• Title/Summary/Keyword: 체험형태

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Effects of experience-based learning program using singing insects (소리곤충을 이용한 체험학습프로그램의 학습효과)

  • Kim, So Yun;Kim, Seong Hyun;Jung, Jong Cheol;Lee, Kwang Pum;Kim, Nam Jung
    • Journal of Sericultural and Entomological Science
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    • v.51 no.2
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    • pp.114-118
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    • 2013
  • This study examines how an experimental-based learning program using singing insects improves the academic achievement of elementary school children. Study subjects were a total of 123 elementary students at their $2^{nd}$ and $3^{rd}$ grade who voluntarily participated in an experience-based learning program organized by Seodaemun Museum of Natural History, Seoul. Students were given the same survey questionnaires before and after taking the learning program, and this procedure was repeated in 7 independent replication trials. Result from a paired t-test indicated that the learning program had a positive effect on academic performance, with students gaining significantly higher mean scores in the survey test after taking the program than before. This result suggests that the experience-based learning program using singing insects is effective at improving student's academic achievement. Our study provides a critical impetus for developing a variety of other experience-based learning programs using insects like ours, leading us to anticipate that these programs will be practiced more systematically and actively in the classroom in future.

Preference and Feasibility Traditional Accommodation in Jae Cheon City (전통호텔 건립의 타당성 및 선호도 -제천시를 중심으로-)

  • Lee, Sang-Mi;Kim, Heung-Seob
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.407-415
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    • 2010
  • This paper is to suggest direction for development, and to analysis feasibility and preference traditional hotel which will be build in Jae cheon city. The questionnaires are distributed each50 in local area (Jae cheon, Dan Yang, Cheong Ju, Won Ju) and 100 in seoul, then used for data analysis 248.The results are as followed. First, it was showed that architectural style which is mixed korean traditional style outside with modern style inside, 100,000 (won) lower room cost, Korean restaurant, and various facilities. Second, two main reasons for using traditional house are to proper room price, and good location which is tourist attraction near lodging. Third. accommodations which is compromise between Korean and Western style is closely related with lower room cost (100,000 won), and natural-oriented traditional facilities. Fourth, traditional accommodations which is blend Korean style with Western style are strongly connected proper room and food & beverage price, and sanitation.

Automatic Visualization for Heterogeneous Hologram-Like Systems (이기종 유사홀로그램 시스템 간 콘텐츠 자동 가시화 기법)

  • Kim, Ju-Hwan;Jo, DongSik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.11
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    • pp.1445-1450
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    • 2020
  • Recently, a hologram-like system to provide a realistic experience has been serviced in performances, exhibitions, education. The constructing method for the hologram-like system can be configured in various forms such as a pyramid-typed, a semi-transparent large screen form. However, in various types of hologram-like systems, it is difficult to provide adjustment by changing and revising the content according to the configured hardware characteristics. In this paper, we propose a novel technique that can automatically visualize virtual contents running on heterogeneous hologram-like systems. To change the content to a given hardware configuration, we receive pre-built simple text-based configuration data, and correcting process was performed. According to the results of this paper, we found automatically and easily corrected visualization with the given configuration of the hologram-like system. Also, the problem of reducing the time by manual control in various types of heterogeneous hologram systems was solved.

Classification of Representative Emotions to Measure Emotions Expressed by Traditional Korean-style house (한국 전통가옥에서 느껴지는 감성 측정을 위한 대표 감성 분류)

  • Park, Eun Jung;Seo, Jong Hwan;Jeong, Sang Hoon
    • Smart Media Journal
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    • v.7 no.3
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    • pp.43-50
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    • 2018
  • Hanok (a traditional Korean-style house) has recently become a popular attraction for tourists all over the world. Jeonju Hanok Village, for example, attracted about 10 million visitors for 2 consecutive years. Observing Hanok's popularity, many local governments drew up plans to improve tourism dynamics by strengthening the advantages of Hanok. Emotionally rich experience is required to offer a greater satisfying experience that meets the demands of tourists. However, very few studies yet have addressed how to measure those emotions felt by users while experiencing Hanok. As an attempt to improve this situation, 182 emotional words were collected from earlier studies and classified into 33 groups with the Delphi method. Among the emotional words in each of the 33 groups, those of overlapping concepts on the characteristics of Hanok were re-grouped, and extracted the most appropriate 68 words. Additionally, a survey was conducted with 325 people who had experienced Hanok to gather 30-most representative emotions for measuring emotions felt from Hanok. The factor analysis of the 30 representative emotions resulted in classified 6 factors based on common features of emotional words: senses of aesthetics, happiness, novelty, ownership, balance and relaxation. The 30 representative emotions and six emotion categories found out by this study can help measure how much people feel certain emotions while experiencing hanoks. Further study will explore the degree of emotions hanok users feel about objects of hanok, such as roof materials and shapes, and body shapes.

A Study of Success Factors and Profitability of the E-village Shopping Mall Supported by the Korean Government (정부주도의 농촌 정보화마을 전자상거래 모델의 성공요인과 수익성에 대한 연구)

  • Jeong, Su-Hyeon;Koo, Chul-Mo;Lee, Dae-Yong
    • Information Systems Review
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    • v.12 no.3
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    • pp.141-158
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    • 2010
  • In this research, we analyzed the performance of the e-village shopping mall as an online agricultural business platform. The results suggested some critical factors that might assist the e-village owners to increase their sales by implementing the e-village information systems. We hypothesized that IT education, IT usage, online community activity, and organizational knowledge sharing influenced the e-village sales. Moreover, we investigated the moderating effect of rural experience tourism on those independent variables (IT education, IT usage, online community activity, and organizational knowledge sharing). The results indicated that online community activity had a positive effect on the online business sales, while IT education, IT usage, and organizational knowledge sharing showed insignificant effects. Furthermore, the interaction effects between rural experience tourism and both IT education and the IT usage were positive and significant. Thus, we conclude that the rural experience tourism moderated the relationship between (1) IT education and e-village sales, and (2) IT usage and e-village sales, but not the relationship between (1) online community activity and e-village sales, and (2) organizational knowledge sharing and e-village sales.

Development and Application of Practice-Centered Science Camp Programs (체험중심 과학 캠프 프로그램의 개발 및 적용)

  • Kim, Changman;Cha, Jeongho;Kim, Inwhan;Choi, Junghoon;Hwang, Bookkee
    • Journal of Science Education
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    • v.35 no.1
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    • pp.102-118
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    • 2011
  • In this study the authors developed the practice-centered science camp program which was based on the review of out-of-school scientific activities and the standards of HASA (Hands, Head and Heart At Science Activity) curriculum emphasizing on hands-operated skills. After applying this science camp program we confirmed the validity of the program based on the students' responses at the camp. Using students' reports written during the camp and their essays written on the web-site after camp, we analyzed students' responses into four categories; knowledge, inquiry, hands-operated skills, and scientific attitudes. Also we evaluated the components of the science camp programs and students' perception of science and science-related attitudes using a questionnaire before and after the camp. In terms of contents and activities for the development and application of science camp, our result showed that the science camp program should be complemented to connect real life with high-tech science and include more activities related hands-operated skills and competition activities evoking constructive competitive spirits. In conclusion, we can infer that the agencies which take parts of the national policy enterprise related science education, such as Scientific Education Research Center, must develop and specialize science camp program with more competitive human resource system and economic support. Science educators should give more attention on joining school science education with out-of-school science education, which might have a positive effect on students' attitudes and participation toward science.

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Evaluation for School Facility by Disabled Experimental Activity of Middle School Students (장애 체험 활동을 통한 학교 편의시설 접근성 평가)

  • Cho, Jae-Soon;Lee, Jeong-Gyu
    • Journal of Korean Home Economics Education Association
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    • v.19 no.1 s.43
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    • pp.47-64
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    • 2007
  • The purpose of this study was to develop, apply and evaluate the teaching learning plan for disabled experimental activity to evaluate the accessibility of middle school experimental facilities. Three main resources such as 2 hours teaching learning plan for disabled activity, recording sheets and evaluation sheets had been developed. The process plan had been applied 214 senior students in 7 middle schools purposely selected by areas, constructed years, number of stories of school during November to December, 2005. General accessible levels of middle school facilities was somewhat inadequate especially exterior slops, toilets, bowls were the most unaccessible ones. Most of all students had accidents and/or injuries in school environments from minor to major ones. Male Students were more likely than female Students to get injuries. Students experience of accidents and injuries and awareness of inconvenience, danger, needed facilities supported. the result of the accessibility levels evaluated by disabled activities. Students were generally satisfied with and positive to the teaching learning process plan developed and applied in this study. Students had improved critical Perspectives as well as awareness of inaccessible chances in the school facilities through the experimental process. The evaluation as differed by school characteristics and students' interests in disability.

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낚시복합타운 조성을 위한 이용자 실태 조사 연구

  • Gang, Yeong-Hun;Hong, Seong-Gi;Lee, Han-Seok
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.10a
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    • pp.159-160
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    • 2014
  • 국민소득 증대와 여가시간 증가에 따른 여가 활동에 대한 수요가 증가하고 해양관광 및 해양레저에 대한 수요가 지속적으로 증가하고 있다. 기존의 낚시 활동이 전문낚시객에서 가족중심의 체험을 통한 해양관광 형태로 변화하고 있어 해양관광 활성화와 이에 적합한 모델 개발이 시급한 실정이다. 낚시활동을 기반으로 한 새로운 해양관광 모델인 낚시복합타운조성을 위한 낚시인구 및 이용자 실태조사를 실시하여 낚시복합타운 조성을 위한 기초자료로 사용하고자 한다.

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Smartphone PVR-based Cultural Assets Experience (스마트폰 PVR 기반 문화재 체험)

  • Choi, Hong-Seon;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.17-18
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    • 2012
  • 본 논문에서는 대상이 되는 문화재를 파노라마로 촬영하고, 촬영된 파노라마 사진을 equirectangular 형태로 정합하여 3D studio max에서 가상의 공간에 mapping시키고, mqo포맷으로 출력한다. 안드로이드 OpenGL에서 출력된 mqo포맷을 불러와 GUI button을 활용하여 파노라마 가상현실 기술을 구현하는 방법을 설명한다.

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퍼블릭 블록체인을 활용한 DID 어플리케이션 개발

  • Jae Wook Koo;Dohoon Kim
    • Review of KIISC
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    • v.34 no.1
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    • pp.33-36
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    • 2024
  • 본 연구에서는 퍼블릭 블록체인 기술을 적용하여 탈중앙화된 식별 정보(DID) 어플리케이션을 개발하였다. 기존의 컨소시엄 블록체인을 사용한 DID는 일부 참가자들 간의 신뢰를 기반으로 동작하여 특정 그룹의 중앙화된 통제 가능성으로 인해 보안 문제가 발생하는데, 이를 극복하기 위해 퍼블릭 블록체인을 도입하여 안전하고 투명한 디지털 식별 체계를 제시한다. 또한, 본 연구에서는 웹앱 형태의 DID 어플리케이션을 사용자 친화적이고 직관적인 디자인으로 구현하여 사용자들이 쉽게 식별 정보를 관리하고 교환할 수 있도록 하였다. 더불어 안전한 키 관리 및 전자 서명 기술을 적용하여 사용자들은 자신의 식별 정보를 완전히 통제할 수 있으며, 이를 통해 탈중앙화된 신뢰 모델을 체험할 수 있다.