• Title/Summary/Keyword: 유아 콘텐츠

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Mother's Emotional Expressiveness and Children's Interpersonal Problem Solving Skills According to Children's Negative Emotionality (유아의 부정적 정서성에 따른 어머니의 정서표현성과 유아의 대인간 문제해결 능력)

  • Lee, Han-Na;Sung, Miyoung
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.380-391
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    • 2021
  • In this study, 116 pairs of 5-year-olds and their mothers who are attending at child care centers and kindergartens in Seoul and Incheon were selected for the study to analyze the difference in the mother's emotional expressiveness and children's ability to solve interpersonal problems. The data were analyzed by descriptive statistical analysis and independent sample t-test using SPSS 23.0 program. The results of this study are as follows: First, the negative emotionality of children was significantly different according to the gender of the child, and mothers' emotional expressiveness was significantly different according to the presence of siblings. Second, it was found that mothers of children with higher negative emotionality expressed more negative emotions than children with lower negative emotionality. Third, the children's interpersonal problem solving skills did not show any difference depending on the children's negative emotionality.

A Study on Early Childhood Teachers' Perceptions of Early Childhood Evaluation in the 2019 Revised Nuri Curriculum (유아교사의 2019 개정 누리과정에서의 유아평가에 대한 인식)

  • Cho, Yu-Jin;Bae, Jee-Hyun
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.806-813
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    • 2021
  • The purpose of this study is to analyze the perceptions and difficulties of early childhood teachers about the revised Nuri Curriculum, and to provide basic data for stable operation. 128 early childhood teachers in Seoul and Gyeonggi Province were surveyed, and frequency analysis and chi-square test were performed using the SPSS 27.0 program. As a result of the study, teachers recognized the difference in child evaluation in the Nuri Curriculum and the revised Nuri Curriculum, and recognized the difference in the evaluation method the most. Some of the items on perception showed a significant difference according to the educational experience of teachers. Teachers recognized 'autonomy' as the focus of early childhood evaluation, and at the same time recognized that it was the biggest factor that made child evaluation difficult. The interactive peer-to-peer workshop showed the highest demand for early childhood evaluation. The results of this study will be the basis for finding ways to support teachers in charge of early childhood evaluation in the revised Nuri Curriculum.

Restrictions on Distance Education in Early Childhood Education in the Era of with Corona, and Proposal for Early Childhood Distance Education Solution Development (위드 코로나 시대에서 유아교육 현장의 원격교육 제한사항과 이에 따른 유아 원격교육 솔루션 개발 제안)

  • Li, Xin Ran;Hong, Pil Tae
    • Journal of Practical Engineering Education
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    • v.13 no.2
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    • pp.251-259
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    • 2021
  • Due to the characteristic that early childhood education is a process of nurturing children's senses by a leader rather than the transfer of knowledge, even in the era of with Corona, early childhood distance education is not one-to-one non-face-to-face education, but rather through distributed materials such as early childhood education packages or media such as TV. Distance education was conducted in a self-care method. Through a review of prior research and intensive parent interviews, the researcher identified the requirements for distance education, such as the expansion and accessibility of educational contents, understanding of basic knowledge of early childhood distance education, and the need to increase children's social skills through real-time distance education. It was identified that the current distance education-related solutions are not suitable for early childhood education. Accordingly, the researcher presents the basic direction (VERI) of the early childhood distance education solution of diversity, ease, real-time communication, and integration, and provides a Web/App platform that allows children, parents, and teachers to share content and communicate in real time and in non-real time. The development of a solution was proposed. This distance education solution is expected to effectively support early childhood distance education in the era of With Corona as infants, parents, and teachers communicate and share the current situation, which is only presenting guidelines and materials.

Study of Environment Education 2D Animation Content for Young Children (유아를 위한 환경교육용 2D 애니메이션 콘텐츠 연구)

  • Lee, Keun-Wang;Oh, Taek-Hwan
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.413-416
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    • 2006
  • 본 논문에서는 유아를 위한 환경 지식정보를 2D 애니메이션으로 제작하여 유아에게 환경오염의 심각성을 알리고 예방 교육에 활용 할 수 있게 함으로서 유아의 환경교육 및 홍보에 의한 환경문화 육성에 목적을 둔다. 공기 오염과 에너지의 중요성에 대한 2D 애니메이션 소프트웨어를 제작하고 사전조사와 사후 조사를 통하여 유아들의 이해도가 향상되었음을 알 수 있다.

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A Study on Changes in the Images of Children Possessed by Applicants for the Department of Early Childhood Education after They Enter the Department (유아교육과 지원자의 유아에 대한 이미지와 입학 후 유아에 대한 이미지 변화 연구)

  • Sung, Won-Kyung
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.684-697
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    • 2015
  • The purpose of the present study was to examine the images of children possessed by applicants for the department of early childhood education and find out how the images of children have been changed when the applicants have entered the department from successful applicants. Study subjects were 328 applicants for the department of early childhood education and 25 students who passed the entrance examination and completed the first year. Data were collected by painting metaphors and the contents of the collected data were analyzed. According to the results of analysis, the images of children possessed by applicants for the department of early childhood education were 'beings that require sincerity, love, and attention', 'beings that must be taught and led', 'beings that are liberal and characterful', 'beings that are bright and pure and give happiness', 'beings that have potential for learning and growth' and 'beings that are soft and weak' and when one year had passed after the entrance into the department, the images of children possessed by the students were changed into the subjects of teaching by the students as teachers and images based on developmental knowledge of childhood.

Usability of Augmented Reality Picture Book for Young Children (유아를 위한 증강현실 그림책에 대한 사용성 연구)

  • Hyun, Eun-Ja;Choi, Kyoung;Yeon, Hye-Min
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.182-189
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    • 2011
  • This study was conducted to evaluate the usability of augmented reality (AR) picture book for young children. The participants of this study were 17 five-year-olds attending to M kindergarten in Korea. The measurement of the usability was conducted by observation and interviews during and after children's AR picture book reading 1) usability test score such as task completed that is, reading the AR picturebook successfully, 2) children's behaviors in the process of reading the book, 3) children's response to the questions asking the level of satisfaction with the AR picture book. The result of study showed that most of children could read the AR successfully adjusting the distance and angle of AR picture book to web-camera's location. And children showed verbal and nonverbal expression such as surprise, joy, questions and frustration in reading the book. Children told that AR picture book is fun and easy to read. This study would provide the implications for the interface development and adult-child book reading of AR picture books.

Design for STEAM Game Contents based on Edutainment (에듀테인먼트를 기반으로 한 STEAM 게임 콘텐츠 설계)

  • Song, Mi-Young;Nam, So-Hee;Choi, Da-In
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.41-42
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    • 2017
  • 프로그래밍 교육이 초 중 고교에서 의무화될 예정인 가운데 코딩을 쉽고 재미있게 배우기 위한 교육 개발의 중요성이 대두되고 있다. 본 논문에서는 유아용 프로그래밍 교육 도구인 '큐베토'를 모티브로 하여 창의력, 상상력에 과학기술이 더해진 창의적 융합인재교육에 접목한 에듀테인먼트를 기반으로 한 STEAM 게임 콘텐츠 제작의 프로토타입을 제안한다. 제안된 STEAM 게임 콘텐츠는 유아의 흥미를 유발할 수 있도록 출판물 동화를 활용하여 길을 찾아 모험을 떠나는 스토리 전개와 캐릭터를 제작하고 이를 통해서 유아의 창의적 융합인재교육에 도움이 될 수 있을 것으로 기대한다.

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Development of Korean Learning Education Contents for Children based on Mobile Platform (모바일 플랫폼 기반 유아용 한글 학습 교육 콘텐츠 개발)

  • Song, Mi-Young;Kim, Hyo-Won;Choi, Yoo-Jin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.47-49
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    • 2020
  • 본 논문은 유아기 언어 발달 시기에 한글의 기초 단계를 학습하기 위해 기존의 학습지 형태의 한글 교육 선행 학습과는 달리 시각적, 청각적 효과로 몸의 감각을 통해 창의적이고 동적으로 사물을 배우며 이러한 자극으로 정보를 기억하고 축적할 수 있는 한글 학습 교육용 콘텐츠를 개발하고자 한다. 이는 유아의 호기심을 자극할 뿐만 아니라 모바일 플랫폼과의 상호작용을 통해 재미와 즐거움을 키우며 나아가 지식을 얻을 수 있다. 더불어 유아가 한글 학습의 놀이 과정을 통해 창의력을 높이고, 다방면으로 문제를 해결할 수 있는 능력을 키울 뿐만 아니라 학습을 통해 스스로 이끌어가는 자기 주도적 학습 능력을 키울 수 있을 것으로 기대한다.

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Implementation of Image Block Linked Contents to Improve Children's Visual Perception and Cognitive Function (유아의 시지각 인지기능 개선을 위한 이미지 블록 연동형 콘텐츠 구성과 구현)

  • Kwak, Chang-Sub;Lee, Young-Soon
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.76-84
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    • 2022
  • In this paper, in order to compose the visual perception cognitive function training content that can be linked with the IPUZZLE image block, an interactive content device that utilizes photos and videos of smartphones. Four areas of visual memory, visual continuity, spatial relationship, and visual discrimination were derived and the content operation, application method, and scenario were written. It was intended to continuously give and induce children's desire to participate in training by designing the content image and developing the existing learning terrain visual and perceptual cognitive function training materials in the form of mobile mini-games. Experiential activities were conducted for general children and their guardians using the developed contents, and the results were found to be significant in terms of concentration, effect, and effect compared to basic puzzle toys. It is expected that this thesis will be a meaningful data for the study of cognitive function improvement activities based on digital toys and contents.

Effect Young Children's Temperament and Teacher-child Relationship on Young Children's Leadership (유아 기질 및 교사-유아 관계가 유아 리더십에 미치는 영향)

  • Ko, Jeong-Lee
    • The Journal of the Korea Contents Association
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    • v.14 no.5
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    • pp.524-540
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    • 2014
  • The purpose of this study was to analyze effect young children's temperament and teacher-child relationship on child's leadership. Subject were 3~5 years old 333 kindergarten young children. young children's parents answered young children's temperament questionnaire. young children's teacher answered young children's temperament and teacher-child relationship questionnaire. The research tools used in this study were the questionnaire for assessment scale of young children's temperament, teacher-child relationship and young children's leadership. To analyze effect young children's temperament and teacher-child relationship on young children's leadership, questionnaires were reconstruted from existing questionnaires. Using SPSS statistics 20 for window program, Scheff$\acute{e}$ verification, pearson product moment correlation, mutiple regression analysis, tolerance, variance inflation factor and VIF were used to analyze the data. Results of this study are summarized as follows: In child's temperament, regularity, in teacher-child relationship, closerelationship, in young children's leadership, goal achivement competence were appeared most high. In young children's temperament, adaptabilituy and durability effected on child's leadership positively. In teacher-child relationship, closerelationship and dependency relationship effected on young children's leadership positively.