• Title/Summary/Keyword: 창작의식

Search Result 97, Processing Time 0.033 seconds

ChungHae Chingyeong·Chinjam procedure and Kim Sujang Sijo (정해 친경·친잠과 김수장 시조)

  • Shin, Kyung-Sook
    • Sijohaknonchong
    • /
    • v.42
    • /
    • pp.187-212
    • /
    • 2015
  • This study is focused on how Kim Sujang Gagok which celebrated Chingyeong Chinjam procedure was created on ChungHae year (1767). It largely consists of four main parts. First, it studied Chingyeong procedure which was arranged by the King on 26 February 1767. Chingyeong procedure was performed at the East Jeokjeon(this area is now Jeonnong-dong). Second, it also studied Chinjam procedure which was arranged by the Queen on 10 March 1767. Chinjam procedure was performed at the old ruins of Gyeongbok Palace. Third, Kim Sujang created the celebrated Gagok on 9 March, the day before Chinjam procedure. It tells that he certainly recognized Chinzamryae was contained within Chingyeongryae. Finally, While Kim Sujang served as a Seoli of Byeongjo and then got an additional office and a practical office for old man, he got involved in Chingyeong Chinjam procedure on ChungHae year. And consequently, it seems that he created those celebrated Sijo.

  • PDF

A Study on the Development History and Growth Strategies of Korean Creative Buddhist Hymns as Buddhist Ritual Contents (불교 의식용 콘텐츠로서 한국 창작 찬불가의 발전사 및 성장 방안)

  • Lee, Joo Yeon
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.8
    • /
    • pp.366-378
    • /
    • 2018
  • The purpose of this study is to examine the periodic characteristics of creative Buddhist hymns in our country, and confirm the role of Buddhist hymns in popularizing Buddhism and the activities and meanings of pioneers who contributed to such Buddhist hymns. The further purpose of this study is to confirm the utility of Buddhist hymns. In the present, the problems of Buddhist hymns can be pointed out as follows. First, some Buddhist hymns which were created about 50 years ago are used, so that new Buddhist hymns can not be established. Second, their degree of completion as music are not sufficient. Third, it is insufficient to study the miswriting of transmitted Buddhist hymns. Fourth, there is no systematical management of Buddhist hymns. The countermeasures for these problems can be presented as follows. First, it is necessary to expand the utilization of Buddhist hymns in Buddhist ceremonies. Second, new creative Buddhist hymns are required. Third, the religious body should reinforce its support for promoting interests in Buddhist hymns. Fourth, it is necessary to activate temple concerts in order to strengthen the popularization of Buddhist hymns. First of all, it is required to confirm the usefulness of creative Buddhist hymns for popularizing Buddhism and create and utilize new Buddhist hymns appropriate to contemporary senses.

A Study on the Art Works Creation of the Subconscious Experiences though the Scene Setting Technique : Focused on the Floral Art Work Creation based on Artist's Experiences (장면화 기법을 통한 무의식적 경험의 작품화에 관한 연구 -본인 경험을 바탕으로 한 화예 작품 창작을 중심으로-)

  • Kim, Dawoon;Yoo, Taeksang
    • Journal of the Korean Society of Floral Art and Design
    • /
    • no.44
    • /
    • pp.53-73
    • /
    • 2021
  • This study is on the creation of art works through the methodological process of deducting the experiences and inspired feeling which the researcher experienced in the subconscious level as well as the conscious level in the field of floral art creation. The scene setting technique was applied to seize inner experiences and feeling in subconscious level. More concretely, visual note technique and image research technique were applied to record and preserve scenes as the seized inner mental images. To delineate the contents, the researcher created art works based on the experiences during the preparation period at the small town of Tours in France as well as the competitive and tough every day life during the attendance at the fashion school of ESOMD International Paris. The researcher was able to create 5 art works of Deja Vu, 'ㅅ(Seoul-Paris)', '崩(A Mountain on Two Moons)', '燈 (Load out and Stay)', 'ㅇ'deducting the deep experiences and inspired feeling through the methodological process in the subconscious level as well as the conscious level. The researcher was able to explore inner experiences finding self in disquietude and process of personal realization through the creation. The meaning of this research could be found as a case of qualitative research which presents approaches utilizing method of deducting experiences in subconscious level and applying to the creation of art works.

A Structure of Generating the Fan-made Works in Korean Idol (한국 아이돌 팬 창작물의 생성 구조)

  • Chung, Eun-hye;Han, Hye-won
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.9
    • /
    • pp.158-168
    • /
    • 2020
  • This paper analyzed the process of text generation of the fan-made works in Korean idol. The subjects of the study adopted the fan-made works of 'BTS' and 'EXO'. This is applied the concepts of 'Apparatus-Operator' and 'Technical form' in Vilém Flusser. Idol contents build a database of fan-made works and create the storyworld through separation and integration of fan's interpretations. By decontextualizing and recontextualizing the idol contents, fans reinforce and extend the original texts.

The Educational Value of Self-written Epitaphs Focusing on the Motive of Writing (자찬묘지명 글쓰기의 교육적 의의 - 자찬묘지명의 창작 동기를 중심으로)

  • Joo, Jae-woo
    • Journal of Korean Classical Literature and Education
    • /
    • no.35
    • /
    • pp.195-219
    • /
    • 2017
  • The distinctive character of a self-written epitaph is that it assumes one's own death. While containing the elements of an epitaph, it is distinctive in that it reveals motive of writing and scolds rather than praises one's own self. The motive for writing a self-written epitaph is two-fold. First, it seeks to tell the truth about one's own self. Second, it is a response to external shocks. The Educational Value of Self-written epitaph lies in leading the elderly to reflect on their lives today, and it bears the appearance of cooperative writing.

A Phenomenological Study on Reading Therapy through After-school Picturebook Making Activity Program for Adolescents (청소년의 방과후학교 그림책 창작 프로그램을 매개로 한 그림책 치료에 대한 현상학적 연구)

  • Ji, Sangsun;Hyun, Eunja
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.6
    • /
    • pp.369-385
    • /
    • 2022
  • This thesis was a phenomenological study of an after-school picture book making program for middle school students. This study attempted to establish a theoretical system for picture book making activity by analyzing the process of self-discovery and healing through the picture book making activity. The participants were six middle school students, the picture book making activity program was organized into five stages, and in-depth interviews of the study participants and their interpretation of picture books were described. According to the research results, first, the making activity of picturebooks can construct one's own world through hyper-reality that is more excessive than the original. Second, it can be said that the fearful existence of a monster has developed awareness and insight to view its own problems from various angles through defamiliarization. These results might be that the making activity of picturebooks is a way of revealing one's existence to the world, and through this, the process of exploring and constructing the meaning of oneself and daily life. Discussion was made based on this about the creation of another world where the picturebook making activity is different from the original, the stimulating effect of the subconscious mind through the defamiliarization device, and the establishment of self-existence in picturebook creation.

Desktop Documentary & Database Narrative (데스크톱 다큐멘터리와 데이터베이스 내러티브)

  • Cha, Minchol;Lee, Sanghoon
    • The Journal of the Convergence on Culture Technology
    • /
    • v.4 no.3
    • /
    • pp.75-86
    • /
    • 2018
  • Desktop Documentary is a new documentary mode which uses a screen capture technology to complete the multitasking process of the creator who searches in the Internet Open Archive instead of shooting with a camera and remixes the selected multimedia contents using a computer interface. In this paper, we explore the desktop documentary that transforms potential archives into database narratives in the new media environment, converts cinematic mise-en-$sc{\grave{e}}ne$ into computational mise-en-interface, and transcends the boundaries between creation and criticism through creative mechanism as curation through stream of consciousness. We also examine the concept, type and characteristics of the desktop documentary which emerges since 2010s as an experimental attempt of new media art, a new hybrid genre of mainstream horror film, a new mode of fiction film, a new mockumentary style, and a new form of video essay and audiovisual critique.

Study on the creative development of China Cartoon & Animation - Focusing on changes in a production environment with supporting the policy of the State Administration of Press, Publication, Radio, Film and Television of China - (중국 만화 애니메이션 창작과 발전 방향에 관한 연구 -국가광전총국(國家廣電總局) 지원정책에 따른 제작환경 변화를 중심으로-)

  • Xie, Shu-Fu;Kim, Jong-Du
    • Cartoon and Animation Studies
    • /
    • s.35
    • /
    • pp.209-226
    • /
    • 2014
  • Chinese cartoon industry lately was able to see a rapid development which changed cartoon creative personnel associated with increased production technology development, new technologies, government support policy and a variety of environments. It was likely to have high expectations for changes in the policy environment of the country supported the comic creators and authors to develop its own comic industry. The State Administration of Press, Publication, Radio, Film and Television of China promoted the production for the development of Chinese animation with "domestic little video about the development of the animation industry's opinion", and "documents Documents". Animation industrial base and animation education was established in institutions such as the organization one after another. In the meantime, the spread of Japanese comics picture on the creative activation admitted but their comic creation and activation was slump. It would produce that the creation of its traditional culture based activation strategy to built comics. Since 2004, It was well represented for the creators of the cartoon creation of the tradition and uniqueness of Chinese history. In the prior to 2004, comics and strategies was to be differentiated. Today, China is an important source of comic marked the fact that the tradition was recognized and it was further developed with combining creativity of the past and the present production system. Comic creators comic story of traditional culture were excavated in order to have a sense of awareness and modern. The difference between China Cartoon and comics in other Asian countries is true that cartoon story came out naturally in a traditional culture. In this study, It would lead in the future to allow directional presented for the digital cartoon making development policy awareness through the comic creation and production of new media content industry enabled to China. Now, in the new media industry for the development of China's neighboring countries coped with climate change for the active exchange of information. It poured out ceaseless technical development and a range of policies to support business expansion. New China Cartoon was leaped to re-fit the industry.

Beauty and an aesthetic consciousness of Sil-La as Hyangga creative motivation (향가 창작 동인으로서의 '아름다움'과 신라인의 미의식)

  • Kim, Hye-jin
    • Journal of Korean Classical Literature and Education
    • /
    • no.15
    • /
    • pp.265-301
    • /
    • 2008
  • In this writing, issued beauty as Hyangga(향가) creative motivation into the focus, its expression modality is discussed and then an aesthetic sense of Sil-la is considered. For its research, in "Samkukyusa"("삼국유사") some Hyangga - , , , - that have phraseologies for beauty meaning are choose for the discuss. First, beauty as Hyangga(향가) creative motivation were expressed by above methods. 1. Beauty as desires for acquisition and confirmation in 2. Beauty that the subject (the writer) looked upon in 3. Beauty that felt pathetic for declining in 4. Beauty that arouse from disillusion in Second, an aesthetic sense of Sil-La in "Samkukyusa"("삼국유사") showed as the above. 1. Physical beauty that Sil-La were attracted by 2. Beauty as the glorified object that Sil-La were attracted by 3. Beauty as the virtue notion that Sil- La were attracted by In consequence, it is discussed that Sil-La had an aesthetic sense as the perfect virtue united the transcendence and the real.

Pricing Policy of Music Service in Digital Music Market-focused on the Regulations for the Digital Music Service (디지털 음악시장에서 음원사용료 징수 개정안의 고찰-2013년 징수개정안을 중심으로)

  • Jung, Ji-Young
    • Journal of Digital Convergence
    • /
    • v.13 no.4
    • /
    • pp.341-348
    • /
    • 2015
  • As a result of growth of digital music market in Korea, Creator's rights and interests have been at the heart of the debate in terms of legal system. In the music industry, digital music revenue has now overtaken records sales and compared to download service it is now clear that music streaming and subscription is mainstream model in the rise of the worldwide market of digital music. This trend is also indentical to the domestic and withholding regulations for music service and creator's rights and interests have become an ever growing issue. Ministry of Culture, Sports ad Tourism decided the revision of withholding regulations for the digital music service in 2013. The amendment is to change its policy of charging music service from the flat rate pricing to a usage-based system. This paper brought forward some disputable points such as fair division of profit, reasonable pricing for consumers etc. about the revision. Therefore, improvement of system and change in the perception of such copyrights are still required for both the encouragement of creator's activities and the high consumer satisfaction.