• Title/Summary/Keyword: 액션

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Using Action Occurrence Orders in Blog Post Ranking (블로그 포스트 랭킹을 위한 액션 발생의 순서 활용 방안)

  • Hwang, Won-Seok;Do, Young-Joo;Kim, Sang-Wook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.866-867
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    • 2010
  • 블로그 이용이 활성화됨에 따라 포스트 랭킹 알고리즘의 필요성이 증가하고 있다. 본 논문에서는 액션의 발생 순서를 이용하여 포스트에 랭킹을 부여하는 방법을 제안한다. 또한, 실제 블로그 데이터를 이용한 실험을 통하여 본 논문에서 제안하는 방법의 성능의 우수성을 보인다.

Affordance in Consideration of a Feature of Platform Action Game (플랫폼 액션 게임의 특징을 고려한 어포던스)

  • Song, Seung-Keun
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.62-69
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    • 2013
  • A great many researches on affordance in HCI(Human Computer Interaction), product design, and cognitive science has been done investigated currently. In addition, the concept of affordances has been applied to games in the incremental trying to understand the relationship between gamers and systems. However, there are some problems to apply them to games because many researchers take ease to use, consistency, and usefulness to handle mainly in HCI rather than the property of the game into account. Consequently, the objective of the study is to investigate affordances in consideration of the features of the game, such as fantasy, variety, and fun based on the concept of them suggested in ecological psychology. A protocol analysis was conducted through the think-aloud method on the full gameplay session to platform action game as the basic genre of many game. The result of this research reveals that a static and movable affordances as a fixed state are discovered and transforming continously, appearing, and disappearing affordances as variable states are uncovered, and physical and cognitive affordances are observed. The result of this research is expected to propose the essential design guideline on the methodology of game design.

Research on Dir. Go, Yeongnam's Film Works (한국영화 최다작품의 멜로액션영화 감독 고영남의 작품세계론)

  • Kim, Sunam
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.109-121
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    • 2015
  • Dir. Go, Yeongnam has made 110 film works during 40 years from the last of 1960's to the first of 2000's. He has the record for the most making films in Korean film world. His first film is melodrama (1964). But he makes literary picture genre film after (1977). He has made various genre film such as 47 melo films, 6 literary pictures, 3 comedy films, 22 action films, 21 anti-communism films, 1 war films, 8 detective films, 2 costume plays. This research discussed on Go, Yeongnam's activity in Korean film world and introduced his all films from the last of 1960's to the first of 2000's. In conclusion I arranged the essay of Go, Yeongnam's film world through analyzing the story of his all films.

Implementation of Real-Time Network Quarter-View Battle Game Server to Make Nonstop Actions with Predicted Fire And Tussle (예측 사격과 난전을 통하여 논스톱 액션을 추구하는 실시간 네트워크 쿼터뷰 대전 게임 서버 구현)

  • Choi, Heul;Choi, Hyun-Ho;Lee, Bo-Young;Kim, Hyung-Geun;Seo, Jeong-Min;Lee, Seung-Yoon;Kim, Seul-Gi;Kim, Young-En;Shin, Bo-Ram;Lee, Chang-Heon;Kang, Myung-Ju;Kim, Sang-Jung;Lee, Jong-Won;Oh, Hyoun-Ju;Park, Chan-Il
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.293-296
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    • 2014
  • 본 논문에서는 예측사격과 난전을 통하여 논스톱 액션을 추구하는 게임서버를 구현한다. 게임 서버를 구현하기 위하여 상용 엔진인 ProudNet과 Unity3D를 사용했으며, ProudNet은 강력한 상용 네트워크 엔진이며 Unity3D와 쉽게 데이터 통신을 할 수 있게 해준다. 클래스 다이어그램과 구성도를 통하여 예측 사격과 난전을 통하여 논스톱 액션을 추구하는 게임 서버 개발 방법을 제안한다.

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A Study on the Empowerment of Parents of Gifted Children Using Action Learning (영재부모의 역량강화를 위한 액션러닝 적용방안)

  • Chu, Sung-Kyung
    • Journal of Gifted/Talented Education
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    • v.23 no.6
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    • pp.899-917
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    • 2013
  • This study is purpose of empowerment of Parents of Gifted Children Using Action Learning. Conclusions and Implications of this study are as follows: First, the gifted children at home parents worry and stress associated with parenting experience, but directly to the nurturing gifted education is insufficient for parents. Thus, the characteristics of gifted and talented gifted parents who have appropriate training should be conducted. Second, a gifted parent empowerment by having a parent in child care for the ability to relieve stress and parenting, parents in the education of their children the confidence to believe that may be helpful. Third, parents of gifted children for strengthening the application of action learning approach is to derive a real problem with gifted children and their parents to seek a solution for the child care that can enhance the capabilities will be presented.

Attitude Control for Agile Spacecraft Installed with Reaction Wheels (리액션휠 기반 고기동 위성 자세제어 기법 연구)

  • Kim, Taeho;Mok, Sung-Hoon;Bang, Hyochoong;Song, Taeseong;Lee, Jongkuck;Song, Deokki;Seo, Joongbo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.46 no.11
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    • pp.934-943
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    • 2018
  • In these days, demand for agile spacecraft is gradually increasing, due to the fact that agile spacecraft can improve mission capability. In this paper, an attitude control logic based on reaction wheels that can enhance agility of spacecraft is proposed. Three methods are suggested, and all three or part of them can be integrated to the existing attitude control system. First, a feedforward/feedback controller is introduced, and its pros and cons are provided, compared to the conventional feedback controller. Second, an attitude command generation method that fully utilizes torque/momentum capacities of reaction wheels is proposed. Third, a torque (current) control mode for internal wheel control is introduced. Numerical results verify that the settling time can be significantly reduced by employing the feedforward/feedback control method, especially for large angle maneuver.

A Study on Intention to Solve the Problem via the Prior Experience of Creativity Programs based on the Action Learning Methodology (액션러닝방법론에 기반한 창의성프로그램 참여경험에 따른 문제해결의도의 영향에 관한 연구)

  • Kim, Soung-Hyun;Park, JaeSung
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.73-83
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    • 2021
  • This study identified the factors that influence the problem solving intention of students who completed the action learning-based creativity programs based on the theory of reasoned action, and examined the influence relationship between these factors. As a result of the study, first, subjective norms of problem solving had a positive effect on problem solving intention, and second, attitude toward problem solving had a significant effect on problem solving intention. Third, it was found that students who had experience of participating in a patent education program applying the action learning methodology had a positive effect on the relationship between their attitude toward problem solving and their intention to solve the problem. These findings confirmed that in order to enhance the problem-solving intention, which is the basis for creativity of university students, it is important to spread the positive value of problem-solving within the university and to give students a positive attitude toward problem solving.

Effectiveness Analysis and Development of ICT Electromagnetic Waves Textbooks for Elementary and Secondary Teacher Training Using Action Learning (액션러닝을 활용한 ICT 전파 교육 교원연수 교재개발 및 효과 분석)

  • Choi, Eunsun;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.25 no.3
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    • pp.501-510
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    • 2021
  • This paper was described to assess the possibility of field application of the developed textbooks by developing a textbook using action learning to conduct ICT electromagnetic waves training education for elementary and middle school teachers and applying it on a pilot basis. To this end, it was organized to be used in conjunction with classes in several subjects and provided various teaching materials to facilitate teachers' convenience to use the textbook. Also, the textbook was composed of a content structure of 10 sessions. As for the proposed textbook, the overall understanding of ICT electromagnetic waves was improved through pilot application in teacher training, and problem-solving ability, cooperative learning ability, democratic citizenship, and knowledge information processing ability were improved through action learning. It can be said that it contributed to improving the understanding of ICT electromagnetic waves and teachers' competencies.

The Effect of Teaching Nursing Process with Action Learning on Critical Thinking Disposition, Self-Leadership, and Self-Directed Learning Ability. (액션러닝 적용 간호과정 교육이 비판적 사고성향, 셀프리더십, 자기주도적 학습능력에 미치는 효과)

  • Lee, Eun-Mi;Oh, Yun-Jeong
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.47-52
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    • 2022
  • The purpose of this study is to confirm the effect of nursing process education applying action learning on the critical thinking tendency, self-leadership, and self-directed learning ability of nursing college students. A total of 96 subjects were studied, and data collection was from September to December 2021. For data analysis, the frequency, percentage, and corresponding sample t-test were used using spss/win 23. Results show that self-directed learning ability(t=-3.76, p<.001) was significantly improved. In addition, critical thinking disposition and self-leadership(r=.730, p<.001), critical thinking disposition and self-directed learning ability (r=.701, p<.001), self-leadership and self-directed learning ability(r=.734 p<.001) had a statistically significant positive correlation between them. As a result of this study, it can be seen that the nursing course education applied to action learning has a positive effect on the self-directed learning ability of nursing college students. In the future, research is needed to confirm the effects of various teaching and learning methods.