• Title/Summary/Keyword: 웨어러블 디자인

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A Study on the Application Method of GOF Design Pattern for Optimizing Android Devices (안드로이드 디바이스 최적화를 위한 GOF 디자인 패턴적용 방법에 대한 연구)

  • Jung, Woo-Cheol;Jeon, Mun-Seok;Choi, Do-Hyeon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.1
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    • pp.89-97
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    • 2017
  • Recent Internet of Things(IoT), and in addition to wearable PC, such as software development methodologies based on a variety of object-oriented design and design patterns of GoF(Gang of Four) with OOP(Object-Oriented Programming) intended for portable devices. However, incorrect application design specification is that the higher the importance of the optimization of the program on the device because it can cause problems such as decreased operating speed, increase the memory occupancy and battery usage. In this paper, we propose an optimized design pattern based on the method of application, such as Android (Android) OS Strategy Pattern, State Pattern, Observer pattern. Test results show that the proposed scheme selection patterns can be selected to optimize the design pattern in the device that specification.

Fashion Bag design study with wearable technology (착용가능한 기술을 적용한 패션 가방디자인)

  • Hong, Sungdae
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.4
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    • pp.17-23
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    • 2012
  • The convergence of IT technology and fashion is a marked trend in recent years induding sportswear, m-dress (mobile phone dress), and wearable computing. Despite continued research and record high development in the field, however, there still are unsettled issues like power supply, fit, washability and mobility when it comes to commercializing technological fashion product. In this context, this thesis is to propose feasible technology effectively applied to a portable bag. The first case is a bag designed to maximize sensitivity for a family who enjoys leisure activities often. The second one is a limited editionHaute Couture style bag targeting single women in their 20s and 30s. These two case studies are an attempt to demonstrate the possibility of applying wearable technology to a product design.

Types and Esthetic Characteristics by Function in Portable Smart Fashion Design (휴대형 스마트 패션 디자인의 기능에 따른 유형 및 심미적 특성)

  • Si Eun Lim;Heeyoung Ju
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.1
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    • pp.1-16
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    • 2023
  • The smart fashion industry is showing steady growth worldwide, which will create new value throughout the fashion industry and become an essential element for efficient lifestyles. This study attempted to examine the development trend of smart fashion products from a design perspective and present the direction of design as a fashion item incorporating smart technology from a functional perspective. For this purpose, the category of portable smart fashion and the characteristics of the research object were considered through current status survey and previous research review. Among smart fashion, accessories and clothing/fabric products that have been released thus far that apply portable fashion design principles are selected and its characteristics are analyzed. In addition, function keywords were extracted based on the product description provided by the manufacturer and the function-oriented types were classified to identify each type's design characteristics. Therefore, the area receiving the signal and the sensor size should be considered, as should the fashion accessory type that combines various materials and colors. The clothing/textile type requires a design that mainly focuses on functions related to bio-signal interactions.

Case Study of Industrial- Academic Cooperation Capstone Design Subject Development in Non-face-to-face Educational Environment (비대면 교육 환경에서 산학협력형 캡스톤 디자인 교과목 개발 사례 연구)

  • Hwang, Yunja
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.27-35
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    • 2022
  • This study aims to provide an industry-university cooperation cap in a non-face-to-face environment so that sharing and cooperation between universities can be shared based on the advanced digital technology between various universities at a time when it is rapidly changing to an online mode. It is in developing the stone design course. To this end, we analyzed the literature and previous studies on non-face-to-face environments and capstone design, developed a model for industrial-educational collaboration-type capstone design subjects in non-face-to-face environments, and suggested an application plan. The wearable capstone design program was pilot-applied, and the effectiveness was confirmed and corrected through the students' interview and questionnaire. This can be used as an industrial-educational cooperation engineering class capstone design class plan, providing basic data for development and operation, and as a step-by-step operation guide in a non-face-to-face environment.

A Study on Stage Costume Using Technology (테크놀로지를 활용한 무대의상 연구)

  • Yeeun Yang;Hyunzin Ko
    • Journal of the Korea Fashion and Costume Design Association
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    • v.26 no.3
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    • pp.113-127
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    • 2024
  • The purpose of this study is to analyze expression characteristics and directing effects for the use of technology in stage costumes and to explore future directions by comparing technology fashion. To this end, the study first investigates technology fashion and identifies its expression characteristics through previous research. Second, it examines the use of technology in stage costumes and studies expression characteristics and directing effects through cases. Third, by comparing technology fashion with stage costumes, it explores future directions for integrating technology into stage costume design. Study methods, include a literature review accompanied by a case study. The findings are as follows: First, the expression characteristics of technology fashion is that digital technology is applied to variable molds according to interaction with the wearer to virtually realize the fluid dematerialization of fashion. Second, the expression characteristics of stage costumes using technology mirror those of technology fashion. However, the visual information expressed through the use of technology was maximized by harmonizing with various stage arts the stage space was expanded to a virtual space. Third, as a result of comparing each other, there is a difference in the objects that cause interaction, so efforts of technology development are required so stage costumes can interact with the performers' acting.

A Study on the Factors Affecting the Purchase of Healthcare Smart Bands (헬스 케어 스마트 밴드 구매에 영향을 미치는 요인에 관한 연구)

  • Choi, Seong-Hun;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.175-181
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    • 2017
  • The purpose of this study is to investigate what factors buyers buy in smart band purchasing. Especially, The study was conducted the perception of smart bands, focusing on personal healthcare, which is one of the biggest concern of today's people, and investigating the needs of users. SmartBand is the product with the highest market share in the wearable device market. It is an indicator of how much modern people are interested in their healthcare. Therefore, this study investigates non-users who are not currently using smart bands, and what factors to consider when buying smart bands. As a result, it was found that the design of the product and the hardware performance are more important than the smart band's personal health care function in purchasing the smart band, and fundamentally, the smart band itself was not needed. Especially, people aged 20-30 years have been burdened with using smart bands continuously.

Functional Mechanism of Wearable Devices based on the Consumption Value of Generation MZ (MZ 세대의 소비가치에 따른 웨어러블 디바이스의 기능적 메커니즘)

  • Soojeong Kim
    • Journal of Fashion Business
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    • v.28 no.4
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    • pp.167-178
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    • 2024
  • With the advent of the ICT era in the 4th Industrial Revolution era, cutting-edge industries in accordance with changing trends of the time, the MZ generation is leading a new consumer culture with a digital platform-based lifestyle. As such, wearable devices are leading popularization of the market, the need for product development and research that goes beyond simply combining high technology and combines user-centered functions and designs is emerging. Therefore, the purpose of this study was to analyze the functional mechanism of wearable devices according to consumption value of the MZ generation, focusing on wearable devices currently being commercialized in the digital transformation era, their characteristics were also derived. The research method for this purpose involved classifing wearable devices into notification, information, and content types according to their functional mechanisms and examing them. As a result of the research, characteristics of identity, collaboration, customization, and content were derived, I was is thought that they could interact with situational awareness to suit the situation and purpose. They are closely related. They could make social responsibility and sustainable efforts beyond the brand's image and profit pursuit. As the consumption value of the MZ generation, a new consumer class, is highlighted, it is essential to segmenting and analyzing user-centered functions and content, not simply combining cutting-edge technologies this study is significant in that it provides essential data for continuous development of wearable devices and the establishment of successful marketing strategies.

A Study on the UI Design of Sleep Management Mobile App for Pregnant Women (임산부를 위한 수면관리 모바일 앱 UI 디자인 연구)

  • Jo, Esther;Kim, Seung-Min
    • The Journal of the Korea Contents Association
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    • v.18 no.2
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    • pp.378-387
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    • 2018
  • With the advent of the fourth industrial revolution in recent years, the field of health care services is getting attention again. Accordingly, personalized medical systems through smart products are emerging in various forms. With the use of wearable tech and sensor system, health management and monitoring can be done anytime, anywhere without help of others. However, healthcare services for pregnant women are very scarce. Due to the low fertility rate the number of obstetrics and gynecology is decreasing and as a result, environment surrounding the uncomfortable pregnant women is getting worse. Pregnant women are unable to take a comfortable sleeping posture due to pregnancy. Various environmental factors such as noise, temperature and humidity decrease the quality of sleeping of pregnant women and hinder happy preaching. The purpose of this study is to develop a UI design that can manage sleeping by providing good sleeping posture information and improved sleeping environment for the health of pregnant women. We expect to apply the sensor technology of the 4th industrial age to maximize the sleep quality and quality of life of expectant mothers.

Development of 3D Printed Textiles and Clothing Design Modeling (3D 프린티드 텍스타일 개발 및 의류디자인 모델링)

  • Jeong-wook Choi
    • Journal of the Korea Fashion and Costume Design Association
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    • v.26 no.3
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    • pp.1-12
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    • 2024
  • 3D printing technology is a key technology of the Fourth Industrial Revolution and has been gaining attention in various fields, having been selected as one of the top 10 core manufacturing technologies by the U.S. government. In the apparel industry as well, there have been various attempts to develop products using 3D printers. However, compared to other industries and research fields, utilization remains insufficient. This is mainly due to the high price of large 3D printers and a limited varieties of filaments, making it difficult to implement traditional textiles and produce full-size garments. In this study, to develop 3D printed textiles, textile structures that can be 3D printed were categorized. Applying various types of filaments and layering methods allowed for the printing and evaluation of structures, ultimately leading to the selection of three types of 3D printed textile structures suitable for use as clothing materials. Subsequently, types of filaments were selected that match the chosen textile structures and suitabel designs were applied to develop 3D printed clothing designs. As a result of this study, an ideal form for 3D printing textiles was proposed and mehods were presented for clothing construction using practical (versatile) 3D printing technology. This study plays a significant role in contributing to the expansion of research areas related to 3D printing technology in the fashion field and suggesting effective research directions.

Haptic Design of a Wearable Wrist Massage Device as a Capstone Design Project of Designeer Education Program (디자이니어 양성 커리큘럼 내 융합설계프로젝트 사례: 웨어러블 손목 마사지 기기의 햅틱 디자인)

  • Lim, Dokshin;Kwon, Kyunghyun
    • Journal of Engineering Education Research
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    • v.23 no.2
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    • pp.43-48
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    • 2020
  • This paper deals with a Capstone Design project which is a wearable haptic wrist massage device design carried out within the 'Designeer' education program. Following design thinking process is recommended throughout a year in order to ensure a desirable, feasible and viable product. Dealing with a real problem of the field requires open-minded and flexible attitudes both from students and professors. Integrating design in an engineering project does not mean always making better looking product. User experience design allows wider opportunity to engineers to deal with design. A case study of developing a wearable wrist massage device shown in this paper demonstrate haptic design and how haptic properties can be optimized to offer best user experience of hand massaging. This study identified that starting lateral pressure movements from the center in larger area using air tubes gives better feeling as self-massage using wrist wearing devices.