• Title/Summary/Keyword: 외현적 행위

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청소년의 초기부적응심리도식이 외현화 문제행동에 미치는 영향: 인지적 정서조절에 매개효과

  • Choe, Pil-Yeol;Byeon, Sang-Hae
    • 한국벤처창업학회:학술대회논문집
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    • 2022.11a
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    • pp.67-70
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    • 2022
  • 최근 코로나19가 발생한 2020년부터 청소년의 문제행동은 지능화, 다양화되고 범죄와 폭력의 비중은 높아지고 있다. 청소년의 절도, 사기, 장물, 횡령 등과 같은 초범의 재산 범죄가 44.8%(2015)에서 45.1%(검찰청, 2020), 언어 및 신체의 학교폭력 피해자가 45.2%(2015)에서 54.1%(교육부, 2021)로 나타나 청소년 문제행동에 대한 심각한 실정을 알 수 있다. 청소년기의 범죄와 폭력은 욕망을 충족하기 위한 수행과 목표 달성의 도구적 행위이며 고위험군의 외현화 문제행동이다(Cornish & Clarke, 2002). 외현화 본 연구의 목적은 청소년의 초기부적응심리도식이 외현화 문제행동에 미치는 영향과 인지적 정서조절 매개효과를 실증적으로 검증하고자 한다. 연구를 위해 경기도 소재 중·고등학교 학생 953명을 대상으로 설문조사를 실시하고, SPSS ver. 25.0과 Hayes(2013)가 개발한 Process Macro를 사용하여 자료를 분석하였다. 분석결과는 다음과 같다, 첫째, 초기부적응심리도식이 높을수록 외현화 문제행동이 높은 것으로 나타났다(F=41.871, p<.001). 둘째, 초기부적응심리도식과 외현화 문제행동의 관계에서 인지적 정서조절의 매개효과가 나타났다(F=111.594, p<.001). 따라서 본 연구는 청소년의 외현화 문제행동을 예방 및 감소, 초기 부적응심리도식의 완화를 위해 인지적 정서조절의 효과를 높일 수 있는 상담 및 교육프로그램에 필요한 기초자료를 제공하는데 의의가 있다.

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A Study on the Approach Method of Product Form by User Mental -Concentrated on Implicit & Explicit memory- (사용자 심리적 연상에 의한 제품형태 접근 방법에 관한연구 -암묵기억과 외현기억을 중심으로-)

  • 안철홍;정도성
    • Archives of design research
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    • v.15 no.1
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    • pp.27-36
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    • 2002
  • To do this, study of human memory and theoretical approach on form in general is carried out to compare the types of memories and the stage of perceive theoretically to discover the relationship between psychological perceive and form. In the second please, scenario of form recognition in cultural aspect is studied through various written records to obtain unbiased critics on what a person can feel from a form through various analysis and experiment. Examples will be given on products designed on the basis of correlation with form through analysis. Through this procedure, elements of reactions on implicit and explicit is derived (Data obtained from experiments on computers and inquiries are used) Analyzed elements are than divided into, general knowledge, memories of reality and subconsciousness memories and basic mental image and user mental image and mental image of form of each products are analyzed. In the third phase, the way of adapting of the elements obtained from the analysis of implicit and explicit reaction to the field of design is predicted. Together with this, future theme this the study will be suggested. Confusions obtained from this study can be listed as below.

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The Influence of University Students' Health Perception on Health Beliefs and Health Promotion Behavior (대학생의 건강지각이 건강신념 및 건강증진행위에 미치는 영향)

  • Lee, Jong-Bok;Kim, Do-Jin
    • Journal of Industrial Convergence
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    • v.19 no.1
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    • pp.129-135
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    • 2021
  • The purpose of this study was to examine the relationship between college students' health perception, health beliefs, and health promotion behaviors. For data analysis, item analysis, factor analysis, and reliability analysis were conducted. In addition, correlation analysis and path analysis were conducted to understand the relationship between variables. As a result of the analysis, the following conclusions were obtained. As a result of conducting path analysis to verify the causal effect between college students' health perception, health beliefs, and health promotion behaviors, the model was relatively high in various fitness indices, and all path coefficients included in the model were statistically significant. Specifically, there were significant positive relationships in all pathway coefficients, but health perception and perceived disability, perceived disability and health promotion behavior were negatively related. In subsequent studies, it is considered necessary to analyze various variables related to health promotion behavior.

Sensitivity and Validity Test of Pain Rating Scale Using Pain Behavior of Adult Patients with Chronic Pain (만성통증환자의 통증연관 행위를 이용한 통증척도의 민감성 및 타당성 조사)

  • 이은옥;이선옥;임난영;최순희;김달숙;김순자;한윤복;김주희;김광주
    • Journal of Korean Academy of Nursing
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    • v.22 no.1
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    • pp.5-16
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    • 1992
  • The purposes of this study were : 1) to evaluate validity of a pain rating scale using the level of correlation between the Korean Pain Rating Scale(KPRS), Short -Form KPRS(SKPRS) and the Graphic Rating Scale(GRS). 2) to identify sensitivity of the scale using pain behavior of patients with chronic pain. Of the 2025 patients with chronic pain who visited the orthopedic and neurosurgical out - patients departments of 11 university hospitals in various districts of Korea, 520 subjects were selected through convenient sampling and responded to the questionnaires by mail. The results of the study can be summarized as follows : 1. The mean pain score measured by the KPRS was 444,85 : the mean sensory score was 209.47, the mean affective score, 147.63 and the mean miscellaneus score. 87.75. The mean pain score measured by the GRS was 20.11 : the mean sensory intensity score, 10.54. and the mean distress score, 9.57. 2. The average number of hours of rest during the day was 3.3, the average score of discomfort in carrying out ADL was 99, the average frequency of pain relieving practices was 3.0, the average number of pain sites was 3.6. 3. The most sensitive scale to differentiate each group was the GRS, the KPRS and SKPRS were less sensitive than the GRS. 4. The intercorrelation between the KPRS total score and the GRS score(.500) as well as that of the SKPRS score were highly correlated(.652), but intercorrelation between the SKPRS score and the GRS score(.172) was not high. Based on the above results, it was found that the SKPRS must be studied further to obtain validity.

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Influential Factors on the Interactivity in the Interactive Space I ; Focus on the Analysis of Intersubject & Interaction Factors (상호작용 공간의 상호작용성 영향요인 I ; 인터서브젝트(Intersubject)와 인터랙션(Interaction) 요인의 세부유형 분석을 중심으로)

  • Lee, Jeong-min
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.152-164
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    • 2010
  • Interactive space became one of the major design paradigms. For elevating the interactive effect, we need user-centered design methodology which uses the influential factors on the interactivity. This research is the first one of three linked- studies and categorizes the three main factors on the interactivity-Interface /Intersubject/Interaction. 'Interface' is the field for the interactivity. It will be the main subject for the second study. 'Intersubject' is the performer for the interactivity. Its specific attributes are analyzed in terms of user's needs for interactivity and six subdivisions are analyzed-functional & artistic need /external & subconscious need/info-communication & sympathy need. 'Interaction' is the performance for the interactivity. Its specific attributes are discussed in terms of behavioral interactive process and again sixsub-steps are analyzed-junction/immersion/ mental model/action/transformation/neo-experience.