• Title/Summary/Keyword: 원격서비스

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A Study on the Remote Authentication Method between IoT Devices using a Trusted Security Module (신뢰 보안 모듈을 이용한 IoT 기기 간 원격 인증 방법에 관한 연구)

  • Han, Jin-Hee;Jeon, YongSung
    • Annual Conference of KIPS
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    • 2015.10a
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    • pp.587-590
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    • 2015
  • IoT 환경에서 서로 다른 사양을 갖는 기기 간 통신에서의 보안 취약성, 사용자의 프라이버시 데이터 유출, 인가 받지 않은 기기나 사용자로 인한 기기 위 변조, 기기 오작동 등의 보안 위협 발생 가능성이 증가할 것이라는 예측과 더불어 다양한 보안 위협에 대응할 수 있는 보안 기술에 대한 관심이 높아지고 있다. 본 논문에서는 신뢰 보안 모듈과 클라우드 서버를 이용한 기기 간 원격 인증 및 기기 관리 방법에 대해 기술한다. 수 많은 기기가 인터넷으로 연결되어 운용되는 IoT 환경에서 신뢰 보안 모듈을 활용한 IoT 기기 간 원격 인증, 기기 보안 업데이트 및 안전한 기기 관리 기능 등을 통해 보다 안전하고 신뢰할 수 있는 IoT 서비스 제공이 가능해짙 수 있을 것이다.

Design and Implementation of Mobile App for Remote Control of Personal Computer (퍼스널 컴퓨터의 원격제어를 위한 모바일 앱의 설계 및 구현)

  • Choi, Joong-Woon;Song, Je-O;Lee, Sang-Moon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.435-436
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    • 2019
  • 무선 인터넷은 무선 데이터 통신망을 이용하여 데이터 통신 및 인터넷 서비스를 이용하는 것을 말한다. 무선 통신 기술의 비약적인 발전은 다양한 단말기를 통해서 무선 인터넷 접속을 가능하게 하고있으며, 공간의 제약을 받지 않고 이기종의 단말기 간 통신까지 가능해지고 있다. 본 논문에서는 PC(Personal Computer)와 스마트폰 간의 무선통신을 통한 PC 원격제어가 가능한 모바일 기반의 리모콘 프로그램을 제안한다.

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Development of Win32 API Message Authorization System for Windows based Application Provision Service (윈도우 기반 응용프로그램 제공 서비스를 위한 Win32 API 메시지 인가 시스템의 개발)

  • Kim, Young-Ho;Jung, Mi-Na;Won, Yong-Gwan
    • The KIPS Transactions:PartC
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    • v.11C no.1
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    • pp.47-54
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    • 2004
  • The growth of computer resource and network speed has increased requests for the use of remotely located computer systems by connecting through computer networks. This phenomenon has hoisted research activities for application service provision that uses server-based remote computing paradigm. The server-based remote computing paradigm has been developed as the ASP (Application Service Provision) model, which provides remote users through application sharing protocol to application programs. Security requirement such as confidentiality, availability, integrity should be satisfied to provide ASP service using centralized computing system. Existing Telnet or FTP service for a remote computing systems have satisfied security requirement by a simple access control to files and/or data. But windows-based centralized computing system is vulnerable to confidentiality, availability, integrity where many users use the same application program installed in the same computer. In other words, the computing system needs detailed security level for each user different from others, such that only authorized user or group of users can run some specific functional commands for the program. In this paper, we propose windows based centralized computing system that sets security policies for each user for the use of instructions of the application programs, and performs access control to the instructions based on the security policies. The system monitors all user messages which are executed through graphical user interface by the users connecting to the system. Ail Instructions, i.e. messages, for the application program are now passed to authorization process that decides if an Instruction is delivered to the application program based on the pre-defined security polices. This system can be used as security clearance for each user for the shared computing resource as well as shared application programs.

RESTful Web Service Composition (스마트폰 앱개발에서 소켓을 대체하기 위한 REST 웹서비스 활용 기법)

  • Choi, Min;Lim, Seung-Ho
    • Annual Conference of KIPS
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    • 2012.04a
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    • pp.17-20
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    • 2012
  • 최근 인터넷의 발달과 함께 웹을 기반으로 하는 클라이언트-서버 분산 구조의 웹서비스 시스템 구조가 점차 확산되고 있다. 게다가, 최근에는 스마트폰을 이용한 스마트폰 애플리케이션이 대중화 되면서, 웹 서비스의 활용이 점차 확대되는 추세이다. 웹을 기반으로 클라이언트와 서버 사이에 통신을 하기 위해서는 원격 프로시저를 정의한 인터페이스가 규정되어야 하며, 기존에는 W3C에서 정의한 WSDL를 사용하여 웹서비스를 기술하곤 하였다. 그러나, 이와 같은 기존의 웹서비스 기술 및 사용방법은 그 구성이 복잡하고 오버헤드가 큰 이유로 널리 활용되지 못하였다. 최근에는 스마트폰이 대중화 되면서 REST 웹서비스의 활용이 확산되는 추세다. SOAP 기반 웹서비스에 대해서는 서비스 조합에 대해서 충분히 다루어 졌으며, 어느정도 정리된 연구분야이다. SOAP 웹서비스는 기계가 인식하기 쉽도록 엄격한 규약과 인터페이스를 정의한 것이기 때문이다. 하지만, REST 웹서비스 조합 방법에 대해서는 현재까지도 충분히 연구되지 않았다. REST 웹서비스는 사람이 사용하기 편리하도록 설계된 기술이고, 그 조합에 대해서는 표준에서 관여하지 않기 때문이다. 본 논문에서는 REST 웹서비스의 기존의 소켓(socket)을 이용한 서버-클라이언트 통신 방법 대신에, REST 웹서비스를 활용하는 서버-클라이언트 스마트폰 앱개발 방법을 제안한다.

Development of Network based Remote Surveillance System Using Omni-Directional Mobile Robot (전방향 이동로봇을 이용한 네트워크기반 원격 감시시스템 구현)

  • Seo, Yong-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.91-97
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    • 2010
  • This paper describes a development of an network based remote surveillance system using omni-directional mobile robot. the proposed surveillance system can control a mobile robot to move and examines the given place closely while the conventional surveillance system uses a fixed camera. The mobile robot in the proposed system has three omni-directional wheels to move to any given direction freely. We also developed the proposed system as robot services using Microsoft's MSRDS for a user to control the mobile robot and monitor the remote scene captured from the robot. Finally we verified the feasibility and effectiveness of the proposed system by conducting the remote operating the mobile robot and monitoring experiments in a networked environment. We also conducted a color based object detection and motion detection on image sequences acquired from a remote mobile robot in an another PC in a network environment.

Design and Application of a LonRF Device based Sensor Network for an Ubiquitous Home Network (유비쿼터스 홈네트워크를 위한 LonRF 디바이스 기반의 센서 네트워크 설계 및 응용)

  • Ro Kwang-Hyun;Lee Byung-Bog;Park Ae-Soon
    • Journal of the Institute of Convergence Signal Processing
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    • v.7 no.3
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    • pp.87-94
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    • 2006
  • For realizing an ubiquitous home network(uHome-net), various sensors should be able to be connected to an integrated wire/wireless sensor network. This paper describes an application case of applying LonWorks technology being widely used in control network to wire/wireless sensor network in uHome-net and the design and application of LonRF device that consists of a neuron chip including LonTalk protocol, a 433.92MHz RF transceiver, a sensor, and application programs. As an application example of the LonRF device, the LonRF smart badge that can measure the 3D location of objects in indoor environment and interwork with the uHome-net was developed. LonRF device based home network services were realized on the uHome-net testbed such as indoor positioning service, remote surveillance service and remote metering service were realized. This research shows that LonWorks technology based sensor network could be applicable to the control network in an ubiquitous home network and the LonRF device can be used as a wireless node in various sensor networks.

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Digital Forensics Framework for Cloud Computing (클라우드 환경을 고려한 디지털 포렌식 프레임워크)

  • Lee, Chang-Hoon
    • Journal of Advanced Navigation Technology
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    • v.17 no.1
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    • pp.63-68
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    • 2013
  • Recently, companies seek a way to overcome their financial crisis by reducing costs in the field of IT. In such a circumstance, cloud computing is rapidly emerging as an optimal solution to the crisis. Even in a digital forensic investigation, whether users of an investigated system have used a cloud service is a very important factor in selecting additional investigated subjects. When a user has used cloud services, such as Daum Cloud and Google Docs, it is possible to connect to the could service from a remote place by acquiring the user's log-in information. In such a case, evidence data should be collected from the remote place for an efficient digital forensic investigation, and it is needed to conduct research on the collection and analysis of data from various kinds of cloud services. Thus, this study suggested a digital forensic framework considering cloud environments by investigating collection and analysis techniques for each cloud service.

A Performance Test of Mobile Cloud Service for Bayesian Image Fusion (베이지안 영상융합을 적용한 모바일 클라우드 성능실험)

  • Kang, Sanggoo;Lee, Kiwon
    • Korean Journal of Remote Sensing
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    • v.30 no.4
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    • pp.445-454
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    • 2014
  • In recent days, trend technologies for cloud, bigdata, or mobile, as the important marketable keywords or paradigm in Information Communication Technology (ICT), are widely used and interrelated each other in the various types of platforms and web-based services. Especially, the combination of cloud and mobile is recognized as one of a profitable business models, holding benefits of their own. Despite these challenging aspects, there are a few application cases of this model dealing with geo-based data sets or imageries. Among many considering points for geo-based cloud application on mobile, this study focused on a performance test of mobile cloud of Bayesian image fusion algorithm with satellite images. Two kinds of cloud platform of Amazon and OpenStack were built for performance test by CPU time stamp. In fact, the scheme for performance test of mobile cloud is not established yet, so experiment conditions applied in this study are to check time stamp. As the result, it is revealed that performance in two platforms is almost same level. It is implied that open source mobile cloud services based on OpenStack are enough to apply further applications dealing with geo-based data sets.

A 2-Tier Server Architecture for Real-time Multiple Rendering (실시간 다중 렌더링을 위한 이중 서버 구조)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.13-22
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    • 2012
  • The wide-spread use of the broadband Internet service makes the cloud computing-based gaming service possible. A game program is executed on a cloud node and its live image is fed into a remote user's display device via video streaming. The user's input is immediately transmitted and applied to the game. The minimization of the time to process remote user's input and transmit the live image back to the user and thus satisfying the requirement of instant responsiveness for gaming makes it possible. However, the cost to build its servers can be very expensive to provide high quality 3D games because a general purpose graphics system that cloud nodes are likely to have for the service supports a single 3D application at a time. Thus, the server must have a technology of 'realtime multiple rendering' to execute multiple 3D games simultaneously. This paper proposes a new architecture of 2-tier servers of clouds nodes of which one group executes multiple games and the other produces game's live images. It also performs a few experimentations to prove the feasibility of the new architecture.

Performance evaluation of Multicast in an Integrated Services Packet Network (종합 서비스 패킷망에서의 멀티캐스트의 성능 평가)

  • Lee, Wang-Bong;Kim, Young-Han
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.1
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    • pp.9-19
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    • 1999
  • An increase of the number of the real time applications and the Internet hosts make the Internet architecture changed. Current Internet architecture has some problems to process the real time traffics. To solve these problem, a new Internet architecture is proposed as the Integrated Service model. In the current Internet, as multicast protocols, the QoS multicast and the best-effort multicast have been studied in their separate network environments. But, the Integrated Service Packet Network is a heterogeneous network composed of the QoS delivery domain and the best-effort delivery domain. Thus, those separated multicast protocols have limitations in an ISPN. In this paper, we propose a multicast protocol for the ISPN with the QoS and the best-effort multicasting, and analyze the performance of this protocol. As a result, we find that the packet losses are same for hybrid multicast and best-effort multicast when the bandwidth is sufficient. But, if there exist some background traffics, the hybrid multicast has less packet loss than of the best-effort multicast.

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