• Title/Summary/Keyword: 중재 콘텐츠

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The Effect of Convergency : Using Digital Contents Action Observation Educations and Task-Oriented Occupational Therapy on Activity of Daily Living and Upper Extremity Function in Patients With Stroke (동작관찰 디지털콘텐츠 활용교육과 과제 지향적 작업치료의 융합이 뇌졸중 환자의 상지기능과 일상생활수행에 미치는 효과)

  • Kim, Ko-Un;Kim, Tae-Sue;Oh, Hye-Won
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.445-452
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    • 2015
  • This study examined the effects of task-oriented occupational therapy without action observation training and action observation on hemiplegic patients' upper extremity functions and activities of daily living. The stroke patients were randomly and equally assigned to an experimental group (action observation) and a control group (task-oriented occupational therapy). They received the intervention five times per week, 30 minutes per each time, for five weeks. In order to look at upper extremity functions of the paretic side before and after the intervention, Jebsen-Taylor Hand Function Test (JTHFT) and Box and Bock Test (BBT) were conducted and in order to compare activities of daily living, Korean-Version of Modified Barthel index (K-MBI) was examined. According to the results, upper extremity functions and activities of daily living in both groups increased and there was no difference between the two groups. Therefore, action observation and task-oriented occupational therapy had positive effects on stroke patients' upper extremity functions and activities of daily living.

Adaptive User and Topic Modeling based Automatic TV Recommender System for Big Data Processing (빅 데이터 처리를 위한 적응적 사용자 및 토픽 모델링 기반 자동 TV 프로그램 추천시스템)

  • Kim, EunHui;Kim, Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.195-198
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    • 2015
  • 최근 TV 서비스의 가입자 및 TV 프로그램 콘텐츠의 급격한 증가에 따라 빅데이터 처리에 적합한 추천 시스템의 필요성이 증가하고 있다. 본 논문은 사용자들의 간접 평가 데이터 기반의 추천 시스템 디자인 시, 누적된 사용자의 과거 이용내역 데이터를 저장하지 않고 새로 생성된 사용자 이용내역 데이터를 학습하는 효율적인 알고리즘이면서, 시간 흐름에 따라 사용자들의 선호도 변화 및 TV 프로그램 스케줄 변화의 추적이 가능한 토픽 모델링 기반의 알고리즘을 제안한다. 빅데이터 처리를 위해서는 분산처리 형태의 알고리즘을 피할 수 없는데, 기존의 연구들 중 토픽 모델링 기반의 추론 알고리즘의 병렬분산처리 과정 중에 핵심이 되는 부분은 많은 데이터를 여러 대의 기계에 나누어 병렬분산 학습하면서 전역변수 데이터를 동기화하는 부분이다. 그런데, 이러한 전역데이터 동기화 기술에 있어, 여러 대의 컴퓨터를 병렬분산처리하기위한 하둡 기반의 시스템 및 서버-클라이언트간의 중재, 고장 감내 시스템 등을 모두 고려한 알고리즘들이 제안되어 왔으나, 네트워크 대역폭 한계로 인해 데이터 증가에 따른 동기화 시간 지연은 피할 수 없는 부분이다. 이에, 본 논문에서는 빅데이터 처리를 위해 사용자들을 클러스터링하고, 클러스터별 제안 알고리즘으로 전역데이터 동기화를 수행한 것과 지역 데이터를 활용하여 추론 연산한 결과, 클러스터별 지역별 TV프로그램 시청 토큰 별 은닉토픽 할당 테이블을 유지할 때 추천 성능이 더욱 향상되어 나오는 결과를 확인하여, 제안된 구조의 추천 시스템 디자인의 효율성과 합리성을 확인할 수 있었다.

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The Effect of Cognitive Rehabilitation Program Using Virtual Reality (VR) Contents on Cognitive function, Depression, Upper Extremity Function and Activities of Daily Living in the Elderly (가상현실(Virtual Reality) 콘텐츠를 활용한 인지재활프로그램이 노인의 인지기능, 우울감, 상지기능 및 일상생활능력에 미치는 영향)

  • Kim, Young-June;Park, Jin-Hong;Cho, Young-Suk;Kim, Keum-Sook
    • Journal of Convergence for Information Technology
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    • v.10 no.8
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    • pp.203-212
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    • 2020
  • The purpose of this study was to investigate the effects of cognitive rehabilitation programs using Virtual Reality(VR) content on the daily living abilities such as cognitive abilities, depression, and upper extremity functions of the elderly. The study group analyzed the effectiveness by separating the experimental group, which is the virtual reality cognitive rehabilitation application group, and the control group, the universal cognitive stimulation program application group. As a result of the study, the MMSE-K score improved by 13.0% in the experimental group and 2.3% in the control group. The improvement in each area of the experimental group was found to be 3.1% MBI, 7.1% MFT(Rt.), 3.5% MFT(Lt.), and 25.4% K-GDS. As a result of comparing the pre-post score change between each group, there was a significant difference between groups in daily living ability (p<.001) and MFT(Rt.)(p<.01). In addition, as a result of comparing the changes in absolute alpha waves to confirm the degree of depression through brain waves, there was no statistically significant difference. However, in the experimental group, it was confirmed that the average value increased to a positive value. This study is an experiment to verify the effectiveness of the cognitive rehabilitation program using virtual reality contents, and suggests a new intervention method to maintain and improve the daily life ability, cognitive function, depression and upper extremity function of the elderly.

Development of Mental Health Self-Care App for University Student (대학생을 위한 정신건강 자가관리 어플리케이션 개발)

  • Kang, Gwang-Soon;Roh, Sun-Sik
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.1
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    • pp.25-34
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    • 2019
  • The purpose of this study is to develop a mobile app for mental health self care of university student. User centered design is a research design that applies the subject's needs assessment, analysis, design, development, evaluation, modification and supplement to suit the subjects. In order to manage the mental health of university students, they consisted of four main areas of mental health problems: drinking, sleeping, depression, and stress. It is designed to enable self test content, analysis and notification of inspection results, and management plan for current status of each area. Based on this, I developed an Android based mental health self-care Application. The subject can enter his or her mental health status data to explain the normal or risk level for each result, and the subject can then select the appropriate intervention method that he or she can perform. In addition, we developed a mental health self care calendar that can display the present status of each of the four areas on a day by day basis, and the current status can be expressed in an integrated manner through animations and status bars. The purpose of this study was to develop a mental health self-care app that can be improved by continuous and improved programs.

Development of a Drug Dosage Calculation Learning Smartphone Application (약물용량계산 학습 스마트폰 어플리케이션 개발)

  • Kim, Myoung-Soo;Park, Jung-Ha
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.5
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    • pp.2251-2261
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    • 2013
  • The objective of this study was to develop and evaluate learning smartphone application for improving drug dosage calculation ability of nursing students. We evaluated the contents based on the sufficient teaching materials and developed the process for implementation of the educational system. The participants were 37 nursing students. After implementation during 4 weeks, data was analyzed with the SPSS WIN 18.0. There were significant differences of achievement of learning objectives(${\chi}^2$=10.90, p=.004), application to work(Z=2.86, p=.004), mathematical confidence (Z=3.07, p=.002), according to the frequency of program use, but there was no difference in academic self-efficacy. Based on the results of this study, developed smartphone application will help to strengthen the drug dosage calculation ability of nursing students. And also, the results suggest that more powerful application for improving academic efficacy and increasing participation should be developed.

Factors Influencing Nursing Students' Self-directed Learning Ability Related to Online Classes (간호대학생의 비대면 수업 관련 자기주도 학습능력 영향요인)

  • Lee, Min-Ju
    • Journal of Digital Convergence
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    • v.19 no.7
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    • pp.441-449
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    • 2021
  • This study was conducted to identify the factors affecting the SDLA of nursing students who experienced online-class due to COVID-19. The subjects of this study were 115 nursing students who had experienced online-class due to COVID-19 for more than one semester at a university. Data were collected through online surveys from November 18 to December 1, 2020. Factors that have a statistically significant influenced on SDLA in nursing students were 'use of emotion' in emotional intelligence (β=.42, p<.001), 'control' in resilience (β=.28, p=.001), and 'objectivity' in critical thinking disposition (β=.27, p<.001), which accounted for 62.0% of the total variance. Research and intervention to improve the emotional intelligence of nursing students were constantly needed, and it is suggested that this be considered when producing educational contents.

The Effect of Computer Game and Stretching on Muscle Tone and Concentration (컴퓨터 게임과 스트레칭이 근 긴장도 및 집중력에 미치는 영향)

  • Ko, Min-Gyun;Song, Chang-Ho;Lee, Byung-Hoon
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.1
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    • pp.225-233
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    • 2019
  • The study was to find out the effects of computer game and stretching on muscle tone and concentration. The subjects were 30 adults, who were divided into 15 stretching group and 15 control group after applying computer game for 120 minutes. The subjects measured muscle tone and concentration before experiment, the same measurements were made before and after applying the stretching. The muscle tone was respectively measured after 60 minutes and 120 minutes of computer game. The results showed that muscle tone increased significantly after 60 minutes and 120 minutes of computer game, and significantly decreased in the stretching intervention group. Concentration increased significantly after computer game, but there was no significant difference after application of stretching. In this study, computer game increased muscle tone and concentration, and stretching decreased increased muscle tone. Therefore, proper stretching after computer games will reduce musculoskeletal diseases caused by increased muscle tone, and development of appropriate game contents will be an effective tool for concentration training.

Web Accessibility of Healthcare Websites of Korean Government and Public Agencies: Automated and Expert Evaluations (정부 및 공공기관의 보건 관련 웹 사이트의 웹 접근성 - 자동 및 전문가 평가 -)

  • Yi, Yong Jeong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.26 no.4
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    • pp.283-304
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    • 2015
  • The purpose of this study was to identify Web accessibility issues of healthcare websites of the Korean government and public agencies by evaluating these websites' accessibility in accordance with the Korean Web Contents Accessibility Guideline. This study conducted both automated and expert testing to assess the accessibility of a total of 27 health-related websites. The results of the assessment which was conducted in two stages indicated that institutions such as the National Hospital and National Rehabilitation Center demonstrated almost no Web accessibility error. In addition, the Korea Health Insurance Review and Assessment Service, the Ministry of Health and Welfare, the Health Services Agency, the Ministry of Food and Drug Safety, and the Korea Medical Dispute Mediation and Arbitration Agency attained very high web accessibility. However, the results of an expert evaluation highlighted that there were considerable errors in providing appropriate alternative text, which was not found in the automated test, and the color contrast of the text content did not comply with Web accessibility standard. Therefore, these websites did not support web accessibility for the sight-impaired. Furthermore, the present study found that it was difficult to deliver accurate information to users due to errors in the default language display and markup, and also, issues of skipping repeated content, content linearization, and compliance with keyboard use were considered as challenges that might arise for people with sight, cognitive and mobility impairments with respect to Web accessibility. It is the first study that evaluated accessibility of healthcare websites of the Korean government and public agencies based on the Korean Web Contents Accessibility Guideline. The present study made a contribution to research on Web accessibility by conducting expert testing, which provided a more complete assessment that identified the degree and specific issues of accessibility errors when compared to automated testing.

Related to Supporting Art Therapy for Children and Youth in Korea Survey of State Projects (국내 아동·청소년 대상 미술치료 지원 관련 국가사업 실태 조사)

  • Ahn, Yi-jeong;Chung, Yeo-Ju;Kim, Seo-Young;Jang, Jeong-Ja
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.314-322
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    • 2020
  • The purpose of this study is to investigate the state projects related to psychological sentiment for child and youth in Korea, examine the current status of art treatment-related projects for child and youth, and seek ways to improve them, focusing on projects supported by the Ministry of Health and Welfare, the Ministry of Gender Equality and Family, and the Ministry of Culture, Sports and Tourism. The results examined through this study were firstly, mental health promotion projects conducted in the public sector in Korea are mainly carried out on consignment to affiliated organizations, and are promoted not only for diagnosis, mediation, and therapeutic intervention but also for care and prevention. Second, psychological and emotional support projects are being attempted with various approaches such as reading, playing, gardening, and art, and art therapy is actively used as a part of art programs. In addition, it is suggested that the government should provide efficient welfare and utilize it as a common goal through linkage and cooperation with other ministries for the continuous and stable implementation of state-led psychological support projects. In addition, it is hoped that this research will be used as a research material to explore specific strategies for effectiveness of national policy projects on the overall psychological sentiment of child and youth.

Effects of Coping Strategies of Family Conflict on Family Violence among the Baby Boomers : Focusing on the Moderating Effects of Problem-drinking and Self-esteem (베이비부머의 가족갈등대처전략이 가정폭력에 미치는 영향 : 문제음주와 자아존중감의 매개효과를 중심으로)

  • Kim, Jihoon;Kim, Kyoungho
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.448-461
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    • 2016
  • The purpose of this study was to investigate the mediating effects of problem-drinking and self-esteem on the relationship between coping strategies of family conflict and family violence. The subjects were conflicted by family among baby boomers were selected in the 9th KoWePS. and are analyzed with the statistical program AMOS 21.0 as a calling structural equation modeling and also with aroian test for mediating effect. The major findings were as follows: 1st, positive coping strategies of family conflict was negative related to problem-drinking. 2nd, positive coping strategies of family conflict was positive related to self-esteem. 3rd, positive coping strategies of family conflict was negative related to family violence. 4th, mitigated problem-drinking was insignificantly related to family violence. 5th, reinforced self-esteem were negative related to family violence. Finally, on the base of this results, the practical and political implications of this study were discussed to recover family conflict and to reduce and protect family violence. and the limitations of this study and the suggestions for future studies were also presented.