• Title/Summary/Keyword: 추억 회상

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과거와 현재의 시간을 이어주는 화과자

  • Hong, Seon-Hwa
    • 베이커리
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    • no.8 s.445
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    • pp.142-147
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    • 2005
  • 지루한 여름 장마가 끝나고 본격적인 한여름 무더위가 시작됐다. 가만히 앉아 있어도 땀이 흐르는 8월은 시원한 바람 한점이 마냥 그립기만 하다. 오랫동안 간직했던 지난 여름날의 추억을 떠올리며 보기에도 탐스러운 화과자를 얼음 동동 띄운 차가운 녹차 한잔과 함께 음미하면 맹위를 떨치던 불볕더위도 잠시 잊게 된다. 옥이슬, 추억, 노송, 회상을 만들어 본다.

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Impact of Recollection on Brand Relationships -Focusing on Character Collaboration Fashion Products- (추억 회상이 브랜드 관계에 미치는 영향 -캐릭터 컬래버레이션 패션상품을 대상으로-)

  • Joon-Ho Seon;Sumin Kim;Kyu-Hye Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.48 no.4
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    • pp.793-807
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    • 2024
  • In response to the growing focus on products utilizing character IP in retail, this study investigated the impact of consumers' recollection of character IP fashion products on brand relationship formation. Furthermore, it explores the moderating effect of consumer preferences for collaboration series on this relationship. Participants were consumers who recalled character IP fashion products, and the analysis was conducted using PLS-SEM. The findings show that consumer recollection associated with character IP in fashion products positively affects brand attachment, leading to a positive impact on brand attitude and brand loyalty. The study also highlights the effectiveness of repeated exposure to similar products as an effective marketing strategy. Furthermore, a positive synergy between brand attachment and preferences for collaboration series enhances brand loyalty by influencing consumer attitudes. The study suggests that collaboration series marketing strategies affect consumers' perceptions of novelty and alter their expectations. This research has significant academic and practical implications, demonstrating the effectiveness of marketing through collaboration series and revealing how character IP in fashion products, commonly used by fashion brands, shapes brand-consumer relationships. The findings provide a robust theoretical foundation for marketing strategies leveraging character IP.

A Study on the Patterns of Recollection and the Desires of Users in the Drama Series (드라마 <응답하라> 시리즈의 기억 회상과 시청자의 수용욕망 연구)

  • Ahn, Sang-Won;Kim, Hye-Bin
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.679-693
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    • 2016
  • The purposes of this study were to examine the patterns of recalling memories in the series and look into the desires of viewers disclosed in the process. Entering the 2010s, people got to recall their memories from the 1980s and 1990s. Nostalgia and retro became cultural products. What made the series, those depict the pure love, friendship, and family affection of main characters under age in those decades, so popular among the viewers? Finding a repeating pattern in recollection of the past, dating, and family love, the investigator saw that the pattern met the needs of viewers and thus analyzed their desires inherent in the series with a focus on its "narratives" and "characters." Their unique sounds effect and music established a micro-narrative that could be divided, thus allowing viewers to own certain scenes easily, which worked to make "non-existent" memories. Secondly, the series succeeded in capturing the desire of viewers living in the age of neoliberalism to reduce their fatigue from excessive choices by setting the characters in a contrived way and thus presenting the desire of maintaining the stable middle class world with no conflicts and the passive female characters. The recollections provided by the series, in the end, fill the desire and deficiency of the present beyond a simple return to the past.

ListenPhoto: Automatic Music Annotated Photo Browsing System (ListenPhoto: 자동 슬라이드 쇼 배경음악 추천 시스템)

  • Seo, Jong-Hoon;Kim, Dong-Chul;Han, Tack-Don
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10c
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    • pp.267-271
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    • 2007
  • 디지털 카메라의 보급과 U.C.C. 개념의 등장으로 인하여 개인이 생산하는 사진의 양도 많아지고, 이를 감상하는 시간도 많아졌다. 사진이란 추억을 회상하는데 하나의 포인트 역할을 하는 매체이다. 따라서 인간의 감성적인 부분을 많이 자극되는데, 이 과정에서 추가적인 자극을 줌으로써 사용자의 감성을 더욱 자극할 수 있다. 하지만, 기존의 연구들은 디지털 사진을 검색하고 관리하는데 초점이 맞추어져 있었다. 본 논문에서는 사용자가 사진 앨범을 감상할 때에 개별 사진을 분석하여 전체 사진과 가장 잘 어울리는 배경음악을 추천/재생하는 ListenPhoto 시스템을 제안한다. 그리고, 시스템의 필요성에 대한 평가와 시스템 성능에 대한 평가 두 부분으로 나누어 평가를 진행하였다. 사용자들은 이 시스템을 통하여 풍부하게 디지털 사진 생활을 즐길 수 있게 될 것이다.

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Design and realisation of 'PicGo' application, based on UI design, to vitalise domestic travels (UI 디자인을 기반으로 국내여행 활성화를 위한 'PicGo' 어플리케이션 설계 및 구현)

  • Cho, young-ju;Jeong, hyeong-Jun;Lee, chang-su
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.95-96
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    • 2017
  • 최근 현대인들의 다양한 여가생활을 보내는 방법 중의 하나로 관광산업이 급속히 발전되고 있다. 현재 국내 관광산업의 발전을 증진 시킬 수 있는 방안으로 관광객들 사이에 다양한 커뮤니케이션을 유도할 수 있고 국내 관광지 활성화를 이끌어 낼 수 있는 새로운 어플리케이션의 필요성이 대두되고 있다. 따라서 본 논문에서는 국내여행 활성화를 위해 기존 관광관련 어플리케이션과 차별화를 둔 새로운 관광 컨텐츠인 'PicGo' 어플리케이션을 제안하기로 한다. 'PicGo'는 사용자에게 편리함과 즐거움은 더하고, 지도형식의 관광지를 채워가듯 추억을 남기며 회상하게 하는 방식의 UI 디자인을 기반으로 하는 관광만족도에 중점을 둔 어플리케이션이다.

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A Study on the First Person Narrator in Animation : Focusing on the narration of childhood experience as retrospection (애니메이션의 일인칭 서술자 연구 : 회상으로서의 유년 체험 서술을 중심으로)

  • Cho, Mi-Ra
    • Cartoon and Animation Studies
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    • s.22
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    • pp.31-45
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    • 2011
  • The paper holds its purpose to analyze the descriptive function and meaning of first person animation which the focalizer, character, and all narrators are indicated as 'I', For the purpose, the following was reviewed; the relation between 'I' as child memorizing the days of childhood as adult and the current 'I' as adult, and the aesthetic effect of experience and sense of the child on the audience reading the narration. The retrospective narrating situation of the adult narrator brings descriptive effect which comes from 'the tension between the experiencing self (self as child) and the narrative self (self as adult). The works focus on the content of child experience through the confession of the adult narrator, but the view of the adult always heading towards 'the present'. That is, the aesthetics contained by the first person narrator is related to endless arousal of the values of hidden and forgotten things. In addition, the descriptive method of child focalizer as 'the subject of experience' brings qualitative change which enables reasoning of the subject as itself, which is free from the view tamed by rational system. Becoming an adult, the lost ability of mimesis brings qualitative change by meeting with the generality of childhood sense. Therefore, it can be known that the meaning the narrator contains in the first person narrator condition of animation links with the degree of aesthetic completion of the work, but also, it is a highly strategic descriptive device which determinately affects even the acceptance of audiences regarding the work.

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Delvelopment of VR Contents in Sokcho City Museum Using Sound Manager (Sound Manager을 활용한 속초 시립박물관 VR 콘텐츠 개발)

  • Lee, Hyo-won;Kang, Ji-young;Bae, Min-kyeong;Shin, Yu-cheol;Lee, Seung-jun;Park, Woong-ki;Im, So-yeon;Lee, Jun-yeong;Park, Cheol-woo;Lee, Young-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.472-474
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    • 2022
  • This content prevents the elderly living in nursing homes from going out or traveling due to the long-term COVID-19 situation. Through the content, it was designed to allow visitors to see the Sokcho City Museum, where objects that can reminisce about the elderly's childhood are displayed. It is expected that the explanation inside the city museum will be delivered through voice through narration, so that even the elderly who do not know Korean will be able to enjoy the content with interest. And after enough time to look around, it is intended to represent the elements that interact, so that the gap with reality is felt a little less. In the current long-term COVID-19 situation, not only can the elderly living in nursing homes prevent depression, but also can practice remembering their childhood memories, which will have a positive effect on dementia prevention.

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The Transfer Effect of Media Image presented Graduate Reflex (졸업영상에 나타난 영상의미 전달 효과)

  • Lee, Sung-Bok;Jung, Sun-Young;Jeon, Byeong-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.251-254
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    • 2006
  • The application of reflex media in education has been widely used in the aspects of teaching & learning method, humanitarian education and the culture of school lives. It has been resulted from the generality of the applicable scope within conveying the information, propagation velocity, and the efficiency of the amount of conveyable information through the reflex. To utilize this kind of efficiency of reflex media in producing new graduation culture, I intend to show students the graduate reflex including their 3years' school lives and try to find out its effect from them. And then with this result I have studied the changes of the students behavior in the graduation ceremony. As a result I can notice that the intent of graduation reflex which aims to look back into their past and keep in mind it has been reflected to students. In addition I can ascertain their friendship and love for their school have been lifted while watching the reflex with laugh and cry.

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The Transfer Effect of Media Image Meaning presented Graduate Reflex (졸업영상에 나타난 영상의미 전달 효과)

  • Lee Sung-Bok;Jeon Byeong-Ho
    • Journal of Game and Entertainment
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    • v.2 no.3
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    • pp.30-37
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    • 2006
  • The application of reflex media in education has been widely used in the aspects of teaching & learning method, humanitarian education and the culture of school lives. It has been resulted from the generality of the applicable scope within conveying the information, propagation velocity, and the efficiency of the amount of conveyable information through the reflex. To utilize this kind of efficiency of reflex media in producing new graduation culture, I intend to show students the graduate reflex including their 3years' school lives and try to find out its effect from them. And then with this result I have studied the changes of the students' behavior in the graduation ceremony. As a result It is shown that the intent of graduation reflex which aims to look back into their past and keep in mind it has been reflected to students. In addition it is prove ascertain their friendship and love for their school have been lifted while watching the reflex with transferring the media image message.

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Nail Art Convergence Designs Using Kidult Characteristics (키덜트 유형별 특징을 활용한 네일아트 융합 디자인)

  • Jeong, Hee-Lim;Bae, Se-Ji;Kang, Eun-Ju
    • Journal of the Korea Convergence Society
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    • v.9 no.2
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    • pp.313-322
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    • 2018
  • This study categorized the kidult culture into three: cutiesm kidult, fantasm kidult and memorism kidult and analysed each type of kidult culture for the design. To obtain data on characteristics of kidult and gel nail art techniques, the study searched for theses, technical books and Internet data and developed unique and creative convergence nail art designs based on the results. As a result, it was discovered that cutiesm kidult is characterized by cuteness, brightness and use of characters, fantasm kidult is characterized by value of imagination and fantasy, and memorism kidult is characterized by memories of the past and use of characters. Then using the characteristics of kidult according to types, this study made 6 nail art designs through which creative and unique characteristics of the kidult culture were expressed in nail art design.