• Title/Summary/Keyword: 시뮬레이션학습

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Implications for Memory Reference Analysis and System Design to Execute AI Workloads in Personal Mobile Environments (개인용 모바일 환경의 AI 워크로드 수행을 위한 메모리 참조 분석 및 시스템 설계 방안)

  • Seokmin Kwon;Hyokyung Bahn
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.31-36
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    • 2024
  • Recently, mobile apps that utilize AI technologies are increasing. In the personal mobile environment, performance degradation may occur during the training phase of large AI workload due to limitations in memory capacity. In this paper, we extract memory reference traces of AI workloads and analyze their characteristics. From this analysis, we observe that AI workloads can cause frequent storage access due to weak temporal locality and irregular popularity bias during memory write operations, which can degrade the performance of mobile devices. Based on this observation, we discuss ways to efficiently manage memory write operations of AI workloads using persistent memory-based swap devices. Through simulation experiments, we show that the system architecture proposed in this paper can improve the I/O time of mobile systems by more than 80%.

ICT Medical Service Provider's Knowledge and level of recognizing how to cope with fire fighting safety (ICT 의료시설 기반에서 종사자의 소방안전 지식과 대처방법 인식수준)

  • Kim, Ja-Sook;Kim, Ja-Ok;Ahn, Young-Joon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.1
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    • pp.51-60
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    • 2014
  • In this study, ICT medical service provider's level of knowledge fire fighting safety and methods on coping with fires in the regions of Gwangju and Jeonam Province of Korea were investigated to determine the elements affecting such levels and provide basic information on the manuals for educating how to cope with the fire fighting safety in medical facilities. The data were analyzed using SPSS Win 14.0. The scores of level of knowledge fire fighting safety of ICT medical service provider's were 7.06(10 point scale), and the scores of level of recognizing how to cope with fire fighting safety were 6.61(11 point scale). level of recognizing how to cope with fire fighting safety were significantly different according to gender(t=4.12, p<.001), age(${\chi}^2$=17.24, p<.001), length of career(${\chi}^2$=22.76, p<.001), experience with fire fighting safety education(t=6.10, p<.001), level of subjective knowledge on fire fighting safety(${\chi}^2$=53.83, p<.001). In order to enhance the level of understanding of fire fighting safety and methods of coping by the ICT medical service providers it is found that: self-directed learning through avoiding the education just conveying knowledge by lecture tailored learning for individuals fire fighting education focused on experiencing actual work by developing various contents emphasizing cooperative learning deploying patients by classification systems using simulations and a study on the implementation of digital anti-fire monitoring system with multipoint communication protocol, a design and development of the smoke detection system using infra-red laser for fire detection in the wide space, video based fire detection algorithm using gaussian mixture mode developing an education manual for coping with fire fighting safety through multi learning approach at the medical facilities are required.

A Case Study on Building a System Dynamics Model for Strategic Knowledge Management (전략적 지식경영을 위한 시스템 다이내믹스 모델 구축 사례 연구)

  • Park, Sang-Hyun;Yeon, Seung-Jun;Kim, Dong-Ho;Kim, Sang-Wook
    • Information Systems Review
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    • v.7 no.2
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    • pp.101-115
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    • 2005
  • IT companies make a lot of effort to share and utilize the experiences of their members and transform them into organizational knowledge as a competitive core. However they face a dilemma in that they have to spend time and financial resources to perform activities around knowledge management for the long-term gains, while carrying at field-work for making short-term profits. As an initial attempt to tackle this managerial problem, this paper tries to investigate the mechanism of knowledge management in a small IT company in Korea with a synthetic view-point using system dynamics simulation model. It depicts the dynamic behaviors of knowledge management and presents some findings of political leverage. Although this model has to be further replenished, the scheme for the dynamism of knowledge management and the findings presented in the paper could be useful for the decision makers, especially of knowledge-intensive organizations.

Ripple Compensation of Air Bearing Stage upon Gantry Control of Yaw motion (요 모션 갠트리 제어 시 공기베어링 스테이지의 리플 보상)

  • Ahn, Dahoon;Lee, Hakjun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.11
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    • pp.554-560
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    • 2020
  • In the manufacturing process of flat panel displays, a high-precision planar motion stage is used to position a specimen. Stages of this type typically use frictionless linear motors and air bearings, and laser interferometers. Real-time dynamic correction of the yaw motion error is very important because the inevitable yaw motion error of the stage means a change in the specimen orientation. Gantry control is generally used to compensate for yaw motion errors. Flexure units that allow rotational motion are applied to the stage to apply this method to a stage using an air-bearing guide. This paper proposes a method to improve the constant speed motion performance of a H-type XY stage equipped with air bearing and flexure units. When applying the gantry control to the stage, including the flexure units, the cause of the mutual ripple generated from the linear motors is analyzed, and adaptive learning control is proposed to compensate for the mutual ripple. A simulation was performed to verify the proposed method. The speed ripple was reduced to approximately the 22 % level. The ripple reduction was verified by simulating the stage state where yaw motion error occurs.

Design of Vision-based Interaction Tool for 3D Interaction in Desktop Environment (데스크탑 환경에서의 3차원 상호작용을 위한 비전기반 인터랙션 도구의 설계)

  • Choi, Yoo-Joo;Rhee, Seon-Min;You, Hyo-Sun;Roh, Young-Sub
    • The KIPS Transactions:PartB
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    • v.15B no.5
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    • pp.421-434
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    • 2008
  • As computer graphics, virtual reality and augmented reality technologies have been developed, in many application areas based on those techniques, interaction for 3D space is required such as selection and manipulation of an 3D object. In this paper, we propose a framework for a vision-based 3D interaction which enables to simulate functions of an expensive 3D mouse for a desktop environment. The proposed framework includes a specially manufactured interaction device using three-color LEDs. By recognizing position and color of the LED from video sequences, various events of the mouse and 6 DOF interactions are supported. Since the proposed device is more intuitive and easier than an existing 3D mouse which is expensive and requires skilled manipulation, it can be used without additional learning or training. In this paper, we explain methods for making a pointing device using three-color LEDs which is one of the components of the proposed framework, calculating 3D position and orientation of the pointer and analyzing color of the LED from video sequences. We verify accuracy and usefulness of the proposed device by showing a measurement result of an error of the 3D position and orientation.

Optimization of Light Source Combination through the Illuminance and Color Temperature Simulation of Circadian Lighting Apparatus (감성조명용 조명기기의 조도 및 색온도 시뮬레이션을 통한 광원 조합의 최적화)

  • Park, Yang-Jae;Choi, Jong-Hyun;Jang, Myong-Gi
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.248-254
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    • 2009
  • The aim of this study is to optimize the light source combination which can maximize the capability of the illuminance and color temperature of circadian lighting apparatus. To achieve this goal, the circadian lighting apparatus was consisted of two different types of fluorescent lamps having different color temperature of 2000K and 8000K, respectively, and the capability of the illuminance and color temperature of circadian lighting apparatus was evaluated by optical simulation as the number of the respective lamps were varied. Considering the Kruithof's curve and exceptional cases, the ranges of illuminance and color temperature for the living activities were reclassified in 4 groups - gathering, studying, relaxing and sleeping - so that the target range of illuminance and color temperature of lighting apparatus was settled. As a result, in the case of adopting two fixtures in which four 2000K lamps and five 8000K lamps were consisted, respectively to one fixture, the highest illuminance was expected at 4000K and over 500lx of illuminance was calculated between 3000K and 6000K. Through the optimized combination of light sources, the range of illuminance and color temperature were calculated as $44{\sim}750lx$ and $2500{\sim}6500K$, respectively.

Study of the Operation of Actuated signal control Based on Vehicle Queue Length estimated by Deep Learning (딥러닝으로 추정한 차량대기길이 기반의 감응신호 연구)

  • Lee, Yong-Ju;Sim, Min-Gyeong;Kim, Yong-Man;Lee, Sang-Su;Lee, Cheol-Gi
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.4
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    • pp.54-62
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    • 2018
  • As a part of realization of artificial intelligence signal(AI Signal), this study proposed an actuated signal algorithm based on vehicle queue length that estimates in real time by deep learning. In order to implement the algorithm, we built an API(COM Interface) to control the micro traffic simulator Vissim in the tensorflow that implements the deep learning model. In Vissim, when the link travel time and the traffic volume collected by signal cycle are transferred to the tensorflow, the vehicle queue length is estimated by the deep learning model. The signal time is calculated based on the vehicle queue length, and the simulation is performed by adjusting the signaling inside Vissim. The algorithm developed in this study is analyzed that the vehicle delay is reduced by about 5% compared to the current TOD mode. It is applied to only one intersection in the network and its effect is limited. Future study is proposed to expand the space such as corridor control or network control using this algorithm.

Development and Evaluation Frameworks for PBL/S-PBL Packages: in the case of the Dept. in Allied Health Professionals and Nursing (PBL/S-PBL 패키지 평가도구 개발 및 평가 : 보건계열(학)과와 간호(학)과를 중심으로)

  • Yang, Jeong-Hwa;Kim, Soo-Jin;Kim, Hyo-Sil;Lim, Jin-Hyung;Chae, Soo-Gyung
    • Journal of radiological science and technology
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    • v.33 no.3
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    • pp.203-211
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    • 2010
  • The purpose of this study is meant to develop an evaluation framework for PBL and S-PBL package, as well as verify reliability and propriety of developed framework. To achieve the purpose, existing researches and related documents were considered, and composed basic questionnaire which fits to the basic frame of the framework, 3 categories 15 items for PBL/S-PBL. Verifying its contents propriety, examined by 9 experts who professors in college and made 14 items for PBL, 15 items for S-PBL. To verify construct validity of basic frameworks, carried out factor analysis. Final evaluation framework questionnaire were 15 items selected, its PBL for 3 items in motivating, 7 items in integrity, 4 items in systematic and total 14 items, S-PBL for 4 items in motivating, 6 items in integrity, 5 items in systematic and total 15 items, and was verify to have adequate reliability with Cronbach's $\alpha$ is 0.9112 in PBL, 0.9166 of S-PBL.

Random Noise Addition for Detecting Adversarially Generated Image Dataset (임의의 잡음 신호 추가를 활용한 적대적으로 생성된 이미지 데이터셋 탐지 방안에 대한 연구)

  • Hwang, Jeonghwan;Yoon, Ji Won
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.629-635
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    • 2019
  • In Deep Learning models derivative is implemented by error back-propagation which enables the model to learn the error and update parameters. It can find the global (or local) optimal points of parameters even in the complex models taking advantage of a huge improvement in computing power. However, deliberately generated data points can 'fool' models and degrade the performance such as prediction accuracy. Not only these adversarial examples reduce the performance but also these examples are not easily detectable with human's eyes. In this work, we propose the method to detect adversarial datasets with random noise addition. We exploit the fact that when random noise is added, prediction accuracy of non-adversarial dataset remains almost unchanged, but that of adversarial dataset changes. We set attack methods (FGSM, Saliency Map) and noise level (0-19 with max pixel value 255) as independent variables and difference of prediction accuracy when noise was added as dependent variable in a simulation experiment. We have succeeded in extracting the threshold that separates non-adversarial and adversarial dataset. We detected the adversarial dataset using this threshold.

A Study on the Ride Film Appearing in Virtual Reality - the focus of Warrior of the Dawn - (가상현실에서 표출된 라이드필름 제작 사례연구 - Warrior of the Dawn 제작사례를 중심 -)

  • Kim, Tae-Hyung;Chung, Jean-Hun
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1204-1212
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    • 2008
  • The vehicle simulation (flight simulator) in 1920's was the first in the virtual reality. With the development of precise optical and electromagnetic equipment, the virtual reality widened its application for other purposes than military one. Based on the realistic display technology, it is more and more common in the various areas such as entertainment, medical profession, learning, film, architectural design, tourism and etc. In 1989, Jaron Ranier was the first to use the terminology 'Virtual Reality'. With this term, all virtual projects could be classified in a single item. But even before the term was used, the virtual reality has been studied up to now. As a part of virtual reality, the human thirst for the impossible thing has led to the development of ride film. The ride film consists of the special technical elements as well as the psychological analysis of human being. The ultimate purpose of virtual reality is engrossment through interaction. Even though the real interaction requires interface, input sensor and reaction ability, the ride film is not an element of the typical interaction. The virtual reality is mostly defined in technical terms now. But in this study, we will analyze the concepts worked out by Professor Michael Haim who is called a philosopher in the cyberspace in aspect of experience-oriented definition. We will analyze the adaptability of virtual reality based on his concepts such as artificial reality/ interaction/ engrossment/ networked world/ remote display/ simulation/ onmon engrossment. And also, we aim to suggest the directions of developing the ride films for perfect engrossment and to draw optimized conclusion thereon. In this viewpoint, we consider that the study of ride film on which there were few case studies will contribute to level up the basic frameworks of IT technology and the digital image.

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