• Title/Summary/Keyword: 전-직관적

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Development of the Visualization Prototype of Radar Rainfall Data Using the Unity 3D Engine (Unity 3D 엔진을 활용한 강우레이더 자료 시각화 프로토타입 개발)

  • CHOI, Hyeoung-Wook;KANG, Soo-Myung;KIM, Kyung-Jun;KIM, Dong-Young;CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.4
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    • pp.131-144
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    • 2015
  • This research proposes a prototype for visualizing radar rainfall data using the unity 3D engine. The mashup of radar data with topographic information is necessary for the 3D visualization of the radar data with high quality. However, the mashup of a huge amount of radar data and topographic data causes the overload of data processing and low quality of the visualization results. This research utilized the Unitiy 3D engine, a widely used engine in the game industry, for visualizing the 3D topographic data such as the satellite imagery/the DEM(Digital Elevation Model) and radar rainfall data. The satellite image segmentation technique and the image texture layer mashup technique are employed to construct the 3D visualization system prototype based on the topographic information. The developed protype will be applied to the disaster-prevention works by providing the radar rainfall data with the 3D visualization based on the topographic information.

A Study on the Advance Effect of Hitting Sense in Shooting Game -Center for 'the Beetlewing' and '1945 Plus'- (슈팅게임에서의 타격감 향상 효과에 관한 연구 -'비틀윙'과 '1945플러스'를 중심으로-)

  • 김남훈;김태완
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.223-230
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    • 2004
  • A shooting game is all game genres that hit targets through shooting. It include a lot of genres from a flying shot of game room to a personal shooting action game. In this point, a shooting game was regarded it as the origin of all game and it was developed from the early days of game. At present we can meet it in an electronic game room or personal computer, and mobile phone etc.. The popularity of shooting game caused to take aim by simple system, interface, and speedy play. Also it was enticed everyone to enjoy it easily. A shooting games is worked from old like ways until recently and a process of playing game is intuitive than another game. Therefore it popular with a PC player as well as persons of all levels. Beginners can train this game easily through direction such as control way of object, advent way of enemy aircraft and scroll way of background. But as an usability of working and controlling game, beginners of game development can pass over a shooting sense that shout and hit basically. And after design, they will feel that cannot convey realistic effect and thrill etc.. At a result, hitting sense happens to graphic elements and sound. Therefore a measure of effect on these elements is started from analysis of good shooting game. This study was to focus on the advance effect of hitting sense in shooting game through analysis centered for 'the Beetlewing' and '1945 Plus'.

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A Study on the Improvement of Satellite Image Information Service System (위성영상정보 서비스 시스템 개선방안 연구)

  • Cho, Bo-Hyun;Yang, Keum-Cheol;Kim, Song-Gang;Yoo, Seung-Jae
    • Convergence Security Journal
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    • v.17 no.5
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    • pp.41-47
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    • 2017
  • The Marine Environment Observation Information System supplies oceanographic information elements such as water temperature, chlorophyll, float, etc. based on satellite images to consumers. The data produced by the Korean marine environmental observatories are located in the coastal areas of Korea. But if the range is too far from a particular area of interest, due to distance or spatial constraints, the accuracy and up-to-dateness of the data can not be relied upon. Therefore, it is necessary to perform fusion and complex operation to solve the difference between the field observation and the marine satellite image. In this study, we develop a system that can process marine environmental information in the user's area of interest in the form of layered character (numeric) information considering the readability and light weight rather than the satellite image. In order to intuitively understand satellite image information, we characterize (quantify) the marine environmental information of the area of interest and we process the satellite image band values into layered characters to minimize the absolute amount of transmitted / received data. Also we study modular location-based interest information service method to be able to flexibly extend and connect interested items that diversify various observation fields as well as application technology to serve this.

Decision Making of Seismic Performance Management for the Aged Road Facilities Based on Road-Network and Fragility Curve (취약도곡선을 이용한 도로망기반 노후도로시설물 내진성능관리 의사결정)

  • Kim, Dong-Joo;Choi, Ji-Hae
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.25 no.5
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    • pp.94-101
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    • 2021
  • According to the Facility Management System (FMS) operated by the Korea Authority of Land & Infrastructure Safety, it is expected that the number of aging facilities that have been in use for more than 30 years will increase rapidly to 13.9% in 2019 and 34.5% in 2929, and end up with a social problem. In addition, with the revision of "Common Application of Seismic Design Criteria" by the Ministry of Public Administration and Security in 2017, it is mandatory to re-evaluate all existing road facilities and if necessary seismic reinforcement should be done to minimize the magnitude of earthquake damage and perform normal road functions. The seismic performance management-decision support technology currently used in seismic performance management practice in Korea only determines the earthquake-resistance reinforcement priority based on the qualitative index value for the seismic performance of individual facilities. However with this practice, normal traffic functions cannot be guaranteed. A new seismic performance management decision support technology that can provide various judgment data required for decision making is needed to overcome these shortcomings and better perform seismic performance management from a road network perspective.

Between Text and Image, The Audience and Film -The Weekly Newsletters and Leaflets of Dansungsa as Media (1926-1937) (문자와 영상, 관객과 영화의 사이에서 -미디어로서의 단성사 주보와 전단(1926-1937))

  • Nam, Ki-Woong
    • Journal of Popular Narrative
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    • v.27 no.1
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    • pp.99-130
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    • 2021
  • This paper examines printed materials such as weekly newsletters and leaflets issued by Dansungsa, a movie theater in Colonial Korea for a promotional purpose as independent modern media. During the 1920s and 1930s, in tandem with the development of the incipient printing houses in Namchon, Gyeongseong, including Suyeongsa, Dansungsa published promotional prints including weekly newsletters and leaflets in a serial manner to compete with Joseon-gukjang and Umigwan. As these materials contain various information including movie programmes, spectatorship, distributional channels, and promotional strategies that bears witness to theater culture of this time, this paper focuses on the dynamics where not only text and image but also audiences and filmic texts are mediated one another. To this end, the paper has three objectives. First, I argue that weekly newsletters and leaflets can be considered as 'flickering media' that meddles in text and image culture. Second, Dansungsa's promotional prints interpellated film audiences as a loyal fan group while mediating audiences and filmic texts. In doing so, I suggest that these print materials established its own cultural domain differentiated from filmic culture itself. Third, these ephemeral materials contributed to narrowing the gap between colonial Joseon and the World in its imaginary geography through the function of mediation.

Shape Deformation Monitoring for VLBI Antenna Using Close-Range Photogrammetry and Total Least Squares (근접사진측량과 Total Least Squares를 활용한 VLBI 안테나 형상 변형 모니터링 방안 연구)

  • Kim, Hyuk Gil;Yun, Hong Sik
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.34 no.1
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    • pp.99-107
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    • 2016
  • In order to maintain the precise positioning accuracy of the VLBI system, the shape deformation found in antenna structure should be monitored. In fact, reduced the antenna gaining of an electromagnetic wave reception from the Quasar has been particularly expected due to the shape deformation of main reflector in VLBI antenna. Therefore, the importance of shape deformation monitoring for the main reflector has been significantly increased. The main reflector has come out as the high potential for deformation in the VLBI structure. The fact has led us to investigate the monitoring system for the main reflector based on the efficient algorithm in accordance with the close-range photogrammetry, which of expecting to be utilized as the continuous and automated monitoring system for the structure deformation in the near future. Ten fitting lines were estimated with the TLS for feature points of distributed in all directions from the main reflector. The resultant intersection point of estimated fitting lines was calculated by using the nearest point calculation algorithm, based on those non-intersection lines. Following to the intuitive basis for the time series analysis, the results was able to provide the calculation of numerical variation in the intersection point, which is represented in 3-axis,; that we are expecting to open the way for predicting a deformation rate as well as deformation direction

A Study on the Improvement for Bidet Product-Service Design for Seniors by PSS-based 4D Double Diamond Design Process Model (PSS 기반 4D 더블 다이아몬드 모델을 활용한 시니어를 위한 비데 제품-서비스디자인 개선방안 연구)

  • Seo, Hong-Seok
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.29-40
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    • 2022
  • This study uses the bidet 4D double diamond design process model to propose an improvement for "senior-oriented bidet product service design" that reflects the characteristics and needs of seniors. This study was based on the product service system concept. To this end, qualitative research on seniors was conducted to derive user value factors, and, based on this, product service ideas were discovered, and a prototype reflecting the usefulness review of a working-level expert group was proposed. First, a "smart application service for user-customized function setting guide" was proposed. A bidet incorporating Internet of Things technology and a smart phone are linked to provide an app service that automatically interprets user characteristic information and information on bidet products to guide customized functions. Second, a control panel and remote control user interface to "user-oriented product service interface" was proposed. In consideration of the usability and cognitive ability of seniors, a simple and intuitive physical user interface such as a configuration centered on main functions, button arrangement according to task sequence, and a touch screen remote control was presented. Third, we proposed a "bidet care service linked with products and health/hygiene care" that provides a wide range of services such as user health and hygiene, cleanliness, entertainment, etc., in addition to regular bidet product service. This study proposed a product-based service design methodology that can improve user experience and relationship quality by discovering and improving the pain points and needs of users (seniors) in the process of using bidet products (before, during, and after use).

A Study on the Color Grouping System to Fashion (섬유컬러 그루핑 체계에 관한 연구)

  • 이재정;정재우
    • Archives of design research
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    • v.17 no.3
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    • pp.27-38
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    • 2004
  • It is important for designers to be supported with their decision-making on colours which is often based on personal distinction rather than logical dialogue that may lead to confusion within communicating with others. To help these problems and to gain productivity, we would like to propose a way to define colour grouping method. In other words, the purpose of this study is to help to improve the communication and productivity within the design and designers. The grouping was based and inspired by from the studies of Kobayashi, Hideaki Chijiawa, Allis Westgate and Martha Gill. The study of grouping is based on the "tones" of each group, as they seem to reflect a designer s sentimentalism of chosen colours the best. Each of these groups will be named Bright , Pastel ,Deep and Neutral The general concept of each groups are: - Bright: high quality of pixels of primary colour - Pastel: primary colour with white - - Deep: Primary colour with gray or black - Neutral: colours that does not include any of above Each of the colour group has been allocated into Si-Hwa Jung's colour charts and colour prism to visualize the relationships between the colour groups. These four groups and the colours included in them will be broken down to smaller groups in order to make colour palette. This would break the barrier and result in using colours in groups as well as crossover coordination. This study would result in new ways of using colurs for designers designers

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Scalable RDFS Reasoning Using the Graph Structure of In-Memory based Parallel Computing (인메모리 기반 병렬 컴퓨팅 그래프 구조를 이용한 대용량 RDFS 추론)

  • Jeon, MyungJoong;So, ChiSeoung;Jagvaral, Batselem;Kim, KangPil;Kim, Jin;Hong, JinYoung;Park, YoungTack
    • Journal of KIISE
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    • v.42 no.8
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    • pp.998-1009
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    • 2015
  • In recent years, there has been a growing interest in RDFS Inference to build a rich knowledge base. However, it is difficult to improve the inference performance with large data by using a single machine. Therefore, researchers are investigating the development of a RDFS inference engine for a distributed computing environment. However, the existing inference engines cannot process data in real-time, are difficult to implement, and are vulnerable to repetitive tasks. In order to overcome these problems, we propose a method to construct an in-memory distributed inference engine that uses a parallel graph structure. In general, the ontology based on a triple structure possesses a graph structure. Thus, it is intuitive to design a graph structure-based inference engine. Moreover, the RDFS inference rule can be implemented by utilizing the operator of the graph structure, and we can thus design the inference engine according to the graph structure, and not the structure of the data table. In this study, we evaluate the proposed inference engine by using the LUBM1000 and LUBM3000 data to test the speed of the inference. The results of our experiment indicate that the proposed in-memory distributed inference engine achieved a performance of about 10 times faster than an in-storage inference engine.

Model-Based Design and Enhancement of Operational Procedure for Guided Missile Flight Test System (유도무기 비행시험 시스템을 위한 모델 기반 운용절차의 설계 및 개선)

  • Park, Woong;Lee, Jae-Chon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.4
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    • pp.479-488
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    • 2019
  • The flight test operational procedure artifact includes mission planning, execution methods, and safety measures for each step of test progress. As the development of guided missiles has become more advanced and strategic, flight test has become increasingly complex and broadened. Therefore, increased reliability of the flight test operation procedures was required to ensure test safety. Particularly, the design of the flight test operational procedures required verification through M&S to predict and prepare for the uncertainty in a new test. The relevant studies have published the optimal framework development for flight tests and the model-based improvements of flight test processes, but they lacked the specificity to be applied directly to the flight test operational procedures. In addition, the flight test operational procedures, which consist of document bases, have caused problems such as limitations of analysis capabilities, insensitive expressions, and lack of scalability for the behavior and performance analysis of test resources. To improve these problems, this paper proposes how to design operational procedure of guided missile flight test system by applying MBSE(Model-based Systems Engineering). This research has improved reliability by increasing the ability to analyze the behavior and performance of test resources, and increased efficiency with the scalability applicable to multiple flight tests. That can be also used continuously for the guided missile flight tests that will be developed in the future.