3% (51), and 'health monitoring' at 10.8% (30). It is expected that these study findings will be used as basis for the design of 'living space', a key element of fully autonomous mobility.

A Study of Convergence and Divergence Characteristics -Case Study of Fashion Market- (컨버전스와 디버전스 특성에 관한 연구 -패션마켓 사례를 중심으로-)

  • Park, Yonjin;Lee, Young Jae
    • Journal of Fashion Business
    • /
    • v.22 no.5
    • /
    • pp.64-82
    • /
    • 2018
  • As sustainability of fashion brands is becoming more important in the prolonged depression, the fashion market is also seeking ways to create new value through convergence with various fields. In the fashion market, convergence marketing is engaged with diverse technologies combined with advanced technologies and strategies. This study established the conceptual characteristics of convergence and divergence from a market perspective. Convergence can be summarized as Borderless, Compounding, Diversification, Recombination and Affiliation. The conceptual characteristics of the divergence can be summarized as de-fusion, individualization, differentiation, specialization, and segmentation. The characteristics of convergence revealed through the case of fashion market include the expandability of the new category, the expandability of the consumer, the brand experience, and the expandability of time and space. Divergence is the differentiation of brand value, target customer, and product nature. Through this study, we could understand the differentiation of the fashion market and the direction of the marketing strategy by looking at the characteristic of the convergence marketing - oriented research that has the contrary conceptual characteristics from the extended viewpoint. Based on this, it is possible to see the changes and patterns of brand marketing strategies and techniques in recent fashion market. In the future, it is expected that the systematic study of the marketing strategy of the domestic fashion brand based on the convergence and change characteristics of the fashion market proposed in this study will continue.

Development of Optical Illusion Design Pattern for Furniture Using a UV Curing Resin (UV 경화성 수지를 이용한 가구용 옵티컬 일루젼 디자인 패턴 개발)

  • Kim, Ki-Chul
    • Journal of Convergence for Information Technology
    • /
    • v.7 no.1
    • /
    • pp.43-48
    • /
    • 2017
  • The design trend is changed with the times. The design trend of recent 21 century is eco-friendly design. The optical illusion design is a new trend of digital convergence era. In this study, optical illusion patterns were designed for furniture with eco-friendly UV-curable resin. The micro-patterns of optical illusion design were fabricated with the micro-mold which was mastered using a semiconductor micro-fabrication process by photolithography technique. The micro-patterns of optical illusion design were manufactured on PET film with a roll-to-roll process using a UV-curable resin. The manufactured PET film of optical illusion micro-pattern exhibits hologram effect, optical illusion effect, and texture of metal with the backside digital printing of metal tone. The furniture of new design concept so-called emotional furniture was manufactured with the various optical illusion design patterns. The optical illusion design patterns by UV mold prospect a new trend of interior design materials.

Data Literacy Education in Design Curriculum of Higher Education Focused on Development of Design-Data Convergence Curriculum (디자인 교과과정에서의 데이터 문해력 교육에 관한 연구 -디자인-데이터 융합 교과 개발 사례를 중심으로)

  • Lee, Hyun Jhin
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.5
    • /
    • pp.685-696
    • /
    • 2022
  • This study explores convergence curriculum for design and data science, and applies data science knowledge on undergraduate design classes for designer's data literacy. First, related studies about data literacy education for non-data science major's, and data driven design project cases are explored, then design competency and data competency based on NCS are studied. Then this study developed 3 step design-data convergence curriculum model for designers' data literacy. The curriculum model is applied on case study classes, which are Big data and UX design(2) classes. The learning results and student's feedback of the case study classes are collected and analyzed to prove the design-data convergence curriculum, and the results provide findings and implications of the design-data convergence class case study.

A study of the effect on the usability for mobilephone main menu navigation (모바일폰의 메인메뉴 네비게이션 방식이 사용성에 미치는 영향에 관한 연구)

  • Oh, Young-Jae;Lee, Hyun-Ju
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02b
    • /
    • pp.327-332
    • /
    • 2007
  • 모바일폰의 컨버전스가 가속화됨에 따라 사용자가 습득해야 할 정보량이 증가하였고, 사용자들이 이를 이용하기 위하여 학습과 숙련의 과정을 거쳐야 하는 부담이 발생하게 되었다. 모바일폰의 주 사용자층인 20-40대 외에 10대와 50대 이상의 이동전화 이용률이 꾸준히 증가하여 실버폰과 키즈폰 시장이 형성될 조짐을 보이고 있지만, 제조사에서는 획일적인 인터페이스 디자인만을 제공하여 다양한 사용자 층의 요구와도 서로 맞지 않고 있다. 이에 본 연구에서는 모바일폰의 휴먼인터페이스 요소 중 메뉴요소에 해당하는 메인메뉴의 네비게이션 방식에 중점을 두어 각 사용자 유형별로 사용성을 측정하였다. 국내외 모바일폰 제조사에서 2006년 출시된 제품에서 메인메뉴 네비게이션 방식을 추출하여 8가지로 분류하였으며, 이를 토대로 플래시 기반의 시뮬레이터를 제작하여 사용성 측정에 이용하였다. 모바일 사용성 평가를 위한 요인을 중심으로 10대부터 60대 이상의 다양한 사용자를 대상으로 시뮬레이터 사용을 관찰하여 분석하였으며 또한 기존에 사용하고 있는 모바일폰 기종을 고려하여 설문지로 사용성에 대한 만족도를 평가하는 방식도 병행하였다. 본 연구에서는 사용자 유형별로 사용성이 높은 인터페이스를 선별하고 사용자의 개성과 선호도를 고려한 선택적인 UI 개발방향을 제안하였다.

  • PDF