• Title/Summary/Keyword: 유아컴퓨터교육

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A study on the analysis of differences in over-dependence according to the type of over-dependence on infant smartphone (유아 스마트폰 과의존 유형에 따른 과의존의 차이 분석 연구)

  • Yun, Kyoung-Mi;Choi, Dea-Hun;Cho, Woo-Hong;Byon, Kil-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.131-132
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    • 2021
  • 본 연구에서는 유아의 스마트폰 과의존 유형을 파악하고 과의존의 차이를 분석하고자 하였다. 이를 위해 2019년 스마트폰 과의존실태조사에서 자료 중 유아 992명을 대상으로 분석하였다. 전체 유아 중 고위험군 1.9%, 잠재적위험군 19.2%, 일반사용자군 78.9%로 나타났다. 스마트폰 과의존 유형에 따른 과의존의 하위 변인인 조절실패, 현저성, 문제적 결과가 차이가 있는 것으로 확인되었다. 이러한 결과는 유아들이 스마트폰 이용이 증가하고 있는 시점에서 유아의 올바른 스마트폰 사용을 위한 교육과 과의존에 관한 예방 방안이 필요함을 시사해 준다는 점에서 본 연구의 의의를 찾을 수 있다. 또한 유아교육현장에서 유아가 건강한 성장을 도모할 수 있도록 과의존 예방을 위한 가정환경 점검 및 부모교육에 관한 기초적인 연구 자료가 될 수 있을 것으로 기대된다.

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Study about Coding education in domestic field of Early childhood education (국내 유아교육 현장에서 코딩 교육에 관한 연구)

  • Ha, Yan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.215-216
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    • 2018
  • 본 논문에서는 최근 교육현장에서 늘어나는 코딩교육의 중요성을 알고 유아교육에서 코딩교육이 제대로 이루어 질수 있도록 환경적 및 내용적 측면을 제안하는 것이다. 제 4차 산업혁명으로 인하여 모든 사람들이 융합적 사고를 갖고 문제해결능력을 갖추어야 하는 시대를 맞게 되었다. 따라서, 유아기때부터 컴퓨팅 사고력을 위한 교육이 이루어지며, 이를 통해 논리적 사고와 문제 해결능력을 향상시키고, 디지털 미래세대의 주역이 될 수 있도록 하고자 한다. 그러나 아직까지 유아교육분야에서 코딩관련된 제품들은 많이 나오고 있으나 이에 대한 평가나 학문적 검증은 거의 이루어지지 않고 있으므로 이에 대한 방법적 측면을 제안하고자 한다.

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Development of a Program for Searching and Editing Pictures Related in Children Education (유아 교육을 위한 그림 자료 검색 편집 프로그램의 개발)

  • Jang, Sun-Hwa;Sun, Sub-Hwee;Yi, Myeong-Jae
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.97-107
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    • 2000
  • In children education, it takes a much time for teachers to prepare teaching materials and tools. Most teaching materials and tools consist of pictures so that children may easily understand the contents of a study. If instructors free from laborious work for preparing these materials, they can provide children with better education by focusing more creative works. In this study, we manufactured many picture data which are used in children education, and developed a program that is used by teachers for the purpose of utilizing these pictures according to study topics. This program provides a feature that easily search more than 3700 pictures according to subjects and areas, and also provides various editing facilities such as expanding, reducing pictures and writing statements.

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The Analysis of Full 5 Years Old Children's the Actual Conditions of Enjoying the Internet Games (유아의 인터넷 게임 이용 현황 연구)

  • Chung A-Ran;Lee Jeong-Gi;Lee Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.821-824
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    • 2006
  • The purpose of this thesis is to grasp the actual conditions of enjoins the computer games of full 5 years old children in a kindergarten as basical datas to explore ways of program which protects overimmersion in the Internet games. we used 'The early children's actual renditions of enjoying the computer games' making up a question papers which are established questions by me based on the characteristic of research object and preceding research about diagnosis table of addicted internet in Young and passed confidence and propriety.

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Study on Information Ethics Education and Production of Tools in Domestic Early Childhood Education Institutions

  • Ha, Yan;Lee, Jong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.1
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    • pp.221-231
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    • 2020
  • Due to the fourth industrial revolution, people are excessively exposed to smart devices regardless of age, and the dependence is increasing rapidly. In the same context, various problems on information ethics have emerged to infant teachers and children. Therefore, there is a need to present guidelines for infants on the correct use of smart devices. This study proposes means to promote information ethics education in infant education based on a survey on future teachers attending Department of Early Childhood Education. Also, it suggests development of various teaching materials. The main significance of the research is to provide a balanced information ethics education and to develop interactive teaching materials. It also calls for infant teachers, as wells as infants, to understand the need for information ethics education and to provide desirable media education for infants.

A Study on Pre Service Teacher's Information availability and Concern & Perception of Coding Education for Young Children (예비유아교사의 정보활용능력과 코딩교육에 대한 관심도 및 인식에 대한 연구)

  • Ma, Ji-Sun;Kim, SuHyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.1
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    • pp.144-151
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    • 2019
  • The purpose of this study was to investigated of the pre service teacher's information availability and concern and perception of coding education for young children. The subjects were 230 pre service teacher attending a A college micro politan city Questionnaires. The collected data were analyzed by ANOVA and Pearson's correlation coefficient analysis with SPSS Program. The results were as follows: First, the pre service teacher's information availability was smart phone usage levels that the most of all and the next was computer usage levels. Concern of coding education for young children that consequence concern was the highest and the next that collaboration concern, personal concern, information concern, refocusing concern, management concern. The other side unconcerned was most of least. Perception of coding education for young children that necessity perception, content perception, environmental perception was the over of mean. But operational perception was the low. Second, The information awareness, smart phone usage levels as each domain of information ability, usefulness of use was positively associated with Personal concern. But the information ability were negatively correlated with management concern. The information awareness was associated with necessity of coding education. The useful and ease of use of education were positively associated with content coding education.

Teaching Competency of Software Education for Young Children (유아대상 소프트웨어 교육을 위한 교수역량)

  • Koh, Eun-Hyeon;Moon, Eunkyung;Hong, Chan-Ui;Lee, KyungHee;Choi, Soonduk;Lee, Youngseok;Cho, Jungwon
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.255-263
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    • 2021
  • The purpose of this study was to identify the teaching competency for software education for young children. Teaching competency was derived through literature study and Delphi survey of expert groups. The derived competences are composed of 'selection of software education objectives-goals and educational contents', 'software curriculum planning and implementation' and 'evaluation and feedback of software curriculum'. The derived competencies were found to be 15 competencies in a total of 3 competencies groups. The relationship between the derived competencies and previous studies was discussed and implications were presented. The teaching competency derived from this study can be used for teacher education and instructional practice.

Study about Multimedia Education for Young Children's Teacher by using Flipped Learning (유아교사 대상 플립러닝을 활용한 멀티미디어 교육에 관한 연구)

  • Ha, Yan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.207-208
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    • 2017
  • 본 논문에서는 유아교육기관에서 유치원 교사들이 멀티미디어를 활용하는데 있어서 학습 능력 향상 및 소프트웨어 활용 기술을 향상시키기 위해 플립러닝을 진행하도록 한다. 이를 통해 최신 멀티미디어의 특성을 잘 활용한 교수자의 강의 보다는 플립러닝을 위한 참여자 위주의 수업을 진행한다. 새롭게 등장하는 멀티미디어 기술을 접해야 하는 과목의 특성과 창의적이고 융합적인 인재를 양성해야하는 유치원 교사의 역할을 접목하여 미래 사회를 이끄는 유아들에게 효율적인 학습이 이루어지도록 하는 데에 큰 의의를 둔다. 유치원 교사들은 멀티미디어를 활용한 교수매체 활용 능력을 향상시키는 것은 물론이고, 최신 미디어 기술을 수업에 적극 활용하여 4차 산업혁명 시대의 흐름에 맞는 교과과정을 운영하도록 한다, 따라서 본 연구는 유치원 교사들을 양성하는데 있어서 미디어 교육의 중요성을 알리고 이를 교과과정에서 운영할 수 있도록 플립러닝을 활용한 교육과정을 제시하고자 한다.

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Study on FOCUS Teaching & Learning Model for Improving Digital Competency of Freshmen of Early Childhood Education Department

  • Ha, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.263-269
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    • 2022
  • This study is to propose a FOCUS Teaching & Learning model to educate pre-service early childhood teachers and in the era of convergence and integration and the Fourth Industrial Revolution. In an era where the use of digital technology is maximized due to COVID-19, boundaries of each fields are blurred and convergence is emphasized, a teaching and learning model is needed to strengthen capabilities of freshmen at colleges that train specialists. This study proposes ways to vitalize ICT education in early childhood education and proposes an integrated teaching and learning model. Through this model, pre-service early childhood teachers will be able to enhance their digital capabilities and contribute to the field of early childhood education by producing video content, activities and teaching aids to be provided to early childhood education institutions. In addition, the model can be applied to areas other than early childhood education to improve digital capabilities through video production and utilization.

A Study on the Development of Customized Video Contents for Early Childhood Education by Pre-Early Childhood Teachers

  • Yan Ha
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.10
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    • pp.291-300
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    • 2023
  • In this paper, we propose a plan for prospective early childhood teachers to plan, design, and produce and the results of operating a teaching model. To this end, we will identify video content for each age and video content of various topics and video playback time required by early childhood education sites, actively collect opinions from workers currently in early childhood education institutions, and suggest ways to develop on-site video content in the university curriculum. This requires prospective early childhood teachers to improve their self-understanding capabilities, community capabilities, and creative convergence capabilities, including digital capabilities. Through this, we intend to contribute to fostering smart early childhood teachers and creating a kindergarten activity and environment applying the latest video technology.