• Title/Summary/Keyword: 스포츠교육모형

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A Program Development and Application on Educating Sport Ethics (스포츠윤리교육 프로그램 개발 및 적용)

  • Park, Sung-Joo
    • 한국체육학회지인문사회과학편
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    • v.55 no.1
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    • pp.37-47
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    • 2016
  • This study aims to develop an educational program of sport ethics which would enhance moral autonomy on the part of athletes. First, based on James Rest's Four Component Model of moral behavior, this study has analyzed prior studies and built educational contents. Then, it used dilemma discussions among peers for disequilibrium of cognitive structure. Last, this program has been tested and proven by college students who were thoroughly interviewed afterwards. After joining the program, the student-athletes showed a positive change of thought and action in relation to sport ethics. I hope that this study will contribute to enlarging the field of sport ethics education.

The Effect of Role Recognition on Responsibility and Self-directed Learning of Middle School Soccer Clubs by The Sports Education Model (스포츠교육모형을 적용한 중학교 축구클럽활동 참여학생의 역할인식이 책임감 및 자기주도학습에 미치는 영향)

  • Yoon, Wang-Hee;Cho, Gun-Sang;Kim, Min-Sung
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.423-432
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    • 2021
  • The purpose of this study is to investigate the effect of role recognition of students participating in middle school soccer club activities applying sports education model on responsibility and self-directed learning. In order to achieve this purpose, 410 samples were selected from male students based in Busan using the convenience sampling method. Among them, and 370 data were finally verified through frequency analysis, exploratory factor analysis, Cronbach's α coefficient calculation, and correlation analysis using the SPS statistics 25.0 program. Finally, a regression analysis was performed for hypothesis testing, and the results were as follows. First, the awareness of the role of the student participating in middle school soccer club activities, which applied the sports education model, was found to have a positive effect in part on the sense of responsibility. Second, the role recognition of students participating in middle school soccer club activities, which applied the sports education model, was found to have a partial positive influence on self-directed learning. Finally, the responsibility of students participating in middle school soccer club activities, which applied the sports education model, was found to have a positive effect on self-directed learning in part. Therefore, physical education teachers should ensure that students can choose the right roles for themselves through various role experiences in soccer classes so that more active learning can take place.

Model for the Structural Relationships of Safety Education by a Marine Leisure Sports Experience Center to First-Aid Coping Skills and Experience Satisfaction (해양레저스포츠 체험센터의 안전교육이 응급처치 대처능력 및 체험만족도에 관한 구조적 관계 모형)

  • Choi, Mi-Young;Moon, Tae-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.2
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    • pp.552-561
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    • 2019
  • The purpose of this study was to verify a model for the structural relationships of safety education provided by a marine leisure sports experience center to first-aid coping skills and experience satisfaction. 307 male and female customers who used a marine leisure sports experience center located in the city of S-si, K-do Province, were investigated from June 15 to August 30, 2017. The collected data were statistically analyzed by SPSS/PC+ 20.0 and Amos 16.0. The findings of the study were as follows: First, the safety education offered by the marine leisure sports experience center was found to have affected first-aid coping skills(t=3.425, p<.001). Second, the safety education by the marine leisure sports experience center was found to have exerted an influence on experience satisfaction(t=3.751, p<.001). Third, the first-aid coping skills of the marine leisure sports experience center was found to have had an impact on experience satisfaction(t=6.781, p<.001). The measurement model for the hypothesis test in this study was found to be appropriate(GFI=.978, NFI=993, CFI=984). Given the findings of the study, more extended safety education is expected to be effective, as customers who use marine leisure sports experience centers will be able to enjoy marine leisure sports more safely and improve their quality of life when they are compulsorily required to receive safety education.

Psychological Process of Athletic Burnout Experienced by Adolescent Players (청소년 운동선수가 경험하는 운동탈진의 심리적 과정)

  • Song, Ki-Hyun;Kim, Seung-Yong
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.603-610
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    • 2018
  • This study set out to investigate structural relations among positive thinking, identity, sports happiness perception, and athletic burnout and analyze the mediating effects of identity and sports happiness perception on relations between positive thinking and athletic burnout in order to understand the psychological process of athletic burnout experienced by adolescent players. For these purposes, the study applied the convenience sampling method to male and female players at physical education and general middle and high schools around the nation and used total 306 questionnaires as final valid samples. Collected data was tested for the fitness of an overall model with the SPSS 22.0 and AMOS 22.0 programs. Then the hypotheses were tested. The findings were as follows: first, subjective satisfaction and pursuit of a goal in the category of positive thinking had significant effects on athletic identity; second, subjective satisfaction and pursuit of a goal in the category of positive thinking had no impacts on sports happiness perception; third, the athletic identity of adolescent players had positive impacts on their sports happiness perception and negative ones on their athletic burnout; fourth, the sports happiness perception of adolescent players had negative effects on their athletic burnout; and finally, athletic identity had mediating roles on relations between pursuit of a goal of positive thinking and sports happiness perception and on relations between pursuit of a goal of positive thinking and athletic burnout.

Research on Professional Groups through Learning of Professional Game Players (전문가 집단 양성을 위한 프로게이머 발달 및 학습 모형 연구)

  • Kim, Sa-Hoon H.;Park, Sang-Wook W.
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.23-34
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    • 2010
  • The current interests in e-sports is being extended to the fields of education these days. Professional game players, so called as 'Pro-Gamers', therefore, should be recognized as human resource for education, and the theoretical foundation for them needs to be established. This study examines informal learning styles, motivation, and interactions among professional game players in South Korea. The aim of this grounded theory study is to discover the trajectory of professional game players' experiences and explain what properties and interactions they are facing depending on the stage of the trajectory. This study conceptualizes educational meaning within and across the society of StarCraft Pro-Gamers, providing suggestions for the management of human resource using models constructed. Data was analyzed by interviewing 1 consultant, 2 directors and 9 Pro-Gamers. By analyzing the data, this study explored what learning strategies Pro-Gamers construct and apply in their trajectory as Pro-Gamers. It includes how they organize learning, how they formulate their motivation and goals, how they cooperate and compete, what curricula they adapt, how they become one of the ace players overcoming their slump, and how informal education works in practice in the interaction among members of a StarCraft Pro-Gamer team. Finally, in this paper the stage theory was presented. It is argued that when the stage of the players shifts (Stage Shifting). It also brings changes to proficiency properties, emotional properties, interactional properties and educational properties related to each stage. Stages are categorized by five levels: Enjoying, Struggling, Achieving, Slumping, and Recovering. Although each stage has its own properties, the stages are grouped by two main properties, one of which is a Communicative Stage and the other is a Practicing Stage.

The Causal Relationship Analysis among Leisure Facilitators, Leisure Constraints Negotiation, Serious Leisure for Winter Sports Participants (동계스포츠 참여자의 여가촉진, 여가제약협상, 진지한 여가의 인과관계분석)

  • Oh, Sea Bock;Kim, Hyung-Hoon
    • 한국체육학회지인문사회과학편
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    • v.55 no.1
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    • pp.579-588
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    • 2016
  • The purpose of this study was to analyze Structural relations among leisure facilitators, leisure constraints negotiation, and serious leisure for winter sports participants In order to achieve the purpose of this study, total 320 data were collected who are participating in winter sports at 4 Ski resorts located in Gyeonggi and Gangwon area. The collected data analysis were conducted using SPSS 21.0 and Amos 18.o and its result is as follows; First, through the model-fit validation regarding hypothetical model of leisure facilitators, leisure constraints negotiation and serious leisure, the model-fit was satisfied the standard. Second, leisure facilitators showed no significant effect on both leisure constrains negotiation and serious leisure but leisure constraints negotiation showed significant effect on serious leisure. After validation, all suggested hypotheses were selected. Leisure facilitators showed positive effect on continuous participation on planned, strived serious leisure by encouraging leisure participants and boosted constraints negotiation effort that eliminates negative situation which caused by physical, conscious strategic leisure participation overcoming restricting factors.

A Study on Determinants of Expenditure in Leisure Culture Consumption Market (레저문화 소비시장의 지출결정요인에 관한 연구)

  • Lee, Seung-gil
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.43-49
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    • 2019
  • The purpose of this study is to estimate the expenditure determinants of the leisure goods consumption market. In order to achieve the research purpose, 6597 samples of household trend survey data were used. Tobit model was applied to estimate expenditure determinants. As a result of analysis, expenditure determinants for sporting goods were influenced by marital status, education level, age, number of households, housing ownership and income level. The variables influencing spending on leisure items such as mountain climbing, fishing and hunting items were influenced by gender, marital status, education level, age, number of households, housing ownership and income level. The analysis results can be used as policy data for the establishment of leisure culture. The National Statistical Office's household trend survey is a yearly survey through a nationwide survey, but despite the fact that it is reliable data, it is not possible to apply various variables such as psychological characteristics to estimate consumer expenditure determinants more concretely. Has a limit of.

Development and Application of e-Learning Human Anatomy Content for Undergraduate Students in Health Allied Science (해부학실습교육에서 의사소통기술을 활용한 해부설명회의 적용)

  • Kim, Jee-Hee;Park, Jeong-Hyun;Moon, Tae-Young
    • Proceedings of the KAIS Fall Conference
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    • 2009.12a
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    • pp.208-211
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    • 2009
  • 본 연구에서는 해부학 실습에 사용되었던 사체와 인체 모형을 활용하여 해부설명회를 개최하였고, 의학전문대학원생들이 간호학과, 응급구조학과, 스포츠 과학부 등 3개 학과 학부생들을 대상으로 사체 내부의 구조와 기능을 설명하고, 상호 질의응답과 토론을 진행한 후, 설문조사와 소감문을 통하여 학습 효과를 분석하였다. 해부학 설명자 요인, 설명 및 설명회 전체 만족도, 학습도움정도에 있어서 참가자가 설명자보다 유의하게 높은 수치를 보였다. 기반시설이나 교육여건이 아니라 설명 자체의 만족도가 설명회 전체 만족도를 결정하였으며, 학습에 도움을 주는 가장 중요한 요인은 해부학 설명자 요인으로 태도, 방법, 설명 내용 등이 포함되었다. 참가자들은 낯선 수업방식에도 불구하고 이론수업을 통해 얻은 해부학 지식을 체계화하는데 도움을 받았고, 설명자는 참가자를 위해 적절한 용어, 설명속도, 질의응답 등 의사소통의 중요성과 필요성을 깨닫게 되었다. 결론적으로 건강-보건-의료 분야의 학생들을 대상으로 해부설명회를 개최하여 해부학 실습에 대한 학생들의 능동적인 참여를 유도하였고, 의사소통을 통한 정보 전달과정에서 학습내용을 체계화하였을 뿐만 아니라 학문 간의 연계성, 타 전공자와의 상호교류를 통한 학문적 이해의 폭이 확대되었음을 확인하였다. 최근 건강-의료 분야의 학과 신설 및 전공자가 급격하게 늘어남에 따라 해부학 교육의 질적 향성 및 학습자의 학습효과 증진을 도모하기 위해서는 새로운 강의방식의 도입이 필요하다. 따라서 본 연구는 해부학 과목이 전공필수로 포함되어 있는 강원대학교 2개 학과(간호학과, 스포츠과학부) 전공자들을 대상으로 해부학 강의를 위하여 강원대학교 e-러닝 센터와 함께 가상강의 컨텐츠를 개발 과정에 있어 담당교수의 역할을 분석하고, 정규교육과정에서 적용한 후, 학생들의 설문 조사와 가상강의실 운영 성과를 평가하였다.

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A Psychometric Item Goodness-of-Fit of the Test of Performance Strategies for Athletes with Physical Disabilities Applying Rasch Model (Rasch 모형을 적용한 지체장애 엘리트선수의 스포츠수행전략(TOPS) 척도 타당화)

  • Seo, Eunchul;Baek, Jae keun
    • 재활복지
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    • v.21 no.2
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    • pp.169-190
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    • 2017
  • The purpose of this study was to investigate item goodness-of-fit of Scale, Rasch rating scale model was applied to 5 dimensions 24 items of the Test of Performance Strategies (TOPS) in a sample of athletes with physical disabilities (n=215). An assumption to test Rasch Model, which is satisfaction of unidimensionality, is regarded through PCAR test, and WINSTEPS 3.65 program is used to test the goodness-of-fit of items. The results of this study were: First, 3-point rating category was appropriate for the TOPS instead of the existing 5-point rating category. Second, as a result of analyzing the goodness-of-fit of the items, 21 items of the TOPS were suitable, but 3 items were not. Third, the item reliability of person separation of the TOPS was acceptable, but the person reliability of item separation was not suitable and it was necessary to adjust the item order considering the difficulty level of the items. Fourth, as a result of comparing the individual attribute score and the difficulty level through the Item-Person Map, the distribution of the item difficulty distribution was shown to be biased in some factors compared to the personal attribute score distribution.

Analysis of the Relationships among Fun, the Learning Satisfaction, and the Flow in Social Service Personnel Job Training Education (사회복무요원 직무교육 재미요인과 학습만족, 몰입 간 관계 분석)

  • Lee, Seung-Hoon;Yu, Byeong-Min
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.674-683
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    • 2015
  • 'Fun' may be a basic desire of all human beings, but studies that combine both education and enjoyment were very limited, with the exception of the sports and games subjects. As a result, this study focused on the fun induced from the actual site of education, beginning under the premise that this can increase the effectiveness of education. In particular, it has been concluded that more fun is especially required in compulsory education that disregards one's opinion, with the Social Service Personnel that are required to undergo two weeks of compulsory job training selected as the test subjects. In order to comprehend how the 'fun factor' from the Social Service Personnel' job training influences the educational effectiveness, the causal relationship between learning flow, group flow and learning satisfaction has been proven using the structural equation model. Through this, the median between fun and education was found, as well as whether fun education has an actual effect on educational effectiveness. In addition, it is an opportuniy to emphasise the need for enjoyable education for not just Social Service Personnel, but for all involuntary learners.