• Title/Summary/Keyword: 시각객체

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Hierarchical Organization of Embryo Data for Supporting Efficient Search (배아 데이터의 효율적 검색을 위한 계층적 구조화 방법)

  • Won, Jung-Im;Oh, Hyun-Kyo;Jang, Min-Hee;Kim, Sang-Wook
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.2
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    • pp.16-27
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    • 2011
  • Embryo is a very early stage of the development of multicellular organism such as animals and plants. It is an important research target for studying ontogeny because the fundamental body system of multicellular organism is determined during an embryo state. Researchers in the developmental biology have a large volume of embryo image databases for studying embryos and they frequently search for an embryo image efficiently from those databases. Thus, it is crucial to organize databases for their efficient search. Hierarchical clustering methods have been widely used for database organization. However, most of previous algorithms tend to produce a highly skewed tree as a result of clustering because they do not simultaneously consider both the size of a cluster and the number of objects within the cluster. The skewed tree requires much time to be traversed in users' search process. In this paper, we propose a method that effectively organizes a large volume of embryo image data in a balanced tree structure. We first represent embryo image data as a similarity-based graph. Next, we identify clusters by performing a graph partitioning algorithm repeatedly. We check constantly the size of a cluster and the number of objects, and partition clusters whose size is too large or whose number of objects is too high, which prevents clusters from growing too large or having too many objects. We show the superiority of the proposed method by extensive experiments. Moreover, we implement the visualization tool to help users quickly and easily navigate the embryo image database.

위치기반서비스 고도화를 위한 요소 기술 개발

  • Yu, Gi-Yun
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2010.06a
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    • pp.183-183
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    • 2010
  • 위치기반서비스(Location Based Service)는 갈수록 고도화 되어 가고 있다. 특히 최근의 대형 포털을 중심으로 지오웹 서비스가 활성화 되어 있고 이를 스마트폰과 같은 개인용 이용기기를 통해 연속적으로 제공하려는 경향이 뚜렷하다. 이와 같은 시점에서 정부와 민간에서 구축 중이거나 보유 중인 전국적 규모의 데이터 간 상호 연동과 융합을 도모하려는 시도 또한 불가결하다. 이는 고도화된 LBS를 위하여 반드시 필요한 과정이기 때문이다. 이에 따라 몇 가지 주요한 전국 데이터를 대상으로 상호 연동과 융합을 위한 기술개발을 시도하였다. 우선 도로명주소기본도와 수치지형도 간 POI의 연계를 위한 연구를 수행하고 있다. 이 연구에서는 두도면 내의 POI를 대상으로 다양한 매칭과 이에 기반 한 의사결정 방법론을 이용하여 자동으로 상호 인식 및 연계가 될 수 있도록 하고 있다. 다음으로 지적도와 수치지형도 간의 객체 매칭에 관한 연구이다. 수치지형도와 지적도의 불부합으로 인하여 그 동안 지적도를 수치지형도에 맞춘 형태의 편집지적도를 지속적으로 생산하여 왔고 앞으로도 그럴 것이다. 문제는 여기에 필요한 많은 예산이다. 만일 수치지형도와 지적도를 자동으로 매칭하여 편집지적도를 자동으로 생산할 수 있게 된다면 많은 예산 절감과 함께 편집지적도의 현시성을 확보할 수 있게 될 것이다. 다음으로 항공사진과 도로망도의 매칭이다. 현재 주요 포털에서 제공하고 있는 항공사진 기반의 도로망도는 기복변위와 같은 문제로 인하여 시각적으로 많은 위치오차를 보이고 있다. 만일 항공사진의 도로영역을 자동으로 추출하여 벡터 도로망도와 매칭을 할 수 있다면 보다 시각적으로 안정된 항공사진 상의 도로망도를 제공할 수 있게 되고 나아가 이는 차량이나 보행자 네비게이션에 매우 요긴하게 이용될 수 있을 것이다. 다음으로 서로 LOD가 다른 도로망도의 매칭 문제이다. 많은 기관에서 독자적으로 생산한 도로망도는 LOD의 상이에 기인한 문제가 많아 서로 연계 활용되지 않는다. 이를 자동으로 매칭하여 서로 연계할 수 있다면 두 도로망도가 보유하고 있는 속성정보를 공동으로 이용할 수 있는 이익을 얻게 된다. 다음으로 지도 일반화 기술이다. 지도일반화는 지적도내 수치지형도와 같은 대규모 데이터를 스마트폰과 같은 저용량 사양의 기기에 서비스 할 때 불가결한 기술이다. 지도상 객체들의 기하학적 정보 손실을 최소화하면서 메모리 측면에서 경량의 지도를 자동으로 만들어 낸다면 이는 매우 요긴하게 이용될 것이다. 마지막으로 보행자 네트워크의 생성기술이다. 보행자 네트워크는 그 상세함과 정보용량에 있어서 차량용 네트워크에 견줄 수 없다. 이를 현행의 차량용 네트워크와 같이 수동으로 생성하는 데에는 경제적으로나 시간적으로 막대한 투자가 필요하다. 따라서 이를 기존의 공간정보들을 활용하여 자동으로 생성해 낼 수 있다면 그 파급효과는 매우 크리라 판단된다. 본 발표에서는 위와 같은 주제에 관하여 그간의 연구 성과를 개략적으로 소개해본다.

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Visual Touchless User Interface for Window Manipulation (윈도우 제어를 위한 시각적 비접촉 사용자 인터페이스)

  • Kim, Jin-Woo;Jung, Kyung-Boo;Jeong, Seung-Do;Choi, Byung-Uk
    • Journal of KIISE:Software and Applications
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    • v.36 no.6
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    • pp.471-478
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    • 2009
  • Recently, researches for user interface are remarkably processed due to the explosive growth of 3-dimensional contents and applications, and the spread class of computer user. This paper proposes a novel method to manipulate windows efficiently using only the intuitive motion of hand. Previous methods have some drawbacks such as burden of expensive device, high complexity of gesture recognition, assistance of additional information using marker, and so on. To improve the defects, we propose a novel visual touchless interface. First, we detect hand region using hue channel in HSV color space to control window using hand. The distance transform method is applied to detect centroid of hand and curvature of hand contour is used to determine position of fingertips. Finally, by using the hand motion information, we recognize hand gesture as one of predefined seven motions. Recognized hand gesture is to be a command to control window. In the proposed method, user can manipulate windows with sense of depth in the real environment because the method adopts stereo camera. Intuitive manipulation is also available because the proposed method supports visual touch for the virtual object, which user want to manipulate, only using simple motions of hand. Finally, the efficiency of the proposed method is verified via an application based on our proposed interface.

Implementation of Constructor-Oriented Visualization System for Occluded Construction via Mobile Augmented-Reality (모바일 증강현실을 이용한 작업자 중심의 폐색된 건축물 시각화 시스템 개발)

  • Kim, Tae-Ho;Kim, Kyung-Ho;Han, Yunsang;Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.2
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    • pp.55-68
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    • 2014
  • Some infrastructure these days is usually constructed under the ground for it to not interfere the foot-traffic of pedestrians, and thus, it is difficult to visually confirm the accurate location of the site where the establishments must be buried. These technical difficulties increase the magnitude of the problems that could arise from over-reliance on the experience of the worker or a mere blueprint. Such problems include exposure to flood and collapse. This paper proposes a constructor-oriented visualization system via mobile gadgets in general construction sites with occluded structures. This proposal is consisted with three stages. First, "Stage of detecting manhole and extracting features" detects and extracts the basis point of occluded structures which is unoccluded manhole. Next, "Stage of tracking features" tracks down the extracted features in the previous stage. Lastly, "Stage of visualizing occluded constructions" analyzes and synthesizes the GPS data and 3D objects obtained from mobile gadgets in the previous stages. This proposal implemented ideal method through parallel analysis of manhole detection, feature extraction, and tracking techniques in indoor environment, and confirmed the possibility through occluded water-pipe augmentation in real environment. Also, it offers a practical constructor-oriented environment derived from the augmented 3D results of occluded water-pipings.

Reconstruction of the Lost Hair Depth for 3D Human Actor Modeling (3차원 배우 모델링을 위한 깊이 영상의 손실된 머리카락 영역 복원)

  • Cho, Ji-Ho;Chang, In-Yeop;Lee, Kwan-H.
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.1-9
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    • 2007
  • In this paper, we propose a reconstruction technique of the lost hair region for 3D human actor modeling. An active depth sensor system can simultaneously capture both color and geometry information of any objects in real-time. However, it cannot acquire some regions whose surfaces are shiny and dark. Therefore, to get a natural 3D human model, the lost region in depth image should be recovered, especially human hair region. The recovery is performed using both color and depth images. We find out the hair region using color image first. After the boundary of hair region is estimated, the inside of hair region is estimated using an interpolation technique and closing operation. A 3D mesh model is generated after performing a series of operations including adaptive sampling, triangulation, mesh smoothing, and texture mapping. The proposed method can generate recovered 3D mesh stream automatically. The final 3D human model allows the user view interaction or haptic interaction in realistic broadcasting system.

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BIM based Integration Method of Cost and Schedule Information (BIM기반 비용.일정 통합관리 방안에 관한 연구)

  • Jung, Do-Young;Baek, Yuong-In
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.321-325
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    • 2008
  • 3D and BIM technology are presumed to be used more and more in the construction industry. The scope of this paper arose from a general wondering of how the constructor in general can benefit from the use of 3D models. Presented herewith is the first application of BIM in Korea to a actual bridge construction site located in Cheongpoong in Chooncheongbook-Do. This paper tries to integrate design, cost and schedule under location-based conditions with industry-specific solution for 3D modeling. 292 activities constitute the cable-stayed bridge of 442m long with a main span of 327m long. Integration of 3D model, cost and schedule is shown by comparing the measurements of works at a specific time by use of 2 different construction sequencing scenarios and cost breakdown structures.

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Exporting Business Process Modeling using IDEF3 and UML (IDEF3와 UML을 이용한 수출영업업무 프로세스 모델링)

  • 김병남;김태운;김홍배;이영일;이광욱
    • Journal of Intelligence and Information Systems
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    • v.7 no.2
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    • pp.179-193
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    • 2001
  • A good modeling technique for system analysis and design is an essential area for the implementation of information system. Structured and object-oriented techniques are regarded as two standard in system modeling. This paper reviewed and implemented two system analysis and design techniques based-on IDEF3 and UML. IDEF3 is the first method used to analyze business process, which has the advantage of simplicity and brevity. UML provides visual standard which can represent the idea of system analysis from the people who participate in the system development process. UML is accepted as an industry standard from the object management group with the advantage of graphical representation of developer\`s view. This paper proposes system design and modeling perspectives based-on IDEF3 and UML techniques about the semi-structured business process for the medium-sized trading company.

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Hierarchical 3D modeling using disparity-motion relationship and feature points (변이-움직임 관계와 특징점을 이용한 계층적 3차원 모델링)

  • Lee, Ho-Geun;Han, Gyu-Pil;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.1
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    • pp.9-16
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    • 2002
  • This paper proposes a new 3D modeling technique using disparity-motion relationship and feature points. To generate the 3D model from real scene, generally, we need to compute depth of model vertices from the dense correspondence map over whole images. It takes much time and is also very difficult to get accurate depth. To improve such problems, in this paper, we only need to find the correspondence of some feature points to generate a 3D model of object without dense correspondence map. The proposed method consists of three parts, which are the extraction of object, the extraction of feature points, and the hierarchical 3D modeling using classified feature points. It has characteristics of low complexity and is effective to synthesize images with virtual view and to express the smoothness of Plain regions and the sharpness of edges.

Haptic Rendering Technology for Touchable Video (만질 수 있는 비디오를 위한 햅틱 렌더링 기술)

  • Lee, Hwan-Mun;Kim, Ki-Kwon;Sung, Mee-Young
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.691-701
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    • 2010
  • We propose a haptic rendering technology for touchable video. Our touchable video technique allows users for feeling the sense of touch while probing directly on 2D objects in video scenes or manipulating 3D objects brought out from video scenes using haptic devices. In our technique, a server sends video and haptic data as well as the information of 3D model objects. The clients receive video and haptic data from the server and render 3D models. A video scene is divided into small grids, and each cell has its tactile information which corresponds to a specific combination of four attributes: stiffness, damping, static friction, and dynamic friction. Users can feel the sense of touch when they touch directly cells of a scene using a haptic device. Users can also examine objects by touching or manipulating them after bringing out the corresponding 3D objects from the screen. Our touchable video technique proposed in this paper can lead us to feel maximum satisfaction the haptic-audio-vidual effects directly on the video scenes of movies or home-shopping video contents.

Design of the Resource Management System for NGS based on the SMI-S 1.1.0 (SMI-S 1.1.0기반의 NGS자원관리시스템 설계)

  • Kwak, Yoon-Sik;Gu, Bon-Gen;Oh, Il-No;Hwang, Jung-Yeon;Jeong, Seung-Kook
    • Journal of Advanced Navigation Technology
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    • v.13 no.6
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    • pp.957-963
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    • 2009
  • It is necessary for the resource management system to manage for the resource in distributed networking environment. Because of increasing the complexity of vast computer system and business environment, needs of RMS is increasing. Based on the common information model to use of objected oriented technology, through analysis of the reference model for the resource management system of the SNIA, we intend to implement the application program to manage the NGS system that consist of SSD and DRAM. To visualize, it is use the GUI Interface. It is possible for application program(Client) to detect and manage the system that consist of the NGS system. Also, status information that is divided into three cataloges(Minor/Major/Critical) can be displayed and it provide support of configuration functionality to manage devices.

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