• Title/Summary/Keyword: 웨어러블 디자인

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An Analysis of the Emotional Design Types of Smart Jewelry. (스마트 주얼리의 감성적 디자인 유형 분석.)

  • Noh, Young-Ran;Choi, Yeun-Jeong
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.423-428
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    • 2019
  • As areas of ICT devices expand due to development of fourth industry, Smart Jewelry is being released. Jewelry is not only a fashion tool to dress up the human body as it merges with the functional aspects of smart devices, but it also delivers the information needed to improve users' living conditions and the interaction of the information needed is likely to be expanded. Although wearable Jewelry is not widely popular with consumers due to its recognition that it is a Smartphone aid and technical limitations, it needs to be ultra-smallized and improved in design. By analyzing emotional types according to design, materials, and colors, focusing on the current wearable jewelry products, the company aims to contribute to enhancing the value of creative smart jewelry by thinking about how smart jewelry will stimulate people's emotions.

An Explorative Research for Possibility of Digitalwear Based on Motion-detective Input Technology as Apparel Product and a Suggestion of the Design Prototypes(I) (동작 인식형(Motion-detective) 디지털웨어(Digitalwear)의 의류 상품화 가능성 탐색과 디자인 프로토타입(Design Prototype)의 제안(I))

  • 박희주;이주현
    • Science of Emotion and Sensibility
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    • v.5 no.1
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    • pp.33-48
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    • 2002
  • This research aimed to (1) study the possibility of DMDI (i.e. ; digitalwear based on motion-detective input technology) as apparel product in young market, (2) to develop appropriate design of DMDI. In part I of this research, a deth-interview method developed on the assumption of design ethnography, and domain analysis were applied to analyze the consumers'latent demands and needs related to DMDI. Based on the result of analysis, the seven feasible applications and six design directions for DMDI were suggested.

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Desigining a Feedback for Exercises Using a Wearable Device (웨어러블 디바이스를 활용한 운동 중 피드백 방식 연구 - 근력 운동에 대한 멀티 모달 피드백 적용을 중심으로 -)

  • Yoo, Hyunjin;Maeng, Wookjae;Lee, Joongseek
    • Journal of the HCI Society of Korea
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    • v.11 no.3
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    • pp.23-30
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    • 2016
  • The landscape of the current fitness trackers is not only limited to the aerobic exercises but also the weight training is comparatively excluded. Recently, a few weight training fitness tracker was released, human-computer interaction was not well designed due to the lack of considering the context. Because body movement would be intense while doing exercises, having exercise performers hold or operate a device makes a negative experience. As the wearable device is always inseparable to body, it could provide effective feedback because holding or operating a device is not necessary. Therefore, this study aims to make the exercise performers feel a natural feedback through the wearable device to do effective exercises. As a result, this study identified three findings. First, the information which exercise performers most needed was 'during exercise.' and the most necessary information for exercise performers through wearable device's sensory feedback was about 'pace control' with counting and motivation. Second, the order of the most preferred presentation type of sensory feedback was auditory feedback, haptic feedback and visual feedback. Third, the satisfaction, utility, usefulness score of sensory feedback as same as the personal trainer's feedback. In conclusion, this study illustrated the feedback design implications using a wearable device while doing weight training and the possibilities that wearable device could be substitute for personal trainer.

Wearable based Smart Clothes for Real-Time Weather Index Providing (실시간 기상지수 제공을 위한 웨어러블 기반의 스마트 의류 개발)

  • Yu, Ki-Youp;Kim, Seung-Yeon;Cho, Hye-Min;Han, Ki-Tae;Song, Chang-Woo;Kim, Gwang-Hun;Chung, Kyung-Yong
    • Annual Conference of KIPS
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    • 2009.11a
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    • pp.279-280
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    • 2009
  • 스마트 의류는 일상생활에 필요한 IT기술을 이용한 디지털 장치와 섬유 패션기술을 융합시킨 차세대 하이테크 기능성 의류이다. 이는 소비자의 라이프스타일의 변화와 인간 중심의 감성을 중시한 디자인의 요구에 따라 여러 분야에서 다양하게 연구 개발되고 있다. 본 논문에서는 실시간 기상지수 제공을 위한 웨어러블 기반의 스마트 의류를 개발하고자 하였다. 착용자가 평소 자주 쓰는 의류를 응용하여 답답해하거나 불편하지 않게 스포츠 의류의 형태에 따라 제작하였다. 온도, 조도, 습도, 자외선을 감지하여 분석한 후 기상청에서 제공하는 생활기상지수를 응용하여 자외선지수, 체감온도지수, 불쾌지수, 열지수의 기상지수를 서비스한다. 개발된 웨어러블 기반의 스마트 의류는 외관 형태는 그대로 유지하고 착용성을 높였다. 기상지수는 실시간으로 무선 전송되어 이를 모니터링하게 된다. 제안된 방법에 대해서 논리적 타당성과 유효성을 검증하기 위해 실험적인 적용을 시도하고자 한다.

Validation of User Needs Using a Design Prototyping - Development of Design Concepts in Wearable Cardioverter-Defibrillator(WCD) - (디자인프로토타이핑을 이용한 사용자 니즈의 검증 - 웨어러블 자동 제세동기의 디자인컨셉 개발을 중심으로 -)

  • Cho, Seung-yeon;Oh, In-sik
    • Journal of Communication Design
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    • v.57
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    • pp.256-271
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    • 2016
  • We attempted to implement Human Centered Design(HCD) according to the following three steps : (1) deriving user needs, (2) conducting ideation based the derived user needs, and (3) developing design concepts. The research on users and experts requires substantial time and cost, and there has not been an effective and clear-cut means to validate the research results before developing design concepts. We therefore extended the means of usability test to a context-based character. We applied this test for the development of design for Wearable Cardioverter-Defibrillator(WCD). Would this test be applied to various cases in the fields of medical equipment/apparatus development - which relatively takes a longer time to be developed - it would aid in accumulating and categorizing the reference data for variables incorporated for evaluating such cases. Future studies are needed to complement our findings concerning context-based usability tests.

A Study on Convergence Fashion Design Applied Wearable Technology -Focused on the Expression of the Light and Transformation- (웨어러블 테크놀로지를 적용한 융합 패션디자인 개발 연구 -빛과 형태변화 표현을 중심으로-)

  • Lee, Hyunseung;Lee, Jaejung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.41 no.4
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    • pp.709-721
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    • 2017
  • This study researches the application methods of Wearable Technology (WT) realizing the convergence of Design and Electronics that could broaden the fashion expression boundaries to correspond to current convergence trends. For this, students in the Department of Fashion design and the Department of Electronics conducted an oriented convergence-design-workshop. The initial step of the workshop, included a lecture on WT including existing cases and brainstorming. As a result, two types of concepts; 'Light' using the lighting technology and 'Complex' using transforming and lighting technologies together were generated. Designers created garments that did not externally expose digital devices and engineers then configured basic systems with the minimum size of the devices applying. At the development stage, designers constructed internal structures of garments which do not influence the comfort situation and activities of those wearing the garments. Engineers then adjusted and finished the fashion prototypes' whole WT systems drawing on designers' guidelines. As the result of this study's workshop, the fashion prototypes were extracted by collaboration according to WT concepts; therefore, there could be the promising potential to broaden fashion expression boundaries through the application of WT.

Development of Smartwatch game contents utilizing the Watch face (워치페이스를 활용한 스마트워치 게임 개발)

  • Yoo, Wang-Yun;Woo, Tack
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.127-138
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    • 2016
  • Watchface is a content accounted for the largest number of current Smartwatch content posted on the App Store. However, the watch face itself does not find that the game content. Games operated in connection with the Watchface can minimize game controls and increase accessibility, while decreasing battery use, which ultimately can enhance immersion into the game. Beginning with background research on wearable devices, the current study puts forth development methodologies encompassing the entirety of the content development process from content design, to production. Through the current study, the author hopes to the ultimate effect of vitalizing Smartwatch game development.

Wearable based Electrocardiogram Sensing Clothes for Monitoring of Vital Signal (생체신호 측정을 위한 웨어러블 기반의 심전도 측정 의복)

  • Yu, Ki-Youp;Han, Ki-Tae;Kim, Ju-Hyun;Kim, Jong-Hun;Chung, Kyung-Yong;Lee, Jung-Hyun
    • Annual Conference of KIPS
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    • 2009.11a
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    • pp.277-278
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    • 2009
  • 차세대 하이테크 스마트 의류는 복합 차원에서의 감성적인 요소를 섬유 패션기술에 IT융합 기술을 이용하여 제공하고 있다. 생체신호를 이용한 감성은 모호하여 정량적이고 객관적인 측정이 어렵고, 그 표현도 제한된 감성 어휘에 의하여 나타나기 때문에 구체적으로 파악하는 것은 어려운 일이다. 이를 위하여 제품의 기능적 측면뿐만 아니라 정서적 감정과 선호도가 반영된 제품의 설계나 디자인 또한 요구되고 있다. 본 논문에서는 생체신호 측정을 위한 웨어러블 기반의 심전도 측정 의복을 제안하였다. 착용자가 평소 자주 입는 티셔츠를 응용하여 답답해하거나 불편하지 않게 제작하고 소매 형태로 신축성있는 소재를 사용한다. 인체의 형태에 따라 의복과 바이오센서의 전극이 안정적으로 밀착될 수 있도록 고탄력 밴드를 이용하여 일자형으로 제작하였다. 심전도 측정 의복을 착용에 의해 수집된 심전도 ECG 파형을 수집하고 심박변화율을 계산하는 시뮬레이션을 개발한다.

Threat Detection Algorithm for Wearable Device User based on PPG Signal Processing (웨어러블 디바이스 착용자의 신변 보호를 위한 PPG 신호 처리 및 위협 감지 알고리즘 개발)

  • Sohee Yoo;Gyuwon Hwang;Jaehyun Yoo
    • Annual Conference of KIPS
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    • 2024.05a
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    • pp.648-649
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    • 2024
  • 웨어러블 디바이스 착용자의 PPG 신호 데이터로 위협 상황을 감지하는 알고리즘을 개발한다. 본 논문에서는 외부 환경에 예민한 PPG 센서에 최적화된 전처리 알고리즘을 제안하고 긍정 및 부정 영상 시청 실험을 통해 얻은 PPG 신호 데이터를 이용하여 위험 상황과 안전한 상황을 구분하는 정확도 96.87%의 1D-CNN 모델을 개발한다.