• Title/Summary/Keyword: 일탈성

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The Impact of Psychosocial Protective and Risk Factors on Problem Drinking among American Adolescents: Focused on Compensatory and Buffering Effects of Protective Factors (미국 청소년의 문제성 음주에 대한 심리사회적 보호변인과 위험변인의 역할 - 보호변인의 보상효과와 완충효과를 중심으로 -)

  • Kim, Young-Mi
    • Korean Journal of Social Welfare
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    • v.56 no.4
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    • pp.269-290
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    • 2004
  • The purpose of this study was to examine the impact of psychosocial protective and risk factors on problem drinking among American adolescents. In addition, this study investigated the compensatory and buffering effects of psychosocial protective factors. The sample consisted 4,362 10th graders taken from the Monitoring the Future Study 2002. This study performed the hierarchical regression analysis for data analyses. The main findings provided that friend influence, sensation-seeking, and tolerance of deviance had significant positive relationships with problem drinking as risk factors. This study also revealed that negative perception on drinking, parental bonding, school bonding, and prosocial activity had significant direct impacts in decreasing problem drinking, which explains the compensatory effect of protective factors. Additionally, this study showed that negative perception on drinking had a significant buffering effect moderating friend influence on adolescents' opportunities exposed to problem drinking. The results of this study suggest some practical implications for preventive intervention programs that target adolescent problem drinking.

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The Influence of Dark Tourism Visitors' Motivation, Authenticity, Emotion, Satisfaction and Attitude Change: Focus on Seodaemun Prison History Hall (다크투어리즘 방문동기가 진정성, 감정, 만족 및 태도변화에 미치는 영향: 서대문형무소역사관을 중심으로)

  • Kim, Ju-Yeon;Choi, Hyun-Joo
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.194-204
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    • 2021
  • The purposes of the study were two-folded: to identify visitors' motivations for the history-based dark tourism and to test empirically the relationships among visitors' motivations, authenticity, emotion, satisfaction and attitude change. The online survey was conducted, from August 3rd to 20th of 2020, on visitors over 15 years old with previous experience with dark tourism within last three years. 347 individuals responded to the online survey. The study results were as follows: first, among four dark tourism visiting motivation including, motivation to research, historicalness, deviation, and self-examination, first two variables motivation to research and historicalness showed positive effect on authenticity and emotion. Second, the study found that visitors' satisfaction influenced positively towards attitude change. Finally, authenticity and emotion positively influenced attitude change. This study empirically suggests a change in attitude toward history due to the dark tour. Since historicality has been shown to have a significant influence on the attitude of history through authenticity and emotion, it is necessary to strengthen story-based experience programs at historical sites.

A Study of Character Contents on The 6'th Generation Chinese Film - Focused on The Tragedy of Character - (중국영화 6세대에 등장하는 캐릭터 콘텐츠 연구 - 캐릭터의 비극성(悲劇性)을 중심으로 -)

  • Han, Dal Ho
    • Design Convergence Study
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    • v.14 no.4
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    • pp.193-208
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    • 2015
  • This study is to search a meaning of treagedy to show by the 6th generation through charecter's tragedy in the 6'th Generation Chinese film. For this, it examined an inner characteristic behind of the tragedy's moment and externalized ending in directors' films of the 6'th Generation's representation. The 6'th Generation of Chinese film reorganized newly Chinese film's cultural topography in the 1990s. The 6'th Generation films, which rebelled against the primary melody and the 5'th Generation on the system, is expressed commonly a tragedy moment with the time and space by character's tragedy. Characters of the 6'th Generation in the tragedy moment attempts various efforts to escape from the tragedy moment. However, no one can overcome the wall of reality, and their concealed emotion as keeping it out of the public eye lead that play. The moment that the 6th generation film meets a tragedy, the main character's accumulated tragedy situations begin to unfold all together. A tragedy embodied through : a collapsed tragedy due to the past's wound, a tragedy due to loss of jobs, a tragedy due to a family's departure, a tragedy from a time of chaos, a tragedy of a woman who became a head of a household and other tragedies.

A Study on the Standardized Teaching-Learning Model for the Education of the Information Ethics in the Interdisciplinary Curricula (통합교과에서의 정보윤리 교육을 위한 표준화된 교수-학습모델 개발에 관한 연구)

  • Yoo, Sang-Mi;Shin, Seung-Young;Kim, Mi-Ryang
    • Journal of Internet Computing and Services
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    • v.11 no.5
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    • pp.81-94
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    • 2010
  • The purpose of the study is to suggest a standardized teaching-learning model as a method for strengthening the practical effect of the information ethic education for the adolescent, which is practiced in schools as the inter-disciplinary way. A survey was put to teachers and their needs are analyzed. At the same time, in order to draw the practical teaching-learning model, the teaching examples were collected for contesting. Through this process, a bottom-up approach which tries to analyze the actual class examples and generalizes them, the teaching-learning model has been suggested. As a result, another survey was conducted for the investigation of the efficacy of the model between beneficiary group and comparison group. The results are as followings; the experiment group showed a higher index in regard with such items as Information Culture Index, Lesson Satisfaction Degree, and Practice Will than Comparison Group, and the differences are statistically significant. According to the results of the analysis.

Chekhovian Eroticism's Characteristics in Chekhov's Short Stories -Focusing on his Short Stories, , , and - (단편에 드러난 체호프식 에로티시즘의 특징 -단편 <약사의 아내>, <아가피아>, 그리고 <불행>을 중심으로-)

Self-diagnosis Algorithm for Water Quality Sensors Based on Water Quality Monitoring Data (수질 모니터링 데이터 기반의 수질센서 자가진단 알고리즘)

  • HongJoong Kim;Jong-Min Kim;Tae-Hyung Kang;Gab-Sang Ryu
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.41-47
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    • 2023
  • Today, due to the increase in global population growth, the international community is discussing solving the food problem. The aquaculture industry is emerging as an alternative to solving the food problem. For the innovative growth of the aquaculture industry, smart fish farms that combine the fourth industrial technology are recently being distributed, and full-cycle digitalization is being promoted. Water quality sensors, which are important in the aquaculture industry, are electrochemical portable sensors that check water quality individually and intermittently, making it impossible to analyze and manage water quality in real time. Recently, optically-based monitoring sensors have been developed and applied, but the reliability of monitoring data cannot be guaranteed because the state information of the water quality sensor is unknown. Therefore, this paper proposes an algorithm representing self-diagnosis status such as Failure, Out of Specification, Maintenance Required, and Check Function based on monitoring data collected by water quality sensors to ensure data reliability.

A Study on the Effect of Healing Experience Program on Satisfaction: Focused on Experience Cost and Experience Time (치유체험프로그램이 만족도에 미치는 영향에 관한 연구: 체험비용과 체험시간을 중심으로)

  • An, Hye-Jung;Kan, Soon-Ah
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.17 no.3
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    • pp.183-200
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    • 2022
  • This study is a study on the effect of a healing experience program on satisfaction in the field of healing agriculture. In the development of a rural experience program, what factors constituting the healing experience program affect satisfaction, and how much time and participation cost affect the satisfaction of the healing experience program from the marketing point of view of the healing experience program. I want to analyze By researching the effect of experience cost and experience time on satisfaction of the healing experience program, I would like to suggest the development direction of the healing experience program. To this end, by empirically analyzing the effect of a healing experience program using experience cost and experience time as parameters on satisfaction, we present a theoretical basis for priority considerations when developing a rural experience program. There are entertainment experience, educational experience, deviant experience, and aesthetic experience as sub-factors of the experience program, experience time and experience cost as parameters, and satisfaction as a dependent variable. In addition, the reliability of the research results was secured by setting the demographic variables of the survey subjects as control variables. The empirical analysis was conducted on 314 valid questionnaires from the unspecified majority who were interested in or aware of the healing experience program. SPSS v22.0 was used, and to test the mediating effect, the three-step verification method of Baron & Kenny(1986) and the SPSS PROCESS Macro Model No. of Andrew F. Hayes(2018). 4 The reliability of the mediating effect was secured by applying the verification method and comparing the analysis resul. As a result of the study, it was found that educational experience (𝛽=.134, t=1.759*) had a positive (+) effect on experience cost, and aesthetic experience (𝛽=.144 t=1.684*) had a positive (+) effect on experience time. +) was found to have an effect. Also, educational experience (𝛽=.239, t=4.112***) was found to have a positive (+) effect on satisfaction, and aesthetic experience (𝛽=.330 t=4.921***) had a positive effect on satisfaction. It has been shown to have a (+) effect. Experience time was found to have a negative (-) inconsistent mediating effect between aesthetic experience and satisfaction. That is, it is the total effect (𝛽=.330 t=4.921***), and the direct effect (𝛽=.349 t=5.241***) increased by 𝛽=.019 compared to the total effect when the experience time was input, while the indirect effect (𝛽=-.019), which was shown to exert a negative (-) mediating effect.

A Teaching-Learning Model for Cultivating Consciousness of Information and Communication Ethics by the Establishment of Ego Identity on Cyberspace (사이버 공간상의 자아정체성 확립을 통한 정보통신윤리 의식 함양 교수-학습 모형)

  • Sin, Mi-Jin;Lee, Jae-Woon;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.9 no.3
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    • pp.97-107
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    • 2006
  • The deviant behaviors on cyberspace in Korea are increased recently because of the unbalanced development between the social ethics and the technological improvement on information and communication technology. To overcome this, educations on information and communication ethics are executed in school. However most of the educations is to deliver the knowledge on the disfunction of informationization and rules of netiquette without the analysis of the psychological characteristics on the cyberspace. Therefore, educations on information and communication ethics, in which the changes of social behaviors and value attitude are essential, is ineffective by making the students as passive and enervated users. In this research, we developed a teaching-learning model for cultivating consciousness of information and communication ethics by the establishment of ego identity on cyberspace and then proved the effectiveness by the experiment in school. Students can raise their abilities on active dealing with the given situation and context according to this teaching-learning model.

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Concept and Expression Method of 'Fun' Presented in Fashion Design (패션디자인에서'재미'의 개념과 표현방식)

  • Jang, Nam-Kyung
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.225-236
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    • 2005
  • As a fresh trial using humorous items to escape from economic recession and uncertain state of mind regarding politics and society, fun is emerging as a keyword in design area. This study classified various use of fun reflected in modern fashion design according to the theme, and analyzed the mod of expression to identify formative characteristics. Through these processes, this study built conceptual structure of fun in fashion design. 412 fashion designs which represent fun were collected from 2001 $S/S{\sim}2005$ F/W collections. Data were analyzed and categorized. Results showed that the theme of fun in the modern fashion design could be classified into humor, kidult, irony, satire/parody, storytelling, and play. The design elements mainly used were color silhouette, letter, object, and drawing, while the design principles were distortion/exaggeration, incongruity, and repetition. In addition, these expressions were related to the traditional humor theory: incongruity-resolution, superior, and relief theories. The fun in modern fashion design has such value as affirmation, warmness, entertainment, youth, contradiction, surprise, deviate, allusion, attack, and description, Finally, in regard to the subject, the fun provides active experience like play as well as passive acceptance.

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A Study on the Spatial Analysis of Walfare in Pusan, Korea (社會指標에 依한 福祉不均衡의 空間的 硏究)

  • Bae, Mee-Ae
    • Journal of the Korean Geographical Society
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    • v.32 no.1
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    • pp.91-112
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    • 1997
  • This paper is mainly concerned with an understanding of spatial pattern of welfare by social indicators; thus an attempt for a social research is made to clarify spatial characteristics of welfare in Pusan through local welfare approach. The use of objective and subjective indicators simultaneously helps supplement the weakness which each of this indicators holds. The welfare level in Pusan showed various characteristics in the whole study area and in the all welfare sectors. Especially, the differences between objective and subjective welfare are found in the whole city. If the redistributional strategy is given to the priority among the welfare policies, it may be expected that the welfare level will be more equally distributed in Pusan.

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