• Title/Summary/Keyword: 전술정보통신체계

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Simulation Environment using MIDS LVT Emulator (MIDS LVT 에뮬레이터 연동을 통한 시뮬레이션 환경 구축)

  • Lee, Kyuh-hyun;Cho, Kyu-tae;Lee, Seung-young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.380-381
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    • 2016
  • MIDS(Multifunctional Information Distribution System)은 Link16의 작전 운용성을 공중/지상/해상 플랫폼에 확장하기 위해 설계된 전술정보 통신 체계이다. MIDS LVT(Low Volume Terminal)는 제한된 공간, 전력, 공조 시스템 환경에서도 MIDS 운용이 가능하도록 설계가 된 장비로써 본 장비를 탑재한 플랫폼은 Link16 시스템 상에서 통합위치 결정(Intergrated position determination), 운항 및 식별(Navigation and identification), 음성 및 데이터 통신 기능을 수행할 수가 있다. 본 논문에서는 이러한 MIDS에 대한 간략한 소개 및 MIDS LVT 에뮬레이터와의 연동을 통한 시뮬레이션 환경 구축 사례에 대해 다루도록 하겠다.

Study of consideration for future tactical communication system development (미래 전술통신체계개발을 위한 고려사항 연구)

  • Byun, Jongsin;Park, Sangjun;Kim, Yongchul
    • Convergence Security Journal
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    • v.18 no.5_2
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    • pp.35-41
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    • 2018
  • The Army has developed the concept of terrestrial warfare in conjunction with the Joint Concept and has introduced TICN as the base communication system to support it. TICN has been used to improve the transmission speed and to increase the coverage distance. Through this, TICN is making efforts to create network-centered operation environment so that information can be distributed in real time or near real time from the monitoring system to the hitting system. However, TICN is not enough to overcome the network limitations that may arise from various contingencies in battlefield situations. Therefore, in this paper, we investigated the limitations of communication according to the situations that can occur in the battlefield situation and studied the considerations to overcome them.

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A Study on Establishing Scientific Guard Systems based on TVWS (TVWS 기반 과학화경계시스템 구축방안 연구)

  • Kyuyong Shin;Yuseok Kim;Seungwon Baik
    • Convergence Security Journal
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    • v.23 no.4
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    • pp.81-92
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    • 2023
  • In recent years, the ROK military is promoting Defense Innovation 4.0 with the goal of fostering strong military based on science and technology equipped with artificial intelligence(AI) to prepare for the upcoming population cliff. In particular, at the present time of increased threats of North Korea, the South Korean military is seeking to deal with a decrease in military service resources through the introduction of a Scientific Guard System using advanced technology. TICN which is a core basic communication system to ensure the integrated combat capability of the ROK military is, however, limited to use as a based network for the emerging Scientific Guard System due to the narrow transmission bandwidth with widely spread poor reception area. To deal with this problem, this paper proposes TVWS-based Scientific Guard Systems with TVWS-based wireless network construction technology that has been available for free in Korea since 2017. The TVWS-based Scientific Guard System proposed in this paper, when compared to the existing wired network-based Scientific Guard Systems, has various advantages in terms of minimizing operational gaps, reducing construction costs, and flexibility in installation and operation.

Research on Automatic Measurement Program to shorten Test Time for FEU of HCTRS (대용량무선전송장비 전처리장치의 시험 소요시간 단축을 위한 자동 측정 프로그램 연구)

  • Shin, Suk-Ho;Cho, Tae-Chong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.5
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    • pp.45-49
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    • 2020
  • FEU which is a important device in HCTRS of TICN amplifies transmission signals. Tests of intermodulation distortion and harmonic distortion for FEU have been performed manually, and take a lot of time. This paper improves the test methods using program that set up the measurement instruments and read the data automatically. This proposal allows intermodulation distortion and harmonic distortion test simultaneously. And the new test methods show that the measurement time is shorter than before. Also, it is expected that efficient quality assurance is possible because the test time can be independently managed, unlike the previous methods, where the test time was determined according to the skill level of the operator.

An Efficient Data Traffic Estimation Technique in Defense Information Network through Network Simulation (네트워크 시뮬레이션을 통한 군 통신 정보유통량의 효율적 예측 기법)

  • An, Eun-Kyung;Lee, Seung-Jong
    • Journal of the military operations research society of Korea
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    • v.32 no.1
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    • pp.133-158
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    • 2006
  • The change of information and communications technology affects into many parts of military battlefield as the future warfare will be information-oriented warfare, relying on information technology. The more IT-based military systems are deployed the more multimedia data traffic increase. To accommodate such user's requirements the bandwidth capacity of military communications network must be upgraded. The cost of upgrading network capacity is increasing as well. But there has no systematic estimation approach to analyze the amount of data traffic in the military network. In this paper we suggest an efficient data traffic estimation technique using network simulation with the respect of Input and output, scenario, toolset and technique, and experimental environments.

Modeling and Analysis of Cooperative Engagements with Manned-Unmanned Ground Combat Systems (무인 지상 전투 체계의 협동 교전 모델링 및 분석)

  • Han, Sang Woo;Pyun, Jai Jeong
    • Journal of the Korea Society for Simulation
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    • v.29 no.2
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    • pp.105-117
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    • 2020
  • Analysis of combat effectiveness is required to consider the concept of tactical cooperative engagement between manned-unmanned weapon systems, in order to predict the required operational capabilities of future weapon systems that meets the concept of 'effect-based synchronized operations.' However, analytical methods such as mathematical and statistical models make it difficult to analyze the effects of complex systems under nonlinear warfare. In this paper, we propose a combat simulation model that can simulate the concept of cooperative engagement between manned-unmanned combat entities based on wireless communications. First, we model unmanned combat entities, e.g., unmanned ground vehicles and drones, and manned combat entities, e.g., combatants and artillery, considering the capabilities required by the future ground system. We also simulate tactical behavior in which all entities perform their mission while sharing battlefield situation information through wireless communications. Finally we explore the feasibility of the proposed model by analyzing combat effectiveness such as target acquisition rate, remote control success rate, reconnaissance lead time, survival rate, and enemy's loss rate under a small-unit armor reconnaissance scenario. The proposed model is expected to be used in war-game combat experiments as well as analysis of the effects of manned-unmanned ground weapons.

Analysis of Relative Combat Power with Expert System (전문가 시스템을 이용한 상대적 전투력 분석)

  • Han, Seung-Jo
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.143-150
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    • 2016
  • This paper's aim is to suggest the Expert System for analyzing relative combat power in ground operations. Since relative combat power analysis in terms of comparing combat power of friendly forces with one of the enemy can determine how the commander and staffs operate their unit afterwards, it requires fast and rational decision-making process. However, it has relied on manual method so far though Tactical Information Communications Network(TICN) into which numbers of applications can be loaded has been developed over a decade. 3 methods for analyzing relative combat power were expressed as mathematic rules to be used knowledge in the expert system after reviewing previous studies, and it studied how intangible power as well as tangible were reflected on total combat power. The expert system that will be built using EXSYS Corvid tool is expected to lessen error rate, provide faster decision-making, and reflect both intangible combat power and tangible one by using an appropriate weights in analyzing relative combat power. Next research filed includes how to build expert systems related with military personnel and intelligence areas for fast and rational decision-making processes.

Multi-layer Network Virtualization for QoS Provisioning in Tactical Networks (전술망의 서비스 품질 보장을 위한 다계층 네트워크 가상화 기법)

  • Kim, Yohan;An, Namwon;Park, Juman;Park, Chan Yi;Lim, Hyuk
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.4
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    • pp.497-507
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    • 2018
  • Tactical networks are evolving into an All-IP based network for network centric warfare(NCW). Owing to the flexibility of IP based network, various military data applications including real-time and multi-media services are being integrated in tactical networks. Because each application has diverse Quality-of-service(QoS) requirements, it is crucial to develop a QoS provisioning method for guaranteeing QoS requirements efficiently. Conventionally, differentiated services(DiffServ) have been used to provide a different level of QoS for traffic flows. However, DiffServ is not designed to guarantee a specific requirement of QoS such as delay, loss, and bandwidth. Therefore, it is not suitable for military applications with a tight bound of QoS requirements. In this paper, we propose a multi-layer network virtualization scheme that allocates traffic flows having different QoS requirements to multiple virtual networks, which are constructed to support different QoS policies such as virtual network functions(VNFs), routing, queueing/active queue management(AQM), and physical layer policy. The experiment results indicate that the proposed scheme achieves lower delays and losses through multiple virtual networks having differentiated QoS policies in comparison with conventional networks.

A Study on the Defense Geospatial Intelligence Governance - Focusing on the Intelligence Community and LandWarNet (국방지리공간정보 거버넌스에 대한 연구 - 미(美) 정보공동체와 육군 랜드워넷을 중심으로)

  • Kim, Dong Hwan
    • Spatial Information Research
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    • v.22 no.1
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    • pp.19-26
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    • 2014
  • Recently, ICT environments have been increasingly developed and the pattern of the war also has been changed to NCW. The development of communication and network technology, for example, C4I and TDL(Tactical Data Link), has been prosperous and rapid. But the geospatial intelligence field which is the basis of the network frames relatively has not been developed. The purpose of this paper is to foster the geospatial governance in terms of the defense perspective. In order to do that, this paper deals with the U.S. Intelligence Community(IC) and the U.S. Army Global Information Grid(GIG), LandWarNet and those could be good examples of roles and statuses of geospatial intelligence. IC has been produced essential intelligence which is required for policymakers and military leaders. IC has several stove-piped intelligence process systems which have been separately developed and competed. And so as to complete GIG, the U.S. Army adopted LandWarNet. The U.S. Corps of Engineers organized the Army Geospatial Center(AGC) on 1 October 2009 to support LandWarNet. In order to develop NCW, we should recognize geospatial intelligence as the basis of network framework and make a central leading organization of defense geospatial intelligence. The mission of Korea Defense Geospatial-Intelligence Agency should be changed from producing GEOINT to a strategic GEOINT agency. The Army should organize a laboratory of geospatial intelligence field. The mission of producing GEOINT should be transferred to a geospatial intelligence battalion which is newly organized.

The Battle Warship Simulation of Agent-based with Reinforcement and Evolutionary Learning (강화 및 진화 학습 기능을 갖는 에이전트 기반 함정 교전 시뮬레이션)

  • Jung, Chan-Ho;Park, Cheol-Young;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.21 no.4
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    • pp.65-73
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    • 2012
  • Due to the development of technology related to a weapon system and the info-communication, the battle system of a warship has to manage many kinds of human intervention tactics according to the complicated battlefield environment. Therefore, many kinds of studies about M&S(Modeling & Simulation) have been carried out recently. The previous M&S system based on an agent, however, has simply used non-flexible(or fixed) tactics. In this paper, we propose an agent modeling methodology which has reinforcement learning function for spontaneous(active) reaction and generation evolution learning Function using Genetic Algorithm for more proper reaction for warship battle. We experiment with virtual 1:1 warship combat simulation on the west sea so as to test validity of our proposed methodology. We consequently show the possibility of both reinforcement and evolution learning in a warship battle.