• Title/Summary/Keyword: 요구기반 다중접속

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Design and Implementation of a First-Person Shooter Game based on Unreal Engine 5 (언리얼 엔진 5 기반 1인칭 슈팅 게임 설계 및 구현)

  • Chaehun Lee;Seongho Kim;Kiwon Seo;Minseok Kim;Soyoung Hwang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.489-490
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    • 2024
  • 본 논문에서는 사용자의 입장에서 게임 논리와 밸런스를 바탕으로 흥미를 유발할 수 있는 게임 개발의 요구를 고려하여 언리언 엔진 5 기반 하이퍼 FPS 게임의 설계와 구현을 제안한다. FPS 게임 내에도 정통 FPS, 배틀로얄, 그리고 하이퍼 FPS 등 여러 종류가 있는데 그 중 순전히 총으로만 싸우지 않고 캐릭터마다 고유스킬을 사용하여 전투할 수 있는 것이 하이퍼 FPS이다. 제안하는 게임 개발을 위해 다양한 게임엔진 중에서 사용자 친화적인 인터페이스와 비교적 쉬운 작업 흐름을 가지고 있는 언리얼 엔진을 선정하였다. 개발 결과의 테스트를 통해 제안한 게임과 EOS(Epic Online Services) 연동으로 다중 사용자들의 접속과 플레이를 확인하였다.

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Prioritized Packet Reservation CDMA Protocolfor Integrated Voice and Data Services (CDMA 망에서의 음성 및 데이터 통합 서비스를 위한 우선권 기반의 패킷 예약 접속 프로토콜)

  • Kim, Yong-Jin;Kang, Chung-Gu
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.37 no.1
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    • pp.32-43
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    • 2000
  • In this paper, we investigate the existing medium access control (MAC) protocols to integrate the voice and data services in packet-based CDMA networks and furthermore, propose a new approach to circumvent the operational limits inherent in them. We propose the $P^2R$-CDMA (Prioritized Packet Reservation Code Division Multiple Access) protocol for the uplink in the synchronous multi-code CDMA system, which employs the centralized frame-based slot reservation along with the dynamic slot assignment in the base station using the QoS-oriented dynamic priority of individual terminal. The simulation results show that, as compared with the existing scheme based on the adaptive permission probability control (APC), the proposed approach can significantly improve the system capacity while guaranteeing the real-time requirement of voice service.

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Efficient Message Scheduling Protocol for Variable-sized Messages in a WDM-based Local Network with Nonzero Tuning Time (WDM 기반의 근거리 망에서 변조시간을 고려한 효율적인 가변 길이 메시지 예약 프로토콜)

    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.8A
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    • pp.1238-1246
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    • 2000
  • In a multi-channel network based on wavelength division multiplexing (WDM), an efficient protocol is needed for transmitter and receiver to be tuned to same wavelength during message transmission time. This paper proposes a message scheduling protocol that can efficiently support variable-sized messages, where tunable transceiver has nonzero tuning time. In this protocol, once a node reserves one data channel, it can persistently use the reserved channel till message transmission is finished. Therefore, overhead due to tuning time of the tunable transceiver can be reduced. Moreover, the protocol does not require any global information. Therefore, it can operate independently of the change of the number of nodes, and any new node can join the network at anytime without requiring network initialization. With this protocol, one can avoid data channel and destination conflicts. The protocol is analyzed with a finite population model and the throughput-delay characteristics are investigated as performance measures.

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Strategic Plan for Improvement of Citizen Service using Ubiquitous Technology on Public Area: Geospatial Web based Service (유비쿼터스 기술을 이용한 다중집합장소의 시민서비스 고도화 방안 : 지리공간 웹 기반 서비스 제공을 중심으로)

  • Kang, Young-Ok;Kim, Hee-Won
    • Spatial Information Research
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    • v.16 no.1
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    • pp.79-99
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    • 2008
  • Enterprises as well as central and local governments have tried to apply ubiquitous technology to the actual life on the various types of business and projects. In this paper we develop strategic plan to provide public service on public areas based on needs analysis of public services as well as trend analysis of ubiquitous and web technology. Ubiquitous service model should be based on geospatial web which can incorporate participation and collaboration concepts, as the wire/wireless network system develop rapidly. To achieve this purpose, we suggest the following projects; 1), construction of internet map based on geospatial web technology, 2), development of web contents based on geospatial web, 3), installing ubiquitous equipment, and 4), upgrade Seoul Metropolitan Government's homepage and internet system which can incorporate web 2.0 concepts. Ubiquitous service model should be based on not only development of ubiquitous technology but also needs of consumer such as citizen, enterprises, and public sectors which have an interest in that place. Geospatial web will be the core of development of ubiquitous service models.

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Adaptive Scheduling Technique Based on Reliability in Cloud Compuing Environment (클라우드 컴퓨팅 환경에서 신뢰성 기반 적응적 스케줄링 기법)

  • Cho, In-Seock;Yu, Heon-Chang
    • The Journal of Korean Association of Computer Education
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    • v.14 no.2
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    • pp.75-82
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    • 2011
  • Cloud computing is a computing paradigm that provides user's services anywhere, anytime in a virtualized form composed of large computing resources based on internet or intranet. In Cloud computing environments, reliability of system is impact factor because many applications handle large data. In this paper, we propose an adaptive scheduling technique based on reliability with fault tolerance that manages resource variable and resolves problems(change of user's requirement, failure occurrence) in Cloud computing environment. Futhermore, we verified the performance of the proposed scheduling through experiments in CloudSim Simulation.

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Effective Downloading Method using Peer Management Technique in P2P Environments (P2P 환경에서 피어 관리 기법을 이용한 효과적인 다운로드 방법)

  • Lee, In;Hwang, Chong-Sun
    • Annual Conference of KIPS
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    • 2005.05a
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    • pp.959-962
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    • 2005
  • 최근 P2P 모델을 기반으로 한 많은 어플리케이션의 등장으로 다수의 파일서버가 필요하지 않게 되었으며 네트워크를 효율적으로 활용하여 파일 전송속도가 향상되었다. 다중 피어(Peer) 결합 방식에서는 클라이언트가 파일 전송을 요구할 경우 서버는 전송 가능한 피어들의 리스트를 클라이언트에게 보내주고 원하는 커넥션 수에 따라 연결을 맺은 후 다운로드 하게 된다. 그러나, 연결된 피어들의 네트워크 상태에 따라 전송 속도에 많은 영향을 받게 되며 어느 특정 피어에 의해 전체적인 전송속도가 저하되는 문제점이 있다. 본 논문에서는 이의 해결을 위해 교체알고리즘을 이용하여 피어들을 동적으로 접속하도록 함으로서 파일 전송 속도를 개선하였다. 제안된 교체알고리즘은 파일 전송 중 외부요인에 의해 전송속도가 저하되거나, 기 연결된 피어들 보다 더 빠른 전송속도가 예상되는 피어가 있을 경우 교체해 줌으로서 효율적으로 파일을 교환할 수 있도록 하였다.

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A Mathematical Model for Asymmetrical/Heterogeneous Traffic Management in TD-CDMA System (시분할-코드분할 다중 접속 시스템에서 비대칭/불균질 트래픽 처리에 대한 수학적 모델)

  • Shin Jung chae;Lee Yutae;Kim Jeong ho;Cho Ho shin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4A
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    • pp.259-270
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    • 2005
  • This paper proposes a mathematical model to analyze call-and packet-level performance of the TD-CDMA/TDD system which could serve a flexible radio resource management against multi-type heterogeneous and asymmetrical traffic conditions. On call-level analysis, the mathematical model based on queueing theory performs multi-dimensional operations using random vectors or matrices to consider multiple types of traffic and also deal with asymmetrical up- and down-direction transmissions separately. Employing the mathematical model, we obtain rail blocking probability for each type of traffic and also the optimum switching-point with the smallest call flocking probability. And on packet-level analysis, employing a non-prioritized queueing scheme between circuit and packet calls, we solve 2-dimensional random vector problem composed of the queue length for packets and the number of circuit calls being served. Finally, packet-level performance is analyzed in terms of the packet loss probability and the buffer size required under mixed-traffic conditions of multiple types of circuit and packet calls.

Estimation of Frequency Offset in TDMA-Based Satellite Systems (시분할 다중접속 방식의 위성통신 시스템을 위한 주파수 추정)

  • Kim Jong-Moon;Lee Yong-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.4C
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    • pp.364-370
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    • 2006
  • It is required for correct signal detection to accurately maintain the synchronization of frequency and timing in a TDMA system. In this paper, we consider nondecision-aided estimation of frequency offset for the transmission of QPSK signal in a TDMA-based satellite system. The proposed scheme estimates the phases of two parts in the burst and then estimates the frequency offset based on the difference between the two estimated phases. Thus, it can provides performance comparable to that of conventional schemes, while significantly reducing the implementation complexity, The performance of the proposed scheme is analyzed and verified by computer simulation, when applied to a GSM based geostationary earth orbit mobile radio(GMR) system.

Memory-Based Prefilter Architecture for a CDMA Receiver of Satellite-DMB (위성 DMB의 CDMA 수신기를 위한 메모리 기반 Prefilter 구조)

  • Kang, Hyeong-Ju
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.425-427
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    • 2009
  • CDMA has been used widely in communication standards like IS-95, WCDMA, and Korea-Japan Satellite-DMB. Since CDMA has a multiple access interference (MAI) problem, a CDMA receiver requires an interference cancellation scheme like prefilter, a kind of adaptive filter. This paper proposed a memory-based prefilter architecture to reduce the area of a prefilter. An adaptive filter is usually implemented with registers for area reduction, but memory-based architecture leads to a less area for a prefilter due to its functional characteristics. Experimental results show that memory-based architecture reduces the area by around 10% in common prefilters.

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A Resource Allocation Method for Supporting Multiple Sessions in a Mobile Terminal during Handover (핸드오버 시 이동 단말기에서 다중 세션 지원을 위한 자원 할당 방안)

  • Lee, Moon-Ho;Lee, Jong-Chan
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.6
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    • pp.57-66
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    • 2012
  • LTE-Advanced network will form the high-speed IP backbone in collaboration with heterogeneous radio access networks for dynamic optimized resource utilization. In order to implement more innovative and attractive services such as U-Cloud streaming, LBS and mobile smart TV, a mobile terminal needs to support multiple sessions simultaneously. Efficient resource allocation schemes are necessary to maintain QoS of multiple sessions because service continuity may be defected by delay and information loss during handover. This paper proposes a resource allocation scheme to accommodate multiple sessions in a mobile terminal on handover period based on session priority mechanism. Simulation is focused on the forced termination probability of handover sessions. Simulation results show that our proposed method provides a better performance than the conventional method.