• Title/Summary/Keyword: 역할 놀이

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3D sound reproduction system for A/V. (A/V용 고음질 입체음향 재생기 개발.)

  • 이신렬;성굉모
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.185-188
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    • 2000
  • 본 논문은 인간이 양귀로 3차원 공간상의 음의 위치를 파악하는 원리를 이용하여 만들어진 입체음향을 청취자의 안귀에 가장 효과적으로 재생시킴으로써 완벽한 입체음향을 재현하는 장치로 3차원 게임, 가상현실 시뮬레이터, 놀이공원에서 사용될 수 있는 A/V용 입체음향 재생기 구현 기법이다. 본 개발 품은 전방 30도에 스피커를 배치하는 기존 제품에 비해 안정된 정면 음상 정위와 후면 음상 정위가 가능하고, 청취자의 머리 움직임에 따른 입체음향 효과의 저하를 막을 수 있으며, 인지적 특성을 고려한 역 필터링으로 과도한 신호처리로 인한 음질 저하를 개선할 수 있고, 다중 사용자에게 동일한 음질을 골고루 전달할 수 있어 카 오디오나 영화관에서도 사용되어질 수 있다.

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Development of an Authoring Tool Based on Components (컴포넌트 기반 저작도구의 개발)

  • 송태옥
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.382-385
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    • 2001
  • 학습에 있어서 게임 요소의 도입은 학습동기 유발의 측면에서 긍정적인 평가를 받고 있다. 본 연구에서는 이러한 학습컨텐츠 개발에 있어서 중복적인 개발 노력을 배제하여 경제적·시간적 효율성을 높일 수 있는 컴포넌트들과 저작도구를 개발하였다. 이 컴포넌트들은 게임 제작에 필요한 기능을 캡슐화하여 제공하고 있으므로 이용하기 편리하고 학습 컨텐츠를 적은 노력으로 손쉽게 개발할 수 있다. 또한 컴포넌트가 조립된 학습도구는 ActiveX 컨트롤로 변환되므로 네트웍 기반 학습에도 이용될 수 있으며, 일반적인 어플리케이션에도 이용될 수 있다. 이 컴포넌트들을 이용한 개발의 예로서 역할놀이용 시뮬레이터를 제작하였다.

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Research on Jeongganbo Education Program (정간보(井間譜) 교육 프로그램)

  • Han, Mirye;Jung, Nakhyun
    • 지역과문화
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    • v.5 no.1
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    • pp.65-84
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    • 2018
  • The purpose of this study is to develop education programs for effective education of Jeong-gan-bo. Jeong-gan-bo is a unique piece of music made during King Sejong's reign. Starting in the third grade elementary school, Jeong-gan-bo begins to develop. If you fail to understand Jeongganbo in lower grades, you often give up scores of music in a more detailed and complicated manner. This is why we need a customized education program for the first time in lower grades. For this purpose, the basic process of understanding the Jeongganbo is understood to be played as a traditional play. This study consists of the elementary school the 3rd grade scenario. This study consists of the second - grade class scenarios for the 3rd grade elementary school students, the curriculum is centered on the curriculum, which is currently in the 3rd grade curriculum, curriculum in 2009. The program learns to play the rhythm of the 1st phase, the code of the 2nd stage of Jeong-dan, and play the rhythm through play through play. Step 1 is not only visually recognizable, but also a direct sign of the code. The second phase consists of the basic composition of Jeongganbo, through the basic composition of Jangdan, and learns the exact rhythm of Jeongganbo. The results of the study can be divided into meaningful meaning in terms of educational significance and educational content development in terms of educational significance. The methods used to understand the exercises and play games were effective in understanding the contents of Jeongganbo, and also meaningful to the role of traditional music in the context of various programs.

A Model of Instruction and Learning Plan for Privacy Protection Education (개인정보보호 교육을 위한 학습지도안 모델링)

  • Park, Kwija;Rhee, Kyung-Hyune
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.1029-1032
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    • 2009
  • 정보통신기술의 발전과 활용의 증가는 교육현장에서도 구성원간 신속하고 편리한 의사소통수단임과 동시에 효과적인 교수학습매체로써 그 역할이 증대되고 있다. 각 초등학교에서도 전 학년에 걸쳐 주당 1시간씩 재량활동으로 ICT활용교육이 이루어지고 있는데 반해 각종 역기능도 심각하게 노출되고 있다. 학교마다 정보통신윤리 교육강화를 내세우고 있으나 대개 전교단위로 일시적이고 설명위주의 교수활동으로 끝나는 경우가 대부분이다. 따라서 본 논문에서는, 역할놀이 교수 학습모형을 기반으로 ICT활동과 연계하여 초등학생들이 개인정보 관리의 필요성과 중요성을 인식하고, 실천의지를 다질 수 있도록 효과적으로 수업을 전개할 수 있는 학습지도안을 모델링해 본다.

A study on the modernization of 'Kokdugaksinorum' (<꼭두각시놀음>의 현재화 방안 연구 - 극단 '사니너머'의 <돌아온 박첨지 시즌2>를 중심으로 -)

  • Choe, Yunyoung
    • (The) Research of the performance art and culture
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    • no.32
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    • pp.71-106
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    • 2016
  • This study analyzes the current work of the traditional theater around 'Back Parkcheomji(season2)' of theatre troupe 'Saninomou'. 'Back Parkcheomji(season2)' has proved that it is possible modernization while at the same time preserving the traditional theater. As a result, 'Back Parkcheomji(season2)' regained the spirit of contemporary social criticism and reality inherent in Kokdugaksinorum. The performance are beyond the traditional production method, which has created a new performance aspects. 'Back Parkcheomji(season2)' has created the puppets like this 'Kimga' 'Seweolho' 'Ryukbang' 'Chourani'. Traditional and creative dolls has criticized our modern society at the same stage. On the other hand, plays such as tightrope, Pungmul, Burna confirmed the spirit of Namsadangpae, and gave a dramatic fun. 'Back Parkcheomji(season2)' has dual stage. The dual stage will produce a magnificent spectacle, and has provided a variety of attractions. 'Back Parkcheomji(season2)' re-created the traditional theater of Namsadangpae in vivid contemporary version. The performance has made the opportunity to think again about the value of classical and allowed to recognize the new phase of classical theater.

New Types of Masculinity Represented in TV and Its Limitations : Focusing on Weekend Variety Programs (TV매체에 재현된 새로운 남성성(masculinity)과 그 한계 -주말 예능프로그램을 중심으로-)

  • Kim, Mira
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.88-96
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    • 2014
  • This study attempts, based on the premise that gender roles and identity is a social construct, to show how TV portrayal of the male has changed through the years with changes in time and society, from the traditional depiction of hegemonic masculinity and ideal manhood as supported by the patriarchal system. A narrative analysis was conducted on popular variety shows "Dad, Where Are We Going?" and "Superman Returns". The results showed that both TV shows created a new type of masculinity by centering the narrative on the traditionally female roles of child rearing and housekeeping, and recreating the traditional strict and authoritative father figure into a non-authoritative and emotionally expressive father. However, as 'child rearing' and 'housekeeping' is expressed as 'play', there are limitations in that the actual daily lives and hardship of women is excluded from the narrative.

Comparison of the Food and Nutrition Curriculum As a Teaching Plan Provided by the Ministry of Education and the Actual Teaching Plan by teachers in Incheon. Korea (실과의 식품영양 단원의 교사용 지침서와 실제 수업과의 비교 연구 -인천직할시 공립국민학교를 중심으로-)

  • 김수자
    • Journal of Korean Home Economics Education Association
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    • v.5 no.1
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    • pp.87-95
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    • 1993
  • 본 연구는 교육부에서 의도하는 국민학교 실과 과목의 식품영양 단원의 지침서 내용과 현장에서의 교사 수업 실태를 교육관련 전문지인 새교육, 새교실, 새수업등에 게재된 현장교사들의 지도안 내용과 인천시내 공립국민학교 교사 510명과 학생 1,754명을 대상으로 설문조사를 통한 내용을 분석하였는데 그 결과는 다음과 같다. 1. 교사용 지침서에 제시된 교과목표 및 단원 내용과 현장 교사들의 지도안 내용은 완전일치 하였다. 2. 교육부가 제시한 수업시수가 알맞다는 응답이 4학년 88.7%, 5학년 87.4%, 6학년은 87.8%였으나 약 10%정도의 교사는 식품 영양단원에 더 시간이 필요하다고 응답하였고. 현재의 시간을 줄여야 한다는 응답도 4학년 0.8% 5학년 2.6% 6학년 2.4%나 되었다 또한 28-38%의 교사가 실과시간을 다른시간으로 활용한 적이 있다고 응답하였으며 3번이상 다른시간으로 쓴 경우도 4학년 6.5%, 5,6학년은 11%나 되었다. 3. 교육부가 제시한 교수방법보다 다양한 교수방법이 현장에서 실시되고 있었으나 가장 많이 사용되는 교수방법은 4, 5, 6,학년 모두 설명, 발표 판서, 교과서 읽기 등이었고 실험 조사, 역할 놀이, 토의, 시범 등은 드물게, 필름이나 슬라이드, 카세트 등은 거의 사용하지 않는 것으로 나타났다. 4. 사용된 학습자료로는 교과서, 교사용 지침서, 학습 과제장 등이 주된것이었으며 그 이외의 자료는 극히 활용도가 미약하였다. 5. 실험 실습을 위한 실습은 전혀 갖추고 있지 못한 실정이었으며, 조리 실습은 학생들이 재료와 도구등을 준비(4학년 96.5%, 5학년 96.1% 6학년 95.7%)하여 실시하고 있는 것으로 나타났다.

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Exploration of Teacher's Perception and Educational Meaning of Middle School Physical Education Class Using Role-Playing Game (RPG) Format from the Constructivist Perspective (구성주의 관점에서 롤플레잉게임(RPG) 형식을 활용한 중학교 체육수업의 교사 인식과 교육적 의미 탐색)

  • Seung-Yong Kim
    • Journal of Industrial Convergence
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    • v.21 no.10
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    • pp.47-56
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    • 2023
  • The purpose of this study was to explore educational awareness and meaning by applying an role-playing game (RPG) type class based on constructivism in physical education class in middle school. Regarding the research method, data collection was conducted through in-depth interviews, observations, and related documents, and data analysis was performed using case record analysis, inductive category analysis method, and case extraction process. Results of the study First, in terms of teachers' perceptions, there are both positive and negative aspects of teachers' perceptions of middle school physical education classes using the role-playing game (RPG) format. Second, in terms of educational meaning, the educational meaning of middle school physical education classes using the role-playing game (RPG) format emphasizes the need for a systematic lesson plan and sufficient support system. In conclusion, positive attitudes toward physical education as well as educational implications can be formed, and the basic foundation of the constructivist physical education class method and its preparation are thought to be of greater significance than anything else.

A Study on the Antioxidative Activities of Korean Soybeans (국산 대두의 항산화 효과)

  • Bae, Eun-A;Moon, Gap-Soon
    • Journal of the Korean Society of Food Science and Nutrition
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    • v.26 no.2
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    • pp.203-208
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    • 1997
  • To investigate the antioxidative effect of Korean soybeans, four kinds of soybeans(yellow, brown, black and small black bean) were selected and determined their antioxidative activities in vitro by POV method. Dark colored soybeans such as brown, black and small black soybean showed stronger antioxidative effect than pale yellow one. When compared the antioxidative effect of these soybeans in hull and dehulled condition, in dehulled soybeans, they showed the same antioxidative effect in each soybeans, but in soybean hull, dark colored soybeans showed stronger antioxidative effect than yellow soybean hull, which means the pigments of soybeans play important roles in their antioxidative activities. To separate the main components showing antioxidative effect in soybeans, these soybeans were extracted with hexane, methanol and water. The methanol extract showed the strongest antioxidative effect among them, which means the major antioxidative effect materials contained in methanol extract.

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Effects of Mothers' Play Belief on Self-determination of Young Children: The Mediating Role of Children's Play Time (어머니의 놀이신념이 유아의 자기결정력에 미치는 영향: 놀이시간의 매개역할)

  • Lee, Hyoim;Shin, Nary
    • Korean Journal of Childcare and Education
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    • v.16 no.3
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    • pp.59-77
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    • 2020
  • Objective: The purpose of this study was to investigate the effect of mothers'play belief and their children's playtime on self-determination of young children. Methods: Participants of this study were 239 mothers of 6-year-old children attending childcare centers. An online self-report survey method was implemented to investigate whether mothers appreciate the contribution of play on their children's development, if mothers allow their children's playtime, and to examine the level of self-determination of their children. SPSS 22.0 was conducted for descriptive statistics and AMOS 21.0 was used for the path analysis to investigate the hypothetical relationship among variables. Results: Mothers' play support belief had a direct influence on their children's self-determination, while young children's playtime that was also affected by their mothers' play support belief had an indirect effect on their self-determination. Conclusion/Implications: The research shows that children's self-determination can be fostered by providing time to play when they can make decisions and demonstrate goal directed behaviors, and by providing an atmosphere that emphasizes the importance of playing in one's childhood.