• Title/Summary/Keyword: 이미지 맵

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A Study Vector Image Transformation of Personal Feature And Image Interpolation (2차원 얼굴외곽 정보의 VECTOR IMAGE 변환과 효과적인 영상복원에 관한 연구)

  • Jo, Nam-Chul
    • Journal of the Korea society of information convergence
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    • v.1 no.1
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    • pp.17-24
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    • 2008
  • Video camera play very important roles for preventing many kinds of crimes and resolving those crime affairs. But in the case of recording image of a specific person far from the CCTV, the original image needs to be enlarged and recovered in order to identify the person more obviously. Interpolation is usually used for the enlargement and recovery of the image in this case. However, it has a certain limitation. As the magnification of enlargement is getting bigger, the quality of the original image can be worse. This paper uses FOP(Facial Definition Parameter) proposed by the MPEG-4 SNHC FBA group and introduces a new algorithm that uses face outline information of the original image based on the FOP, which makes it possible to recover better than the known methods until now.

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Face Detection in Color images (컬러이미지에서의 얼굴검출)

  • 박동희;박호식;남기환;한준희;나상동;배철수
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.236-238
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    • 2003
  • Human face detection is often the first step in applications such as video surveillance, human computer interface, fare recognition, and image database management. We have constructed a simple and fast system to detect frontal human faces in complex environment and different illumination. This paper presents a fast segmentation method to combine neighboring pixels with similar hue. The algorithm constructs eye, mouth, and boundary maps for verifying each fare candidate. We test the system on images in complex environment and with confusing objects. The experiment shows a robust detection result with few false detected fates.

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Model-based 3D Multiview Object Implementation by OpenGL (OpenGL을 이용한 모델기반 3D 다시점 영상 객체 구현)

  • Oh, Won-Sik;Kim, Dong-Wook;Kim, Hwa-Sung;Yoo, Ji-Sang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.59-62
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    • 2006
  • 본 논문에서는 OpenGL Rendering을 이용한 모델기반 3D 다시점 영상의 객체 구현을 위한 구성과 각 모듈에 적용되는 알고리즘에 대해 중점적으로 연구하였다. 한 장의 텍스쳐 이미지와 깊이 맵(Depth Map)을 가지고 다시점 객체를 생성하기 위해, 먼저 깊이 정보의 전처리 과정을 거친다. 전처리 된 깊이 정보는 OpenGL상에서의 일정 간격의 꼭지점(Vertex) 정보로 샘플링 된다. 샘플링 된 꼭지점 정보는 깊이 정보를 z값으로 가지는 3차원 공간 좌표상의 점이다. 이 꼭지점 정보를 기반으로 텍스쳐 맵핑 (texture mapping)을 위한 폴리곤(polygon)을 구성하기 위해 딜루이니 삼각화(Delaunay Triangulations) 알고리즘이 적용되었다. 이렇게 구성된 폴리곤 위에 텍스쳐 이미지를 맵핑하여 OpenGL의 좌표 연산을 통해 시점을 자유롭게 조정할 수 있는 객체를 만들었다. 제한된 하나의 이미지와 깊이 정보만을 가지고 좀 더 넓은 범위의 시점을 가지는 다시점 객체를 생성하기 위해, 새로운 꼭지점을 생성하여 폴리곤을 확장시켜 기존보다 더 넓은 시점을 확보할 수 있었다. 또한 렌더링된 모델의 경계 영역 부분의 깊이정보 평활화를 통해 시각적인 개선을 이룰 수 있었다.

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Displacement mapping using an image pyramid based multi-layer height map (이미지 피라미드 기반 다층 높이 맵을 사용한 변위 매핑 기법)

  • Chun, Young-Jae;Oh, Kyoung-Su
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.3
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    • pp.11-17
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    • 2008
  • Many methods which represent complex surfaces using height map without a number of vertex have been researched. However, a single layer height map cannot present more complex objects because it has only one height value on each position. In this paper, we introduce the new approach to render more complex objects, which are not generated by single layer height map, using multi layer height map. We store height values of the scene to each texture channel by the ascending order. A pair of ordered height values composes a geometry block and we use this property. For accurate ray search, we store the highest value in odd channels and the lowest value in even channels to generate quad tree height map. Our ray search algorithm shows accurate intersections between viewing ray and height values using quad tree height map. We solve aliasing problems on grazing angles occurred in previous methods and render the result scene on real-time.

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Construction of 3D Virtual City on the Web (Web 3D 가상도시 구축)

  • Lee, Jong-Ki;Lim, Il-Sik;Kim, Byung-Guk
    • Journal of Korea Spatial Information System Society
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    • v.5 no.1 s.9
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    • pp.83-89
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    • 2003
  • The GIS which is analysis of the real world to construction of 3D virtual city develop s in rapid growth. 3D virtual city is simulated by use of a GIS, Computer graphics, virtual reality and Spatial database. In this paper 3D topographical basemap which have the geographic coordinate of world was constructed by digital map. And build the Cyber city with combining the building that have elevation and 3D topographical basemap. By using server/client system for the cyber city. 3D cyber city web service implemented. We proposed the hybrid base web service method rather than the image or vector base web service. By the spatial and attribute search in the 3D Cyber City, overcome the existing simple visibility of Web 3D technology, and exhibited development direction to the Web 3D GIS.

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Neural network with occlusion-resistant and reduced parameters in stereo images (스테레오 영상에서 폐색에 강인하고 축소된 파라미터를 갖는 신경망)

  • Kwang-Yeob Lee;Young-Min Jeon;Jun-Mo Jeong
    • Journal of IKEEE
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    • v.28 no.1
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    • pp.65-71
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    • 2024
  • This paper proposes a neural network that can reduce the number of parameters while reducing matching errors in occluded regions to increase the accuracy of depth maps in stereo matching. Stereo matching-based object recognition is utilized in many fields to more accurately recognize situations using images. When there are many objects in a complex image, an occluded area is generated due to overlap between objects and occlusion by background, thereby lowering the accuracy of the depth map. To solve this problem, existing research methods that create context information and combine it with the cost volume or RoIselect in the occluded area increase the complexity of neural networks, making it difficult to learn and expensive to implement. In this paper, we create a depthwise seperable neural network that enhances regional feature extraction before cost volume generation, reducing the number of parameters and proposing a neural network that is robust to occlusion errors. Compared to PSMNet, the proposed neural network reduced the number of parameters by 30%, improving 5.3% in color error and 3.6% in test loss.

Construction of the Positioning Strategy by Internet Portal Image Appraisal (인터넷 포털이미지 평가에 따른 포지셔닝전략 구축)

  • Kim, Kyung-Hee
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.282-293
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    • 2010
  • Currently, due to the rapid growth of Internet businesses, competition is deepening even in Internet portal markets. In markets where competition is severe, companies can no longer hold a competitive advantage if they cannot deliver their own distinguished, unique images to customers. Therefore, this research planned to establish distinguished positioning strategies by comparing competition relationships among portals which go through building positioning maps and understanding the evaluation attributes and ideal points of internal portal images preferred by segmented customer groups. College students who are heavy users of the Internet were selected as research subjects, and they were led to make an evaluation of the image of Internet portals they mainly use. The analysis result showed that attributes distinguished the most among portals were entertainment, additional service, and convenience while the attribute distinguished the least was customer service. Moreover, understanding of preference and ideal points regarding portals also showed significant differences by segmented groups. Such research results are expected to become meaningful raw data in regards to building distinguished market segment strategies in Internet portal markets.

Extracting the color map and color chip for a patent and application (컬러 맵과 컬러 칩 추출의 특허 출원과 적용 사례)

  • Lee, Keum Hee
    • The Research Journal of the Costume Culture
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    • v.20 no.6
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    • pp.869-882
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    • 2012
  • The purpose of this study is to obtain the patent for extracting the color map and color chip from the color image source and to develop color image map for fashion design. For this study, fashion image maps were produced from 210 pictures with Adobe Photoshop CS2 program targeting 200 university students from 2004 to 2006. The procedures for extracting the color map and color chip included providing the color image, the filtering phase, the segmentation phase, the extraction phrase, and the arrangement phase. Based on the results of this study, patent application was made to KIPO(Korean Intellectual Property Office) for this invention. The following effects can be expected from the standpoint of design based on the case study. First, it is a straight forward procedure to extract a color chip and color map from a color image. Second, it can be applied to various art works based on the recombination of colors as representative colors can be extracted from the related color image that combines a variety of colors. Third, desired colors can be selected based on the taste cluster classification or sensibility axis of design by extracting the representative color from the color image.

Analysis of emotional images according to eyes shapes and smoky makeup tone (눈 형태에 따른 스모키 메이크업의 감성 이미지)

  • Kim, Min-Kyung;Ryu, Hee-Wook
    • Science of Emotion and Sensibility
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    • v.14 no.2
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    • pp.321-330
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    • 2011
  • Images of smoky make up illustrations with different the brightness tones for typical Korean eyes (standard one, small single eyelid and tailed up style) were systematically analyzed using vision-based emotional descriptive language for students majoring makeup and professional group. We identified that various images could be expressed by changing smoky makeup tones on eyes types through analysis of the emotional descriptive language. The smoky make up image recognition of smoky make up illustrations was almost consistent between the students and the professional group, but there was the distinct difference of image perception by two groups for some smoky make up illustrations due to the generation gap as well as their make up expertise and techniques. We suggested the image positioning maps which expressed the emotional reaction felt according to eyes shapes and smoky make up tones. The positioning maps were to provide criteria for various images to be able to express by smoky make up.

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Image Warping Using Vector Field Based Deformation and Its Application to Texture Mapping (벡터장 기반 변형기술을 이용한 이미지 와핑 방법 : 텍스쳐 매핑에의 응용을 중심으로)

  • Seo, Hye-Won;Cordier, Frederic
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.5
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    • pp.404-411
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    • 2009
  • We introduce in this paper a new method for smooth foldover-free warping of images, based on the vector field deformation technique proposed by Von Funck et al. It allows users to specify the constraints in two different ways: positional constraints to constrain the position of a point in the image and gradient constraints to constrain the orientation and scaling of some parts of the image. From the user-specified constraints, it computes in the image domain a C1-continuous velocity vector field, along which each pixel progressively moves from its original position to the target. The target positions of the pixels are obtained by solving a set of partial derivative equations with the 4th order Runge-Kutta method. We show how our method can be useful for texture mapping with hard constraints. We start with an unconstrained planar embedding of a target mesh using a previously known method (Least Squares Conformal Map). Then, in order to obtain a texture map that satisfies the given constraints, we use the proposed warping method to align the features of the texture image with those on the unconstrained embedding. Compared to previous work, our method generates a smoother texture mapping, offers higher level of control for defining the constraints, and is simpler to implement.