• Title/Summary/Keyword: 시각적 질감

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Effect of Fertilizer Component on Turfgrass Growth and Quality of Golf Putting Greens under Traffic Stress (답압하에서 질소, 인산, 칼륨 변화가 골프코스 그린 잔디의 생육과 품질에 미치는 영향)

  • Lee, Sung-Woo;Lee, Jae-Pil;Kim, Doo-Hwan
    • Asian Journal of Turfgrass Science
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    • v.21 no.2
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    • pp.137-146
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    • 2007
  • Traffic causes more and more stress and injury to grasses on golf course green in Korea due to the increased playing. This study compared the effect of fertilizer component (Nitrate, Phosphate, Potassium) on turfgrass growth and quality golf course green under traffic stress during early winter. Experiment was conducted by using different fertilizer components for 2 months(Oct. 1 to Nov. 30, 2005). Turfgrass leaf color, leaf texture, density and traffic tolerance were evaluated visually, and the root length(cm) and tiller density(tiller/$cm^2$) were measured. Creeping bentgrass(Agrostis palustris cv. 'Seaside II') fromthe nursery of Incheon Grand Golf Club was used. Results of this study are as followings: 1). Turfgrass color was the best in A6(20-15-10) and A5(15-15-10) treatments in the N study. Leaf texture was not different among treatments. Turf quality and traffic tolerance were the highest In A5 and A6. Root length was the longest(15.8cm) in A6 (20-15-10). Root length increased with nitrogen levels. 2). Turf color of A9(5-7.5-5) and A10(15-22.5-15) was darkest in the comparison of P study. Leaf texture was the best in A4(10-15-10) and A9. Turf quality was the best in A10. A7(10-0-10). 3). In general, to recover turfgrass damage on the putting greens during low temperature period, fertilizer amount need to be increased; and nitrogen is better than phosphate and potassium for that purpose.

Extraction of SAR Imagery Informations for the Classification Accuracy Enhancement - Using SPOT XS and RADARSAT SAR Imagery (광학영상의 토지피복분류 정확도 향상을 위한 SAR 영상 정보의 처리에 관한 연구)

  • Seo, Byoung-Jun;Park, Min-Ho;Kim, Yong-Il
    • Journal of Korean Society for Geospatial Information Science
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    • v.8 no.1 s.15
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    • pp.121-130
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    • 2000
  • For the land-cover classification we have usually used imagery of the optical sensors only. But currently a number of the satellite with various sensors are operating and the availability of using the data acquired from them are increasing. SAR sensors, in particular, can produce additional informations on the land-cover which has not been available from optical sensors. On this study, I have applied the SAR Image to the SPOT XS image in the classification procedures, and analysed the classified results. In this procedure I have extracted texture informations from SAR intensity images, then applied both intensity and texture informations. From the accuracy analysis, overall accuracy are increased slightly when the SAR texture was applied. In case of the Built-up class the results showed higher accuracy than those of when only the SPOT XS image was used. From this result I can show that overall accuracy was increased slightly but the spatial distribution of classes was visibly improved.

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A New Mapping Algorithm for Depth Perception in 3D Screen and Its Implementation (3차원 영상의 깊이 인식에 대한 매핑 알고리즘 구현)

  • Ham, Woon-Chul;Kim, Seung-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.6
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    • pp.95-101
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    • 2008
  • In this paper, we present a new smoothing algorithm for variable depth mapping for real time stereoscopic image for 3D display. Proposed algorithm is based on the physical concept, called Laplacian equation and we also discuss the mapping of the depth from scene to displayed image. The approach to solve the problem in stereoscopic image which we adopt in this paper is similar to multi-region algorithm which was proposed by N.Holliman. The main difference thing in our algorithm compared with the N.Holliman's multi-region algorithm is that we use the Laplacian equation by considering the distance between viewer and object. We implement the real time stereoscopic image generation method for OpenGL on the circular polarized LCD screen to demonstrate its real functioning in the visual sensory system in human brain. Even though we make and use artificial objects by using OpenGL to simulate the proposed algorithm we assure that this technology may be applied to stereoscopic camera system not only for personal computer system but also for public broad cast system.

Study on surface processing design of aluminum alloy materials that is applied to IT and electronics (IT 및 전자제품에 적용되는 알루미늄 합금소재의 표면처리디자인에 관한 연구)

  • Han, Jisu;Kim, Pureum;Kim, Hyun-Sung
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.27 no.4
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    • pp.212-219
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    • 2017
  • To become a person that is suitable to the 'High-Touch' generation where emotion takes over, we can focus on 6 skill including design, story, harmony, empathy, play, and meaning. Among these skills, harmony with design was chosen as the most important skill. Design can be seen as the basic element of all business, but it will be difficult to match the flow of the future Sensibility and intuitive generation with just the modern design that has been made based on reasonable and objective information and knowledge. This study suggests system and standardization of Sensibility surface processing design that satisfies great quality, attractive quality and Sensibility quality by applying surface processing design of product and Sensibility cognitive factors felt by the consumer by setting differentiated strategy and CMF (Color, Material, Finishing) understanding along with the importance of design materials in primary aspect. By considering the efficacy/characteristic of new surface processing characteristic/differentiation/possibility of implementation according to setting direction of differentiated CMF strategy per type of parts applied to the product, visual surface processing sample was implemented. Through this, it is expected that practical communication connected tool and Sensibility surface processing design's strategic access framework can be applied by understanding and sharing comprehensive elements such as target product, part type, applied material, applied surface processing, surface color, surface texture, and implementing feeling to environments such as designers, CMF designers, surface processing experts, and engineers in IT, electronics, and other areas. when developing a product.

A Study on the Graphic Contents of Hyuk-Wha in the late Chosun Dynasty (조선후기 혁화의 그래픽 콘텐츠 연구)

  • 이명구;남인복
    • Archives of design research
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    • v.16 no.4
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    • pp.37-46
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    • 2003
  • About 18th century in the late Chosun dynasty, various kinds of 'Min-Wha' had played a significant role and had an important meaning in the lives of the people in that period. Therefore, both in material and in technique, so many diversified 'Min-Wha' were mass produced in that time. Starting from those backgrounds, 'Hyuk-Wha', is considered as one of unique style of expression. Though, 'Hyuk-Wha', in techniques, was originated from 'Bibaekseo' classified as one of the style of expression in Oriental drawing and writing art. 'Hyuk-Wha' shows and expresses visual differentiation from rough 'Bibaekseo', in substance, written by brush made from the skin of a willow tree or the stem of a sort of reeds. 'Hyuk-Wha', in mode, has very dose relation to the process of the development of 'Min-Wha'. Judging from this point of view, 'Hyuk-Wha' has deep relationship to Taosmic character painting of 'Gilsang: an auspicious sign' or Confucian character painting of 'Hyojae: filial piety. Accordingly, 'Hyuk-Wha' has been developed to that character painting designed by another type of creative differentiations. For these reasons, 'Hyuk-Wha' which significantly shapes and contains the meanings of Chinese Character also has been esteemed to have interrelation with Pictography in application of Word mark or Brand logotype in graphic areas. 'Hyuk-Wha' which was prevalent in use of home decorations for the people existed in the past has been ceased to exist nowadays in use of home decorations by appearance of all sort of decoration articles. All these days, 'Hyuk-Wha' which was diversified as a part 'Min-Wha' and developed together with oriental drawing and writing art and character painting is to be necessarily relighted. And 'Hyuk-Wha', which is also vigorously in practical application in Western Europe is desirable to be reconsidered.

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Development of Design Space Exploration for Warship using the Concept of Negative Design (네거티브 설계 개념을 이용한 함정 설계영역탐색법 개발)

  • Park, Jin-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.412-419
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    • 2019
  • Negative space in the discipline of art defines the space around and between the subject of an image. The use of negative space is an element of artistic composition, since it is occasionally used to artistic effect as the "real" subject of an image. In painting, it is a technique that negatively touches the background of an object to be expressed, so that it gives a feeling of unique texture and silhouette by touching unnecessary parts while leaving necessary parts. As in art, negative space in a design can also be useful to identify an image of infeasible design ranges with a straightforward view. Similarity between two disciplines leads to the introduction of the negative space concept for design space exploration. A rough design space exploration using statistics and visual analytics may support more efficient decision-making, and can provide meaningful insights into the direction of early-phase system design. For this, the approach guarantees dynamic interactions between visualized information and human cognitive systems. Visual analytics is useful to summarize complex and large-scale data. It is useful for identifying feasible design spaces, as well as for avoiding infeasible spaces or highly risky spaces. This paper investigates the possible use of the negative space concept by using an application example.

Discriminant Analysis of Natural Landscape Features in National Parks between Korea and Scotland - Using Low-Level Functions of Content-Based Image Retrieval - (한국과 영국 사이의 국립공원 자연 경관 특색의 판별 분석 - 내용기반 영상검색의 저단계 기능 측면에서 -)

  • Lee, Duk-Jae
    • Korean Journal of Environment and Ecology
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    • v.22 no.3
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    • pp.289-300
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    • 2008
  • This study aims to discriminate differences in natural landscapes between the Cairngorms National Park in Scotland and the Jirisan National Park in Korea, using functions of content-based image retrieval such as texture, shape, and color. Digital photographs of each National Park were taken and selected. The low-level functions of photographic images were reduced to orthogonally rotated five factors. Based on the reduced factors, a linear decision boundary was obtained between Cairngorms landscapes and Jirisan landscapes. As a result, the discriminant function significantly delineated two groups, resulting in $x^2=63.40$ with df=5(p<0.001). Both the eigenvalue 2.417 and the value of wilks' lambda 0.29 supported that the most proportion of total variability came from the differences between the means of discriminant function of groups. It was estimated that four independent variables explained about 70.7% of total variance of dependent variable. The variable with the largest effect on landscapes was far region-related factor(r=1.07), followed by near region-related factor (r=0.90). A total of 90.7% of cross-validated grouped cases were correctly classified. It was interpreted that far distant regions, as well as near distant regions, had sufficient discrimination power for landscape classification between the Cairngorms National Park and the Jirisan National Park, so that landscape identity of the National Park over cultures was revealed by skylines in a most effective way. Relatively fewer factors making visual landscapes were effectively used to classify natural landscapes of the National Parks which had different semantics.

Practical Use of Pyroligneous Acid for Ecologically Responsive Management in Korean Golf Courses (국내 골프 코스에서 친환경적인 관리를 위한 목초액의 활용)

  • 이상재;허근영
    • Asian Journal of Turfgrass Science
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    • v.15 no.4
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    • pp.157-168
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    • 2001
  • This study was carried out to investigate the offsets of pyroligneous acid on the growth of ‘Penncross’Creeping Bentgrass (Agrostis palustris Huds.) and to propose the practical use for ecologically responsive management in Korean golf courses. In the plots affected by 300, 500, and 800 times diluted pyroligneous acid, the turfgrass growth increment and the visual quality were measured at fixed periods. The data were subjected to paired samples T-test. The results summarized are as follows; 1) In leaf growth increment, density, and root spread depth, turfgrass affected by 500 and 800 times diluted pyroligneous acid were superior to the control continually. It was reliable in the statistics. Especially, 500 times diluted solutions was superior to the others. 2) In color, texture, uniformity, and recuperative strength, the visual quality of turfgrass affected by 500 and 800 times diluted pyroligneous acid were superior to the control continually. It was reliable in the statistics except the recuperative strength. Espe-cially, 500 times diluted solutions tended to be superior to the others. 3) There was no symptom of a disease in all plots. The existing management was thought to be suitable in this golf course. 500 and 800 times diluted pyroligneous acid were not thought to trigger or promote a disease, 4) After investigating the effect of pyroligneous acid on turfgrass growth, the soils of all plots were analyzed. In all plots, the chemical properties of the soils were not changed obviously. 5) Considering the results mentioned above, the practical use of 500 and 800 times diluted solutions might decrease the amount of nutrients and agricultural chemicals used in golf courses as well as promote turfgrass growth in golf courses.

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Historical Evolution of Stage Costumes in Europe since the Second World War (제2차 세계대전 이후 나타난 유럽 무대의상의 사적 분석)

  • Na, In-Wha;Lee, Kyu-Hye
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.12
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    • pp.1761-1771
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    • 2007
  • The artificial exaggeration of stage costumes is thought to be one of the major techniques of enhancing dramatic expression on stage, whichever for visual impact or symbolic effect of dramatization. In the history of stage dressing, a variety of styles has been tried using different materials and production techniques. This may be reviewed as an effort to express dramatic effects more effectively. As this trend became obvious in Europe after the Second World War, this study analyzes the stage costume to deepen our understandings of the role of costumes in expressing dramatic effects. To accomplish this, we first summarized the history of stage costume materials and technical advance and chose five major cases representing the history of stage costume since the Second World War in Europe based on aesthetic and creative aspects: 1) Simplified stage of Jacques Copeau, 2) Stylized stage of Bertolt Brecht, 3) Essential stage of Grotowski, 4) Measured stage of Robert Wilson the Master, and 5) Post-dramatic stage of Philippe $Decoufl\'{e}$. In each of particular case, the historical, material and dramatic contexts were examined as well as different material-effects. The results are as followings: 1) Costume for Copeau's simplified stage: its simplicity plays a supporting role to the gesture of actors(intensifying effect). 2) Costume for Brecht's stylized stage: the artificial stylization integrates into the play with the importance approximately equal to the actors's acting. 3) Costumes for Grotowski's essential stage: costumes disappeared to emphasize only actor's presence on stage. 4) Costumes for Robert Wilson's measured stage: costumes made concrete impression to the extent of obtaining the same importance of actor's body among other stage art elements(lighting, sound, props, actor, text, etc). 5) Costumes for Decoufle's post-dramatic stage: costumes in the era of multi technology possess multi functional aspects that surrogate actors' body. This study suggests that stage costumes take an important part in dramaturgy to the extent that the intent of dramaturgy can be induced enough from stage costume. Thus, costume makers are expected to incorporate the appropriate dramatic factor more than before.

Story-based Information Retrieval (스토리 기반의 정보 검색 연구)

  • You, Eun-Soon;Park, Seung-Bo
    • Journal of Intelligence and Information Systems
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    • v.19 no.4
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    • pp.81-96
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    • 2013
  • Video information retrieval has become a very important issue because of the explosive increase in video data from Web content development. Meanwhile, content-based video analysis using visual features has been the main source for video information retrieval and browsing. Content in video can be represented with content-based analysis techniques, which can extract various features from audio-visual data such as frames, shots, colors, texture, or shape. Moreover, similarity between videos can be measured through content-based analysis. However, a movie that is one of typical types of video data is organized by story as well as audio-visual data. This causes a semantic gap between significant information recognized by people and information resulting from content-based analysis, when content-based video analysis using only audio-visual data of low level is applied to information retrieval of movie. The reason for this semantic gap is that the story line for a movie is high level information, with relationships in the content that changes as the movie progresses. Information retrieval related to the story line of a movie cannot be executed by only content-based analysis techniques. A formal model is needed, which can determine relationships among movie contents, or track meaning changes, in order to accurately retrieve the story information. Recently, story-based video analysis techniques have emerged using a social network concept for story information retrieval. These approaches represent a story by using the relationships between characters in a movie, but these approaches have problems. First, they do not express dynamic changes in relationships between characters according to story development. Second, they miss profound information, such as emotions indicating the identities and psychological states of the characters. Emotion is essential to understanding a character's motivation, conflict, and resolution. Third, they do not take account of events and background that contribute to the story. As a result, this paper reviews the importance and weaknesses of previous video analysis methods ranging from content-based approaches to story analysis based on social network. Also, we suggest necessary elements, such as character, background, and events, based on narrative structures introduced in the literature. We extract characters' emotional words from the script of the movie Pretty Woman by using the hierarchical attribute of WordNet, which is an extensive English thesaurus. WordNet offers relationships between words (e.g., synonyms, hypernyms, hyponyms, antonyms). We present a method to visualize the emotional pattern of a character over time. Second, a character's inner nature must be predetermined in order to model a character arc that can depict the character's growth and development. To this end, we analyze the amount of the character's dialogue in the script and track the character's inner nature using social network concepts, such as in-degree (incoming links) and out-degree (outgoing links). Additionally, we propose a method that can track a character's inner nature by tracing indices such as degree, in-degree, and out-degree of the character network in a movie through its progression. Finally, the spatial background where characters meet and where events take place is an important element in the story. We take advantage of the movie script to extracting significant spatial background and suggest a scene map describing spatial arrangements and distances in the movie. Important places where main characters first meet or where they stay during long periods of time can be extracted through this scene map. In view of the aforementioned three elements (character, event, background), we extract a variety of information related to the story and evaluate the performance of the proposed method. We can track story information extracted over time and detect a change in the character's emotion or inner nature, spatial movement, and conflicts and resolutions in the story.