• Title/Summary/Keyword: 영화제작

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Research on the Creative Style of DreamWorks' Animated Film Script (드림웍스 애니메이션 영화 시나리오의 창작 스타일에 관한 연구)

  • Yan, Liu
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.1
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    • pp.97-106
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    • 2020
  • The mainstream of cinema animated film in today's world is the animated film produced by film companies such as Disney, DreamWorks, and 20th Century Fox. These animated films are influenced by Hollywood blockbusters, high cost, and big-budget, which have brought a gorgeous and splendid audio-visual feast to the global audience. DreamWorks Studios founded in 1994 has become noted in just over ten years. It has produced many high-quality animated works which are well-known all over the world. This achievement is no doubt inseparable from its superior external animation industry environment, and benefited from the American animation industry which commercially operated for almost 100 years. However, in addition to these external environmental factors, DreamWorks' achievements have also come from the extraordinary and superior creation of the animated film scripts, strong narrative script ensures the logic and appeal of animated films. This article takes Kung Fu Panda series, Shrek series, The Prince of Egypt, The Croods, Chicken Run, Megamind and other representative films produced by DreamWorks as key analysis object, using Jean Baudrillard's simulation and imaging theory, Syd Field's screenwriting skills, and Hegel's aesthetic point of view, explores the Creative Style of DreamWorks' Animated Film Script which contains the following four aspects. The script is exaggerated and novel, and the subject matter is rich and targeted. The script creation is very imaginative and can fully express the visual beauty. The structure of the story is well controlled, the space comes from reality but full of imagination. The characters have distinctive personality and the dialogue is moderated but forceful.

A Study for Expressing the Image of Anticommunistic Ideology Reflected in (<똘이 장군>에 반영된 반공적 이데올로기 이미지 표현에 관한 연구)

  • Jang, Yeon-Yi
    • Cartoon and Animation Studies
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    • s.15
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    • pp.109-122
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    • 2009
  • Cultural policy, a part of ideological policy has affected remarkable changes in movie and animation. Korean animation was called cartoon movie and popular only among children, but works dealing with anti-communism ideology have been introduced in Korea since before/after 1970s. Animation focusing on ideology is not unique in Korea, but division of two Koreas after Korean War made great influence on social, cultural and educational aspects of the nation. Moreover, modification in movie-related laws and regulations made in 1960s - 1970s affected movie and animation significantly and is a means of strengthening anti-communism. In particular, Director Cheong-gi Kim's released in 1978 is meaningful in that it is the first long piece of animation movie. In this study, I clarify anticommunistic ideology reflected on the anticommunistic animations and the imageable expression of ideology reflected on . Most of all, I emphasize on clarifying how the cultural policies and social & cultural background influence on the advent of anticommunistic animation in 1960${\sim}$1970. Also, to communicate anticommunistic ideology reflected on produced under the social & cultural background, I clarify the expressive characteristic which the image of animation has.

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A Study on the Structure of Fantastic Dream of the Elderly Movie -Focused on (노인영화의 환몽구조 연구-<수상한 그녀>를 중심으로)

  • Im, Jeong-Sig
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.495-502
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    • 2018
  • This article sees the core characteristics of the elderly movies, which have become active in the 2000s, as the structure of fantastic dream. And I analyze the aspect and significance of the structure of fantastic dream .of 'reality-dream-reality', which is centered on . The structure of fantastic dream. is a traditional form handed down from the Silla era, and it is well-known in "Gumoshinwha" and "Guunmong". In , the aspect of the structure of fantastic dream is summarized as 1)the duality of person and space, 2)the boundary between reality and unrealism. In this film, heroine is suffering from a disagreement with daughter-in-law, hospitalized in a nursing home. After heroine passed the world of dreams, becomes a new person. expresses the process of solving the conflict of the characters, realizing the hope, and the process of mental rebirth through a structure of fantastic dream. The elderly movies accept the universality of the structure of fantastic dream and the special characteristics of an aging society.

Cinematic Methods of Expression in The Film (영화 <어톤먼트>에 나타난 영상표현방법)

  • Yoon, Soo-In
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.569-579
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    • 2016
  • , 2007 firm by Joe Wright, deals with tragic love of Cecilia and Robbie. While the 2001 novel of the same name focuses on Briony narrative the movie is seen through romantic relationship of two lovers. However, Briony's narrative in the movie helps to accent the two's love story. The director's emphasis on the love story is unfortunately from Briony tragic story. The continuous build up of misunderstanding and irreconcilable regrets begins to materialize and explodes in the middle of the film. The director manages to use just one day and uses the same location to illustrate the background of the characters as well as build up of the plot's misunderstanding. The study will focus on the beginning of the film that enabled the beautiful love story through effect and symbolic visual expression and techniques- especially the use of mise-en-scene, camera movement, framing, and lighting and how it emphasis and use of specific color and sound.

A Study on the Image Expressed in Movies of Wes Anderson : Focused on , (웨스 앤더슨의 영화 속 유니폼에 표현된 이미지 연구 : 영화 <문라이즈 킹덤>, <그랜드 부다페스트 호텔>을 중심으로)

  • Cha, Jihyun;Kwon, Mijeong;Ryang, Samseok
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1303-1312
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    • 2017
  • Ideologies are expressed by the various elements that make up the film. One of them is costume. The purpose of this study is to analyze the formative features and images of uniforms displayed on the costumes in Wess. Anderson 's films. To this end, the authors selected two pieces of Wes Anderson's work, 'Moonrise Kingdom' (2012) and 'Grand Budapest Hotel' (2014), which were produced after 2010. Through this study, we could understand the causality between the two and the symbolic meaning of it. The uniforms that appear in the film express the sense of belonging, independence, authority, mission, identity, self-esteem, and self-esteem in order to reveal the occupation and role of the characters. And authority and mission. I

Influence of the Word-of-Mouth Effect through SNS on the Movie Performance -Focused on the Case of <Sunny>- (SNS를 통한 구전 효과가 영화 흥행에 미치는 영향 -<써니>의 사례를 중심으로-)

  • Park, Sun-Young
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.40-53
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    • 2012
  • In the past, the elements that determine the movie performance were directors, movie stars, the number of opening screens, on-line ratings or distributing agencies. However, the word-of-mouth effect has changed this trends. So the influence of word of mouth grows more and more strong at this stage of the Internet and smart phones being widely prevalent. I fix my sight upon SNS which is one of the medium of arousing the word-of-mouth effect, and I have a purpose to cast light upon a real example of the influence of SNS on the movie performance. The way is to analyze SNS activities that accompany the process of production and showing of , which is said to have had an beneficial effect of SNS among the enormously successful movies last year. It is relevant to provide a new milestone regarding the movie performance through the successful case of SNS activities by examining the word-of-mouth activities through SNS in the manner of the period division of the pre-release, the early stage of release and the maturity.

Scene Arrangement Analyzed through Data Visualization of Climax Patterns of Films (영화 클라이맥스 패턴의 데이터시각화를 통해 분석한 장면 배열)

  • Lim, Yang-Mi;Eom, Ju-Eon
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1621-1626
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    • 2017
  • This study conducts data visualization of common climax patterns of Korean blockbuster films to analyze shots and evaluate scene (subplot unit) arrangement. For this purpose, a model of editing patterns is used to analyze how many climax patterns a film contains. Moreover, a system, which automatically collects shot images and classifies shot sizes of collected data, is designed to demonstrate that a single scene is composed based on a climax pattern. As a scene is a subplot and thus its arrangement cannot fully be analyzed only by climax patterns, dialogues of starring actors are also used to identify scenes, and the result is compared with data visualization results. It detects dialogues between particular actors and visualizes dialogue formation in a network form. Such network visualization enables the arrangement of main subplots to be analyzed, and the box office performance of a film can be explained by the density of subplots. The study of two types comparison analysis is expected to contribute to planning, plotting, and producing films.

A Study on the Effects and Evaluation of Movies Education through Application of Rubric (루브릭 적용을 통한 영화교육 평가 및 효과 연구)

  • Sung, Chang-Hwan
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.471-478
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    • 2022
  • In a good class, the elements that make up the class are organically related as a system. Unilateral assessment without sufficient explanation or agreement on assessment criteria, subjective assessment that does not guarantee the reliability of the assessment process and decolonized evaluation separate from the learning process can be a threat to a good class or healthy learning ecosystem. This study analyzed the evaluation through rubric and its effects to solve problems related to educational evaluation. 'Rubrick' is a descriptive evaluation tool that details the criteria for evaluating performance tasks based on class goals and the quality of performance in several stages. The rubric applied for movie literacy evaluation is 'analytical rubric'. It covers literacy to understand movies, movie making literacy and movie utilization literacy. For rubric, learners recognized it as a valid and very useful learning reflection tool.

Photo-Realistic Digital Image Content Production Technology (실사 수준의 디지털 영상콘텐츠 제작기술)

  • Jeong, I.K.;Kim, H.D.;Park, K.J.;Park, C.J.;Baek, S.M.;Chu, C.W.;Lee, I.H.
    • Electronics and Telecommunications Trends
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    • v.20 no.4 s.94
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    • pp.3-15
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    • 2005
  • 최근 흥행에 성공을 거둔 대부분의 영화는 첨단 CG 기술을 제작 공정의 50% 이상 활용하고 있으며 점차 영상 콘텐츠 제작에 CG 기술 사용 비율이 증가하는 추세이다. 본 논문에서는 ETRI 디지털 콘텐츠 연구단에서 연구 개발중인 실사 수준의 디지털 영상콘텐츠 제작기술에 관해 소개한다. 개발 기술은 현장 요구가 많은 대표적인 CG 기술인 영상기반 모델링, 영상기반 렌더링, 디지털액터 표현, 디지털액터 상호작용, CG/실사합성 기술을 포함한다. 엑스트라급 디지털액터 및 디지털 환경 제작 도구를 개발하였으며, 최종적으로는 주연급 디지털액터 및 디지털 환경 제작 도구를 개발할 예정이다.

Design and Implementation of Authoring Tools for Multimedia Production (멀티미디어 제작을 위한 저작도구의 설계 및 구현)

  • Yoo Su-Mi;Baik Sung-Wook;Bang Kee-Chun
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.45-55
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    • 2003
  • Due to the rapid development of information & communication technology under high performance computing environments, the multimedia production techniques have been applied to a variety of multimedia fields such as general banner advertisements including texts, images and animations, and the internet-broadcasting dealing with videos and sounds. This paper presents an authoring tool with main functions to setup events objects (image, animation, sound, button, area) and to setup action functions, so that non-experts can easily produce multimedia including images, sounds, animations and so on. The authoring tool implemented in Java can be applied to the CD-ROM title production as well as the web-site construction. We can expect that when this authoring tool is used for in multimedia production, both cost and time will be reduced due to its convenience and powerful functions. We have a future plan to integrate intelligent multimedia presentation techniques with the presented tool for the autonomous multimedia authoring works.

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