• Title/Summary/Keyword: 정보탐색활동

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The study on the consumer behavior pattern in digital environment (디지털 환경에서의 소비자 유형 구분과 그 특성에 대한 탐색 -디지털 라이프스타일에 대한 코드의 발견-)

  • Whang, Sang-Min;Kim, Jee-Yeon;Ryu, Ki-Tae
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.624-628
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    • 2008
  • The purpose of this study is to investigate the "map of mind" or subjectivity regarding consumption behaviors of consumers in the digital environment. This study investigated the values and psychological and behavioral characteristics that motivate consumption for each types of consumers in digital environment. 76 Statements were selected from literature review and popular press articles that introduced consumption related phenomena. A total of 33 participants included experts on digital consumption and lay person, The results indicated that there are 6 groups representing Korean consumption patterns in digital environment: Digital Modernist, Digital Boomer, Digital Chic, Digital Ludens, Digital Conservative, and Digital Renaissance. This research is meaningful in that it provides a framework to view the diverse consumption behaviors in a more holistic rather than independent perspective, considering psychological aspects such as personal values and lifestyles.

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An Exploratory Study of Psychological Characteristics of Metaverse Users (메타버스 이용자의 심리 특성 탐색 연구)

  • Hyeonjeong Kim;HyunJung Kim;Beomsoo Kim;Hwan-Ho Noh
    • Knowledge Management Research
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    • v.24 no.4
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    • pp.63-85
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    • 2023
  • This study aims to identify the primary user group in the growing metaverse space based on the increased interest during the COVID-19 era. It also aims to explore the predictive factors for metaverse adoption. To predict online activities, the study examined user purposes, motivations, and relevant demographic factors as predictive variables through model analysis. The data from the Korean Media Panel Survey were used, and a two-stage analysis with the Heckman two-stage sample selection model was conducted to predict metaverse users. The analysis revealed that the key factors influencing metaverse adoption were offline activities, openness, OTT usage, and purchasing of paid content. Moreover, in the second stage model, openness, gender, and paid content purchases were identified as significant variables for increasing metaverse usage time. These results indicate that understanding metaverse users is essential in the context of the rising interest in online activities during the COVID-19 era and can provide valuable insights for metaverse platform-related companies and developers.

Study on Development Method for Galileo/SAR Ground System in Korea (국내의 갈릴레오 탐색구조 지상시스템 개발 방안에 관한 연구)

  • Ju, In-Won;Lee, Sang-Uk;Kim, Jae-Hun
    • Journal of Satellite, Information and Communications
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    • v.2 no.1
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    • pp.35-40
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    • 2007
  • COSPAS-SARSAT is the search and rescue system for providing a distress alarm and a position identification using an international satellite and ground facilities. Aviators, mariners and land users worldwide are equipped with COSPAS-SARSAT distress beacons, which could help save their in emergency situations anywhere in the world. As the existing COSPAS-SARSAT system is generally operated by LEO(Low-altitude Earth Orbit) Satellite System, the time from the distress beacon to the rescue is more than 1 hour with average and the accuracy of the distress location is about 5 Km. Therefore, in order to overcome this problem, the development for the next generation SAR(search and rescue) system which uses the MEO(middle-altitude Earth Orbit) satellites is going on the Galileo project. EU is developing this project for the full operation capability in 2011, and this project will have SAR payloads and support to the Search and Rescue service-herein called SAR/Galileo. SAR/Galileo will have the performance of a few meter accuracy, within 10 minutes to rescue from reception of distress messages, and Return Link Service(from the SAR operator to the distress emitting beacon), thereby facilitating more efficient rescue operations and helping to reduce the rate of false alerts. As the disaster is larger every year, the ground station, MEOLUT for next generation ASR/Galileo is urgently needed for the lifesaving for the larger disaster, the research for beacon and the ground station such as MEOLUT for introducing the next generation SAR/Galileo in Korea is very timely and is important. This paper presents the procedures and the strategies for the participation, the area to develop reasonably, and the propulsion organization for developing the SAR/Galileo ground system in Korea.

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The Effect of Baby Boom Generation' Leisure Activities on ICT Skills (베이비붐 세대의 여가활동이 ICT 이용 능력에 미치는 영향)

  • Oh, Joo Hyun
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.1-12
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    • 2018
  • The objective of this study is to explore the way to improve baby boom generation's ICT skills in their daily life. This study explores the effect of leisure activities on ICT skills. The analysis used 2016 Korea Media Panel data. Results show that the more leisure activities baby-boomers participate, the higher ICT skills they could get. The result of 2SLS regression also supports the leisure activities' effect on the improvement of ICT skills. More specifically, watching performing art such as movies, musicals, affects the improvement of the integrated ICT skills, and creative hobbies such as cooking, painting, affect the ability to use video contents and e-commerce; shopping affects the improvement of communication and information searching with a digital device. These findings suggest that leisure activities could improve ICT skills for baby boom generation who are familiar with face to face communication.

Information Needs and Information Seeking Behaviors of Students in the Science School for Gifted (과학영재학교 학생들의 정보요구 및 정보이용행태에 관한 연구)

  • Haein Park;Jee Yeon Lee
    • Journal of the Korean Society for information Management
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    • v.40 no.2
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    • pp.33-57
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    • 2023
  • This study aims to analyze students' information needs and information-seeking behavior at science schools for gifted through in-depth interviews. The research design was conducted based on previous studies. Through in-depth interviews, this study examined ten students from six out of eight science schools for the gifted in Korea for information needs and overall information-seeking behavior. The results showed the information needs of students at science schools for gifted in the areas of curricular and extracurricular activities as well as the information-seeking behavior in teaching, learning, and research activities, which were the main topics of interest to students based on the ISP model. Based on these results, we identified the preferred information sources in the information-seeking process and discussed the peculiarities and implications of students' information-seeking behavior. The research is meaningful as it can be used as a basis for further research on the science school for gifted library and as a resource for providing services for students with deep interests and talents in science subject areas.

A Study on the Management of Blended Learning at School Library: Focusing on Reading Club Program Linked with Free Semester System (학교도서관의 블렌디드 러닝 운영에 관한 연구 - 자유학기제 연계 독서동아리 프로그램을 중심으로 -)

  • Song, Jiae
    • Journal of the Korean Society for Library and Information Science
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    • v.55 no.2
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    • pp.179-200
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    • 2021
  • This study is aimed at analyzing cases of management focusing on a reading club using the blended learning at school library and the relevant programs of the free semester system. Therefore, the study has designed a research model for the blended-based management of school libraries, and cases of activities of reading clubs at school libraries for participants in programs linked with the free semester system have been analyzed. As a result of the analysis, first, the confidence level was satisfied in all areas of stability, consistency, predictability and verification on confidence level for related variables of the research model. Second, a meaningful relation has been verified in the correlation analysis between the blended activities and activities of the career search and the career design. Third, as a meaningful static effect has been shown in the contact-free activities in the areas of activities of the blended learning and activities of the career search and the career design, it was verified that programs linked with reading clubs of the free semester system have higher positive effects in the contact-free activities. Last but not least, programs related to local governments to support reading clubs at school libraries have been presented, and management of the blended learning at school libraries has been suggested.

The Effects of Creating a Cooking Activity by Applying Recipe Development on Young Children's Creativity and Nutrition Knowledge (레시피 개발을 적용한 요리활동이 유아의 창의성 및 영양지식에 미치는 영향)

  • Kim, Rae-Eun;Hong, Soon-Ock;Kim, Myung-Hee
    • Journal of Convergence for Information Technology
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    • v.9 no.7
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    • pp.122-134
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    • 2019
  • The purpose of this research is to analyze the effect on children's creativity and nutrition knowledge of cooking activities by applying recipe development. The procedure consists 7 steps which are diagnosing a necessity, setting a basic direction, setting ingredients and topics of the activity, designing some models of the activity, designing some developed activity, lastly completing the creative cooking activity. The model of this activities consists 5 steps which are exploring the ingredients, creating a recipe, practising the activities, representing the activities, lastly evaluation the activities. Participants were 36 children who are 4 to 5 years old from K daycare center located in Busan. The results exhibited that creativity and nutrition knowledge of experimental group is significantly higher than comparative group. The creative cooking activity by applying recipe development is effective for advancing in creativity and getting nutrition knowledge of children.

Question Analysis of the Collaborative Digital Reference Service at the National Library of Korea (협동 디지털참고서비스의 질문 분석: 국립중앙 도서관의 '사서에게 물어보세요'를 중심으로)

  • Chang, Hye Rhan;Yi, Kyung Suk
    • Journal of the Korean Society for information Management
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    • v.31 no.4
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    • pp.7-28
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    • 2014
  • This study analyses the questions addressed to the collaborative digital reference service run by the National Library of Korea. The data consist of 661 question entries to the 'Ask a Librarian' service during first 6 months in 2014. Each entry includes average 1.17 questions, and 77.82% of the total questions are real reference in nature. Questions are analyzed by classification division, context of the questioner, desired end product, activities of librarians, and the resources used to respond them. Each category is subdivided and analyzed in detail. Results revealed interesting findings and problems, and suggestions for further endeavor are provided.

A Qualitative Analysis of Affective Components Influencing the Teaching of Computer Education (컴퓨터교과교육의 교수활동에 영향을 미치는 교사의 정의적 요소 분석)

  • Kim, Hye Jeong;Kim, Hong-Rae
    • The Journal of Korean Association of Computer Education
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    • v.11 no.3
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    • pp.21-32
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    • 2008
  • The purpose of this study was to explore components of affective domains for teaching activities regarding computer education in elementary school. In addition, we investigated various influences on the components from teachers' responses. This paper included qualitative data collected from a total of thirteen teachers. Using qualitative analysis methods, we identified teachers' positive and negative emotions, attitudes, self-efficacy, expectations, interests, and internal and external motivations as well as various influences on the affective components. Therefore, we emphasize the importance of teachers' cognitive domains as well as affective domains to achieve the goals of the teaching of computer education. This study will contribute to research pertaining to the affective domains supporting successful teaching of computer education.

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The feature of scanning path algorithm shown at natural visual search activities of space user (공간사용자의 본능적 시선탐색활동에 나타난 주사경로 알고리즘 특성)

  • Kim, Jong-Ha;Kim, Ju-Yeon
    • Science of Emotion and Sensibility
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    • v.17 no.2
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    • pp.111-122
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    • 2014
  • This study has analyzed the scanning path algorithm shown at the process of exploring spatial information through an observation experiment with the object of lobby in subway station. In the estimation of observation time by section, the frequency of scanning type was found to increase as the observation time got longer, which makes it possible that the longer the observation lasts the more the observation interruptions occur. In addition, the observation slipped out of the range of imaging when any fatigue was caused from the observation or the more active exploration took place. Furthermore, when the trend line was employed for the examination of the changes to the scanning type by time section, "concentration" "diagonal or vertical" showed a sharp and a gentle increases along with the increase of time section respectively, while "circulation. combination, horizontal" showed a reduction. The observation data of the subjects observing a space include various visual information. The analysis of the scanning type found at "attention concentration" enabled to draw this significant conclusion. The features of increase and decrease of scanning types can be a fundamental data for understanding the scanning tendency by time.