• Title/Summary/Keyword: 영상기반 수업

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Educational Effectiveness of Elementary School Expressive Activities and Various Convergence Education (초등학교 표현활동과 다양한 융합수업의 교육적 효과)

  • Woo, Jung Wook
    • Journal of the Korea Convergence Society
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    • v.9 no.12
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    • pp.393-400
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    • 2018
  • This study was to verify the effects of education in expression activity and various convergence education found in the class scene of one elementary school man teather to research of qualitative pattern and analyzes how it is expanded. This study were made through two class participation observation and six video analysis. In addition, we measured in-depth interviews of participants and students, a 10-week jump band training program, and applied a step-by-step physical activity program to enhance creative expressiveness. Based on the results of the study, the conclusions are as follows. First, It was found that the Jump-band training positively affects the students' speed, agility, and cardiopulmonary endurance. Second, It was found that the application of the step-by-step physical expression activity program had a positive effect on the students themselves. Third, It was found that it has an educational effect on the whole life of students beyond the curriculum and the field by attempting various fusion education. Based on this study, we propose the educational effects of the pre - curricular activities and the convergence lessons in elementary school during the follow - up research.

Design the Lesson using a Digital Media for the Growth Creativity (창의성 신장을 위한 디지털미디어 활용 수업 설계 - 디지털카메라를 중심으로 -)

  • Chun, Byung-Jin;Lee, Jae-In
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.127-132
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    • 2010
  • 창의성은 21세기 지식기반 정보사회를 살아가는 현대인에게 정보홍수에서 새로운 정보를 재창조하는 중요한 능력이다. 그리고, 디지털미디어는 현대인들의 가장 빠르고 쉽게 생각이나 느낌을 표현하는 도구이다. 현 교육현장에서는 학습자의 창의성과 문제해결력 신장을 위해 디지털미디어를 활용한 이미지와 영상을 투입하고 있다. 하지만, 본 연구는 교수자의 입장에서 디지털미디어를 활용한 교수학습자료를 투입하는 것이 아닌, 학습자 스스로가 디지털미디어를 활용하여 자신의 생각을 창의성있게 표현하는데 중점을 두었다. 특히, 디지털미디어 중에서 디지털카메를 활용하여 초등학교 5학년 국어과에서 적합한 학습차시를 선택하여 학습자의 창의력 신장을 위한 수업을 설계하여 적용해 보기로 하였다.

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A Case Study on Application of Flipped Learning in Medical Humanities: Focus on Instructional Design and Learners' Perspective (의료인문학 수업의 플립 러닝 적용 사례 연구: 수업설계와 학습자 인식을 중심으로)

  • Oh, Heejin
    • Journal of Science Education
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    • v.44 no.2
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    • pp.240-258
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    • 2020
  • The advances in science technology brought about a new form of learning called flipped-learning: a combination of on-line and off-line learning. A flipped learning is a form of blended learning which has become quite popular, nowadays, in the field of education. Despite the emphasis on the importance of medical humanities in medical education program, there are no effective teaching and learning models to realize the purpose of medical humanities education. This study explores the possibility of flipped-learning to apply medical humanities classes. The class was designed based on the ADDIE model consisting of five stages, analysis - design - development - execution - evaluation. In order to do 'flipped-learning,' the instructor reconstructs the purpose of medical humanities education, instructional purpose and content, and analyzed learner. The contents of the medical humanities class were structured considering the purpose of the introduction to the medical humanities in the medical education program and the competencies that medical personnel should have in the developed health care environment. The instructor produces a video of the lecture and makes it possible to use LMS (Learning Management System) before and after classes, and conducts discussion activities so that learner-learner and learner-teacher interaction could actively occur during the class. The result of applying medical humanities lesson as flipped learning is as follows: First, it can realize the essence of medical humanities education. Second, it contributes to strengthening the competencies of health care provider. Third, flip learning can be used as a new teaching strategy for medical humanities education. The result of this study is expected to suggest new ways of introduction to teaching method in the traditional medical humanities class and contribute to the practice of designing and doing flipped learning of medical humanities class in the future.

The Effects of Emotional Sensibilities Using MTBL Approach in a College-Level Liberal Arts Class (대학 교양과목 수업에서 음악테크놀로지 기반학습 (Music Technology-Based Learning : MTBL)이 감성의 활성화에 미치는 효과)

  • Kim, Eun-Jin;Kang, In-Ae
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.513-524
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    • 2011
  • Digital Technology actively utilized in all spheres by rapid changes in information and knowledge demands transformations not only in the sociocultural and educational spheres but also specifically in the field of arts education. Digital Technology becomes a challenging factor for the field of arts education. In this study purposed a new teaching-learning approach method in arts education, called "Music Technology-Based Learning"(hereafter, MTBL), which is to, first, take interdisciplinary approaches combining various subjects in the field of arts education. In the case study was conducted to examine the educational effects of the MTBL approach to the liberal arts course in university: mind maps derived from 2 sessions (pre-class and post-class), evaluation sheets regarding self-directed learning and in-depth interviews with ten voluntary learners after the class were used as methods for data collection. The result of case study shows positive changes in the terms of the degrees of emotional sensibilities of the learners. Moreover, the research confirmed the potential of MTBL as a new teaching and learning methodology in art education.

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Analysis of Teaching Practices of Mathematics Teachers from the Perspective of TPACK (수학교사의 테크놀로지 교수 내용 지식(TPACK) 관점에서 본 수업 실제 분석)

  • Lee, Da-Hee;Whang, Woo-Hyung
    • Journal of the Korean School Mathematics Society
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    • v.21 no.4
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    • pp.343-376
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    • 2018
  • The purpose of this study is to compare and analyze the perceptions of TPACK for mathematics teachers who practice the technology-using lessons. In addition, by looking at the part where the perception is expressed in the actual class and the part where the difference of recognition can be revealed, it is possible to provide the direction to teachers who want to practice the technology-using lessons in the future. To do this, two mathematics teachers were selected using purposeful sampling. And we conducted research study and interview in order to analyze the characteristics of the teacher's general background and TPACK recognition, and we analyzed the video, the class materials, and the interview contents for teaching practices from the perspective of TPACK. As a result, the two mathematics teachers practicing the technology-using lessons were connected with the actual class situation focusing on the sub-knowledges of TPACK recognizes as having a lot of them. In addition, technology-based lessons were able to confirm that the functional capabilities of technology alone were not sufficient conditions to lead effective instruction. Finally, teaching method using technology has been confirmed that experience-based field practice can be more important than simply knowing mathematics content, technology, teaching method. Based on the results of this study, it is possible not only to provide methodological guidance to teachers who practice the technology-based instruction, but also to suggest the direction of TPACK research or the development of teacher training program in the future.

The Plan to Improve Creativity through Producing Motion Image based on Modified ASSURE Model (수정된 ASSURE 모델 기반 영상제작을 통한 창의성 신장 방안)

  • Kong, Byeong-gap;Jeon, Byeong-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.161-165
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    • 2008
  • The purpose of this study is to design and apply that teaching and learning methodology of motion image based on modified ASSURE model to improve creativity the competitive power of an information oriented society. To accomplish the end of this study, the following procedure and methods were performed. After the theoretical consideration about education visual image and creativity, we get to the bottom the connection of them. In the result of that, it designed plans for teaching and learning applied by modified ASSURE model. And it had larger efficiency to apply a creativity develop learning model when it spread out teaching and learning process to produce motion image. The main points of the result and the meaning are as follows. Firstly, in the light of the result of this study, student's creativity were enhanced to a large extent as applying this study. It appeared that the average of performance improved from 30.18 to 37.44. Such difference was t=-14.39 (p<0.05), which is a meaningful difference in terms of statistics. Secondly, it laid the foundations for being cultural prosumer as applying this study. Additionally, it anticipated that all the students join in this study become leader group in the age of digital media.

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Design and Implementation of A Self-made learning Courseware for Learning data structure (자료구조 학습을 위한 자기 주도적 코스웨어 설계 및 구현)

  • 민경혜
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.661-663
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    • 2004
  • 본 연구는 웹상에서 학습자들에게 동영상(Flash Animation)학습과 심화학습(Feedback Learning)을 통하여 흥미롭고 자기 주도적으로 학습을 할 수 있도록 하여 홍미를 유발시키고 학습효과를 놓이고자 한다. 전체적으로 자료구조에 대한 기초적이고 전반적인 이론 학습 및 알고리즘 수행과정 실습을 할 수 있도록 하였으며 이해하기 힘든 학습내용을 단순한 텍스트 위주의 설명식 수업에서 탈피하여 자바스크립트 및 플래시 액션 기능을 활용한 코스웨어 상에서의 학습자 상호작용에 기반한 환경을 제공하였다 각 단위별로 기본 학습 밀 동영상 학습, 심화학습, 형성평가로 이루어져 있으며 , 학습화면 구성을 윈도우 운영체제 기본 환경과 유사하게 설정하여 학습에 흥미를 돋우고자 하였다.

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The Effects of Adult Literacy Learners' Understanding and Satisfaction Through the Use of ARCS-Based Distance Literacy Education (ARCS 전략을 적용한 원격 문해교육이 성인문해학습자의 이해도 및 만족도에 미치는 영향)

  • Lee, Kyoung-Yang;Kim, Sun-Mi
    • Journal of Digital Convergence
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    • v.20 no.1
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    • pp.25-32
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    • 2022
  • The purpose of this study was conducted to develop adult distance literacy education program and verify its effects. The program was developed through the examination on factors affecting online literacy education and necessary analysis and feedback. Pre- and post-tests analyzing the effects of distance literacy education measuring academic understanding factor, learner satisfaction and satisfactory levels on the academic were administered to 49 adult literacy learners before and after a distance literacy education course. Also, this paper try to explore learners who participated in distance literacy education experience, change and that meaning. The results of the content analysis on the program are summarized as follows. First, there were statistically significant differences regarding academic understanding factor, learner satisfaction and perceived learning outcome satisfaction variables since distance literacy education program which is based on ARCS model start. In addition, learners were satisfied with replaying the learning videos several times, and the improved ability to use smart devices. But they expressed regrets about not being able to go to school and the difficulty of using the devices. It means that distance literacy education based on the ARCS model draw a positive learning conclusion. On the basis of these results, suggestions for further research were discussed.

WBI Courseware Design and Implementation for Learning of Problem Solving on the Subject Science in the Elementary (초등학교 사회교과 문제 해결 학습을 위한 웹 기반 코스웨어의 설계 및 구현)

  • Suh Seung-Hee;Lee Young-Wook
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.2 s.34
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    • pp.31-38
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    • 2005
  • The web is expected to cause the lot of its utilizing as a means of computer instructed learning and recently the applying instance on the web is more increasing in the education. From educational perspectives. the web-based instruction is much superior to any other medium in the view of interaction and greater to the amount of transmitted information. The various learning contents of WBI program can make students feel more excited and interested in learning activities. Also the creative talent and application abilities of the learner are able to be developed by mixing various sorts of multimedia materials up such as moving pictures. graphics and sounds. In this study, a WBI courseware learning program for the problem solving was designed and Proposed on the base of the theory of constructivism for the subject of social science in the 6th grade of elementary school. The experimental results showed that the learning accomplishment of an experimental class was much better than that of an existent class.

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Design and Implementation of Web Based Instruction System using Java Server Pages (JSP를 이용한 웹 기반 교수학습 시스템의 설계 및 구현)

  • Jung, Jong-Dae;Nam, Jae-Yeal;Choi, Jae-Gak
    • Journal of The Korean Association of Information Education
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    • v.7 no.3
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    • pp.263-274
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    • 2003
  • Web based instruction (WBI) has been widely used thesedays because the web has various advantages for instruction. However, most of current WBI systems do not support various requirements from students. It is because of the lack of research for structural instruction method. This paper presents a new method of WBI and designs an instruction model to support various requirements from students by implementing dynamic WBI system using JSP to solve current WBI problems. The developed WBI system uses multimedia based instructions. The implemented system focused on the practical instruction by providing the functions of listening, homework, and test on web site. For the similar effects as in the classroom, it supports functions of electronic white board and multimedia data which is consisted of high-quality sound and video data with high degree of compression. Furthermore, the system supports that instructors can design a test using three kinds of basic forms, a multiple-choice test, brief-answer test, essay test, and evaluate the tests easily. It also supports easy management for homework, lecture registration, and many school affairs.

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