• Title/Summary/Keyword: 작업 중심 프로그램

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Survey of Work Experiences and Practices of Occupational Therapists in the Mental Health Field: A Focus on Physical Function Enhancement Interventions (정신건강 분야에서 근무하는 작업치료사의 업무 경험 및 실태조사: 신체기능 향상 중재를 중심으로)

  • Kim, Min-Jee;Kim, Young-wook;Kim, Jun-hyeok;Kim, Ga-hee;Choi, Hong-seok;Moon, Kwangtae
    • Therapeutic Science for Rehabilitation
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    • v.12 no.4
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    • pp.53-65
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    • 2023
  • Objective : This study aimed to identify the experiences and practices of occupational therapists in mental health and provide interventions for improving body function in individuals with mental illness. Methods : Data were collected from mental health therapists between November 7 and November 14, 2022. A survey was distributed via email and 46 responses were analyzed using descriptive statistics and correlations. Results : The majority were female (58.7%), aged 20-30 years (84.8%), working in mental health centers (41.3%), and undergoing mental health occupational therapy training (91.3%). They had 1-3 years of mental health experience (65.2%) and were commonly involved in programs (71.1%), case management (62.2%), and administration (57.8%). Interventions for physical functioning were common (73.9%), including group interventions (41.2%), such as stretching, aerobic exercise, and walk training, and individual interventions (38.1%), such as walking, stretching, and aerobic exercise. Conclusion : Occupational therapists play a crucial role in enabling individuals with mental illness to engage in daily life activities. However, relevant studies in this field are lacking. This study emphasizes the importance of mental health occupational therapy and the need for evidence-based services for physical function improvement interventions to provide more effective treatments for mental illnesses.

Convergence effectiveness verification for developing practice guidelines for dementia patients cognitive programs (치매환자 인지프로그램 실무지침 개발을 위한 융합적 효과검증)

  • Ham, Min-Joo
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.85-91
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    • 2021
  • This study is a methodological study that explains the procedure for verifying effectiveness in developing practical guidelines for cognitive programs suitable for dementia patients. Based on the development of evidence-based new clinical practice guidelines, a preliminary recommendation for the domestic dementia patient care guidelines was developed. The practical guidelines consisted of the final four types, and the content validity score of the configuration items was 0.87 to 1 point. In the sub-categories of field applicability, appropriateness score was 3.95 to 4.34 points, applicability score was 3.57 to 4.27 points, and predicted effect score was 3.84 to 4.22 points. Through the examination of the content validity and field applicability of experts, it was confirmed that the practical guidelines developed in this study can be used as the basis for establishing an intervention plan for dementia cognitive program managers engaged in clinical practice. In future studies should further facilitate the development of evidence-based treatment guidelines to select appropriate treatment activities for dementia patients.

A design of User-Friendly Graphic Environment for Protective Relay Setting (보호계전기 정정을 위한 편리한 사용자 환경설계)

  • Choe, Hang-Soeb;Lee, Seung-Jae;Kang, Sang-Hee;Choi, Myeon-Song;An, Jon-Gi;Lee, Oon-Hee
    • Proceedings of the KIEE Conference
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    • 1997.11a
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    • pp.197-199
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    • 1997
  • 전문적인 작업의 복잡한 절차 때문에 컴퓨터를 사용하는데 어려움이 있다. 이러한 문제 있어서 인터페이스 환경을 보다 인간 중심적으로 설계하는 절차를 제안하였고, 보호계전기 정정 프로그램 환경에 보다 쉽고, 사용하기 쉬운 사용자 인터페이스를 구현하였다.

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Determinant Factors of Maintaining Employment in a Young Adults with Intellectual Disabilities: Focusing on the Personal Factors of Participants Employed after Vocational Training Program (청년기 지적장애인의 고용 유지 결정 요인: 직업훈련 프로그램 참여자의 개인적 요인을 중심으로)

  • Park, Eun-Young
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.519-529
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    • 2015
  • The purpose of this study is to examine the determinant factors of maintaining employment in young adults with intellectual disabilities who took part in a vocational training program and was employed. The determinant factors were from four areas, such as physical competence, job-related task performance, emotional behaviors, and functional adaptive behaviors. 64 young adults with intellectual disabilities participated in this study. The participants' capacities were examined during the program, and then their job retention was examined through a follow-up survey six month after the end of the program. Tests contained hand dexterity, grasp strength, finger strength, visual-perception, Survey of Functional Adaptive Behaviors, and Observational-Emotional Inventory-Revised. After data collection, the data were analyzed by binary logistic regression. The results indicated that dexterity in both hands (OR= 1.123) in physical competence, anxiety (OR= .733) and socialization (OR= .429) in emotional behaviors, and academic skills (OR= 1.077) and vocational skills (OR= 1.542) in functional adaptive behaviors were significant determinant factors. These significant factors which affected job attention were consistent with the results from previous studies, and should be considered when designing and constructing an effective career and vocational education program for young adults with intellectual disabilities.

Effects of a Tactile-Oriented Sensory-Motor Developmental Program on the Visual Attention and Stereotypical Behaviors of an Adolescent with Intellectual Disability (촉각중심 감각운동발달 프로그램이 지적장애가 있는 청소년의 시각적 주의집중과 상동행동에 미치는 효과)

  • Ju, Eun-Sol;Bang, Yo-Soon
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.291-300
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    • 2019
  • The purpose of this study was to investigate the effects of a tactile-oriented sensory-motor developmental program on the visual attention and stereotypical behavior of an adolescent with intellectual disability. The subject was an adolescent with intellectual disability attending a special school located in B-gun, A-province of South Korea, with whom an A-B-A' design individual target study was conducted between August 27 and December 12, 2018. The intervention consisted of twelve 40-minute sessions, which were provided twice a week. For every session, two types of evaluation were conducted: a test that required staring at objects for visual attention, as well as an observation record for identifying the frequency and duration of stereotypical behavior. The results of this study showed that the tactile-oriented sensory-motor developmental program had positive effects on the duration of the participant's ability to stare at objects and the frequency and duration of stereotypical behavior. As this study confirmed and usefulness of this tactile-oriented sensory-motor developmental program as an intervention for improving the visual attention, and stereotypical behavior of adolescent with intellectual disabilities, the program may be employed to help members of this groups who have problems with sensory processing.

Study of Synergy Effects of Collaboration in News Program between TV Reporter & Producer - Focusing on KBS 2TV - (방송뉴스제작에 있어서 기자.PD 협업의 시너지효과 탐구 - KBS 2TV <뉴스투데이>를 중심으로 -)

  • Hong, Kyung-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.164-176
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    • 2011
  • To get an implication for desirable direction for Collaboration between Reporter & Producer, I found that had 4 modes of collaboration such as, Producer System, Reporter System, Double Reporting System, Co-Work System, and each was distinguished by field cover, on-mic, editing, writing. Producer system and Reporter system got no chemical synergy because of simple array of single reports due to physical assemble. The achievements of collaboration was birth of new news which had different duration, visual, sound & perspective. It also offered fertile soil for new program and genre literacy of 8 o'clock news. The success factor of collaboration was surprisingly turned out to be personnel rather than system. The balance of reporter & producer was also good factor. But the wall between 2 groups was so high that, after disappearance of extraordinary leader, system began to crumble and at last program was repealed.

A Policy Proposal for Improving the Quality of Life for the Middle-Aged People: Focusing on Lifestyle (중·고령자의 삶의 질 향상을 위한 정책적 제안: 라이프스타일을 중심으로)

  • Yang, Min Ah;Lim, Seung-Ju;Han, Dae-Sung;Park, Ji-Hyuk
    • 한국노년학
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    • v.40 no.3
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    • pp.531-541
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    • 2020
  • The purpose of this study is to explain about the path effect through the structural equation model between the service experience, depression level, lifestyle and quality of life of middle-aged people for policy suggestions to improve the quality of life of middle-aged people. Using the 13th Korea Welfare Panel Study, SPSS were used for demographic analysis and analysis was carried out using AMOS to establish a structural equation model. The analysis showed that service experience, depression level, and lifestyle all had a direct and significant impact on quality of life, and that path coefficients between each path were all significant. This indicates the need for lifestyle-oriented management services for physical and mental health regardless of income level to improve the quality of life for middle-aged people, and there are implications of this study in providing a policy framework and suggestions that programs should be developed through research.

Virtual Character Generation using No-Zippering Method (No-Zippering 기법을 이 용한 가상객체 생성)

  • 김기호;권대현;유황빈
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.11a
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    • pp.45-49
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    • 1998
  • 3차원 스캐너 또는 스테레오 비전 등으로부터 입력된 거리 정보(Range Data)를 실제 응용프로 프로그램에 사용하기 위한 가상객체(Virtual Character)로 만들기 해서 는 우선 메쉬(mesh) 형태로 변환하는 작업 이 필수적이며, 기법들은 수십년 동안 활발히 연구되어 왔다. 많이 이용되는 방법은 초기 입력된 거리영상들의 각각의 점들이 연결관계 및 구조에 대한 정보를 입력 시점에서 알 수 있으므로, 각 면에 대해서는 쉽게 메쉬를 생성하여, 2차원 측정 단면 중심의 부조 형태로 메쉬를 활용하고 있지만. 3차원 가상객체가 요구되는 경우에는 측정단면별로 형성된 결과들을 하나의 메쉬로 생성하기 위해서는 짜깁기(Zippering)와 같은 어려운 작업이 추가로 필요하다. 본 논문에서는 개선된 3차원 행진입방체 방법과 간략화 기법을 적용하여 짜깁기(Zippering)을 사용하지 않고 가상객체를 생성하는 방법을 소개하려 한다.

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Study of Game Development scenario using Web Based Thinking System -Focused on applying The conceptual system and its effects during the first step of game development process- (웹 기반 컴퓨터 지원 발상시스템을 이용한 게임 시나리오 개발에 관한 연구 -게임 제작 프로세스 초기 시나리오 개발에 대한 발상 시스템 적용과 효과를 중심으로-)

  • Chung Seung-Ho;Hwang Young-Sup;Han Kyung-Don
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.65-73
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    • 2005
  • The success or failure of a game depends on its creativity. Especially during the first period of the process. For this reason, requesting CGTS(Creative Group Thinking System) -previously developed system based on web- in the scenario process of the game designing development. In accordance, this study is to program the thinking performance in result of increasing creativity obect to shortening working hours.

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Research of Lens and Prism Design Method for Large Beacon (대형등명기의 렌즈 및 프리즘 설계법 연구)

  • Lee, Chang-Mo;Kim, Hoon
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2003.11a
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    • pp.125-131
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    • 2003
  • 원점(초점)에 놓인 광원(점광원)으로부터 방사된 ray들을 광축과 평행하게 진행하도록 그 진로의 방향을 바꾸어주는 것이 대형등명기의 광학부(중심렌즈부, 굴절링부, 절사프리즘부) 역할이다. 이러한 광학부에 대한 설계방법은 일부 서적에 소개되고 있지만, 광학부 설계시 각 부분마다 설계한계에 부딪히게 된다. 본 논문에서는 각각의 광학부에 대한 제한된 설계를 고찰하고 새로운 설계법을 도출하여 용이한 설계를 위해 설계법을 체계화시키는 작업에 대하여 설명하고 이 작업의 타당함을 확인하기 위해 계산에 의한 Ray Tracing과 배광예측프로그램인 Photopia 시뮬레이션의 결과를 제시하였다.

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