• Title/Summary/Keyword: 이벤트 기반 웹서비스

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Design and Implementation of Two-way Jini Adaptor for Interoperability between heterogeneous Networks (이질의 네트워크 간의 상호운용을 위한 양방향 지니 어댑터 설계 및 구현)

  • Oh, Il-Jin;Hwang, Yun-Young;Lee, Kyu-Chul
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.9
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    • pp.864-875
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    • 2008
  • The advent of the ubiquitous environments, the sub-networks is various to offer ubiquitous environments. There are diversify sub-networks such as Jini, UPnP, DPWS. To realize ubiquitous, any users can discovery and services in any sub-networks. However, they cannot support these requirement, because they don't do interoperability with other networks. In this paper, we introduce a Jini adaptor of WSUN(Web Services on Universal Networks). The WSUN is the framework which supports interoperability through the intermediation of Web services. The Jini adaptor has there roles: Lookup Service, Jini Client, Web Service Client. It converts Jini services to Web services and registers them. to UDDI registry. In addition the Jini adaptor process the events which happening in Jini system then that is utilized when another sub-network client search a service. Because the adaptor updates a service status continuously, it is possible that provides a service discovery and use to apply the status information. In conclusion, a Jini client is able to find and use a service which exists in heterogeneous sub-network through the Jini adaptor.

Model of WS-ECA Framework (WS-ECA 프레임워크 모델링)

  • Lee, Kang-Chan;Lee, Won-Suk;Jeon, Jong-Hong;Lee, Seung-Yun;Shin, Dong-Min
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.847-851
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    • 2007
  • Finite automata는 실제 복잡한 컴퓨터의 연산을 수학적으로 모델링하는 computational 모델 중 하나로써 작은 메모리를 가지는 컴퓨터를 모델링하기에 적합하다. 이는 유비쿼터스 환경에서 실제로 작은 메모리를 가지는 장치가 ECA 룰을 작동시키는 디바이스 로직(디바이스 logic)을 효과적으로 운영할 수 있는지 여부를 검증하는 도구로 사용될 수 있다. 본 논문은 웹서비스 기반의 이벤트 처리 언어를 CFA로 모델링하고 알고리즘을 개발하였다.

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A Visualization Method of Spatial Information based on Web Map Service (웹 지도 기반의 공간정보 가시화 기법)

  • Kim, Min-Gyu;Lee, Moo-Hun
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.209-216
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    • 2016
  • In these days, considering the trend to make various information blended based on spatial information like road, buildings and geography, it is to be very important to visualize maps for showing the information efficiently. However, geometry which is composed with line, polygon commonly used on web service has limitation to express information by limit of usage as well as spending certain time to show the information via map. That's why this study develops the efficient way to visualize huge and complex spatial information. This way is to bring partial space with spatial query, and then query and expand information excluded the former area after detecting movement event based on client. When the way is implemented, it will be expected to make efficient visualization in entire system by not bringing unnecessary information but shortening spending time to show area because it just shows areas which clients want to see.

Design and Implementation of web-based Cyber HelpDesk System (웹 기반 사이버 HelpDesk 시스템의 설계 및 구현)

  • Kim, Do Hyung;Jang, Ji-Hun;Lee, Seoung-Hyeon;Lee, Won-Goo;Lee, Hee-Kyu;Lee, Jae-Kwang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11b
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    • pp.1273-1276
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    • 2002
  • 슈퍼컴퓨팅센터는 현재 Cray T3E, NEC SX-5, Compaq SMP, IBM p690 등의 시스템을 보유하고 있으며, 1년 평균 600구좌 이상의 슈퍼컴퓨팅 서비스를 제공하고 있다. 이에 따라 사용자의 기본 시스템 사용법, 프로그램 컴파일, 디버깅 및 상용 프로그램 사용 관련 질의가 하루 평균 수십 건씩 이루어지고 있다. 이러한 사용자 상담 창구의 일원화 및 효율화를 위해 이미 HelpDesk를 운영하여 사용자 질의를 진화, 웹 게시판, 메일 등을 통하여 접수받아 처리하고 있다. 하지만, 이와 같은 방식은 같은 질의가 빈번할 경우 담당자가 동일한 질의 해결에 많은 시간을 소비하게 한다. 이러한 슈퍼컴퓨터 사용 시 발생하는 문제를 체계적으로 상담하기 위해 각 사용자 질의를 티켓(Ticket)이라는 한 개의 이벤트로 표시하고, 이러한 티켓에 의거 문제를 해결하기 위해 여러 관련 담당자 상호간에 협력할 수 있도록 사이버 HelpDesk 시스템을 구현함으로써 사용자에게 신뢰성 있는 서비스를 제공할 수 있게 하였다.

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Implementation of an Intelligent Robot Control System Based on UPnP (UPnP 기반 지능형 로봇 제어 시스템 구현)

  • Kim, Seong-Woo;Park, Yoo-Hyun;Kwon, Soon-Kak
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.10
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    • pp.2129-2136
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    • 2012
  • With the increased demand of ubiquitous home services, intelligent robots have wide attentions. This kind of robots offer various services through middleware components which can connect with remote servers. In this paper we present an UPnP(Universal Plug and Play) based open-source software framework which makes control the robots remotely. This UPnP architecture for home networking can provide various communication methodologies like command control, eventing, presentation with web services and so on. This paper shows successful implementation results on two real platforms.

Analysis on User Behavior of Social Game (소셜 게임의 사용자 특성 분석)

  • Han, Hye-Won;Shim, Se-Ra
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.137-145
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    • 2010
  • Humans are social existences who connect with others and live together. Communication between human has evolved into diverse formats and contents beyond time and space. Social Network Service builds social relationship based on web and its users increase rapidly in a global environment due to the user-friendly web circumstances, easy access and wide-spread supply of the smart phones. One of the aspect that is taking the center of Social Network Service is a Social Game. Social Games are based on web that has simple rules to play in fictional time and space background. This research is to analyze the relationship between social game, Social Network and user behavior through the Social Games Farm Villand Cafe World.This paper, firstly, is going to observe the characteristics of people who participate in the two social games 'Farm Ville' and 'Cafe World'. It, then, attempts to analyze individual and social human desires depicted in the games. In the social games, personal perception is revealed through an image of "possession", while one's social activity is displayed by an image of "consumption."

An Analysis for Deriving New Convergent Service of Mobile Learning: The Case of Social Network Analysis and Association Rule (모바일 러닝에서의 신규 융합서비스 도출을 위한 분석: 사회연결망 분석과 연관성 분석 사례)

  • Baek, Heon;Kim, Jin Hwa;Kim, Yong Jin
    • Information Systems Review
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    • v.15 no.3
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    • pp.1-37
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    • 2013
  • This study is conducted to explore the possibility of service convergence to promote mobile learning. This study has attempted to identify how mobile learning service is provided, which services among them are considered most popular, and which services are highly demanded by users. This study has also investigated the potential opportunities for service convergence of mobile service and e-learning. This research is then extended to examine the possibility of active convergence of common services in mobile services and e-learning. Important variables have been identified from related web pages of portal sites using social network analysis (SNA) and association rules. Due to the differences in number and type of variables on different web pages, SNA was used to deal with the difficulties of identifying the degree of complex connection. Association analysis has been used to identify association rules among variables. The study has revealed that most frequent services among common services of mobile services and e-learning were Games and SNS followed by Payment, Advertising, Mail, Event, Animation, Cloud, e-Book, Augmented Reality and Jobs. This study has also found that Search, News, GPS in mobile services were turned out to be very highly demanded while Simulation, Culture, Public Education were highly demanded in e-learning. In addition, It has been found that variables involving with high service convergence based on common variables of mobile and e-learning services were Games and SNS, Games and Sports, SNS and Advertising, Games and Event, SNS and e-Book, Games and Community in mobile services while Games, Animation, Counseling, e-Book, being preceding services Simulation, Speaking, Public Education, Attendance Management were turned out be highly convergent in e-learning services. Finally, this study has attempted to predict possibility of active service convergence focusing on Games, SNS, e-Book which were highly demanded common services in mobile and e-learning services. It is expected that this study can be used to suggest a strategic direction to promote mobile learning by converging mobile services and e-learning.

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Design of Multibyte-based Streaming XML Hardware Parser (다중바이트 기반 스트리밍 XML 하드웨어 파서의 설계)

  • Lee, Kyu-Hee;Seo, Byeong-Seok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.9
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    • pp.135-140
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    • 2015
  • Web-services employ XML that is the well-formed structure as a de-facto standard to represent data. SOAP or REST is one of the representative web-services using XML based massage passing systems. The XML parser can be divided into event driven and DOM tree. A streaming parser as an event driven is widely used for high-speed parsing. Since the streaming parser processes XML documents in sequence, they have any limitation to improve system performance. In order to improve speed of streaming XML parser, we present multibyte based streaming XML hardware parser using the element analyzer instead of the state machine. Compared to other parsers, the proposed MStreXHP can achieve about 2.72 times improvement in the number of clock cycles to be consumed in comparison of characters and sustain about 7.8Gbps throughput. Therefore, our MStreXHP is desirable for the streaming XML hardware parser on high-performance systems.

Implementation of u-Care System Based on Multi-Sensor in u-Home Environment (u-Home 환경에서 멀티센서 기반 u-Care System 구현)

  • Lee, Hee-Jeong;Kang, Sin-Jae;Jang, Hyung-Geun;Jeong, Chang-Won;Joo, Su-Chong
    • Journal of Internet Computing and Services
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    • v.12 no.2
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    • pp.135-147
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    • 2011
  • As the number of elderly people living alone has been increasing in the recent years, systems for their safety have been required, and some related services or pilot systems have been operating. These systems provide the monitoring service for the activities of the elderly people living alone with indoor location tracking technology using the various sensors. However, most systems provide services on expensive infrastructure such as attached tags and mobile devices. In this point, this paper attempts to suggest a system based on low cost sensors to collect event data in home environment. And a main characteristic of the system is that people can monitor the results of provided services through web browser in real time and the system can provide related context information to guardians and health care managers through SMS of mobile phone.

Pattern-based Analysis of Ubiquitous Process Design Based on Active Rules (능동형 규칙 기반 유비쿼터스 프로세스 설계의 워크플로우 패턴 분석)

  • Jung, Jae-Yoon;Park, Jong-Hun
    • The Journal of Society for e-Business Studies
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    • v.14 no.1
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    • pp.35-56
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    • 2009
  • Many process modeling techniques, such as Petri-net, UML Activity Diagram, and EPC, are used to design process models. In this paper, we analyze ubiquitous process design based on workflow patterns. In particular, we focus on process design using active rules that have the form of Event-Condition-Action, and deal with the WS-ECA language, which was devised for ubiquitous web services coordination. We first check whether workflow patterns can be designed with ECA rules, and we then provide WS-ECA representations for ECA rules of the patterns. The contribution of this paper is that ECA rule-based process models were presented based on workflow patterns and they can be a guideline for ubiquitous process modeling.

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