• Title/Summary/Keyword: 전투편성

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A Study on Development of Wargame Model's Standard Combat Organization Function (워게임 모델의 표준전투편성 기능 개발에 관한 연구)

  • Lee, Ki-Taek;Kwon, Ojeong;Jung, Bong-Ryong
    • Journal of the Korea Society for Simulation
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    • v.23 no.2
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    • pp.35-46
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    • 2014
  • This study investigates the wargame model application of SCO(Standard Combat Organization) concept and function for the first time. Firstly, we examine the combat organization function of wargame models suggested by published theses and research papers, and then analyze input processes and detail function of GORRAM(Ground Operation Resources Requirement Model) combat organization that is related to wargame logic. Secondly, we also reflect developed SCO algorithm and function, as follows. We defined SCO concept, and developed UI(User Interface) design and algorithm using main functions that are deducted by analyzing of existing combat organization. This algorithm consists of process, SCO, and error check algorithms. Finally, we analyzed the results of statistic verification on input time reduction and user convenience of combat organization function. Therefore, this study contributes to improving input time and user convenience of combat organization, as well as structuring new function of wargame model through the application of SCO concept and function.

Relevance Verification of Staff Organizations using System Dynamics (시스템 다이내믹스 기법을 활용한 참모부 조직편성 적절성 검증)

  • Lee, Cheong-Su;Kim, Chang-Hoon
    • Journal of the Korea Society for Simulation
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    • v.27 no.3
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    • pp.53-63
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    • 2018
  • Since warfare surroundings getting complex and diverse in the future, it is not simple to make appropriate structures and organizations for military groups along the phenomenon. Therefore, this study proposes a methodology of verification for army staff's structure and organization by units in the future using System Dynamics(SD). The procedure of using SD for the verification is a calculation of database(DB), the design of causal loop diagram, and the simulation and analysis. First, DB such as individuals' workload and time is calculated through observation after a real group of staff. Second, the causal loop diagram is considered by a flow of task, and it is modeled. Third, the DB is entered into the model and simulated for analyzing of appropriacy. This study used Powersim program for designing the SD model. One of the weaknesses of the methodology of this study is possibilities of a different result by the DB by observers and perspectives by analysts. As supplementation for the weakness, this study includes research analysis and surveys for the total analysis. The meaning of this study is that it suggests a methodology of warfighting experimentation to analyze structure and organization of military groups with quantifying suitability in the scientific method.

The Study on Organization of Exclusive Unit for Engineering Reconnaissance (사단 공병정찰 전담부대 편성에 관한 연구)

  • We, Jinwoo;Kim, Yeekhyun;Beak, Byungho
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.5
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    • pp.705-715
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    • 2019
  • The purpose of this study is to analyze the necessity of organizing an exclusive unit to perform the division Engineering Reconnaissance, and how to organize exclusive unit. To this end, first, it was analyzed whether exclusive unit organization was necessary by using organization-conditions and AHP. Next, through ARENA model simulation and task-analysis, it was determined how many people would be organized, and how the class structure would be appropriate. As a result, first, it is reasonable to organize the Engineering Reconnaissance unit as an exclusive unit, and the best way is to organize all-time(war/peace time). Second, the exclusive unit should be organized into a total of 10 persons(2~3 cadres, 7~8 soldiers). We hope that the research will contribute to the rational procedure of our military unit structure organization and set the standards for applying the quantitative methodology.

A Study on Effectiveness Analysis Methods for V-C System: Applying Effective Based Operation (EBO) Methodology (효과기반 작전 방법론을 적용한 V-C 연동체계에서 전투효과 분석방법 연구)

  • Kim, Young-In;Hong, Yoon-Gee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.3
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    • pp.1337-1345
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    • 2012
  • The principle of Effective Based Operation applied to the Korean Theater resulted in measurable effects to win the minimum battle. Based on the finding, this study recommends the effect analysis methodology under the V-C interoperability system to acquire a weapon system. This method is followed as below; to confirm the effect data on the organized weapon system, to set MOE, MOP and effect considering the purpose of the analysis, to apply the appropriate operational concept and scenario on the weapon system, and then the available C Model is after action reviewed, adjusted, and given feedback. The V-C interoperability system enables to perform the real-time combat experiment under the virtual synthesized battlefield circumstances. The defensive battle organization and displacement of the future anti-tank guided weapon system was considered in the modeling process. Scenario was written, which encompasses company-level units and the battalion-level operation. Then the available AWAM was embodied and effect-analyzed, which formed the foundation of SBA.

The Importance of Military Security -Mainly focused on the Battle of Gaeseong, the early part of the Korean War- (전투사례로 본 군사보안의 중요성 연구 - 6.25 전쟁 초기, 개성일대 전투를 중심으로-)

  • Kim, Gyu-Nam;Lee, Hyun-Hee
    • Convergence Security Journal
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    • v.16 no.6_1
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    • pp.51-58
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    • 2016
  • "History is a mirror" means that we should be prepared for the threats of enemies through learning from repeating history. Currently South Korea is facing various provocations, including North Korea's nuclear weapons and missile s. For the protection of the life and property of its people, South Korea should regard North Korea as a main enemy and be fully prepared for the threats. The Korean War was a war between well-prepared North Korea and ill-prepa red South Korea. After Liberation, North Korean army incorporated the Chinese Communist army, placed battle equi pment with the support of the Soviet army, and finished corps-level training while South Korea at that time did not finish battalion-level training. In wartime and peacetime, an army should improve military security by concealing its own information and find its enemy's information. North Korea carefully prepared for the war, collecting information about the organization, deployment and operation of the South Korean army. South Korean army failed to cope with it and had hard times in its early battles. In this paper, I will emphasize the importance of military security, focusing on the Battle of Gaeseong, the early part of the Korean War.

효율적인 인력물자운반을 위한 적.하화대의 개발 및 활용

  • 황춘수;장통일;임현교
    • Proceedings of the Korean Institute of Industrial Safety Conference
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    • 2001.11a
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    • pp.317-320
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    • 2001
  • 군에서는 연간 훈련 계획에 따라 모든 임무에 대하여 반복숙달훈련을 실시함으로써, 이를 통해 조건반사적인 임무수행이 가능하도록 각종 훈련을 실시하고 있으며, 필연적으로 지휘소 및 치중대 물자를 차량에 적재하여 훈련지역으로 이동하게 되어 있다 특히, 경우에 따라서는 기간편성된 인원으로 완편에 대비한 각종 전투장구류를 분배하는 훈련을 하기 위하여, 다른 장소로 옮기는 훈련을 주기적으로 실시하고 있다.(중략)

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1990년대에 선보일 야전포병

  • Kim, Yong-Gu
    • Defense and Technology
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    • no.10 s.92
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    • pp.5-10
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    • 1986
  • 14세기초 최초의 견인포가 나타난 이래 야전포병은 전술 및 전기의 대변혁속에 발전되어 왔다. 그중 가장 초기의 극적인 변혁의 전기가 된 것은 나폴레온이 공격 또는 방어를 하고있는 보병을 격멸하기 위해 화력을 집중할 수 있도록 기동성있는 포대로 편성한 것이었다. 오늘날 야전포병은 과거의 극적인 변화에 못지않게 장비, 전술 및 전기에 있어서 혁신적인 변화를 위한 새로운 요구에 직면하고 있다. 어떠한 육군부대라도 부여된 전투임무를 성공적으로 수행하기 위해서는 우세한 화력을 필요로 한다는 옛 진리는 아직도 타당한 것이다.

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A Study on the Method of Constructive Simulation Operation Analysis for Warfighting Experiment Supplied with the Validation Evaluation (타당성 평가가 보완된 모델 운용상의 전투실험 모의분석 절차 연구)

  • Park, Jin-Woo;Kim, Nung-Jin;Kang, Sung-Jin;Soo, Hyuk
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.77-87
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    • 2010
  • Currently, our society has been changed from the industrial society to the information society. As the war progresses to Information Warfare, Network-Centric Warfare, Long-Range Precision Engagement and Robot Warfare, the military should advance to High-tech Scientific force. For this creation of the war potential, it is regarded as the warfighting experiment is a critical method. Surely it is rational that LVC(Live Virtual Constructive simulation) is desirable to make the warfighting experiment. But because it is limited by the cost, the time, the place and the resource, the constructive simulation(M&S : Modeling&Simulation) is a good tool to solve those problems. There are some studies about the evaluation process for developing the model, but it is unsatisfying in the process of the constructive simulations' operation. This study focuses on the way of constructive simulation operation, which is supplied with the evaluation process(VV&A : Verification Validation & Accreditation). We introduce the example of the rear area operation simulation for "appropriateness evaluation to the organization of logistic corps" by the AWAM(Army Weapon Analysis Model). This study presents the effective methods of the constructive simulations, which is based on the reliable evaluation process, so it will contribute to the warfighting experiments.

Developing an AR based Command Post eXercise(CPX) Simulator (증강현실 기반 지휘통제훈련 시뮬레이터 개발)

  • Park, Sangjun;Shin, Kyuyoung;Kim, Dongwook;Kim, Tai Hyo;Roh, Hyo Bin;Lee, Wonwoo
    • Convergence Security Journal
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    • v.18 no.5_2
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    • pp.53-60
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    • 2018
  • As science and technology develops, it is expected that more precise and various weapons will be used in a much more complicate future battlefield environment. C4I is a system that provides the proper and necessary information to commanders and their staffs to recognize the battlefield situation by connecting and visualizing the complex battlefield environment and various weapon systems together. Commanders and staffs perform battle command training based on a computer or paper map to better utilize the C4I system and Command Post eXercise(CPX) is a process of the training. This is the way for them to improve command control and decision making skills. Analyzing of line of sight(LOS), identifying communication fringe area, deploying troop strength, and determining unit maneuver are highly restricted under the 2D based CPX. In recent years, however, three-dimensional (3D) CPX simulators have been developed to overcome these drawbacks. In response to this trend, this paper proposes a multi-user based CPX simulator using augmented reality (AR) glass, which can be used as a practical war game simulator.

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Agent-based Modeling and Analysis of Tactical Reconnaissance Behavior with Manned and Unmanned Vehicles (에이전트 기반 유·무인 수색정찰 전술행위 모델링 및 분석)

  • Kim, Ju Youn;Han, Sang Woo;Pyun, Jai Jeong
    • Journal of the Korea Society for Simulation
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    • v.27 no.4
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    • pp.47-60
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    • 2018
  • Today's unmanned technology, which is being used in various industries, is expected to be able to make autonomous judgements as autonomous technology matures, in the long run aspects. In order to improve the usability of unmanned system in the military field, it is necessary to develop a technique for systematically and quantitatively analyzing the efficiency and effectiveness of the unmanned system by means of a substitute for the tasks performed by humans. In this paper, we propose the method of representing rule-based tactical behavior and modeling manned and unmanned reconnaissance agents that can effectively analyze the path alternatives which is required for the future armored cavalry to establish a reconnaissance mission plan. First, we model the unmanned ground vehicle, small tactical vehicle, and combatant as an agent concept. Next, we implement the proposed agent behavior rules, e.g., maneuver, detection, route determination, and combatant's dismount point selection, by NetLogo. Considering the conditions of maneuver, enemy threat elements, reconnaissance assets, appropriate routes are automatically selected on the operation area. It is expected that it will be useful in analyzing unmanned ground system effects by calculating reconnaissance conducted area, time, and combat contribution ratio on the route.