• Title/Summary/Keyword: 인터체인

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DID-based digital blood donation certification issuance service (DID 기반의 디지털 헌혈증 발급 서비스)

  • Byeon, Jae-Yeong;Kim, JooHee;Seong, YeonJu;Ahn, HyunSeo;Lee, EunYoung;Lim, JiYeon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.416-419
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    • 2020
  • 기존 종이 헌혈증의 단점을 보완하기 위해, 블록체인과 DID 를 활용하여 개발한 전자 현혈증 서비스로 헌혈자에게 편리한 헌혈증 사용 및 기부 인터페이스를 제공한다.

NextAuction: A DID-based Robust Auction Service for Digital Contents

  • Lee, Young-Eun;Kim, Hye-Won;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.2
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    • pp.115-124
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    • 2022
  • In this paper, we present an NFT auction service for the next generation, named NextAuction, which can reliably trade ownership of individual content using DID technology. Recently, as the types and sizes of tradable digital assets have expanded, the number of NFT transactions has also increased, and a significant number of marketplaces are being operated. But, the current user authentication methods of NFT marketplaces are done only through the associated blockchain wallets. It is desirable that ownership transfer through NFT transactions be transparently managed based on a more reliable identity authentication service. NextAuction increases the reliability of auction service participants by transparently and consistently providing identity authentication for users of auction services based on the DID technique using the Klaytn blockchain. In addition, in preparation for server failure that may occur during the auction of individual content, it provides users with a robust auction service using the BR2K technique that continuously provides consistent service through the replication of a target service. The NextAuction service is developed by extending BCON, a blockchain-based content management service.

Real Estate Asset NFT Tokenization and FT Asset Portfolio Management (부동산 유동화 NFT와 FT 분할 거래 시스템 설계 및 구현)

  • Young-Gun Kim;Seong-Whan Kim
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.9
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    • pp.419-430
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    • 2023
  • Currently, NFTs have no dominant application except for the proof of ownership for digital content, and it also have small liquidity problem, which makes their price difficult to predict. Real estate usually has very high barriers to investment due to its high pricing. Real estate can be converted into NFTs and also divided into small value fungible tokens (FTs), and it can increase the the volume of the investor community due to more liquidity and better accessibility. In this document, we implement and design a system that allows ordinary users can invest on high priced real estate utilizing Black Litterman (BL) model-based Portfolio investment interface. To this end, we target a set of real estates pegged as collateral and issue NFT for the collateral using blockchain. We use oracle to get the current real estate information and to monitor varying real estate prices. After tokenizing real estate into NFTs, we divide the NFTs into easily accessible price FTs, thereby, we can lower prices and provide large liquidity with price volatility limited. In addition, we also implemented BL based asset portfolio interface for effective portfolio composition for investing in multiple of real estates with small investments. Using BL model, investors can fix the asset portfolio. We implemented the whole system using Solidity smart contracts on Flask web framework with public data portals as oracle interfaces.

Vaccine Cold Chain Monitoring System Using IoT Vaccine Fridge for Developing Countries (IoT 백신 냉장고를 사용한 개발도상국 백신 콜드체인 모니터링 시스템)

  • Lyu, Jang-Hyeon;Park, Samuel;Yu, Jong-Ha;Wang, Xin-Lin;Im, Hyuck-Soon;Rhee, Hyop-Seung;Ahn, Sung-Hoon
    • Journal of Appropriate Technology
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    • v.7 no.1
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    • pp.26-32
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    • 2021
  • In the process of vaccine delivery and vaccination, temperature is mostly controlled by an insulated containers containing ice. Moreover, amount of wasted vaccine is significant because the temperature of the vaccine is not properly controlled. A core challenge of vaccination is temperature data monitoring, since it is critical for managing and operating strategical vaccination by health organizations. In this research, a real-time monitoring vaccine carrier system was developed. Temperature, location, and power consumption data of the vaccine carrier were monitored and working performances of the vaccine carrier were tested in both Korea and Tanzania (Arusha and Kilimanjaro regions). For both places, Short Message Service (SMS) communication method was used to send information of the carrier's status. As a result, the monitoring system was able to transmit and receive real-time data of the vaccine carrier status while the vaccine carrier was tested. The vaccine status data can be accessed from any location through the cloud server and web-based user interface.

Virtual Block Game Interface based on the Hand Gesture Recognition (손 제스처 인식에 기반한 Virtual Block 게임 인터페이스)

  • Yoon, Min-Ho;Kim, Yoon-Jae;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.113-120
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    • 2017
  • With the development of virtual reality technology, in recent years, user-friendly hand gesture interface has been more studied for natural interaction with a virtual 3D object. Most earlier studies on the hand-gesture interface are using relatively simple hand gestures. In this paper, we suggest an intuitive hand gesture interface for interaction with 3D object in the virtual reality applications. For hand gesture recognition, first of all, we preprocess various hand data and classify the data through the binary decision tree. The classified data is re-sampled and converted to the chain-code, and then constructed to the hand feature data with the histograms of the chain code. Finally, the input gesture is recognized by MCSVM-based machine learning from the feature data. To test our proposed hand gesture interface we implemented a 'Virtual Block' game. Our experiments showed about 99.2% recognition ratio of 16 kinds of command gestures and more intuitive and user friendly than conventional mouse interface.

Performance Evaluation and Analysis of Transport Layer Protocol in Wireless Distribution System (WDS 환경에서 전송계층 프로토콜의 성능 평가 및 분석)

  • Kim, Tae-Sub;Kim, Seung-Yeon;Kim, Myung-Sup;Lee, Hyong-Woo;Cho, Choong-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06d
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    • pp.230-235
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    • 2008
  • 현재 대부분의 무선랜은 유선 분산 시스템을 통하여 백본에 연결되어 있다. 그러나 지역회담이나 재해재난 지역 그리고 군사용등은 유선 백본을 사용할 수 없다. 따라서 무선으로 액세스 포인트를 연결하여 일시적으로 네트워크 서비스를 원하는 곳이나 케이블을 연결하기 힘든 지역에서 빠르고 쉽게 네트워크 구성을 제공하기 위한 무선 메쉬 네트워크의 요구가 늘어나고 있다. 본 논문에서는 이러한 무선 메쉬 네트워크의 기반 기술인 무선 분산 시스템 환경에서 TCP와 UDP 프로토콜의 성능에 대하여 연구하였다. 시스템 성능 측정은 IEEE 802.11g 인터페이스를 가지고 있는 액세스 포인트에서 체인 토폴로지를 기본으로 측정되어졌고, 홉수와 트래픽 종류 그리고 트래픽 흐름의 방향에 따라 수율(throughput)과 전송시간(transaction time) 그리고 전송실패율(loss rate) 등을 비교 분석하였다.

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Gesture Recognition Method using Tree Classification and Multiclass SVM (다중 클래스 SVM과 트리 분류를 이용한 제스처 인식 방법)

  • Oh, Juhee;Kim, Taehyub;Hong, Hyunki
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.238-245
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    • 2013
  • Gesture recognition has been widely one of the research areas for natural user interface. This paper presents a novel gesture recognition method using tree classification and multiclass SVM(Support Vector Machine). In the learning step, 3D trajectory of human gesture obtained by a Kinect sensor is classified into the tree nodes according to their distributions. The gestures are resampled and we obtain the histogram of the chain code from the normalized data. Then multiclass SVM is applied to the classified gestures in the node. The input gesture classified using the constructed tree is recognized with multiclass SVM.

A Forgery detection protocol for protection of mobile agent execution results (이동 에이전트 수행 결과에 대한 부정 검출 프로토콜)

  • Kim, Hee-Yeon;Shin, Jung-Hwa;Shin, Weon;Rhee, Kyung-Hyune
    • The KIPS Transactions:PartB
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    • v.9B no.5
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    • pp.517-522
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    • 2002
  • Mobile agent systems offer a new paradigm for distributed computation and a one of solution for limitation of existent Client-server model. Mobile agent systems provide interface that can migrate from host to host in a heterogenous network. For secure execution, it must solve security problem of mobile code before. In this paper, we are propose the protocol that applied signature technique and hash chain technique. This protocol enable one to offer forward integrity, non-repudiation, and forgery detection, when mobile agents are perform the task by migrating a network.

Development of Interactive 3D Volume Visualization Techniques Using Contour Trees (컨투어 트리를 이용한 삼차원 볼륨 영상의 대화형 시각화 기법 개발)

  • Sohn, Bong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.11
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    • pp.67-76
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    • 2011
  • This paper describes the development of interactive visualization techniques and a program that allow us to visualize the structure of the volume data and interactively select and visualize the isosurface components using contour tree. The main characteristic of this technique is to provide an algorithm that draws the contour tree in 2D plane in a way that users easily understand the tree, and to provide an algorithm that can efficiently extract an isosurface component utilizing GPU's parallel architecture. The main characteristic of the program we developed through implementing the algorithms is to provide us with an interactive user interface based on the contour tree for extracting an isosurface component and visualization that integrates with previous isosurface and volume rendering techniques. To show the excelland vof our methods, we applied 3D biomedical volume data to our algorithms. The results show that we could interactively select the isosurface components that represent a polypeptide chain, a ventricle and a femur respectively using the user interface based on our contour tree layout method, and extract the isosurface components with 3x-4x higher speed compared to previous methods.

A Study on a Mobile Terminal Platform for a High Speed Mobile Multimedia System (초고속 이동멀티미디어 시스템을 위한 이동단말 플랫폼 연구)

  • Ro, Kwang-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.1
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    • pp.96-103
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    • 2009
  • This paper presents a L3 mobile terminal platform of the mobile terminal system which is a subsystem of HMm(Hig-speed Mobile Multimedia) system, which layer 3 control protocols such as RC(Radio Control), SC(Session Control), MC(Mobility Control) and application services such as VOD, FTP, VoIP for a multimedia mobile terminal are implemented on. The hardware platform is based on PXA255 and supports various interfaces and multimedia devices, and under the platform, an embedded Linux generated by the self-maden cross-toolchain, L3 control protocols and application programs were installed. The operation of HMm system under the HMm testbed has shown that this platform successfully supported SIP services, web browsing services, streaming services and etc as well as call processing. It could be the reference of the upcoming Fourth-Generation mobile terminal which the multimedia functionality will be enforced.