• Title/Summary/Keyword: 인터넷콘텐츠

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P2P Streaming Method for QoS-sensitive Multimedia Multicast Applications (QoS에 민감한 멀티미디어 멀티캐스트 응용을 위한 P2P 스트리밍 기법)

  • Park, Seung-Chul
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.68-78
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    • 2010
  • As the IP multicast function is very slowly deployed in Internet due to its scalability problem and inter-domain interoperability problem, interest in the P2P(Peer-to-Peer) streaming technologies for the realtime multimedia multicast applications such as IPTV is highly growing. This paper proposes a P2P streaming method for the QoS-sensitive multimedia multicast applications such as highly-interactive personal IPTV and video conferences. The proposed P2P streaming method allows an application to construct a reliable streaming tree in which a proper number of backup peers are placed according to its reliability requirement. The reliable streaming tree reduces the reconnection delay, occurred in the case of a normal and/or abnormal peer leave, so as to minimize the loss of streaming data. In the proposed P2P streaming method, the join delay of a peer called startup delay is also substantially reduced because the bandwidth and end-to-end delay information of every peer kept in a distributed way allows the target peer for a joining peer to be able to be quickly determined. Moreover, the proposed method's peer admission control mechanism based on the bandwidth and end-to-end delay enables the delay-bounded streaming services to be provided for its corresponding applications.

A Study on the Production Characteristics of Anaglyph Motion Graphic Images by Digital Camera and Color Compositing (애너그리프(Anaglyph) 3D 입체모션그래픽 제작방법에 대한 연구 : 카메라 포지셔닝과 색상합성법을 중심으로)

  • Hyun, Seung-Hoon
    • Cartoon and Animation Studies
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    • s.14
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    • pp.165-176
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    • 2008
  • In the future there would be many kinds of digital images for many industrial markets. 3D stereoscopic images for variable fields; medical operation, film and animation, broadcasting, internet, game, or design for art and architecture. And many people to work about computer programming, and digital image making will concern about it more and more. However, these kinds works and studies are focused on the professional technical fields like 3D display or computer programming technology so far. To revitalize the market of a variable stereoscopic contents, there should build up the foundation for easy processing of the making stereoscopic images. This paper is based on stereoscopic making skills for anaglyph system. An anaglyph system has an old history about making stereoscopic images, and very simple method to produce the stereoscopic images. Particularly this study is focused on color compositing technique, and camera positioning on the compositing system. It will help optimization of the environments to create 3D motion graphic and animation contents.

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The Effectiveness of Explicit Form-Focused Instruction in Teaching the Schwa /ə/ (영어 약모음 /ə/ 교수에 있어서 명시적 Form-Focused Instruction의 효과 연구)

  • Lee, Yunhyun
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.101-113
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    • 2020
  • This study aimed to explore how effective explicit form-focused instruction (FFI) is in teaching the schwa vowel /ə/ to EFL students in a classroom setting. The participants were 25 female high school students, who were divided into the experimental group (n=13) and the control group (n=12). One female American also participated in the study for a speech sample as a reference. The treatment, which involves shadowing model pronunciation by the researcher and a free text-to-speech software and the researcher's feedback in a private session, was given to the control group over a month and a half. The speech samples, for which the participants read the 14 polysyllabic stimulus words followed by the sentences containing the words, were collected before and after the treatment. The paired-samples t test and non-parametric Wilcoxon signed-rank test were used for analysis. The results showed that the participants of the experimental group in the post-test reduced the duration of the schwa by around 40 percent compared to the pre-test. However, little effect was found in approximating the participants' distribution patterns of /ə/ measured by the F1/F2 formant frequencies to the reference point, which was 539 Hz (F1) by 1797 Hz (F2). The findings of this study suggest that explicit FFI with multiple repetitions and corrective feedback is partly effective in teaching pronunciation.

A Study on the Characteristic Elements of the Modern Bookstore Space in the Concept of "Third Space" - Focused on Cases from 2010 Onwards - (제3의 공간 개념으로서의 현대서점 공간특성요소에 관한 연구 - 2010년 이후의 사례를 중심으로 -)

  • Wu, Li;Hong, Kwan-Seon
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.499-512
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    • 2020
  • The development of the economy and network environment has a great impact on physical stores, and physical bookstores are gradually upgrading and transforming with the pace of the times. This study takes the modern bookstore under the concept of the third space as the research object. The purpose of it is to understand the needs of consumers for the space of the modern bookstores, explore the characteristics and development direction of them, which provides theoretical guidance for the follow-up development of the modern bookstore. Based on the concept of the third space and the theory of lifestyle shops and reorganizing theoretical investigation and prior research, the researcher extracts the characteristic elements of modern bookstores in line with the concept of the third space. Moreover, the research analyzes five bookstores opened in large-scale commercial facilities after 2010 as research cases. Through the analysis of the results, it shows that the modern bookstore is a multi-functional and compounded space which is gradually transformed from a single bookseller to a seller of selling lifestyle proposal. And through the analysis of big data to predict the changes in market consumption, we can find out the different needs of consumers, so as to carry out the targeted design of bookstore space and then improve the value of it. In the context of the co-development of economy and culture, the transformation of modern bookstores actually conforms to the change of consumer demand and realizes a virtuous circle.

Green Exhibition and Convention Property are Impact on the Participant Satisfaction and the Performance of Participating Companies (그린전시컨벤션 속성이 참가자의 만족도와 참가업체의 성과에 미치는 영향)

  • Joo, Seok-Yeong;Jeon, In-Oh
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.198-215
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    • 2012
  • Green Exhibition and Convention property of the participant satisfaction and impact on the performance of participating companies by looking out for the future development of the national economy on the local economy and help the continued growth of the Green Exhibition and Convention that will help to provide basic data for the purpose of. The results of this study participated in the Green Exhibition and Convention on the expectation of fame exhibit variable, based on the venue, the exhibition publicity, Green Exhibition and Convention Services, Green Exhibition and Convention facilities, information, PC communication or the Internet web site, information, and with the encouragement of those around these parameters and variables of trust as being based on the venue, the exhibition publicity, Green exhibition and Convention Services, Convention and Exhibition as being green in order to increase its influence on expectations and confidence to increase the satisfaction of the variable parameters should be of the utmost importance. Participants to meet the expectations of the variables in the Exhibition, Exhibition of trust, sex, male and recommendation showed by influence. This is an important variable affecting showed. Satisfaction of participants and exhibitors were on.

Prediction Model for Popularity of Online Articles based on Analysis of Hit Count (온라인 게시글의 조회수 분석을 통한 인기도 예측)

  • Kim, Su-Do;Cho, Hwan-Gue
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.40-51
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    • 2012
  • Online discussion bulletin in Korea is not only a specific place where user exchange opinions but also a public sphere through which users discuss and form public opinion. Sometimes, there is a heated debate on a topic and any article becomes a political or sociological issue. In this paper, we propose how to analyze the popularity of articles by collecting the information of articles obtained from two well-known discussion forums such as AGORA and SEOPRISE. And we propose a prediction model for the article popularity by applying the characteristics of subject articles. Our experiment shown that the popularity of 87.52% articles have been saturated within a day after the submission in AGORA, but the popularity of 39% articles is growing after 4 days passed in SEOPRISE. And we observed that there is a low correlation between the period of popularity and the hit count. The steady increase of the hit count of an article does not necessarily imply the final hit count of the article at the saturation point is so high. In this paper, we newly propose a new prediction model called 'baseline'. We evaluated the predictability for popular articles using three models (SVM, similar matching and baseline). Through the results of performance evaluation, we observed that SVM model is the best in F-measure and precision, but baseline is the best in running time.

Six Major Shifts and Implications of the Video Distribution Ecosystem in the Era of N-screen and OTT Services: A case of US media industry (N-/멀티스크린 및 OTT 서비스시대의 미디어 생태계 변환의 여섯 가지 특징과 함의: 미국 사례)

  • Han, Gwang Jub James
    • The Journal of the Korea Contents Association
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    • v.14 no.8
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    • pp.342-364
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    • 2014
  • The purpose of this paper is to provide an answer for the following question: What are the major shifts and implications of the unprecedently competitive and rapidly changing media ecosystem in the era of N-screen and OTT services? I've attempted to understand the complex and competitive nexus among media from an historical context by focusing on the displacement vs. complement thesis. The TPC model by Han has been employed for the analysis of the current dynamics of US media industries by triangulating three areas: Technology/industry, public policy and consumer/culture. More specifically, the US media landscape is initially divided into two competitive turfs - the competitors equipped with OTT services and the legacy media industry, and then the traditional media industry was grouped again into PayTV group(telecom service providers with IPTV and mobile TV, cable/Satellite TV networks) and Free (over-the-air) TV networks. Six major shifts were identified by the analysis: power shift in telecom carriers, power shifts in TV industry, Telecom/OTT partnership, time shifts, place shifts, and finally business model shifts.

An Influence on Adolescents' Fandom Activities (청소년 팬덤활동에 미치는 영향)

  • Kim, Sun-Suk
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.167-176
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    • 2013
  • This study aims firstly to examine whether adolescents' life satisfaction influences their fandom activities, then to analyze whether the influences of ego resiliency and peer relations on fandom activities vary by adolescents' life satisfaction and how, if they do, and finally, using multi-group analysis, to identify whether there are gender differences in their fandom activities. The results are as follows: Firstly, as adolescents' life satisfaction is lower, their involvement into fandom activities are increased. Secondly, peer relations and ego resiliency has different relations to fandom activities, that is the former have indirect impact on fandom activities. Ego resiliency has both direct and indirect influence on fandom activities, that is adolescents who have higher ego resiliency participate more actively into fandom activities and this influence is mediated by life satisfaction. Finally, the degree of participation into fandom activities depends of adolescents' gender, that is girls involve in fandom activities more actively. One consistent finding of this study is that fandom activities are negatively related to life satisfaction. The results of this study show that more various programs to enhance life satisfaction, self respect and peer relations of adolescents are necessary to facilitate healthier culture of adolescents.

Securing of Potential Users of Smartphone UI due to the Philosophy of its Design (스마트 폰 UI의 디자인 철학에 따른 잠재적 사용자 확보)

  • Kim, Su-Hee;Oh, Chi-Gyu
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.503-513
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    • 2016
  • Innovator and Early Adopter are main clients of smart phone until now, but the silver generation enjoying price stability and the Internet emerges, so a strategy of the importance, systematic classification, and focus of a neglected class is needed. It is necessary to analyze UI that can departmentalize not a neglected class limited to the silver generation but potential users who can be voluntarily users and can secure them. To secure them, the researcher analyzes how Windows, Icons, Mouse Pull-Down-Menus(WIMP) of UI has been applied in the process that skeuomorphism UI of iPhone, Metro UI of MS, and Material UI of Google change. As a result of an analysis, skeuomorphism is not entirely new and has secured potential users slowly with a method to compensate and improve a part that users disregard. As a concept of touch UI, Metro UI considered potential users from the beginning but did not secure them with new and epoch-making UI. However, Material UI of Google compensates the weaknesses of skeuomorphism UI and Metro UI and emphasizes cost-effectiveness, so has developed into UI that can secure final consumers of potential users. Therefore, to secure potential users, it should make users themselves understand why they should use smart phone, and it should approach with more organized studies on UI through feedback of observation and direct talks.

The Influence of Customer's Multidimensional Evaluation in Online Review :Focused on Apparel Products (온라인상에서의 다차원적인 사용후기의 영향에 관한 연구 : 의류제품을 중심으로)

  • Suh, Mun-Shik;Ahn, Jin-Woo;Lee, Ji-Eun;Park, Sun-Kyung
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.255-271
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    • 2009
  • Since consumers have difficulty in acquiring information related to products in online, they are apt to use WOM(word-of-mouth). It seems to be more popular and acceptable methods to acquire information about products sold in online. In other words, consumers who visit the Internet shopping-mall can not make a purchase-decision immediately because they have no sufficient knowledge about products. To solve this problem, consumers make use of the service called "online review". The objective of this study is to verify how these reviews can influence attitude toward the message, product and several buying behaviors in the online. In particular, this study focus on the message's sidedness(positive or negative) and objectivity(objective or subjective), because it is expected that consumers are likely to behave differently according to the characteristics of online reviews. Thus, to measure consumer's attitude and buying behavior, this study was examined by 4 types of messages. The results of this study are as follows: First, in the positive-objective message, the message attitude has a stronger effect on purchase intention than other outcomes. Second, in the positive-subjective message, the message attitude has a stronger effect on revisiting intention than others. Third, in the negative-objective message, the message attitude has a stronger effect on purchase intention than others. Hence, it is said that online shopping-mall managers need to understand the effects of multidimensional online review.