• Title/Summary/Keyword: 직접교수모형

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Development of Reading Strategies to Learn for Integrating Reading and Writing through Creative Writing (창의적 글쓰기를 활용한 읽기와 쓰기 통합지도용 학습독서 전략 개발)

  • Byun, Woo-Yeoul;Song, Gi-Ho
    • Journal of Korean Library and Information Science Society
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    • v.45 no.1
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    • pp.125-147
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    • 2014
  • The aim of this study is to develop and suggest a reading strategy to learn for integrating reading and writing. The reading and writing strategy could be divided in directed strategies related to the cognitive process and indirected strategies to carry out the process successfully. Therefore, its strategies are constructed of the indirected strategy corresponding with the instructional design model and the direct strategy containing specific action plans of the model's progressive stages. When considering the reading to learn could be run as a program in the school, in this study, the basic model of the indirected strategy is devised with four steps of 'preparing-designing-implementing-evaluating'. And the implementing stage of the read to learn combining reading and writing is consisted of six steps as 'selecting subjects-considering contents-searching-writing-correcting-publishing'. Also, proper indirected strategies such as graphic organization and checklists are suggested in order to assist reading and writing activities in the implementing stage.

The Development of Robot and Augmented Reality Based Contents and Instructional Model Supporting Childrens' Dramatic Play (로봇과 증강현실 기반의 유아 극놀이 콘텐츠 및 교수.학습 모형 개발)

  • Jo, Miheon;Han, Jeonghye;Hyun, Eunja
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.421-432
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    • 2013
  • The purpose of this study is to develop contents and an instructional model that support children's dramatic play by integrating the robot and augmented reality technology. In order to support the dramatic play, the robot shows various facial expressions and actions, serves as a narrator and a sound manager, supports the simultaneous interaction by using the camera and recognizing the markers and children's motions, records children's activities as a photo and a video that can be used for further activities. The robot also uses a projector to allow children to directly interact with the video object. On the other hand, augmented reality offers a variety of character changes and props, and allows various effects of background and foreground. Also it allows natural interaction between the contents and children through the real-type interface, and provides the opportunities for the interaction between actors and audiences. Along with these, augmented reality provides an experience-based learning environment that induces a sensory immersion by allowing children to manipulate or choose the learning situation and experience the results. In addition, the instructional model supporting dramatic play consists of 4 stages(i.e., teachers' preparation, introducing and understanding a story, action plan and play, evaluation and wrapping up). At each stage, detailed activities to decide or proceed are suggested.

Development of a Blended U-Learning System using Intelligent Script Interpreter (지능형 스크립트 인터프리터를 이용한 Blended U-Learning System의 개발)

  • Kim, Yong-Beom;Jung, Bok-Moon;Kim, Yung-Sik
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.489-496
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    • 2007
  • u-러닝(u-learning) 체제의 도입은, 다양한 형태의 원격교육을 지원하기 위한 교수-학습 시스템 및 모형을 요구하며, 이에 따라 유무선 인터넷을 이용한 u-러닝 시스템이 지속적으로 개발 적용되어 왔다. 하지만, 현재 운영되고 있는 대부분의 원격교육시스템은 교수자와 학습자간의 지속적인 쌍방향 상호작용 유지의 어려움, 시스템 구축을 위한 경제적 부담, 시스템 운영에 투입되는 교수자의 기술적 소양 부족 등의 문제점을 안고 있다. 이러한 문제점을 해결하기 위해서는 다음 항목에 대한 제고가 필요하다. 첫째, 효율적인 쌍방향 상호작용은 학습자 행동에 대한 지속적인 모니터링 및 피드백, 그리고 교수자의 상시 접속 상태 유지를 전제로 한다. 이는 사이버 교사(cyber tutor)를 이용하는 지능형 학습에 대한 논의로 이어진다. 둘째, 구현될 시스템은 경제성과 재사용성 측면이 고려되어야 하며, 이는 기존의 학교 현장의 인프라를 활용하는 u-러닝 개념의 학습 환경, 즉 이동성 네트워크 구조에 대한 설계가 요구된다. 셋째, 시스템의 직접적인 운영 주체인 일선 교사들의 기술적 소양을 고려할 때, 시스템 구축 및 사용상의 편리성, 학습 진행을 위한 보조적 지원 장치 등이 충분히 전제되어야 한다. 이에 본 연구에서는, 이동성과 내재성의 u-러닝 개념을 포함하고, 지능형 가상 교수자(cyber tutor)에 의한 블랜디드 학습(blended learning)을 도입하며, 사용자의 기술적, 경제적 부담의 제거가 가능한 지능형 u-러닝시스템을 개발하였다. 본 연구에 의해 개발된 시스템은 기존의 네트워크 인프라와 u-러닝의 개념을 통합하는 네트워크 구조, 원격학습을 지원하는 네트워크 화이트보드, 학습 과정의 저장과 해석을 지원하는 스크립트 인터프리터, 학습자 반응에 대한 피드백을 자동 제공할 수 있는 지능형 인터프리터로 구성되었다.

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Development of teaching and learning materials using Arduino and piezo buzzer

  • Lee, Eun-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.349-357
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    • 2020
  • In this paper, I propose a presentation examples of the development of teaching materials using Arduino. For this purpose, a six-step low-cost microcontroller teaching-learning development model was used, the steps being topic selection, exploration of implementation methods, experimentation, production of teaching and learning materials, implementing lesson plans, and improvement. After analyzing the composition of the source code and circuits introduced in the existing Arduino book, this content was reconstructed to fit the programming education context. A simple method of constructing a circuit using materials such as Arduino and a piezo buzzer is proposed to save time on circuit composition. Using this circuit, examples of use in teaching-learning activities for various programming content elements are presented. The core concept of this study is that it provides a direct experience of the content of C language programming exercises that can only be found on existing screens.

How Do Research Capabilities and Financial Resources Affect Professors' Entrepreneurship?: Using the Speed of University Spin-off Formations (교수의 연구역량과 연구비 수혜가 대학스핀오프 기업 형성 속도에 미치는 영향)

  • Cho, Sul-Ah;Kang, Ki-H.;Kang, Jin-A
    • Journal of Technology Innovation
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    • v.19 no.2
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    • pp.99-128
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    • 2011
  • University-to-industry technology transfer has become an increasingly important issue in recent years. Studies on technology transfer and commercialization evolved to diverse knowledge transfer channels. Among them, university spin-off is not only known as the most direct and tangible method but also suitable for effectively transferring tacit knowledge. Much of the studies on university spin-offs are mostly focused on macro-level but studies using the individual professors as their unit of analysis need better understanding as well. This paper investigates why the speed of university spin-off formations differ among individual professors drawing on the resource-based view. Utilizing data of 149 professors in 25 universities who formed spin-offs, Cox regression results suggest that professors' technological research capabilities, academic research capabilities and financial resources promote university spin-off formations.

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Development of UMC Teaching and Learning Strategy for Computational Thinking (컴퓨팅 사고 향상을 위한 UMC 수업전략의 개발과 적용)

  • Jeon, Soojin;Han, Seonkwan
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.131-138
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    • 2016
  • We have developed a UMC (Use-Modify-Create) strategy for the improvement of computational thinking in SW education. UMC model is an instructional strategy that students analyze examples of algorithms, modify-expand it and to develop new SW. First, we applied the UMC classes during 1 semester targeting pre-service teachers. To explore the effectiveness of the proposed model, we conducted a t-test for improving students' self-CT. Through a result, we found that is the UMC teaching-learning strategy helped the CT concepts and practice skills. In addition, we could see the Use and Create steps help to improve the ability of students' CT than directly teaching and Modify steps.

Development of Hybrid Career Coaching Model and Effect Analysis (하이브리드 진로코칭 모형 개발 및 효과분석)

  • Go, Eun-Hyeon;Park, Hye-Rim;Kim, Do-Hyeon
    • The Journal of Korean Association of Computer Education
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    • v.18 no.6
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    • pp.43-51
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    • 2015
  • In this paper, we develops the hybrid career coaching model combined the face to face and the E-coaching, and applies students of childhood education for career guidance. The presented hybrid career coaching manages a profile and state information and a remote access between the coach and coachee on Internet. Then, online part of hybrid coaching deals with saving the data, and understand of the situation of the coachee if it is necessary. And face to face part of hybrid coaching have a conversation, the checking, counsel and introspection if the coach needs. Presented hybrid career coaching model has th procedure of 6 steps such like career coaching guidance, self-understanding, career decision-making, establishment of the career execution planning, execution plan and action will inspection and execution result inspection. Proposed hybrid career coaching is possible to understand coachee's current state on the career map, realize the importance of the execution strategy and maximize the efficiency and effectiveness self-regulation capacity.

Design of Learning Management System Interconnection Model (학습관리시스템(LMS) 상호 연동 모형의 설계)

  • Nam, Yun-seong;Choi, Hyung Jin;Hyun, eun-mi;Seo, Hyun-suk
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.45-50
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    • 2009
  • The educational exchange through e-learning is working very well in such case as develop e-learning, development of various learning tools, cooperative practical use of e-learning contents, etc. However because there were no considerations of LMS(Learning Management System) interconnection when each systems were developed, the exchange through e-learning is starting to raise a problem. Especially the exchange through e-learning between university produced problem for a variety of reasons by absence of direct exchange in every case such as communication of students information, communication of lecture information, etc. Hence in this thesis, I will present designed model about efficient LMS interconnection through analysis case of exchange through e-learning and deduce problem. In the first place I define essential part for study such as lecture establishment data, lecture data, user data, class data, student learning tracking to interconnection data, then constituted data interconnection table used view by data interconnection prcess. By experiment result, the accessibility between students and professors was more convenience, and decreased work process by less data exchange. Henceforth there are researches in development of various essential parts for study, considered security of LMS interconnection.

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Analysis of Effect of Learning to Solve Word Problems through a Structure-Representation Instruction. (문장제 해결에서 구조-표현을 강조한 학습의 교수학적 효과 분석)

  • 이종희;김부미
    • School Mathematics
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    • v.5 no.3
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    • pp.361-384
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    • 2003
  • The purpose of this study was to investigate students' problem solving process based on the model of IDEAL if they learn to solve word problems of simultaneous linear equations through structure-representation instruction. The problem solving model of IDEAL is followed by stages; identifying problems(I), defining problems(D), exploring alternative approaches(E), acting on a plan(A). 160 second-grade students of middle schools participated in a study was classified into those of (a) a control group receiving no explicit instruction of structure-representation in word problem solving, and (b) a group receiving structure-representation instruction followed by IDEAL. As a result of this study, a structure-representation instruction improved word-problem solving performance and the students taught by the structure-representation approach discriminate more sharply equivalent problem, isomorphic problem and similar problem than the students of a control group. Also, students of the group instructed by structure-representation approach have less errors in understanding contexts and using data, in transferring mathematical symbol from internal learning relation of word problem and in setting up an equation than the students of a control group. Especially, this study shows that the model of direct transformation and the model of structure-schema in students' problem solving process of I and D stages.

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A Study regarding the Cyber studying user interface plan which applies the ARCS studying strategy (ARCS 학습 전략을 적용한 사이버 학습 유저 인터페이스 설계에 관한 연구)

  • Kang, Jeong-Min;Chun, Seok-Ju
    • 한국정보교육학회:학술대회논문집
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    • 2006.08a
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    • pp.269-274
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    • 2006
  • 컴퓨터를 활용한 학습이 확대되면서 다양한 형태로 보급되어지고 있다. 그러나 교사와 학생간에 직접적인 학습형태가 아니라 네트워크와 여러 가지 매체를 통한 학습이기 때문에 교사가 학생에게 효율적으로 학습을 지도할 수 있는 교수 방법에 대한 피드백이 부족할 수 밖에 없다. 학생 입장에서는 일방적인 내용 전달 방법으로 학습의 동기를 저하시킬 수 있다. 따라서 본 연구는 Keller의 ARCS 모형의 전략 적용을 통해서 학습자가 컴퓨터를 사용하면서 스스로 동기를 유발하고 지속적, 체계적인 학습자 중심의 자기 주도적인 사이버 가정학습 인터페이스 학습 환경을 제공하고자 한다.

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