• Title/Summary/Keyword: 좋은 교사

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The Effects of Instruction Using Mind-Map in Mathematical Studies on Academic Achievements and Attitudes of Underachievers (마인드 맵을 활용한 학습부진아의 지도가 수학학습 능력 및 태도에 미치는 영향)

  • Park, Song-Yi;Ro, Young-Soon
    • Journal of the Korean School Mathematics Society
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    • v.12 no.2
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    • pp.243-260
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    • 2009
  • Many students have difficulty studying mathematics because of its unique characteristics and the numbers of underachievers in mathematics are increasing, not decreasing, even though great teaching-learning methods have been provided. The purpose of this research is to examine if instruction using mind-map in mathematical studies has positive effects on achievement and attitudes of underachievers in mathematics. For this, mathematics learning ability test before instruction, survey of attitudes toward mathematics before and after instruction and mathematics learning ability test before and after instruction were performed for 32 underachievers in two classes of first grade in C high school in South Chung cheong Province. The positive effects of instruction using mind-map in mathematical studies on academic achievements and attitudes of underachievers were expected, but results indicate that there is no significant effect. However, results indicate that the use of mind-map in mathematics instruction has positive effects partially on the changes of learning attitudes. Therefore, the characteristics of underachievers in mathematics should be understood first, mind-map according to them should be applied and students should have time to properly perceive and draw mind-map skillfully. In teachers' professional knowledge of mind-map and consideration for students, when follow-up researches and systematic instruction proceed together for a long period time, the desired results can be realized.

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An Analysis on the Effects of Basic Computational Skills Using G-Learning Contents (기초셈하기 G-러닝 콘텐츠의 효과성 분석)

  • Park, Mangoo;Kim, Eunhye;Whang, Sungwhan;Lee, Donghee
    • Journal of Elementary Mathematics Education in Korea
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    • v.17 no.2
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    • pp.225-243
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    • 2013
  • This study was to analyze the effects of basic computational abilities using G-learning contents, which was developed for mathematically slow learners. The participant students were 146 mathematically slow learners in grade 3-6 in Seoul. The researchers analyzed the difference between pre and post test scores to check their effectiveness. Also, teachers and parents as well as students responded survey items to check dispositions and satisfactions towards the program. The research results showed that the application of the G-learning contents on basic computation areas was effective to develop students' basic computational skills. In addition, students also showed that they were satisfied studying basic computations with the G-learning contents. They had increased beliefs about and decreased difficulties in mathematics. Parents and teachers also had satisfactions in using the G-learning programs in spite of some negative effects such as errors in the contents, use of computers, and concentration on the game itself. For the improvement of G-learning contents, we need to keep studying on G-learning contents with wide range of areas and long term studies.

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The results of geologic landscape utilization research and its facing problem. (지질경관 활용에 관한 연구 성과와 과제)

  • Jeong, Hyeong-Eun;An, Geon-Sang
    • 한국지구과학회:학술대회논문집
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    • 2010.04a
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    • pp.22-22
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    • 2010
  • 우리들은 초 중등교육을 통해 암석의 종류와 특징, 지질형태와 퇴적구조, 그리고 화석에 대해 지속적으로 교육 받아왔다. 그러나 암석이나 노두를 보고 학교에서 배운 지식을 바르게 적용할 수 있는 학생은 매우 드물다. 또한 아름다운 경관을 보며 지질학적으로 형성과정을 해석할 수 있는 사람도 매우 드물 것이다. 여기서는 지질경관에 대한 정보를 어떻게 제공하고 있는가에 대한 연구 성과를 정리해보고 문제점을 도출하고자 한다. 현재까지 지질경관을 알려주는 연구 성과를 크게 나누면 3종류가 있다. 첫째, 지질학습장의 개발 및 활용에 관한 연구이다. 이 부류의 수집된 자료는 학위논문(29편)과 전문학술지(27편)로 현재 56편이나 검색에 따라 더 늘어날 것이다. 이들은 야외 노두에 대한 효과적인 지질학습을 위한 자료개발을 위주로 하고 있다. 이러한 내용들은 전문가 양성에는 대단히 좋은 프로그램이지만 청소년이나 일반대중들에게 너무 어려운 내용으로 구성되어 있다. 또한 교육청에서 주관하는 탐방계획으로 "경기도 지구과학교사 연구회"가 있는데, 주로 경기도 한탄강유역을 대상으로 하고 있다. 이 연구회 자료에서는 지역의 특성을 살린 야외지질학습장을 개발하고 현장에 적용하기 위한 노력을 볼 수가 있다. 두 번째로 과학전람회 자료로서 현장교사와 학생들의 야외학습에 대한 인식이 잘 나타나 있다. 수집된 자료는 총 55편으로 야외지질조사를 통해 관찰 자체에 중점을 두었는데, 최근에는 노두관찰에 덧붙여 탐구학습 태도와 창의성을 함양하는 쪽으로 옮겨가고 있다. 세 번째 자료는 일반대중을 위한 서적이다. 이 서적들은 저자들의 전공에 따라 그 내용이 다소 다르다. 즉 일반여행안내 책자는 노두나 암석은 소개하고 있으나 지질학적 설명이 전혀없으며(예, 남도해안 2000리), 지리학자들의 저술에는 지형의 형성을 지질학적으로 설명하려 애쓴 흔적이 보인다(예, 한국지리이야기). 다음으로 지구과학들의 저술은 전형적인 지질답사 안내서에 가까워 내용 자체는 좋으나 흥미가 다소 떨어진다(예, 가족이 함께 떠나는 지질여행, 제주도 지질여행). 지질학과 흥미를 적절히 혼합한 책으로 '우리 땅 과학 답사기'정도가 있다. 최근 한국암석학회에서는 "우리의 명산"을 지질과 경관의 관점에서 해석하려는 심포지엄을 2차례 가졌다. 그러나 그 내용면에서는 경관지질이라는 개념을 정립했다고 보기에는 다소 미흡 하나, 황상구 교수의 주왕산에 관한 내용은 앞으로 경관지질 연구에 대한 발전의 여지를 보여주었다. 앞으로 지질경관에 대하여 지질학적 야외답사나 과학지식 습득에 국한시키지 말고, 그 지역의 특성을 살린 관광 또는 민속과 연계하여 지구과학적 학습효과와 더불어 인성교육에 도움이 되는 학습 콘텐츠를 개발하도록 노력해야 할 것이다. 일반 대중이 우리나라의 빼어난 지질 경관을 손쉽게 이해하고 즐기게 되면, 세계자연유산이나 세계지질공원을 지정 받는 과정도 더 쉬워질 것이다.

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Features of Science Classes in Science Core Schools Identified through Semantic Network Analysis (언어네트워크분석을 통해 본 과학중점학교 과학수업의 특징)

  • Kim, Jinhee;Na, Jiyeon;Song, Jinwoong
    • Journal of The Korean Association For Science Education
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    • v.38 no.4
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    • pp.565-574
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    • 2018
  • The purpose of this study is to investigate the features of science classes of Science Core Schools (SCSs) perceived by students. 654 students from 14 SCSs were surveyed with two open-ended questions on the features of science classes. The students' responses were analyzed with NetMiner 4.5, in terms of the centrality (of betweenness and of degree) analysis and the community analysis. The results of the research are as follows: (1) the science classes of SCSs were perceived by students to be of the environment of free questioning, active participation and communication, caring teacher, more science experiments and advanced contents, and knowledge sharing; (2) science classes in SCSs were perceived to be different from those of ordinary high schools because SCSs provide more opportunities for science-related special courses (like project work, advanced science subjects), extra-curricular activities, inquiry and research activities, school supports, hard-working classroom environment, longer studying hours, R&E and club activities. The students' perceptions of SCS science classes appear to be in line with the characteristics of 'good' science lessons from previous studies. The SCS project itself and the features of SCS science classes would help us to see how we introduce educational innovations into actual schools.

Examination of the Learning Motivational Process Models Based on Self-determination theory (자기결정이론을 토대로 한 학습동기 경로 모형 검증)

  • Min-hee Lee ;Taeyun Jung
    • Korean Journal of Culture and Social Issue
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    • v.14 no.1
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    • pp.77-99
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    • 2008
  • The purpose of this paper is to examine learning motivational process models, based on Self-Determination Theory(SDT) in academic settings. I examined if SDT's assumptions would fit for Korean adolescents, using a learning motivation scale(LMS), Basic Needs-autonomy, competence, and relatedness-Satisfaction Scale(BNSS), academic grades and life-quality scales, and also tried to search for the adequate motivational process models for Korean adolescents through regression analysis and structural equation model analysis. The results of this study are as follows. Basic needs satisfaction influences positively on the development of self-determinative motivation, which influences positively on academic achievement. But academic achievement and self-determinative motivation doesn't always influence on subjective well-being positively. And Korean adolescents who study autonomously or achieve good grades, are not better in a dimension of subjective well-being than others. Basic needs satisfaction while growing is more important than any other variables to improve adolescents' autonomous motivation, academic achievement and subjective life qualities.

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A Study on Development of Green IT Education Contents for Elementary School Students (초등학생을 위한 그린 IT 교육내용 개발연구)

  • Jun, Woochun
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.89-100
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    • 2014
  • While every nation in the world is emphasizing economic growth, we are confronting a side effect called environmental pollution. The main cause of environmental pollution is abuse of fossil fuels which emit carbon dioxide and are causing various problems including global worming. Green IT becomes popular as a method to reduce environmental pollution as well as a method to develop IT industry. The purpose of this paper is to develop education contents of green IT for elementary school students. For this purpose, extensive literature review works have been searched and analysed. In this paper, education contents of green IT are developed for three categories, knowledge, application, and ethics. In order to verify the validity of practical guidelines in application category, 55 elementary school teachers are randomly selected and their responses are gathered and analyzed through thorough statistical work. We expect that the proposed education contents will be guidelines for future green IT education.

Educational Game Making-Tool Development using Unity3D Engine: Birth of Game (Unity3D를 이용한 전래동화 게임 제작 툴 개발)

  • Lim, C.J.;Han, Won Dae;Guen, Jeong Yun
    • Journal of Korea Game Society
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    • v.14 no.1
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    • pp.29-38
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    • 2014
  • This paper proposed a tool how to make the educational game for users who don't have professional knowledge about game production technique and It was sought how they can make directly the educational game customized form what they want. It joined with forgotten Korean folk tales. And It evolved into a new game-making tool that is based on Korean folk tales. Users will design, play and share their games themselves with this tool. It was also produced to involve the children more easily and fun in the education while providing and sharing the fairy tales which teachers directly designed by this tool. This tool will give a chance to look back on forgotten Korean folk tales and will play role as a educational game for young students. Through this game, young students will receive good Korean traditional cultures and will gain wisdom, humor and lessons in a game. And adults will feel homesick.

A Development and Application of the Teaching and Learning Model of Artificial Intelligence Education for Elementary Students (초등학생의 인공지능 교육을 위한 교수 학습 모델 개발 및 적용)

  • Kim, Kapsu;Park, Youngki
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.139-149
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    • 2017
  • Artificial intelligence education is very important in the 21st century knowledge information society. Even if it is very important to understand artificial intelligence and practice computer programming in computer education in the fourth industrial revolution, but there is no teaching and learning model to understand artificial intelligence and computer programming education. In this paper, the proposed model consists of problem understanding step, data organizing step, artificial intelligence model setting step, programming step, and report writing step. At the program step, students can choose to copy, transform, create, and challenge steps to their level. In this study, the validity of the model was proved by the Delphi evaluation of elementary school teachers. The results of this study provide a good opportunity for elementary school students to practice artificial intelligence programs.

Establishing the Concept of ICT-Based Creative Talented Persons (ICT기반 창의인재상 정립에 관한 연구)

  • Lee, Jaeho;Jin, Sukun;Shin, Hyunkyung
    • Journal of Internet Computing and Services
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    • v.17 no.5
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    • pp.141-150
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    • 2016
  • This study proposed the concept model of ICT-based Creative Talented Persons as the type of persons that gifted education in the ICT area should cultivate for the 21st century. The model of ICT-based Creative Talented Persons is made of three dimensions by 3 core competencies, 9 traits, and 27 characteristics. The field experts, that is, teachers on elementary and secondary school levels evaluate the validity of the model. Teachers expressed positive opinions about the validity of the multi-dimension model of ICT-based Creative Talented Persons. We expect that this model can provide a useful guide to designing and operating ICT education and ICT gifted education for cultivating talented persons to contribute for the future society.

A Study on the Development and Implementation of a Global Citizenship Education Program Based on Storytelling (스토리텔링을 활용한 세계시민교육 프로그램의 개발 및 적용 연구)

  • Park, Jihyun;Lee, Yekyung
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.55-68
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    • 2018
  • The purpose of this study was to develop a global citizenship education (GCE) program nurturing responsibility and proactive attitude as a global citizen. A storytelling based GCE program was developed using stories stimulating empathy, immersion, reflection, and change of perspective regarding global issues. An 8 hour program was developed, and implemented on 11th grade students (n=40). Students either listened to stories told by the teacher, or created stories on their own. Paired t-test results indicated an overall increase in global citizenship and interest in learning it. This study demonstrates that storytelling methods can help students understand abstract content easily by presenting it in a concrete way with context, increase fun in learning, and enable the use of various instructional strategies and media sources.