• Title/Summary/Keyword: 언어교수 프로그램

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The Development of Teachers' Training Course about Educational Programming Language to Enhance Informatics Teaching Efficacy for Elementary School Teachers (초등 교사의 정보 교수효능감 향상을 위한 EPL 교육 프로그램의 개발 및 적용)

  • Yi, Soyul;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.20 no.5
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    • pp.35-47
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    • 2017
  • The purpose of this study was to develop and apply the elementary teacher training course for educational programming language based on TPACK in order to make elementary school teachers fully equipped with teaching efficacy for SW education. As a result, the informatics teaching efficacy of the teachers in the experimental group who participated in EPL training course developed based on TPACK was statistically more significant than the teachers in the control group(t=4.13, p<.001). The dependent sample t-test of the experimental group showed a statistically significant increase with t=4.57 (p< .001). It proved that TPACK-based teachers' training course is effective to improve teachers' informatics teaching efficacy. It is suggested that the development of SW education teacher training course should be systematically structured considering TPACK framework.

A Problem Based Teaching and Learning Model for Scratch Programming Education (문제 중심 학습을 적용한 스크래치 프로그래밍 교수 학습 모형)

  • Bae, HakJjn;Lee, EunKyoung;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.12 no.3
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    • pp.11-22
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    • 2009
  • Scratch, one of the educational programming languages, provides a media-rich programming environment and easy interface to users. It supports Korean language and is utilized usefully in programming classes in elementary and middle schools. However, programming causes cognitive loads to young students. Because the programming process is a complex problem solving procedure that requires logical and abstract thinking abilities. Therefore, we developed a problem based scratch programming teaching and learning model to enhance intrinsic motivation of learners and to maximize the effects of using the scratch, educational programming language. The developed problem based teaching and learning model considered elementary students' characteristics. It was implemented in fifth grade elementary school classes and the educational effects of the model was analysed. The developed model was helpful in enhancing students' problem solving potential and logical thinking abilities.

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Development of Speech Generation Device Program for Student with Cerebral Palsy (뇌성마비 학생을 위한 말소리 산출 도구 프로그램 구현)

  • Koh, Jin-Bok;Jeon, Byung-Un
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.448-458
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    • 2009
  • This study suggested speech generation device(SGD) program to materialize the proper communication aids which address to language abilities by students with cerebral palsy in the stage of word recognition achievement. This SGD program aim at function of learning mediation and communication expression by synchronization not restrict aim of AAC aids' employment to the only function of communication expression. And this SGD was designed to evaluate language abilities of student with cerebral palsy through analysis of the date offered at this program, and then might utilize to set learning goals and objects, modify teaching contents. This SGD program have a meaning on contribution to possible teaching the user AAC aids, students with cerebral palsy by whole language approach in natural environment but in artificial situation at script.

An Algorithm Learning Program with Robot (로봇 활용 알고리즘 학습 프로그램)

  • Lee, YoungJun;Lee, EunKyoung
    • The Journal of Korean Association of Computer Education
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    • v.12 no.1
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    • pp.33-44
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    • 2009
  • In this study, we selected an educational robot as a suitable tool to support algorithm learning for middle school learners through comparative analysis of various tools. Educational robot can provide tangible experiences for abstract concepts of algorithms. Therefore, we developed an algorithm learning program with educational robots to enhance intrinsic motivation and creative problem solving ability for middle school learners. Also, we implemented the developed program in middle schools and analysed the educational effects of the program. We found that the algorithm learning program with robots was helpful in enhancing learners' intrinsic motivation about algorithm learning and creative problem solving potential. These findings may offer useful direction for designing teaching and learning program for algorithm education. These results can be used as a basis for study on designing and developing algorithm learning program.

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A Study on Effective Education of Programming Language (효과적인 프로그래밍언어 교육에 대한 연구)

  • Cho, Jae-Soo
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.2
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    • pp.30-35
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    • 2010
  • This paper proposes several methods for effective teaching of programing language(especially C). The programing languages are very important and basic subjects in the Department of Computer Engineering and Science. Many students have some difficulty in learning the programming languages. So, we will suggest several effective methods for effective teaching of programming languages. First, in order to understand the programming language effectively, we need to teach some basic computer architecture and operation principles of computer program to students. Second, it is better to teach many example-based programing skills instead of conventional grammar teaching. Third, if we teach the memory status(memory allocation/release) during the program operation, it will be much better to understand the pointer variables and memory problems. Fourth, let's improve the programming skills through effective homework assignments and experiments. Fifth, let students be guided so that they do programing by themselves. Finally, we can maximize the programming skill through the final termproject.

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Development and Application of Teaching and Learning Method for improvement of Programming Ability of Elementary School Students (초등학생들의 프로그래밍 능력 향상을 위한 교수학습 방법 개발 및 적용)

  • Kim, Yong-Sun;Yu, Heon-Chang
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.53-56
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    • 2018
  • 4차 산업혁명 시대를 맞이하여 창의적인 프로그래밍 학습을 위한 교육활동이 중요해지고 있다. 프로그래밍 교수학습 방법에 대한 많은 연구들 중에서 특히 알고리즘과 프로그래밍 교육은 초보 학습자들이 프로그래밍 활동을 효과적으로 하기 위한 중요한 교육이 될 수 있다. 이에 본 연구는 언플러그드 활동, 스크래치와 자바스크립트 프로그래밍 활동을 통한 수업을 진행하고, 프로그램 인식과 수업만족도를 분석하였다. 연구 결과, 프로그래밍 활동에 대한 흥미와 문제해결에 대한 인식이 모두 높았고, 프로그래밍 활동의 두려움을 극복하는 모습을 확인할 수 있었다. 본 연구는 초보 학습자를 위한 프로그래밍 활동에서 알고리즘을 작성하고 프로그래밍 언어로 구현하는데 도움을 주는 교수학습 방법을 제시했다는데 의의가 있다.

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An Analysis of Korean Domestic Research Trend in English Education and Bi- lingualism of Young Children (유아교육 및 아동학 관련 국내 학회지에 발표된 영어교육/이중언어발달 관련 논문분석)

  • Ahn, Eun Suk;Kim, Yeon Ha
    • Korean Journal of Childcare and Education
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    • v.5 no.1
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    • pp.81-101
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    • 2009
  • This study analyzed a total of 37 studies about bi-lingulism and English education as a foreign language published in 8 academic journals in early childhood education or child development fields. Research topics, participants, methods, and variables in the studies were categorized and descriptively analyzed. The research findings which had been statistically investigated were also summarized. The most frequently studied research topics were children's development and English education program exposure, actual conditions of English education in preschool settings and effectiveness of specific English programs for preschool children. However, children's home characteristics were seldom included as research variables and no research investigated so called English preschools. Several studies reported that bi-lingual children may have different language development paths from mono-lingual children but they eventually have comparable language abilities to mono-lingual children. Also some studies reported that, when learning English as a foreign language in school settings, older children can handle more information regarding English than younger children, resulting in better outcomes of older children. Exposure to two languages in early childhood seems to contribute to young children's meta linguistic awareness but the long term effect of English education in early childhood should be further studied. Several English education programs for preschool settings were developed and the effectiveness were investigated. Even though most of them reported that their programs were effective to children's English ability or interests, the results should be carefully interpreted because their research designs and methods were not rigorous.

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A Development of the Evaluation Metrics of the Object-Oriented Text/Visual Programming Education (객체 지향 텍스트/시각 프로그래밍 교육의 평가 지표 개발)

  • Jung, Deok-Gil;Jung, Min-Po;Cho, Hyuk-Gyu;Lho, Young-Uhg
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.331-333
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    • 2012
  • 객체지향 텍스트 프로그래밍 및 시각 프로그래밍 교육에 대한 연구는 학생들이 프로그램 개발을 진행하는 과정 혹은 프로그래밍을 교수하는 방법론과 프로그램 개발을 위한 적합한 분석 및 설계 방법론을 찾는 것이다. 이 논문에서는 컴퓨터 프로그래밍 교육에서 객체지향 텍스트/시각 프로그래밍 교육을 적용하고 평가하기 위한 평가 지표를 개발한다. 이 지표는 시각적 혹은 텍스트 기반 프로그래밍 언어/도구를 사용할 때 학생들의 프로그래밍 교육에 대한 적합성을 측정하고 분석하여 학생들의 이해력, 추상화 능력, 프로그램 구현 능력과 학생들의 수준별 적합성을 측정하고 분석하며, 또한, 측정/분석 방법론을 개발하고 적용하는데 활용할 수 있다.

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초등학생의 논리적 사고력 및 문제해결 능력 향상을 위한 컴퓨터 프로그래밍 교육과정 모델 제안 - 재량.특별활동시간에 비주얼베이직언어를 중심으로 -

  • Mun, Oe-Sik
    • Journal of The Korean Association of Information Education
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    • v.9 no.4
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    • pp.595-606
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    • 2005
  • 7차교육과정에서의 초등 컴퓨터교육은 재량활동시간 또는 특별활동시간에 단순한 응용프로그램(워드프로세서, 엑셀, 파워포인트 등)을 활용하거나 인터넷을 이용한 정보검색 수준이다. 따라서, 문제해결 능력이나 논리적 사고력을 향상시키는데는 미흡하다. 인지능력이 뛰어난 초등학교 5, 6학년에는 이러한 컴퓨터 활용방법 교육보다 컴퓨터 기초원리 또는 프로그래밍교육이 필요하다. 본 논문은 프로그래밍교육을 재량 특별활동 시간에 학년별(5, 6학년) 또는 통합학년으로 학습할 수 있게 프로그래밍교육과정 60차시 분을 개발하여 제안하였다. 개발한 교육과정은 교수 및 학습자의 요구사항을 최대한 반영하기 위해 설문조사 등을 통해 얻은 기초자료를 참조하였다. 제안한 교육과정이 초등학교 5, 6학년에 적합하고 우수한지를 검토하기 위해 일부 차시의 교육과정으로 5, 6학년을 대상으로 재량활동시간에 직접 교수 학습한 후 자기평가, 설문조사를 실시하였다. 결과로 제안한 교육과정이 적합성과 우수성이 있다고 판단되었다.

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Design and Implementation a English-Word Learning System using relationship between words (단어간의 관계를 이용한 영어 단어 학습시스템 설계)

  • Bae, Si-Yeong;Gao, Li;Lee, Sung-Keun;Koh, Jin-Gwang;Lee, Hyun-Chang;Choi, Hyun-Ho
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.19-21
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    • 2010
  • 컴퓨터 성능의 급속한 발전으로 언어 학습에 컴퓨터를 이용하려는 시도는 이제 새로운 언어 교수법 차원으로 발전하는 실정이다. 이에 따라 컴퓨터를 이용한 학습이 더욱 강조되면서, 많은 학습 프로그램이 개발되고 있다. 그러나, 기존 영어 단어 학습 시스템은 학습자에게 지나치게 많은 단어들을 단순한 방법을 통해서 학습하게 함으로써 심리적 부담을 주고 있다. 심리언어학에서는 언어 이해의 과정이 단순히 제시된 것을 그대로 받아들이는 수용의 과정이 아니라 학습자가 이미 보유한 경험과 개념을 근거로 활성망의 확산을 통해 적절한 관계를 찾는 역동적 능동적 과정이라는 이론이 있다. 본 논문에서는 언어 학습 이론을 바탕으로 단어들 사이의 관계를 부각시킴으로써 추론과 기억에 도움을 주는 영어 단어 학습 시스템을 제안한다. 본 시스템은 단어들 간의 관계를 정의한 단어 관계 망을 중심으로 단어 학습 순서를 결정할 수 있고, 이미지 및 게임 기능을 지원하여 단어학습의 흥미를 유발하는 특징이 있다.

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