• Title/Summary/Keyword: 영상 코드화

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Image Compression Using DCT Map FSVQ and Single - side Distribution Huffman Tree (DCT 맵 FSVQ와 단방향 분포 허프만 트리를 이용한 영상 압축)

  • Cho, Seong-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.10
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    • pp.2615-2628
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    • 1997
  • In this paper, a new codebook design algorithm is proposed. It uses a DCT map based on two-dimensional discrete cosine of transform (2D DCT) and finite state vector quantizer (FSVQ) when the vector quantizer is designed for image transmission. We make the map by dividing input image according to edge quantity, then by the map, the significant features of training image are extracted by using the 2D DCT. A master codebook of FSVQ is generated by partitioning the training set using binary tree based on tree-structure. The state codebook is constructed from the master codebook, and then the index of input image is searched at not master codebook but state codebook. And, because the coding of index is important part for high speed digital transmission, it converts fixed length codes to variable length codes in terms of entropy coding rule. The huffman coding assigns transmission codes to codes of codebook. This paper proposes single-side growing huffman tree to speed up huffman code generation process of huffman tree. Compared with the pairwise nearest neighbor (PNN) and classified VQ (CVQ) algorithm, about Einstein and Bridge image, the new algorithm shows better picture quality with 2.04 dB and 2.48 dB differences as to PNN, 1.75 dB and 0.99 dB differences as to CVQ respectively.

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Development of Inquiry Activity Materials for Visualizing Typhoon Track using GK-2A Satellite Images (천리안 위성 2A호 영상을 활용한 태풍 경로 시각화 탐구활동 수업자료 개발)

  • Chae-Young Lim;Kyung-Ae Park
    • Journal of the Korean earth science society
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    • v.45 no.1
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    • pp.48-71
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    • 2024
  • Typhoons are representative oceanic and atmospheric phenomena that cause interactions within the Earth's system with diverse influences. In recent decades, the typhoons have tended to strengthen due to rapidly changing climate. The 2022 revised science curriculum emphasizes the importance of teaching-learning activities using advanced science and technology to cultivate digital literacy as a citizen of the future society. Therefore, it is necessary to solve the temporal and spatial limitations of textbook illustrations and to develop effective instructional materials using global-scale big data covered in the field of earth science. In this study, according to the procedure of the PDIE (Preparation, Development, Implementation, Evaluation) model, the inquiry activity data was developed to visualize the track of the typhoon using the image data of GK-2A. In the preparatory stage, the 2015 and 2022 revised curriculum and the contents of the inquiry activities of the current textbooks were analyzed. In the development stage, inquiry activities were organized into a series of processes that can collect, process, visualize, and analyze observational data, and a GUI (Graphic User Interface)-based visualization program that can derive results with a simple operation was created. In the implementation and evaluation stage, classes were conducted with students, and classes using code and GUI programs were conducted respectively to compare the characteristics of each activity and confirm its applicability in the school field. The class materials presented in this study enable exploratory activities using actual observation data without professional programming knowledge which is expected to contribute to students' understanding and digital literacy in the field of earth science.

Prestack Depth Migration for Gas Hydrate Seismic Data of the East Sea (동해 가스 하이드레이트 탄성파자료의 중합전 심도 구조보정)

  • Jang, Seong-Hyung;Suh, Sang-Yong;Go, Gin-Seok
    • Economic and Environmental Geology
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    • v.39 no.6 s.181
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    • pp.711-717
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    • 2006
  • In order to study gas hydrate, potential future energy resources, Korea Institute of Geoscience and Mineral Resources has conducted seismic reflection survey in the East Sea since 1997. one of evidence for presence of gas hydrate in seismic reflection data is a bottom simulating reflector (BSR). The BSR occurs at the interface between overlaying higher velocity, hydrate-bearing sediment and underlying lower velocity, free gas-bearing sediment. That is often characterized by large reflection coefficient and reflection polarity reverse to that of seafloor reflection. In order to apply depth migration to seismic reflection data. we need high performance computers and a parallelizing technique because of huge data volume and computation. Phase shift plus interpolation (PSPI) is a useful method for migration due to less computing time and computational efficiency. PSPI is intrinsically parallelizing characteristic in the frequency domain. We conducted conventional data processing for the gas hydrate data of the Ease Sea and then applied prestack depth migration using message-passing-interface PSPI (MPI_PSPI) that was parallelized by MPI local-area-multi-computer (MPI_LAM). Velocity model was made using the stack velocities after we had picked horizons on the stack image with in-house processing tool, Geobit. We could find the BSRs on the migrated stack section were about at SP 3555-4162 and two way travel time around 2,950 ms in time domain. In depth domain such BSRs appear at 6-17 km distance and 2.1 km depth from the seafloor. Since energy concentrated subsurface was well imaged we have to choose acquisition parameters suited for transmitting seismic energy to target area.

NTGST-Based Parallel Computer Vision Inspection for High Resolution BLU (NTGST 병렬화를 이용한 고해상도 BLU 검사의 고속화)

  • 김복만;서경석;최흥문
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.6
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    • pp.19-24
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    • 2004
  • A novel fast parallel NTGST is proposed for high resolution computer vision inspection of the BLUs in a LCD production line. The conventional computation- intensive NTGST algorithm is modified and its C codes are optimized into fast NTGST to be adapted to the SIMD parallel architecture. And then, the input inspection image is partitioned and allocated to each of the P processors in multi-threaded implementation, and the NTGST is executed on SIMD architecture of N data items simultaneously in each thread. Thus, the proposed inspection system can achieve the speedup of O(NP). Experiments using Dual-Pentium III processor with its MMX and extended MMX SIMD technology show that the proposed parallel NTGST is about Sp=8 times faster than the conventional NTGST, which shows the scalability of the proposed system implementation for the fast, high resolution computer vision inspection of the various sized BLUs in LCD production lines.

Reproducing water flow using 3D game engine (3D게임엔진을 이용한 물 흐름 재현)

  • Woochul Kang;Eun-kyung Jang
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.432-432
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    • 2023
  • 한국건설기술연구원(Korea Institute of Civil Engineering and Building Technology, KICT)의 안동하천연구센터(Andong River Experiment Center, REC)는 다양한 하천 관련 실규모 실험을 수행하기 위해 3개의 수로를 보유하고 있다. 본 연구의 주목적인 실증 실험 계측 결과를 기반으로 3D 게임엔진을 이용하여 물 흐름을 재현하기 위해 A1 수로를 대상구간으로 설정하였다. 실증 실험의 경우 2개의 수문 개도율 조건에서 ADV와 ADCP를 활용하여 계측된 유량 및 유속 결과들을 비교하였으며, 추가적으로 영상 데이터로 부터 표면유속(LS-PIV)을 산정하였다. 3D 게임 엔진은 렌더링 엔진, 물리 엔진, 오디오 엔진, UI 시스템, 게임플레이 프레임워크 등이 잘 융합된 소스코드들과 개발자들이 이용하기 쉬운 방식으로 변환된 툴(tool)로 제공하여 현실 세계를 가상 세계에 시각화하여 구현하는데 큰 장점을 가지고 있다. 또한 기존의 흐름 재현이 가능한 수리/수문 모델링의 경우 특정한 목적으로만 이용가능하고 연산에 소용되는 시간 때문에 실시간 흐름재현이 어렵지만, 3D 게임엔진을 이용하는 경우 다양한 목적과 여러 분야와의 고려가 동시에 가능하며 연산의 단순화를 통해 실시간 흐름 재현이 가능하다는 장점이 있다. 본 연구에서는 언리얼 엔진의 Niagara Fluids와 Fluid flux 툴들을 활용하여 하천실증실험 시설 일부 구간에 대해 물 흐름을 재현하였다. 먼저 하천실험실증시설을 드론과 RTK-GPS를 이용하여 촬영된 결과를 정합하여 3D 게임엔진 기반 흐름 재현을 위한 지형 기초 자료를 구축하였다. 지형 계측 결과를 기반으로 A1 수로 전체 구간을 대상구간으로 설정한 이후 수문 조절을 통해 흐름 조건을 제어할 수 있도록 제작하였으며, 실제 흐름에 대한 계측 결과를 기반으로 재현된 흐름을 대상으로 material 값의 조정(방향 X, Y값을 RGB값으로 변환한 뒤 벡터 길이 값으로 환산)을 통해 0~100 사이 값을 이용하여 유속을 표현하였다. 최근 가상공간 (i.e. 디지털트윈) 관련 시장 성장이 매우 빠르고 다양한 사업에서 해당 기술의 수요가 증가하고 있으며, 본 연구를 통해 물 흐름의 디지털 트윈화를 위한 수단으로서 3D 게임 엔진의 활용 가능성을 확인하였다. 다만 실제 하천의 적용과 하천관리를 위한 실용화를 위해서는 추가적인 연구와 분석이 이루어져야 할 것이다.

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Human Gesture Recognition Technology Based on User Experience for Multimedia Contents Control (멀티미디어 콘텐츠 제어를 위한 사용자 경험 기반 동작 인식 기술)

  • Kim, Yun-Sik;Park, Sang-Yun;Ok, Soo-Yol;Lee, Suk-Hwan;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.15 no.10
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    • pp.1196-1204
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    • 2012
  • In this paper, a series of algorithms are proposed for controlling different kinds of multimedia contents and realizing interact between human and computer by using single input device. Human gesture recognition based on NUI is presented firstly in my paper. Since the image information we get it from camera is not sensitive for further processing, we transform it to YCbCr color space, and then morphological processing algorithm is used to delete unuseful noise. Boundary Energy and depth information is extracted for hand detection. After we receive the image of hand detection, PCA algorithm is used to recognize hand posture, difference image and moment method are used to detect hand centroid and extract trajectory of hand movement. 8 direction codes are defined for quantifying gesture trajectory, so the symbol value will be affirmed. Furthermore, HMM algorithm is used for hand gesture recognition based on the symbol value. According to series of methods we presented, we can control multimedia contents by using human gesture recognition. Through large numbers of experiments, the algorithms we presented have satisfying performance, hand detection rate is up to 94.25%, gesture recognition rate exceed 92.6%, hand posture recognition rate can achieve 85.86%, and face detection rate is up to 89.58%. According to these experiment results, we can control many kinds of multimedia contents on computer effectively, such as video player, MP3, e-book and so on.

Adaptive Vehicle License Plate Recognition System Using Projected Plane Convolution and Decision Tree Classifier (투영면 컨벌루션과 결정트리를 이용한 상태 적응적 차량번호판 인식 시스템)

  • Lee Eung-Joo;Lee Su Hyun;Kim Sung-Jin
    • Journal of Korea Multimedia Society
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    • v.8 no.11
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    • pp.1496-1509
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    • 2005
  • In this paper, an adaptive license plate recognition system which detects and recognizes license plate at real-time by using projected plane convolution and Decision Tree Classifier is proposed. And it was tested in circumstances which presence of complex background. Generally, in expressway tollgate or gateway of parking lots, it is very difficult to detect and segment license plate because of size, entry angle and noisy problem of vehicles due to CCD camera and road environment. In the proposed algorithm, we suggested to extract license plate candidate region after going through image acquisition process with inputted real-time image, and then to compensate license size as well as gradient of vehicle with change of vehicle entry position. The proposed algorithm can exactly detect license plate using accumulated edge, projected convolution and chain code labeling method. And it also segments letter of license plate using adaptive binary method. And then, it recognizes license plate letter by applying hybrid pattern vector method. Experimental results show that the proposed algorithm can recognize the front and rear direction license plate at real-time in the presence of complex background environments. Accordingly license plate detection rate displayed $98.8\%$ and $96.5\%$ successive rate respectively. And also, from the segmented letters, it shows $97.3\%$ and $96\%$ successive recognition rate respectively.

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On-line Vector Quantizer Design Using Stochastic Relaxation (Stochastic Relaxation 방법을 이용한 온라인 벡터 양자화기 설계)

  • Song, Geun-Bae;Lee, Haing-Sei
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.5
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    • pp.27-36
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    • 2001
  • This paper proposes new design algorithms based on stochastic relaxation (SR) for an on-line vector quantizer (VQ) design. These proposed SR methods solve the local entrapment problems of the conventional Kohonen learning algorithm (KLA). These SR methods cover two different types depending upon the use of simulated annealing (SA) : the one that uses SA is called the OLVQ SA and the other the OLVQ SR. These methods arc combined with the KLA and therefore preserve the its convergence properties. Experimental results for Gauss Markov sources, real speech and image demonstrate that the proposed algorithms can consistently provide better codebooks than the KLA.

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A New Document Codec System based on Wavelet Lifting and Bitplane Coding (웨이블릿 리프팅과 비트평면 부호화에 기반한 새로운 문서 코덱 시스템)

  • 이호석
    • Journal of Korea Multimedia Society
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    • v.6 no.5
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    • pp.805-815
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    • 2003
  • In this paper, we present the development of document compression codec using segmentation, wavelet lifting and bitplane coding. We use the segmentation to preserve the text appearance. We performed integer-to-integer wavelet lifting and also performed bitplane subblock coding for document compression. We acquired a high compression ratio and an efficient compression by encoding only the significant subblocks in the bitplane subblock coding. We also implemented scalar quantization by subband-oriented bit shifting. The system performs color conversion and downsampling before wavelet lifting and also performs graycode conversion and quantization before subblock coding. In the experiment, we show the performances of the system by presenting the high compression ratios and high PSNR values.

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A Study on the Vision Algorithm for the Inspection of very small RF-Chip Inductor (초소형 RF-chip inductor의 외관 검사 알고리즘에 관한 연구)

  • Kim Kee-Soon;Kim Gi-Young;Kim Joon-Seek
    • Journal of the Institute of Convergence Signal Processing
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    • v.1 no.1
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    • pp.89-96
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    • 2000
  • In this paper, we propose a vision algorithm for the inspection of very small RF-chip inductor which is used in mobile-communication terminal. The proposed method divides coil part from the inductor body by local adaptive thresholding and integral projection method. After dividing work, the coil components are extracted by thinning and labelling techniques. The test items are the number of turns, the intervals in coil, and the measure of uniformity between the extracted lines. If the values of these are more than the specific value a tested product is decided bad one. In the simulation, the proposed method has a good performance.

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