• Title/Summary/Keyword: 여가문화

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The Factors of Leisure Affecting Happiness of the Elderly by Sex in Korea (성별에 따른 노인의 행복감에 영향을 미치는 여가 요인 연구)

  • Park, Chanje
    • 한국노년학
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    • v.40 no.1
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    • pp.163-178
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    • 2020
  • The purpose of this study is to analyze leisure factors affect happiness of the elderly by sex in Korea and then to discuss implications for the findings. Data of National Leisure Activity Survey conducted by Korea Culture & Tourism Institute in 2016 were used for this study. From this dataset, 891 male elderly and 970 female elderly aged above 65 were selected for this study. Ordered logistic regression model was used by considering the nature of the dependent variable. The results of this study can be summarized as follows. First, choice proportions of leisure activities classified by four type are different by sex of the elderly. Second, among control variables, household income, residential area, joining a club have different significant effect on happiness of the elderly by sex but volunteering have same significant effect on happiness of the elderly by sex. Third, any type of leisure activity have no significant effect on happiness of both the male elderly and the female elderly. Fourth, cost of leisure has significant positive effect on happiness of both the male elderly and the female elderly but has different significance by sex. Fifth, focus on leisure rather than work has very significant positive effect on happiness of both the male elderly and the female elderly. Sixth, leisure life satisfaction has very significant positive effect on happiness of both the male elderly and the female elderly.

The Assistant Experiences for Disabled College Students and the Serious Leisure (장애 대학생 도우미 경험과 진지한 여가)

  • Lim, Jin Sun;Lee, Chul Won
    • Journal of Leisure Studies
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    • v.9 no.2
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    • pp.61-83
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    • 2011
  • The purpose of this study was to find out whether or not the disabled students' assistance could be interpreted as a serious leisure. t is academically worth because this study reviewed if college students voluntarism could be considered a leisure and provided fundamental information about the interaction between the volunteered and the disabled. Voluntarism in the college level, in general, is spontaneous. The volunteered are expected to experience a psychological well-being, and their participation in voluntary activity helps them have a chance to develop socially, emotionally, and psychologically. In addition, as Stebbins(2001) claims, a serious leisure could be kept with one's enjoyment and play a role of leisure. Therefore, this study interviewed 6 college students who played a role of a spontaneous assistant. As results, 103 conceptual terms and 13 sub-categories and 5 higher categories were come out. The volunteered had stress at the early stage and experienced a state of being identified with the disabled. They, however, had an opportunity to foster expertise for volunteering, which contributes to their increased enjoyment and consistent volunteering thereafter. Some, even quitted in the middle, showed effort to find an appropriate substitute. It was revealed through this study that college students' assistance to the disabled has attributes for a serious leisure.

The Effect of Baby Boom Generation' Leisure Activities on ICT Skills (베이비붐 세대의 여가활동이 ICT 이용 능력에 미치는 영향)

  • Oh, Joo Hyun
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.1-12
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    • 2018
  • The objective of this study is to explore the way to improve baby boom generation's ICT skills in their daily life. This study explores the effect of leisure activities on ICT skills. The analysis used 2016 Korea Media Panel data. Results show that the more leisure activities baby-boomers participate, the higher ICT skills they could get. The result of 2SLS regression also supports the leisure activities' effect on the improvement of ICT skills. More specifically, watching performing art such as movies, musicals, affects the improvement of the integrated ICT skills, and creative hobbies such as cooking, painting, affect the ability to use video contents and e-commerce; shopping affects the improvement of communication and information searching with a digital device. These findings suggest that leisure activities could improve ICT skills for baby boom generation who are familiar with face to face communication.

A Study on Applicability of Emotional Cultural Contents using Natural Landscapes of Marine Tourist Cities (해양관광도시의 자연경관 활용한 감성 문화 콘텐츠 적용 가능성 연구)

  • Yeom, jeong hwan;Kang, rea-hun
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.453-454
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    • 2016
  • 콘텐츠는 다양한 문화적인 특징을 내포하고 있으며, 어떤 환경이건 그 지역의 문화를 콘텐츠로 하고 있다. 이러한 문화적 콘텐츠는 우리생활에 영향을 끼친다. 본 연구는 부산 해양관광지를 중심으로 해양도시의 자연환경을 활용한 특색 있는 감성 문화 콘텐츠의 발전 가능성에 대해 고찰하고, 해변에서의 여가활동 증진에 새로운 디자인 시스템으로 도움이 되고자 하는 연구이다. 이론적 고찰을 통해 감성문화에 대해 알아보았으며, 감성문화사례를 통해 각 지역의 특색을 느낄 수 있는 '테마길', '지역성이 반영된 스탬프 투어' 등이 있다는 점을 확인할 수 있었다. 추후 과제에서는 부산 해양관광지를 중심으로 현장조사를 통한 분석과정을 이행할 것이며, '길'이라는 테마에 대한 분석과 평가를 통하여, 그에 대응 하는 문화적인 콘텐츠로의 연계방안에 대해 살펴보고자 한다.

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The Market Segmentation Study in Accordance with Cultural Heritage Tourists' Motivation and A Comparative study of Satisfaction toward Cultural Heritage Utilization - Focused on The Daming Palace and The Terra Cotta Warriors in China - (문화유산 관광동기에 따른 시장세분화와 문화재활용 만족도 비교연구 - 중국 대명궁과 병마용을 중심으로 -)

  • Peng, Shuai;Qiao, Man;Guo, Hhongxia;Jeong, Gang-Hoan;Kim, Juho
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.35 no.4
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    • pp.144-164
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    • 2017
  • The purpose of this study is to analyze the tourism motivation of Chinese tourists visiting Daming Palace and Terra Cotta Warriors and to study market segmentation according to the motivation. As well as to research the difference of satisfaction toward cultural heritage utilization between Daming Palace and Terra Cotta Warriors. According to the results of the analysis, it was found that cultural heritage tourists preferred cultural experience of tourist sites. Therefore, it is necessary to put effort into cultural experience of cultural heritage sightseeing spots. What's more, it was showed that the preservation and recovery state of cultural heritage, the reality, the value of tangible cultural heritage, the experience programs related to cultural heritage, interpretation service, travel guides, rest facilities, symbolism of souvenirs, admission tickets, nearby restaurants and accommodation facilities could be influence factors of satisfaction toward cultural heritage utilization. The Managers of cultural heritage sightseeing spots are expected to preserve the cultural heritage well and to enhance the facilities and staff professionalism, to make visitors more easily understand cultural heritage, to put more emphasis on interpretation service, to make visitors feel that they got educational effect from visit experience, which will increase the satisfaction of cultural heritages.

Effects of the Leisure Activity and Social Support of the Elderly on Their Psychological Well-Being (노인의 여가활동과 사회적 지지가 심리적 복지감에 미치는 영향)

  • Lee, Gab-Suk;Lim, Wang-Kyu
    • The Journal of the Korea Contents Association
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    • v.12 no.10
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    • pp.291-306
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    • 2012
  • The Purpose of this study was to investigate the effects of the leasure activity and social support of the elderly people on their psychological well-being and the moderating role of social support. For this study, data were collected from 347 old people participating in the leasure activity programs operated by 10 facilities for the aged in Seoul, using structured questionnaires. Hierarchical regression analysis technique was used as a main data analysis method for hypothesis test. This study found that productive leasure activity had a beneficial effect on psychological well-being of the elderly measured in terms of life satisfaction and loneliness, whereas consumptive leasure activity had a positive effect only on life satisfaction; that, with regard to social support, spouse support had the most important effect on life satisfaction, followed by friend support and children support, whereas friend support had the most important effect on loneliness, followed by spouse support; and that the relationship between productive leasure activity and life satisfaction was moderated by spouse support and friend support, whereas the relationship between productive leasure activity and loneliness was moderated by friend support.

Establishment of the Digital Era Elderly by Lifelong Educational Leisure Sports (평생 교육적 여가스포츠를 통한 디지털 시대의 신노인상 정립)

  • Kim, Myung-Mi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.6
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    • pp.933-940
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    • 2013
  • Our country is defenseless against the aging population in society that is suddenly and rapidly increasing. This is expressed as the aging shock and aged society earthquake, warning us of the crisis in the future society. Senior citizens of Korea are a group that does not receive proper education due to various social factors, and it is a group that requires lifelong education more than any other group, and therefore, senior citizens have become a priority target for lifelong education. Thus, the need for lifelong education for seniors can be said to be in establishing a new senior citizen image so that they may live a fuller retirement by improving their abilities to appropriately adapt to the rapidly changing modern society due to the digital times. Furthermore, with the enhanced cultural level and personal desire for a fuller life in the modern society, the necessity for leisure activities has been emphasized. Instead of simply relieving stress through leisure activities, it aims at being provided with educational opportunities through leisure activities. Therefore, senior leisure activity education should be an important method for establishing the senior citizen identity of a self-oriented senior, productive senior, volunteering senior, informed senior, and a well-rounded senior, which are all the image of senior citizens in the 21st century. In addition, a specialized leisure activity program that systematically provides education for leisure activities should be performed from the perspective of lifelong education. Hence, the significance of senior citizen leisure activities as lifelong education is in improving health, enhancing sociability and realizing one's self, while improving the quality of life for senior citizens. It will be greatly meaningful for establishing the new senior citizen image in which they independently live their own lives, while not being dependent on others, as required in the 21st century.

산지의 관광자원 활용과 마케팅

  • 김형서
    • Proceedings of the KGS Conference
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    • 2002.05a
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    • pp.49-53
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    • 2002
  • 국토의 효율적 이용과 여가공간의 개발에 있어서 산악지형의 개발 잠재력은 무궁무진하다고 볼 수 있다. 그간에 산악지형의 개발은 관광자원으로서의 활용이라는 견지에서 무분별한 개발과 자연환경 훼손을 방치해왔던 것이 사실이다. 산악지형의 관광자원 활용은 그 범위에 있어서나 방법에 있어서 매우 다양한 방식을 채택할 수 있다. 한국의 산이 보유하고 있는 자연경관과 문화유적이 접목된 명산사찰을 활용한 문화관광, 자연자원의 보존과 경제 개발, 도시민의 위락 여가공간 제공이라는 세 가지 목적을 동시에 충족시킬 수 있는 산악형 자연공원, 동계스포츠 활동을 위한 스키리조트의 개발과 이용, 마지막으로 산악지형의 경제 발전을 위한 대체산업 육성이라는 취지 하에 등장한 산지 카지노리조트 등 사회, 문화, 경제, 보건, 오락 등 산지는 그 효용성을 날로 더해가고 있다. 산은 더 이상 인간과 격리된 공간이 아니라, 인간의 생활 공간이자 휴식공간이며, 다양한 여가행위를 위한 공간이다. 유럽 등 구미 관광 선진국에서는 이미 산악지형 고유의 경제적, 사회적 중요성에 입각하여 공간의 효율적인 정비를 통해 합목적적이고 친환경적인 산악형 리조트 건설을 통해 지속적인 개발을 추진하고 있으며, 개발에 일부제약이 뒤따르기는 하지만, 관광개발을 위해서 환경보존을 필수적인 조건으로 인식하고 있다. 다시 말하면 관광개발과 환경보존은 불가분의 관계에 놓여있다는 것이다. 따라서 산이 우리에게 가져다주는 이로운 점을 생각할 때 인간의 지나친 개발욕구와 몰지각한 자원활용을 위한 관점에서 산을 보아서는 아니될 것이다. 산을 개발하고 정비하여 관광자원으로 활용할 때보다 친환경적인 시각으로 접근해야 하며, 우리의 산이 우리에게 돌려줄 것을 생각하기 보다 우리가 산에게 해주어야 할 것이 무엇인지를 먼저 생각한다면, 산은 우리에게 경제적 이득과 함께 우리의 여가생활을 위한 최적공간으로 다가설 것이다(요약 및 결론에서 발췌)는pocyanidin C-1-3'-3" -3.'S _0-trigallate는 100rM에서 70%의 강한 저해효과를 나타냈으며,epigallocatechin-(4$\beta$$\longrightarrow$8)-epigallo-catechin-(4$\beta$$\longrightarrow$8)-catechin는 51%의 저해효과를 나타내었다. 산업적응용을 위해 분획한 폴리페놀군은 미백효과 검증실험인 tyrosinase 저해율 측정평가에서 폴리페놀 함량이 가장 높은 Fraction 111의 경우 Sooppm에서 74.2%의 높은 저해율을 나타내었다. 항산화력 실험에서는500pw1이상에서 강한 활성능을 보인 SOD 유사활성능을 제외한 나머지 DPPH와 xanthine oxidase 저해효과에서는 Fraction II와III 모두가50ppm이상에서 80% 이상의 높은 유리라디칼 소거능력을 나타내었다. 그리고 각 Fraction별 항균력 측정 결과 Fraction 르와 111이 우수하게 나타났고 항균활성은 그람음성균보다 그람양성균에서 효과적이었으며, 농도별 항균력시험 결과 농도가 증가할수록 비례하여 저해율도 증가함을 알 수 있었다. 첨가농도를 달리하여 미생물의 생육도를 측정한 결과, fraction II磎꼭\ulcorner경우 그람양성균에 대해 500 ppm 이상에서 뚜렷한 증식억제효과를 나타내었다.서 뚜렷한 증식억제효과를 나타내었다.min/+}$계 수컷 이형접합체 형질전환 마우스에 AIN-76A 정제사료만을 투여한 대조군은 1.40$\pm$0.24(100%)에 비하여 I3C 저농도 투여 실험군(Group 1; 0.85$\pm$0.23; 61%, P<0.01), 그리고 I3C 고농도 투여 실험군(Group 2 ; 1.32$\pm$0.2

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스포츠웨어의 국내 및 외국상표 선호도 연구

  • 이명희;이현경
    • Proceedings of the Costume Culture Conference
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    • 2004.04a
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    • pp.104-106
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    • 2004
  • 현대사회는 질적인 삶의 추구로 인하여 여가선용 및 건강증진을 위한 스포츠ㆍ레저 활동이 유행을 선도하는 두드러진 사회적 영향중의 하나가 되었으며, 스포츠ㆍ레저 인구의 확대로 인하여 스포츠 상품이 국내 의류업계 시장에 커다란 영향을 주는 품목이 되었다 세계의 유명상표 스포츠웨어가 여러 의류업체나 유통업체를 통해 직수입과 라이센스 계약으로 국내에 반입되고 있으며 국내 스포츠웨어 업계에서도 품질과 세련된 디자인으로 우수한 상표이미지를 나타내려고 여러 각도에서 대응책을 마련하며, 마케팅전략을 세워나가고 있다. (중략)

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홈쇼핑으로 의류제품을 구매한 여성 소비자의 특성

  • 손부현;최종명
    • Proceedings of the Costume Culture Conference
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    • 2003.04a
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    • pp.101-102
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    • 2003
  • 최근 소비자들은 쾌적한 삶의 추구와 가족 중심적 사고로 여가와 레저를 중시하고 물리적 가치보다 정보가치와 시간가치를 더욱 중요시하여 쇼핑에서도 편익성을 추구하는 경향이다. 이와 함께 국내의 소비생활 양식이 서구형으로 변화하고, 교육기회의 증가, 신용사회의 정착, 정보화 사회의 출현 등 홈쇼핑 시장의 성숙조건이 갖추어져 있어 홈쇼핑에 대한 수요는 더욱 증가할 것으로 기대된다. 이에 본 연구는 홈쇼핑으로 의류제품을 구매하는 소비자의 특성을 파악하여 홈쇼핑 활성화에 다소 도움을 주기 위하여 실시되었다. (중략)

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