• Title/Summary/Keyword: 정보 교육과정

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초등 수학과 $3{\sim}4$학년 ICT활용 교수.학습과정안 연구.개발

  • Kim, Dong-Ho;Kim, Su-Hwan;Han, Jeong-Hye
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.468-477
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    • 2004
  • 본 연구에서는 예비 교사들의 ICT활용 교수 학습과정안 개발 능력 및 ICT활용 교육의 전문성을 제고하고, 교원양성기관의 교육과정에 ICT활용 교육방법의 도입을 촉진시키며 ICT를 활용하여 교수 학습 방법의 개선 및 교육의 질을 제고하기 위하여 초등학교 수학 교과 3,4학년에 대한 ICT활용 교수 학습과정안을 개발하였다.

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Development of K-Digital Training Digital Leading Company Academy FLYAI Curriculum (K-디지털 트레이닝 디지털 선도기업 아카데미 FLYAI 교육과정 개발)

  • Kim, Hwang;Jung, Hae Keom
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.397-398
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    • 2022
  • 본 논문에서는 SK텔레콤에서 진행하는 디지털 선도기업 아카데미 FLYAI의 교육과정을 설계하고 개발한다. 이 교육과정은 Project Based Learning(272시간)과 Product Based Learning(128시간)으로 구성하여 총 400시간을 교육하도록 설계한다. 특히 Product Based Learning의 AI-Hackathon(80시간)에서는 SK텔레콤 각 부서에서 제안하는 제픔을 기획하고 개발하는 과정으로 SK텔레콤 AI 개발자들이 멘토로 참여함으로써 기업 현장의 경험을 체험할 수 있도록 개발한다.

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Study on the Restructure of Information Literacy Process Based on Taxonomy Educational Objectives (교육목표분류학에 의한 정보활용과정모형의 재구조화에 관한 연구)

  • Lee, Byeong-Ki
    • Journal of Korean Library and Information Science Society
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    • v.41 no.2
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    • pp.107-126
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    • 2010
  • Education is an intentional and planned change process for achieving the objective. Thus, an educational objects sets is very important in elementary and secondary instructional practice. Bloom created the original taxonomy of the cognitive, affective, psychomotor domain for categorizing level of abstraction of questions that commonly occur in educational settings in 1956. During the 1990, Anderson & Krathwohl, Marzano led a new educational taxonomy which met for the purpose of updating the Bloom's taxonomy, hoping to add relevance for 21st century teaching and learning. The educational taxonomy with information literacy process is relationship. The purpose of this study is restructure of information literacy process based on educational object taxonomy.

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BlockChain Technology Core Principle Education of Elementary School Student Using Gamification (게이미피케이션을 활용한 초등학생 블록체인기술 핵심원리 교육 탐구)

  • Kim, Jinsu;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.23 no.2
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    • pp.141-148
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    • 2019
  • We proposed a curriculum that can learn the principle of blockchain by using the gamification which can bring up the interest and concentration of the students by connecting the contents of the class with the game. The proposed method is to educate the blockchain in a game format and to solve the problem that can be easily accessed in everyday life by applying the blockchain. By strengthening the thinking ability of computing, By growing information processing capacity, communication capacity, and community capacity, students can naturally enhance their education capacity. It is expected that the blockchain curriculum using the proposed gamification can be used to improve the information curriculum.

Development of PBL based Elementary Robot Programming Curriculum (PBL 기반 초등 로봇 프로그래밍 교육과정 개발)

  • Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.543-550
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    • 2011
  • STEAM education is a topic-based curriculum to integrate the concepts into other subjects such as science, technology, engineering, art and mathematics in order to improve the students' interesting, understanding, integrated thinking and problem solving ability. In this paper, we designed STEAM curriculum in the form of Project-based Learning and developed the material for elementary students. We also developed the android-based application through searching for a utilization of IT simulation for enhancement the students' Project-based Learning effect.

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A Study on the Curricula of Library and Information Science for the School Program (학부제하의 문헌정보학과 교육과정 개발연구)

  • Hahn Bock-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.32 no.4
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    • pp.5-29
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    • 1998
  • This study intended to examine and analyse the current curricula of library and information science in 9 university, and questionnaire were sent out by mail for data collection. Current status of curricula were examined and compared. A model for a new curricular of the library and information science for the school program were suggested.

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Developing the Game Based Programming Language Teaching Materials for the Gifted of Information (정보영재를 위한 게임 기반 프로그래밍 언어 교재의 개발)

  • Kang, Shin-Cheon;Kim, Kyng-Hyun;Kim, Eui-Jeong
    • Journal of Gifted/Talented Education
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    • v.16 no.1
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    • pp.61-79
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    • 2006
  • The purpose of this study is to develop the programming language teaching materials for the gifted of information with using the game. There are many curricula for teaching the information and technology to the gifted of information. There are not differences between these programs and the general IT curricula. The gifted of information has some complains about his curriculum(58/60, 96.67%). So this study developed the alternative programming language teaching materials for the gifted of information. This study concluded the effects of alternative materials for teaching programming language depend on learners' academic achievement about programming language with game activity. This study also looks forward to being able to indicate new direction to develop the teaching materials for the gifted of information.

A Study on the Curriculums of Library and Information Science for Subject Specialist (주제전문사서 양성을 위한 문헌정보학 교과과정 연구)

  • Nam Young-Joon;Heo Oun-Soon
    • Journal of Korean Library and Information Science Society
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    • v.36 no.3
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    • pp.39-64
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    • 2005
  • This study suggests ameliorated Library and Information Science education, and its curriculum for education of national subject specialists. For that purpose, this study investigates and compares four internal universities, three American universities along with the figures of the present and future subjects to face updated educational plans and prepare to become a new information specialist at ALA(American Library Association), ALISE(Association for Library and Information Science Education), and other agents. The results of this study can be used as the basic data for training 'subject specialist' in the university curriculum.

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A Study on the Current Status and Improvement Plans of Gifted Elementary Information Education Curriculum (초등정보영재 교육과정의 현황 및 개선방안 연구)

  • Jun, Woo-Chun
    • Journal of Gifted/Talented Education
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    • v.20 no.1
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    • pp.347-368
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    • 2010
  • With wide recognition of importance on gifted elementary school students in computer, the numbers of public and private institutes recognizing and fostering the gifted elementary school students in computer have been increasing. In this paper, the current status and improvement plans of curriculum for gifted students in computer are discussed. First of all, a gifted student in computer is defined based on the diverse characteristics and conditions of those students. Then the current status of gifted information education curriculum is presented. Based on the discussion, various improvement plans for gifted elementary information education are proposed. Those plans include 1)development of standard curriculum, 2)development of curriculum reflecting knowledge, application and ethics of information education, 3)development of standard discriminant tools, 4)development of educational objectives, 5)development of educational contents 6)development of teaching-learning models and 7)development of evaluation methods.

A Study on the Elementary and Secondary School′s ‘Information and Library’ Subject and a Prospect for School Libraries (초ㆍ중등학교 ‘정보와 도서관’ 교과와 학교도서관 전망 연구)

  • 함명식
    • Proceedings of the Korean Society for Information Management Conference
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    • 2002.11a
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    • pp.7-20
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    • 2002
  • 학교도서관은 그 어느 때보다도 높은 관심 속에서 발전하고 있다. 그림에도 불구하고 학교도서관을 운영할 사서교사의 배치는 난관에 부딪혀 있다. 이에 본고에서는 도서관의 고유한 역할인 참고봉사의 기능을 학교 교육과 연계시켜 한가지 해결책을 제시한다. 도서관 업무의 꽃이라고 하는 참고봉사는 기본 2대 기능이 정보와 교육에 있다. 이중에서 교육 기능의 측면에서 어떻게 사서교사를 학교도서관에 배치할 수 있는가하는 점에 초점을 두고 이 논문을 전개한다. 또 본고에서는 국내외 정보이용 교육과정, 초ㆍ중등학교 정보와 도서관 교육과정의 구성과 기반 이론, 향후 현장 학교도서관과 학계에 미칠 교과교육학의 영향, 정보와 도서관 교육과정의 정책 방향 등에 대해 제시하였다.

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