• Title/Summary/Keyword: 자원 분배

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A Study on Performance Analysis for Design of Terminal Server (터미널 서버의 설계를 위한 성능 분석에 관한 연구)

  • 최창수;이상훈;강준길
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.8
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    • pp.779-788
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    • 1992
  • The Input /output (I /0) subsystem is often the bottleneck in high performance computer system. Generally, system performance evaluation models were enhanced to include the effect of the I/0 system. In this paper, we modeled the terminal servers which are Indispensable devices In distribution of computer resources. We use M /M /1 Queueing model for find out the point of the system performance FIFO buffer sizes In the terminal server arc the Important fanctions of the system design and could be effected to the overall system functions. We have proposed the of optimal buffer sizes in the model of terminal server for increasing the system performance. We analizing the vatting time for terruanl server using Queueing model. and We find out the reference model result from simulation.

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An Efficient VPI/VCI Allocation Algorithm for ABR Multipoint-to-point Connection in ATM Networks (ATM 망에서의 ABR 다점 대 점 연결을 위한 효과적인 VPI/VCI 할당 알고리즘)

  • 천상훈;곽경섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.9B
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    • pp.1661-1667
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    • 1999
  • In this paper, we propose an efficient VP extension algorithm for ABR multipoint-to-point connection in ATM networks. The VC merging or VP merging is used to implement ABR multipoint-to-point connection. We use the VP merging technique. To solve the scarcity problem of VP resources, we propose an efficient VP extension algorithm. Since the proposed scheme follows the standard VPI/VCI format, it doesn’t require another table according to the VP extension. We compare the proposed scheme with VC merging algorithm. The result shows that the proposed method can provide fair bandwidth allocation among the sources in multipoint-to-point connection.

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Irrigation Facility for Agricultural Use of Rokugo Alluvial Fan in Yokote Basin, Northeastern Japan (일본 동북지방 요코테 분지 내 로쿠고 선상지의 농업적 토지이용을 위한 관개시설 - 원통형 사이펀(siphon) 방식 분수공(分水工)을 대상으로-)

  • Kim Tae-Ho;Son Ill
    • Journal of the Korean Geographical Society
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    • v.41 no.4 s.115
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    • pp.507-512
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    • 2006
  • This paper introduces an irrigation facility for agricultural use of Rokugo alluvial fan in Yokote Basin, northeastern Japan. A cylindrical distributor of agricultural water is able to supply water accurately to seven irrigated areas through its 180 orifices and one circular baffle, implying that people around fan areas has been tenacious of agricultural water. It has been recently reevaluated as tourism resources or symbolic landscape reflecting regional characteristics even though its functional value has decreased.

Tactical and Operational Control Platform based on OpenStack Cloud and Data Distribution Service (오픈스택 클라우드 및 데이터 분산 서비스 기반 전술작전통제 플랫폼)

  • Jun, Tae Joon;Yoo, Myong Hwan;Cho, Kyu Tae;Lee, Seung Young;Yeun, Kyuoke;Kim, Daeyoung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.199-201
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    • 2015
  • 국방 분야에서 전술작전센터를 구성하는 전술작전통제 플랫폼은 다양한 내/외부 체계 시험 장치를 연동하여 교전/작전 통제를 수행하는 플랫폼이다. 기존의 전술작전통제 플랫폼은 서로 다른 환경에서 개발된 시험 장치 소프트웨어를 통합 구축하는데 어려움이 있으며, 플랫폼을 구성하는 서버 자원의 탄력적 분배가 불가능하다. 본 연구는 전술작전센터를 구성하는 전술작전통제 플랫폼을 오픈스택 클라우드 및 KVM 하이퍼바이저를 기반으로 구축하여 내/외부 체계 시험 장치 소프트웨어의 실행 환경을 가상 머신으로 제공하였으며, 가상 머신 간 고속 데이터 통신을 위해 데이터 분산 서비스 및 10Gbps 이더넷, QDR 인피니밴드 네트워크를 활용하였다. 또한 오픈스택 클라우드 기반 전술작전통제 플랫폼의 네트워크를 구성하는 10Gbps 이더넷 및 QDR 인피니밴드 네트워크상에서 데이터 분산 서비스의 성능 평가를 수행하였다.

Edge Computing-Based Unmanned Market Case Study: Maximizing Resource Distribution (엣지 컴퓨팅 기반 무인 마켓 사례 연구: 자원 분배 효율성 극대화)

  • Park, Ji-Hoon;Ryu, Hyeong-Oh;Kim, KyoungRul;Kim, Saehwa
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.221-224
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    • 2019
  • 본 논문에서는 엣지 컴퓨팅을 무인 마켓에 도입하여 엣지 컴퓨팅의 효율성을 확인하고, 로컬 네트워크의 효율적인 대역폭 할당을 위한 두 가지 방법을 제안한다. 무인 마켓과 같이 엄청난 양의 데이터를 필요로 하고 만들어내는 서비스에서는 데이터들을 클라우드로 전송하여 소비자가 불편함을 느끼지 못하도록 빠르게 처리하는 것은 불가능에 가깝다. 그래서 우리는 Amazon Go 를 벤치마킹한 무인 마켓에 엣지 컴퓨팅을 도입하여 이를 구현한다. 그리고 구현한 시스템에서 엣지 컴퓨팅 외에 클라우드 컴퓨팅, 모바일 장치를 적용하여 처리할 때의 응답 시간을 분석하여 엣지 컴퓨팅의 높은 성능을 확인한다. 또한, 구현한 무인 마켓에서 데이터 전송의 효율성을 더욱 높이기 위해 카메라 단위와 매대 단위의 대역폭 할당 기법을 제안한다. 카메라 단위로는 모션 인식기술을 활용하여 움직임이 감지될 때만 각 이미지 프로세스에서 요구되는 고해상도로 송신하는 기법을 제안한다. 매대 단위로는 네트워크에서 수용 가능한 대역폭 임계치에 도달하지 못하게 하기 위해 매대 별 우선순위에 따른 대역폭 할당 스케줄링 기법을 제안한다. 그 결과로 평균 소모대역폭과 최대 소모대역폭을 비교하여 제안한 두 가지 기법이 기존의 방법에 비해 성능을 향상시키는 것을 보인다.

BIM-based Design Verification Performance Analysis with Priority Rules Applied (우선순위 규칙을 적용한 BIM 기반 설계검증 성과 분석)

  • Huh, Seung-Ha;Shim, Jae-Hyeong;Ham, Nam-Hyuk;Kim, Jae-Jun
    • Journal of KIBIM
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    • v.11 no.3
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    • pp.1-11
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    • 2021
  • BIM is one of the means of reducing the economic loss caused by design errors. These features of BIM have led to increased use of BIM. With the increasing use of BIM, several studies have been conducted to analyze the performance of BIM. As the importance of BIM staff is emphasized in the performance analysis of BIM, the human resource allocation of BIM staff can become an important research issue. However, there are few studies to measure the workforce effectiveness of BIM staff. Ham et al (2020) measured BIM workforce efficiency using FCFS queue model rules. Since design errors can have different effects on the project depending on the type, there are design errors that must be dealt with first. Therefore, in this study, a priority queue was used to solve design errors with high priority first. The performance of BIM-based design verification was analyzed by quantitatively analyzing the performance of BIM staff when the priority rule was applied to the design error processing sequence.

Implementation of a Raspberry-Pi-Sensor Network (라즈베리파이 센서 네트워크 구현)

  • Moon, Sangook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.915-916
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    • 2014
  • With the upcoming era of internet of things, the study of sensor network has been paid attention. Raspberry pi is a tiny versatile computer system which is able to act as a sensor node in hadoop cluster network. In this paper, we deployed 5 Raspberry pi's to construct an experimental testbed of hadoop sensor network with 5-node map-reduce hadoop software framework. We compared and analyzed the network architecture in terms of efficiency, resource management, and throughput using various parameters. We used a learning machine with support vector machine as test workload. In our experiments, Raspberry pi fulfilled the role of distributed computing sensor node in the sensor network.

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Distributed Support Vector Machines for Localization on a Sensor Newtork (센서 네트워크에서 위치 측정을 위한 분산 지지 벡터 머신)

  • Moon, Sangook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.944-946
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    • 2014
  • Localization of a sensor network node using machine learning has been recently studied. It is easy for Support vector machines algorithm to implement in high level language enabling parallelism. In this paper, we realized Support vector machine using python language and built a sensor network cluster with 5 Pi's. We also established a Hadoop software framework to employ MapReduce mechanism. We modified the existing Support vector machine algorithm to fit into the distributed hadoop architecture system for localization of a sensor node. In our experiment, we implemented the test sensor network with a variety of parameters and examined based on proficiency, resource evaluation, and processing time.

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Implementation of a 3D Graphics Simulator for GP-GPU (GP-GPU 개발을 위한 3차원 그래픽 시뮬레이터 구현)

  • Yeo, Dong-young;Kim, Woo-young;Jung, Hyung-Ki;Lee, Kwang-Yeob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.337-340
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    • 2009
  • Since a hardware accelerator for 3D graphics processing GPU(Graphics Processing Unit)'s performance has been improving constantly. This is the efficient way was introduced for complex graphics application, but it is rarely used to utilize 100% resources on GPU. GP-GPU(general-purpose GPU), including operations on the GPU and supporting common operations can be handled by the processor, is noted by depending on the distribution of resources that can be effectively controlled. In this paper, the simulator was implemented that supports virtual environment of GP-GPU and available for program design and debugging. Through this, the co-design development environment support simultaneous design fast and reliable verification that are available to build the interface of three-dimensional graphics display.

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Efficient security mechanism in 3GPP-WLAN interworking (3GPP-WLAN interworking에서의 효율적인 보안 메커니즘)

  • 신상욱
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.14 no.3
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    • pp.137-144
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    • 2004
  • 3GPP(3rd Generation Project Partnership)-WLAN(Wireless Local Area Network) interworking refers to the utilization of resources and access to services within the 3GPP system by the WLAN UE(User Equipment) and user respectively. The intent of 3GPP-WLAN Interworking is to extend 3GPP services and functionality to the WALN access environment. We propose an efficient mechanism for the setup of UE-initiated tunnels in 3GPP-WLAN interworking. The proposed mechanism is based on a secret key which is pre-distributed in the process of authentication and key agreement between UE and 3GPP AAA(Authentication, Authorization Accounting) server. Therefore it can avoid modular exponentiation and public key signature which need a large amount of computation in UE. Also the proposed scheme provides mutual authentication and session key establishment between UE and PDGW(Packet Data Gateway).