• 제목/요약/키워드: 전시 기술

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A Study on Records as an Act of Artistic Creation: Focusing on Archival Art (예술창작 행위로서의 기록에 대한 고찰 아카이브 아트를 중심으로)

  • Lee, Hosin
    • The Korean Journal of Archival Studies
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    • 제80호
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    • pp.197-232
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    • 2024
  • This study aims to understand archival art, which is spreading in the art world, and to look at records in a new way. Archival art refers to the act of creating and exhibiting art using records as a medium of expression. Archival art is attracting attention as a method of exhibition and creation of works, forming a trend in contemporary art. Archival art was born amid changes in art creation methods resulting from the rise of conceptual art, the development of media including photography and advancements in digital technology, and the influence of Foucault and Derrida's discourse on archives. The encounter between archives and art, which originated from photographic aesthetics in the 1920s, led to archival turn in contemporary art in the 1990s, thanks to the spread of conceptual art, digital technology, and postmodernism. Archival art not only subverts traditional art creation methods, but also includes criticism and deconstruction of social systems, including modern archives. Archival art rearranges and reorganizes records according to the artist's intention, and even accepts fiction rather than fact. The essence of records in archival art is not the reproduction of the past, but the expression of present needs. The way records are utilized in archival art shakes up the concept of records in archival science, calling for a new look at records as objects with not only legal and administrative value but also aesthetic value.

The Impact of Location-based Mobile Curation Characteristics on Behaviors of Art Gallery Visitors (위치기반 모바일 큐레이션 특성이 미술관 관람객의 관람행태에 미치는 영향)

  • Sangwoo Seo;Taeksoo Shin
    • Information Systems Review
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    • 제22권2호
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    • pp.167-199
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    • 2020
  • The ICT-based curation as a series of experiences with the mobile exhibition-guide applications or guide programs in art galleries helps visitors fully immersed in the exhibition and allows them to have more informative and convenient guide experience at art galleries. This study aims to verify how the factors of ICT-based curation affects the commitment and satisfaction of visitors at art galleries, figure out whether the visitors' commitment has effects on their satisfaction, and then finally test the impact of their commitment and satisfaction on their revisit intention. In order to validate the cause-and-effect relationships between these factors, the ICT-based curation in this paper is categorized into five factors - gamification, quality of image/video information, quality of sound/text information, contextual offer, and instant connectivity. The main results of the study are as follows. First, only the gamification has significantly positive effects on the commitment of art gallery visitors, while other two factors - the instant connectivity, and the quality of sound/text information - have significantly positive effects on the satisfaction of visitors. Second, the commitment of visitors also has significantly positive effects on their satisfaction. Third, the commitment of the visitors don't have significantly positive relationship with their intention of revisit, but the satisfaction of the visitors have significantly positive relationship with their intention of revisit.

Research on the Location Decision of Korea Land Spatialization Program's Test-bed (지능형국토정보기술 테스트베드 입지선정에 관한 연구)

  • Song, Ki-Sung;Park, Ji-Man;Lee, Jung-Hun;Kim, Byung-Guk
    • Journal of Korea Spatial Information System Society
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    • 제11권4호
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    • pp.1-8
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    • 2009
  • The Korean Government recognized that the importance of spatial information market is promoting Korean Land Spatialization Program(KLSP) to commercialize and practice of the technology. For achieve this purpose, KLSP is planning to build test-bed for field test, integration, display of outcomes. The most important problem in this process is reasonable decision of location. In this paper, the subject is to find how to decide efficiently in locating facilities to test Geospatial information technology like KLSP Test-bed. Consequently, we look over some cases of the inside and outside of the country, and analyze property of outcomes to apply the test-bed. And then we find assessment items for locating.

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군 우주기상 지원을 위한 기반 연구

  • Choe, Ho-Seong;Jo, Gyeong-Seok;Kim, Yeon-Han;Lee, Jae-Jin;Gwak, Yeong-Sil;Hwang, Jeong-A;Choe, Seong-Hwan;Jo, Il-Hyeon;Park, Yeong-Deuk;O, Su-Yeon;Jo, Jeong-Won;Lee, Bong-U;Kim, Bom-Si-Nae
    • Bulletin of the Korean Space Science Society
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    • 한국우주과학회 2009년도 한국우주과학회보 제18권2호
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    • pp.25.5-26
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    • 2009
  • 인류의 활동 무대가 우주공간으로 확대됨으로써 우주기상에 의한 피해를 최소화 할 수 있는 조치가 요구됨에 따라 우주기상에 대한 감시 및 예 경보 업무가 필요해 졌다. 미국은 이미 우주기상 감시와 예보의 필요성을 인식하고 해양대기청(NOAA), 미 공군(USAF), 항공우주국(NASA), 내무부(DOI), 에너지부(DOE), 과학재단(NSF)이 연합하여 1996년 국가우주기상 프로그램(National Space Weather Program)을 수립.추진하고 있다. 특히 정부연구 기관인 NOAA 산하 우주기상예보센터(Space Weather Prediction Center; SWPC)와 미 공군 기상국(AFWA)은 우주기상 자료 생산, 수집, 자료 센터 운용, 연구 지원 및 예 경보 업무를 공동으로 수행하고 있으며 관련 자료 및 정보의 교환 등 매우 밀접하게 상호협력하고 있다. 최근 정부는 과학기술 7대 중점투자 분야별 중점육성후보기술로서 우주감시체계개발기술을 포함한 국가과학기술기본계획(577전략)을 수립 발표하였으며, 대한민국 공군은 향후 우주군 창설을 목표로 우주전력 기반체계구축을 계획하고 있다. 국방부는 2012년 전시작전통제권 환수에 대비한 독자적인 작전지휘능력 확보가 필요한 상황이며, 미래의 한국군 독자적 네트웍 중심 전장(NCW: Network Central Warfare) 체계 구축을 위해서는 미 공군의 "우주기상작전센터"와 같은 우주기상 예 경보 체계 구축이 요구된다. 이 연구에서는 군의 독자적 우주작전능력 확보를 위한 우주기상 예 경보 체계 구축 방향을 제시하고자 사전기반 연구를 수행하였다. 그 내용으로 우주기상에 대한 개요 및 우주기상의 변화에 따른 국내외 영향을 조사하고 국내외 우주기상 예 경보 시스템을 소개하고자 한다. 또한, 미공군의 우주기상 활용 상태를 점검하여 한국 공군을 위한 우주기상 예 경보 체계 구축 및 인력과 기술 확보에 대한 방안을 제시하고자 한다.

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A Case Analysis Study for Vitalization of Domestic Compilation of Catalogue Raisonne (카탈로그 레조네(Catalogue Raisonne)의 국내 편찬 활성화를 위한 사례분석 연구)

  • Jeong, Kong joo
    • The Korean Journal of Archival Studies
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    • 제52호
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    • pp.213-240
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    • 2017
  • Catalogue raisonne is a holistic work record of artist which describes academically significant record information related to works by cataloging major works of an artist. Such catalogue raisonne is used as research material for exhibition planner and researchers and even used as fundamental material for winnowing out authenticity of work. Compilation of domestic catalogue raisonne is at an opening step, but in foreign countries, the art related institutions and artist foundations play key role in compiling catalogue raisonne of artists. Cataloge raisonne is an essential element of record about the art work and relevant information. However, as the description of catalogue raisonne can vary in accordance with characteristics of artist and art work. Therefore, this study has analyzed catalogue raisonnes of artists published in foreign countries, examined the characteristics and description element of catalogue raisonne in details and aims to contribute to compilation of catalogue raisonne of authoritative domestic artists.

A Study on Auditory Data Visualization Design for Multimedia Contents (멀티미디어 컨텐츠를 위한 청각데이터의 시각화 디자인에 관한 연구)

  • Hong, Sung-Dae;Park, Jin-Wan
    • Archives of design research
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    • 제18권1호
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    • pp.195-204
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    • 2005
  • Due to the of evolution of digital technology, trends are moving toward personalization and customization in design (art), media, science. Existing mass media has been broadcasting to the general public due to technical and economic limitation and art works also communicate one-sidedly with spectators in the gallery or stage. But nowaday, it is possible for spectators to participate directly. We can make different products depending on the tastes of individuals who demand media or art. The essence of technology which makes it possible is 'interactive technology'. A goal of this research is to find out the true nature of the interactive design in multimedia contents and find the course of interactive communication design research. In this paper, we pass through two stages to solve this kind of problem. At first, we studied the concept of multimedia contents from the aspect of information revolution. Next, we decided our research topic to be 'visual reacting with audio' and made audio-visual art work as graphic designers. Through this research we can find the possibility to promote 'communication' in a broad sense, with appropriate interactive design.

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Research for user recognition data based image display technology using store display (매장 디스플레이를 활용한 사용자 인지 정보 기반 영상 표출 기술 연구)

  • Hong, Sinyou;Yang, Seungyoun;Cha, JaeSang
    • Journal of Satellite, Information and Communications
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    • 제12권1호
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    • pp.54-57
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    • 2017
  • In commercial facilities, it is very difficult in real to promote specific products among various products because various products are displayed and sold. Therefore, in order to promote information on most display products, there is a great tendency to rely on printed matter or salesperson. So, it is focused to display advertising or promotional video based on interactive user information by utilizing the diplay used in the store, and to implement technology considering energy saving. Also it is very utilized for a specific product sold or displayed at a commercial facility to be sent to manufacturer or advertiser who wants to promote specific products and content at customer contacts. In this study, we implemented that maximized advertisement effect through the advertisement video and combination of product using transparent display. we implemented User-oriented image display technology to provide an interactive service according to whether there is a user or not. Through this study, we proposed a new direction to maximize advertising/public relations effect in various commercial facilities.

Artificial Intelligence Art : A Case study on the Artwork An Evolving GAIA (대화형 인공지능 아트 작품의 제작 연구 :진화하는 신, 가이아(An Evolving GAIA)사례를 중심으로)

  • Roh, Jinah
    • The Journal of the Korea Contents Association
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    • 제18권5호
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    • pp.311-318
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    • 2018
  • This paper presents the artistic background and implementation structure of a conversational artificial intelligence interactive artwork, "An Evolving GAIA". Recent artworks based on artificial intelligence technology are introduced. Development of biomimetics and artificial life technology has burred differentiation of machine and human. In this paper, artworks presenting machine-life metaphor are shown, and the distinct implementation of conversation system is emphasized in detail. The artwork recognizes and follows the movement of audience using its eyes for natural interaction. It listens questions of the audience and replies appropriate answers by text-to-speech voice, using the conversation system implemented with an Android client in the artwork and a webserver based on the question-answering dictionary. The interaction gives to the audience discussion of meaning of life in large scale and draws sympathy for the artwork itself. The paper shows the mechanical structure, the implementation of conversational system of the artwork, and reaction of the audience which can be helpful to direct and make future artificial intelligence interactive artworks.

A study on activation method of beacon service in cultural art space (문화예술 공간의 비콘(Beacon) 서비스 활성화 방안 연구)

  • Jung, Ran-gun;Kim, Seung-In
    • Journal of Digital Convergence
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    • 제16권2호
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    • pp.287-292
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    • 2018
  • The purpose of this study is suggest the guideline by analyzing and categorizing the case of trends of Beacon technological development and Beacon-Based service in culture and art space of domestic and overseas. I did some literature research followed with theoretical background of beacon service, also did case study of beacon service application in domestic and overseas culture space. The result indicate that beacon technology can provide a variety services in a wide space. Through domestic and overseas case studies, it was found that beacon service in domestic exhibition space should be given as experience-oriented services beyond benefit-oriented services. As this point of time, this study will become a good resource for various communication services through beacon service in Korea.

A Study on the Utilization of Projection Mapping in Personal Media (Personal Media에서 Projection Mapping 활용성 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • 제18권8호
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    • pp.377-383
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    • 2020
  • This paper studies the current development of personal media and the development of project mapping technology. The speed of social life is speeding up, and information dissemination tends to be fragmented. With the rapid development of mobile technology in recent years, personal media has gradually attracted the attention of people. And now image production and video editing become more and more simple in mobile devices, which provide a basis for the active personal media. The emergence of video content with high creative which is producing by projection mapping. And also providing an attractive new content for the general public. With the popularity of home projector, and the development of mobile terminal projection mapping production application. In the future, it will be possible to use projection mapping to produce personal media contents on the basis of mobile media platform.