• Title/Summary/Keyword: 영상의 입체성

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Design and Implementation Stereo Camera based Twin Camera Module System (스테레오 카메라 기반 트윈 카메라 모듈 시스템 설계 및 구현)

  • Kim, Tae-Yeun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.537-546
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    • 2019
  • The paper actualizes the twin camera module system that is portable and very useful for the production of 3D contents. The suggested twin camera module system is a system to be able to display the 3D image after converting the inputted image from 2D stereo camera. To evaluate the performance of the twin camera module suggested in this paper, I assessed the correction of Rotation and Tilt created depending on the visual difference between the left and right stereoscopic image shot by the left and right lenses by using the Test Platform. In addition, I verified the efficiency of the twin camera module system through verifying Depth Error of 3D stereoscopic image by means of Scale Invariant Feature Transform(SIFT) algorithm. I think that if the user utilizes the suggested twin camera module system in displaying the image to the external after converting the shot image into the 3D stereoscopic image and the preparation image, it is possible to display the image in a matched way with an output device fit respectively for different 3D image production methods and if the user utilizes the system in displaying the created image in the form of the 3D stereoscopic image and the preparation image via different channels, it is possible to produce 3D image contents easily and conveniently with applying to lots of products.

Generation of Stereoscopic Image from 2D Image based on Saliency and Edge Modeling (관심맵과 에지 모델링을 이용한 2D 영상의 3D 변환)

  • Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.368-378
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    • 2015
  • 3D conversion technology has been studied over past decades and integrated to commercial 3D displays and 3DTVs. The 3D conversion plays an important role in the augmented functionality of three-dimensional television (3DTV), because it can easily provide 3D contents. Generally, depth cues extracted from a static image is used for generating a depth map followed by DIBR (Depth Image Based Rendering) rendering for producing a stereoscopic image. However except some particular images, the existence of depth cues is rare so that the consistent quality of a depth map cannot be accordingly guaranteed. Therefore, it is imperative to make a 3D conversion method that produces satisfactory and consistent 3D for diverse video contents. From this viewpoint, this paper proposes a novel method with applicability to general types of image. For this, saliency as well as edge is utilized. To generate a depth map, geometric perspective, affinity model and binomic filter are used. In the experiments, the proposed method was performed on 24 video clips with a variety of contents. From a subjective test for 3D perception and visual fatigue, satisfactory and comfortable viewing of 3D contents was validated.

A Characterisitc Analysis Study of Android based Stereoscopic 3D Technology (안드로이드기반 스테레오스코픽 3D 기술 특성분석 연구)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.8 no.2
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    • pp.68-73
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    • 2013
  • In recent years, the developments in 3D technologies have initiated the commercialization of 3D services on mobile devices. For this purpose, stereoscopic 3D technology is used, which enables 3D TV on mobile devices including smartphone with glasses-free 3D viewing. As a result, the issues related with stereo imaging have been spotlighted greatly. Especially, three MPEG coding standards are provided for mobile 3D services, namely H.264/AVC with and without SEI message and H.264/MVC. In this respect, this paper presents an overview of developments in stereoscopic technologies for mobile devices to gain some perspective on the changes and progress. in this paper, we verified the availability of android based stereoscipic 3D technology related with mobile 3D TV and Smartphone with special emphasis on 3D video format and 3D features by various technollogy characteristics analysis.

Effect of Sexual Contents on Presence, Arousal, and Sexual Attitude in 3D TV (3D TV 시청환경에서 선정적 영상이 실재감과 각성, 성적 태도에 미치는 영향)

  • Kim, Hyo Sun;Kwon, Ji Young;Lee, Sangmin;Han, Kwanghee
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.198-210
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    • 2013
  • This study investigates the detrimental effect of watching sexual content in three-dimensional (3D) moving pictures. An increasing amount of investment is put especially in 3D adult content to boost their 3D media industries. It is crucial that the effect of sexual contents on viewers be identified. In this experiment, a between-subject design was employed to analyze various effect of sexual content on participants whether they viewed the same stimuli in 3D or in 2D. In particular, the presence scaling was used to evaluate how real the video clip is. In addition, the permissiveness toward sexual behaviors and the level of sexual arousal were measured to examine the different effect of sexual content by dividing two separate groups in 2D and 3D condition. The result shows that those who watched a 3D video clip perceived higher sense of presence compared to those who watched a 2D video clip. Furthermore, subjects in 3D condition reported lower scores of permissive attitude toward sexual behaviors. This confirms that 3D display delivers more visual experience and has an impact on people in terms of perceiving sexual contents and changing their attitudes towards sexual behaviors.

Sensibility Vocabulary for 3D Stereoscopic Image Ride Film (3D입체영상 라이드 필름의 감성어휘)

  • Song, Seung-Keun;Chae, Eel-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.120-129
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    • 2011
  • This research aims to investigate the representative affective words and the structure among them to scrutinize user's affect revealed in the ride film based on three dimension stereoscopic image. Previous studies related to the affect were reviewed and the affect words well-suited for three dimension stereoscopic image were collected. Suitability test for two hundred six basic affect words gathered as the result was done from sixty two typical users and four experts. Seventy seven candidate affect words have been selected and by the exclusion of similarity among them, finally twenty six words were extracted from the reduction process. Consequently fifteen representative words and the structure as the network between each word were revealed by using free association test based on twenty six affect words. We propose the affect research including sensors, emotions, and affects related to moving image rather than still mage during doing research affects in most of the previous studies. The future work includes the affect space and the affect effect for ride film based on three dimension stereoscopic image. This study can be adopted practically in the production of ride films and provided with a basic design guideline.

A Study on the Improvements of Positioning Accuracy of Digital Elevation Model Using SPOT Satellite Triplet Images (SPOT 3중 입체위성영상을 이용한 수치표고모형의 정확도 개선)

  • Cho, Bong-Whan;Lee, Yong-Woong;Shin, Dae-Shik
    • Journal of Korean Society for Geospatial Information Science
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    • v.3 no.1 s.5
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    • pp.55-66
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    • 1995
  • Most studies using satellite images have been performed to determine three dimensional positioning by stereoscopic analysis for stereo-pair or to extract digital elevation model by stereo matching using image correlation techniques. Because the small errors on the ground control points have a great impact on the results, however, it is hard to get reliable products when we analyze satellite orbital parameters or acquire digital elevation model by using only stereo-pair. Also, if there are noises, shadows, or clouds on the one of stereo pair, it is difficult to produce DEM(digital elevation model) on the area under analysis or to have good accuracy. In these case, it can be solved by systematic analysis of the multiple stereo images. This paper suggests the improvements on the accuracy of the digital elevation model by the developments of stereoscopic analysis techniques for the triplet of SPOT satellite images on the same area.

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Curved Screen Display Immersion Simulation System for Landscape Evaluation (경관평가를 위한 곡면스크린 방식의 몰입형 시뮬레이션 시스템)

  • Chang, Jong-Hyun;Kim, Choong-Sik;Lee, In-Sung
    • Journal of the Korean Institute of Landscape Architecture
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    • v.37 no.3
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    • pp.61-68
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    • 2009
  • The objective of this study was to examine the possibility of utilizing the immersion stereoscopic image with a curved-screen-display as a tool for evaluating the landscape. The curved-screen-display ensures the continuity of the image and can be simultaneously evaluated by many people. Fifty-meter-wide Gangnamdaero Boulevard in Seoul was selected for this study, and the simulation was done using computer graphics. With the computer simulation, a questionnaire on landscape preferences was conducted according to different visual environments (immersion, non-immersion) and different projection types(stereoscopic or plane image). In the results of this study, the landscape preference was largely dependent on the immersion environment. Using the immersion-type simulation, the observer can easily evaluate the preference with higher judgment power. The stereoscope or plane projection type does not have any significant result in terms of its judgment power. This result implies that it is very important to strengthen the sense of immersion by expanding the screen into an angled view in which the observer can become immersed while making and projecting the simulation to evaluate the landscape. As a landscape evaluation tool for examining the efficiency and usefulness of immersion simulation, this study has limitations in that it controls many factors in street landscape that adversely affect judgment. Accordingly, a detailed comparison and verification of the stereoscopic image in various environments, including street width and building height ratio, must be conducted.

Implementation of Random Controlling of Convergence Point in VR Image Content Production (VR 영상콘텐츠 제작을 위한 컨버전스 포인트 임의조절 구현)

  • Jin, Hyung Woo;Baek, Gwang Ho;Kim, Mijin
    • Smart Media Journal
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    • v.4 no.4
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    • pp.111-119
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    • 2015
  • As a variety of HMD(Head Mounted Display) has come out, the production of 3D images onto which VR(Virtual Reality) technologies are grafted has been contributed to activating the production of image contents depending on a tangible or immersing type. VR-based image contents have enlarged their applicability across the entertainment industry from animation and game to realistic images. At the same time, the solution development for producing VR image contents has also gained elasticity. However, among those production solutions which have been used until now, fixed stereo camera based photographing has a limit that the binocular disparity of a user is fixed. This does not only restrict a way of expression a producer intends to direct, but also may cause the effect of 3D or space not to be sensed enough as view condition is not considered enough in a user's side. This study is aimed at resolving with skills applying in the latter part of 3D image production the problem that convergence points may be adjusted with restriction, which tends to happen at the time of the production of VR image contents. The later stage of the 3D imaging work analyzes and applies to game engines the significance of adjusting convergence points through the visualization of binocular disparity so that it is available to implement a function that the points could be controlled at random by a user.

Quality Assessment and Analysis of Stereoscopic 3D Television Pictures (양안식 3D 텔레비전 영상의 화질 평가와 분석)

  • Park, Dae-Chul
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.4
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    • pp.278-288
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    • 2010
  • In this paper, we carried out quality assessment and analysis of stereoscopic 3D Television pictures according to ITU-R contribution and recommendation by rating scales using DSCQS (Double-Stimuli Continuous Quality Scale) method. The evaluation results show that overall quality and sharpness of stereoscopic pictures revealed almost no difference compared to cases of mono pictures as to natural outdoor scenes, graphic images, and indoor scenes (about 3.0 above ~ 4.0), but depth perception and sensation of reality of stereoscopic images exhibit better quality performance over mono images as indicated more than 4.0 out of 5.0 grade. Evaluation results should be considered as human factors such as disparity when shooting and/or editing 3DTV.

The Method of Orthoimage Generation for the Application of Single Photo (단사진 활용성 제고를 위한 정사영상 생성 기법)

  • 강준묵;배상호;주영은
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.20 no.1
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    • pp.13-19
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    • 2002
  • In a different way of satellite image or aerial photo, the image acquired by terrestrial photogrammetry has to go through complicated management according to the desired precision and analysis range. In this study, digital surface model and ortho image for cultural asset, terrestrial structures, were made by reflectorless total station in order to increase the application of single photo, and that was analyzed and compared with the method using stereo image. Single photo is expected to be utilized as the measuring method for drawing cultural assets or examining the stability of slope in which high precision doesn't need by performing the various geometric and visual analysis using ortho image made by excluding the difficulties of acquisition and plotting of stereo image.