• Title/Summary/Keyword: 온라인 교육 시스템

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Mixed Mobile Education System using SIFT Algorithm (SIFT 알고리즘을 이용한 혼합형 모바일 교육 시스템)

  • Hong, Kwang-Jin;Jung, Kee-Chul;Han, Eun-Jung;Yang, Jong-Yeol
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.2
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    • pp.69-79
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    • 2008
  • Due to popularization of the wireless Internet and mobile devices the infrastructure of the ubiquitous environment, where users can get information whatever they want anytime and anywhere, is created. Therefore, a variety of fields including the education studies methods for efficiency of information transmission using on-line and off-line contents. In this paper, we propose the Mixed Mobile Education system(MME) that improves educational efficiency using on-line and off-line contents on mobile devices. Because it is hard to input new data and cannot use similar off-line contents in systems used additional tags, the proposed system does not use additional tags but recognizes of-line contents as we extract feature points in the input image using the mobile camera. We use the Scale Invariant Feature Transform(SIFT) algorithm to extract feature points which are not affected by noise, color distortion, size and rotation in the input image captured by the low resolution camera. And we use the client-server architecture for solving the limited storage size of the mobile devices and for easily registration and modification of data. Experimental results show that compared with previous work, the proposed system has some advantages and disadvantages and that the proposed system has good efficiency on various environments.

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Design and Implementation of Web Based Collaborative Learning System for Learners′ Interaction Improvement through Pair Programming (짝 프로그래밍을 통한 학습자들간의 상호작용 증진을 위한 웹 기반 협력 학습 시스템의 설계 및 구현)

  • 양태섭;곽덕훈
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.864-867
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    • 2003
  • e-러닝이 세간의 관심을 모으는 이유는 교육의 패러다임이 바뀔 수 있다는 점이다. 교육은 모든 분야에 필수적이고, 교육 방식이 바뀐다는 의미는 새로운 시장이 만들어진다는 것이다. 하지만 온라인 교육이 가질 수 있는 장점들을 제대로 활용하지 못한다면 새로운 시장이 만들어진다 하더라도 쉽게 시들어 갈 것이며, 최근에 나와 있는 e-learning과 관련된 사이트들을 보더라도 전자상거래나 쇼핑몰 혹은 검색, 포털 사이트처럼 빠르게 성장할 수 없다 우리는 학창 시절에 어떠한 친구를 만나느냐, 혹은 어떠한 짝꿍을 만나느냐에 따라서 본인의 학습 성취도는 매우 다르다는 것을 경험해 보았을 것이다. 이에 본 논문에서는 학습자들에게 보다 쉽게 짝 찾는 방법과 짝 짓는 방법을 제공하여 학습자들간의 상호협력을 이루어 문제해결 능력과 새로운 지식을 만들어 갈 수 있도록 하였으며, 짝 프로그래밍을 통해서 학습자는 최적의 짝꿍을 만나 지속적인 상호작용으로 흥미와 집중을 유지하여 적극적이고 완전한 학습이 이루어질 수 있도록 하였다. 끝으로 본 연구가 웹 상의 학습자들에게 서로간의 대화를 통해 에러의 원인을 효과적으로 찾아 바로 잡을 수 있는 짝 프로그래밍을 제공했다는 점에서 새로운 학습 시스템의 개발방법을 제시했다고 결론지을 수 있다.

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Design and Implementation of Self-Directed Remote Education System to Study Data Structure (자료구조 학습을 위한 자기 주도적 원격 교육 시스템의 설계 및 구현)

  • Heo, Sun-Young;Kim, Eun-Gyung
    • Annual Conference of KIPS
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    • 2010.11a
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    • pp.353-356
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    • 2010
  • 본 논문에서는 C언어를 이용한 자료구조를 자기 주도적으로 학습할 수 있는 원격 교육 시스템을 설계 및 구현하였다. 각 단원별로 이론 강의 및 실습 강의, 형성평가로 이루어져 있으며, 실습 강의에서는 코딩 영역에 직접 코딩한 소스를 온라인 상에서 컴파일 및 실행이 가능하도록 구현하였다. 특히 한 화면에서 따라가기 형태로 화면의 이동을 하지 않고 실습하는 것이 가능하고 코드의 실행 결과 보기를 할 수 있으므로, 자료구조 학습 내용을 학습자 스스로 충분히 숙지하고 실습할 수 있는 웹 기반 실습 환경을 제공한다. 이론과 실습을 겸함으로써 학습자는 이해하기 어려운 자료구조의 이해도를 높일 수 있고, 학습자가 주도적으로 실습에 참여하도록 유도함으로써 학습의 흥미를 높일 수 있게 하였다.

A Study on LRS(Learning Reward System) using Educational Digital Contents (교육디지털컨텐츠를 활용한 학습보상시스템(LRS) 설계)

  • Chung, Charles;Park, Hwa-Jin;Cho, Sae-Hong
    • Journal of Digital Contents Society
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    • v.1 no.1
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    • pp.1-11
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    • 2000
  • A variety of educational digital contents are provided for both distance and on-line learning on the Internet recently. Especially, as edutainment fields are activated, fun-centered educational contents are improved so much. But it is still lack of high quality, which could lead a learner to study by himself without losing enjoyment for an appropriate duration (about $1{\sim}2$ years). A system, which enforces learning motivation for a learners positive learning, is demanded. This paper shows the planning and the implementation of learning Reward System (LRS) which is providing rewards a learner for achievement of the teaming object which is suggested by him (her) and his (her) mentors. LRS is aiming at enhancement of educational effects by providing both amusements and rewards employing edutainment contents.

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Development of an online robot programming education system based on Web 2.0 (웹2.0 기반의 온라인 로봇 프로그래밍 교육시스템 개발)

  • Sung, Young-Hoon;Ha, Seok-Wun
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.13-23
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    • 2010
  • In recent creativity becomes a new request in the knowledge and information age. Robot programming education is an effective teaching method for improvement of creativity. Existing robot programming tools includes text-based or GUI-based development environment. Most of programming tools provide a simple tutorial system without interactive activity for beginners. In this paper, we propose an online robot programming education system based on web2.0, which embedded collaborative code creating tool, interactive tutorial chat and video conference tool to support collaborative code creating via web 2.0. Knowledge sharing tool allows users to share their collaborative source code. Besides, it makes users gained the experience and knowledge of program designing efficiently.

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Implementation of a Coding Style Checking System in an Online Judge System (온라인 평가 시스템에서 코딩 스타일 검사 시스템 구현)

  • Yeonghun Kim;Junseok Cheon;Gyun Woo
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.9
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    • pp.437-443
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    • 2024
  • Adhering to coding style guidelines is crucial for both companies and developers as it improves code readability and reduces the costs associated with testing and maintenance. However, teaching coding style in programming courses poses challenges. Setting up an environment for learning coding styles is hard, and there are no predefined coding style rules for beginners. From the learners' perspective, since adherence to coding styles does not affect their grades, they do not feel a strong need to learn them. This paper introduces a coding style checking system for an online evaluation system. The proposed system is implemented to check and evaluate coding styles in C, Java, and Python. Additionally, we applied 234 out of the 1,023 rules provided by the language-specific tools, which is 23.08%, allowing for the application of coding style rules according to the course progression. Moreover, we motivated learners to improve their coding style by adding quality scores to their basic scores. After introducing the coding style education system, the number of students scoring over 25 points on their initial submissions increased by 149.47%, from 18 students in the first week to 44 students in the sixth week. Learners used the coding style checking system to learn how to apply coding style rules and subsequently implemented their code in adherence to the specified coding styles.

Analysis of usability factors for Educational Mobile application (모바일 교육 콘텐츠의 사용성 평가요인 분석: 사이버대학을 중심으로)

  • Choi, Eun-Young
    • Cartoon and Animation Studies
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    • s.50
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    • pp.453-478
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    • 2018
  • Mobile learning, which provides educational services with a mobile platform, has been greatly expanding with the increasing spread of digital devices. The transition from PC-based online education to mobile-based education enables users to access online education anytime and anywhere. Despite this expansion of mobile learning, there is a lack of user-oriented content design. Therefore, this study intends to derive a measure to evaluate usefulness of the content design. We conducted a literature survey to reflect characteristics of existing measures, which evaluate usefulness and content of mobile learning. As educational mobile applications have both educational service and mobile device features, they can be representative of pedagogical usability criterion and can be divided into system and content areas to further develop effectiveness of learning. We conducted questionnaires on the use of these applications on 15 experts using the del phi technique. The analysis suggests the ease of use, learning efficiency, aesthetics, and ease of learning to be criteria of pedagogical usability. This study expects to serve as a basis to improve the usability of mobile learning users.

The Study on the Underlying Mechanism for Project Success via Online Collaboration Tool : Focusing on Individual, Relational, and Systematic Characteristics of Collaboration Project (온라인 협업 툴을 통한 프로젝트 성과 창출 메커니즘 연구 : 개인 특성, 관계적 특성, 시스템 특성을 중심으로)

  • Park, Jun-Young;Seo, Bong-Goon;Park, Do-Hyung
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2017.11a
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    • pp.481-481
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    • 2017
  • IT 발전은 프로젝트를 수행함에 있어서 직접 대면하여 공동으로 작업을 진행하던 협업 방식을 웹 기반 툴을 활용한 온라인 협업 방식으로 변화시키고 있다. 따라서 다양한 온라인 협업 툴이 개발 및 상용화되고 있으며, 그 중 온라인 오피스로 불리는 Google Docs도 이에 해당한다. 사용자들은 Google Docs를 통해 온라인상에서 무료로 문서 작업을 할 수 있을 뿐만 아니라 다른 사용자들과 문서를 공유할 수 있으며, 해당 문서작업을 동시에 하는 것도 가능하다. 따라서 최근에는 기업뿐만 아니라 교육 기관에서도 협업이 필요한 과제 및 프로젝트를 진행할 때 Google Docs를 활용하고 있는 추세이다. 기존의 면대면 공동프로젝트 방식에 있어서도 성공적인 성과물을 만들어 내기 위해서 여러 중요한 요인들이 제시되어 왔다. 마찬가지로 온라인 협업 툴을 활용하여 창출할 프로젝트 성과물의 품질에도 여러 요인들이 영향을 미칠 것이다. 따라서 높은 품질의 프로젝트 성과물을 창출하기 위해 영향을 미치는 요인들을 확인할 필요가 있다. 하지만 아직까지 온라인 협업 툴을 통한 성과 품질 혹은 결과물에 대한 사용자들의 만족에 대해 검증한 실증적 연구가 부족한 실정이다. 따라서 본 연구는 프로젝트 수행 주체의 개인적 특성, 프로젝트 멤버들간의 관계적인 특성, 협업 툴이 지니고 있는 시스템적 특성을 고려하여 프로젝트 성과물의 품질과 결과물에 대한 만족도를 높일 수 있는 매커니즘에 대해 연구해보고자 한다. 본 연구의 결과를 기반으로 점차적으로 중요시되고 있는 협업 툴의 발전 방향과 사용자들의 활용도 및 만족도를 높일 수 있는 방안을 제시할 수 있을 것으로 기대된다.

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Development of concentration measurement system in online education based on OpenCV (온라인 교육을 위한 OpenCV 기반 집중도 측정 시스템 개발)

  • Yim, Dae-Geun;Koh, Kyu Han;Jo, Jaechoon
    • Journal of Convergence for Information Technology
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    • v.10 no.11
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    • pp.195-201
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    • 2020
  • There have been many developments and innovations in the educational environments in line with the rapidly evolving information age. E-Learning is a representative example of this rapid evolution. However, E-Learning is challenging to maintain students' concentration because of the low engagement level and limited interactions between instructors and students. Additionally, instructors have limitations in identifying learners' concentration. This paper proposes a system that can measure E-learning users' concentration levels by detecting the users' eyelid movement and the top of the head. The system recognizes the eyelid and the top of the head and measures the learners' concentration level. Detection of the eyelid and the top of the head triggers an event to assess the learners' concentration level based on the users' response. After this process, the system provides a normalized concentration score to the instructor. Experiments with experimental groups and control groups were conducted to verify and validate the system, and the concentration score showed more than 90% accuracy.

Design and Implement a Forgery-safe Blockchain-based Academic Credential Verification System (위변조에 안전한 블록체인 기반 학력 검증 시스템 설계 및 구현)

  • Jung-oh Park
    • Journal of Industrial Convergence
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    • v.21 no.7
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    • pp.41-49
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    • 2023
  • In recent years, various educational institutions have used online certificate services to verify academic achievement related to graduation and grades. However, the certificate of the existing system has limitations in verifying and tracking whether it is true or not and detailed academic background. In this regard, cases of forgery/falsification of online/offline certificates continue to occur. This study proposes a blockchain-based verification method that is safe from forgery and alteration, focusing on university institutions. Necessary information such as detailed class categories for each department, attendance, and detailed grades was collected/analyzed to create a linkage relationship through blockchain. In addition, the system/network environment required for blockchain sharing was considered, and it was implemented as an extension module in the form of an independent web application. As a result of the block chain verification, it was proved that the safe trust verification of educational information and the relationship between detailed information can be traced. This study aims to contribute to the improvement of academic credential verification services and information security for Korean educational institutions in the future.