• Title/Summary/Keyword: 스마트 인터페이스

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CNN-Based Hand Gesture Recognition for Wearable Applications (웨어러블 응용을 위한 CNN 기반 손 제스처 인식)

  • Moon, Hyeon-Chul;Yang, Anna;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.23 no.2
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    • pp.246-252
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    • 2018
  • Hand gestures are attracting attention as a NUI (Natural User Interface) of wearable devices such as smart glasses. Recently, to support efficient media consumption in IoT (Internet of Things) and wearable environments, the standardization of IoMT (Internet of Media Things) is in the progress in MPEG. In IoMT, it is assumed that hand gesture detection and recognition are performed on a separate device, and thus provides an interoperable interface between these modules. Meanwhile, deep learning based hand gesture recognition techniques have been recently actively studied to improve the recognition performance. In this paper, we propose a method of hand gesture recognition based on CNN (Convolutional Neural Network) for various applications such as media consumption in wearable devices which is one of the use cases of IoMT. The proposed method detects hand contour from stereo images acquisitioned by smart glasses using depth information and color information, constructs data sets to learn CNN, and then recognizes gestures from input hand contour images. Experimental results show that the proposed method achieves the average 95% hand gesture recognition rate.

Development of component architecture to support IoT management (IoT 및 네트워크 관리 지원을 위한 컴포넌트 아키텍처 개발)

  • Seo, Hee Kyoung
    • Smart Media Journal
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    • v.6 no.2
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    • pp.42-49
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    • 2017
  • It is important to realize automation services by communicating in IoT with humans, objects & objects, and forming a common network. People used web like the most powerful network way to sharing things and communication. Therefore the efficiency method communication between each device and the web in IoT could be different from ones. The best method for high quality software product in web applications is software reuse ; Modules, classes, patterns, frameworks, and business components are reusable elements of various perspectives. Components is plugged with others through well-defined interfaces, which can overcome the operation and complexity of application development. A web-based distributed environment for IoT applications is a standard architecture use information collected from various devices for developing and using applications. For that reason, the network management which manages the constituent resources for the best service control in IoT application is required as a sub-layer support service in most applications as well as individual applications. In this paper, we measure to develop a network management system based not only by components but on heterogeneous internetworks. For procedure this, we clarify a component architecture for classifying and classify also the component needed in the IOT and network domain or order the type of real network management system.

Conceptual Design of Networking Node with Real-time Monitoring for QoS Coordination of Tactical-Mesh Traffic (전술메쉬 트래픽 QoS 조율을 위한 네트워킹 노드의 개념 설계 및 실시간 모니터링)

  • Shin, Jun-Sik;Kang, Moonjoong;Park, Juman;Kwon, Daehoon;Kim, JongWon
    • Smart Media Journal
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    • v.8 no.2
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    • pp.29-38
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    • 2019
  • With the advancement of information and communication technology, tactical networks are continuously being converted to All-IP future tactical networks that integrate all application services based on Internet protocol. Futuristic tactical mesh network is built with tactical WAN (wide area network) nodes that are inter-connected by a mesh structure. In order to guarantee QoS (quality of service) of application services, tactical service mesh (TSM) is suggested as an intermediate layer between infrastructure and application layers for futuristic tactical mesh network. The tactical service mesh requires dynamic QoS monitoring and control for intelligent QoS coordination. However, legacy networking nodes used for existing tactical networks are difficult to support these functionality due to inflexible monitoring support. In order to resolve such matter, we propose a tactical mesh WAN node as a hardware/software co-designed networking node in this paper. The tactical mesh WAN node is conceptually designed to have multi-access networking interfaces and virtualized networking switches by leveraging the DANOS whitebox server/switch. In addition, we explain how to apply eBPF-based traffic monitoring to the tactical mesh WAN node and verify the traffic monitoring feasibility for supporting QoS coordination of tactical-mesh traffic.

An Efficient and Transparent Blockchain-based Electronic Voting and Survey System (효율성과 투명성을 확보한 블록체인 기반 전자투표 및 설문조사 시스템)

  • Kim, HyeonA;Na, YeonJu;Lee, JaeYun;Jeong, YuRi;Kim, Hyung-Jong
    • Journal of the Korea Society for Simulation
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    • v.30 no.4
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    • pp.9-19
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    • 2021
  • Electronic voting has been recognized as an alternative to complement the limitations of existing paper voting. At the same time, security concerns are being raised. This paper presents a blockchain-based electronic voting and survey system that can guarantee reliability. Our smart contract was created using Solidity on Ethereum which is a blockchain-based distributed computing platform, and the system was implemented in connection with the Javascript based user interface. In addition, in order to protect the personal information of participants, the system is generating hash of the personal data and storing the hash of users for the contract data. Since we exploited different kinds of languages for the system, we derived items of functionality testing and presented the functionality testing result. Moreover, we made use of the Chrome's performance evaluation functionality to see the response time of the blockchain-based system. In addition, we compared the performance with the system which has the same functionality on database. The contribution of this research is design and implementation of blockchain-based electronic voting system and presentation of the functionality and performance simulation result.

A Study on the Improvement for Bidet Product-Service Design for Seniors by PSS-based 4D Double Diamond Design Process Model (PSS 기반 4D 더블 다이아몬드 모델을 활용한 시니어를 위한 비데 제품-서비스디자인 개선방안 연구)

  • Seo, Hong-Seok
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.29-40
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    • 2022
  • This study uses the bidet 4D double diamond design process model to propose an improvement for "senior-oriented bidet product service design" that reflects the characteristics and needs of seniors. This study was based on the product service system concept. To this end, qualitative research on seniors was conducted to derive user value factors, and, based on this, product service ideas were discovered, and a prototype reflecting the usefulness review of a working-level expert group was proposed. First, a "smart application service for user-customized function setting guide" was proposed. A bidet incorporating Internet of Things technology and a smart phone are linked to provide an app service that automatically interprets user characteristic information and information on bidet products to guide customized functions. Second, a control panel and remote control user interface to "user-oriented product service interface" was proposed. In consideration of the usability and cognitive ability of seniors, a simple and intuitive physical user interface such as a configuration centered on main functions, button arrangement according to task sequence, and a touch screen remote control was presented. Third, we proposed a "bidet care service linked with products and health/hygiene care" that provides a wide range of services such as user health and hygiene, cleanliness, entertainment, etc., in addition to regular bidet product service. This study proposed a product-based service design methodology that can improve user experience and relationship quality by discovering and improving the pain points and needs of users (seniors) in the process of using bidet products (before, during, and after use).

Research on Security System for Safe Communication in Maritime Environment (해상환경에서 안전한 통신을 위한 보안체계 연구)

  • Seoung-Pyo Hong;Hoon-Jae Lee;Young-Sil Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.21-27
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    • 2023
  • As a means of helping ships navigate safely, navigational aids in operation in the maritime envirionment require periodic management, and due to the nature of the environment, it is difficult to visually check the exact state. As a result, the smart navigation aid system, which improves route safety and operational efficiency, utillizes expertise including sensors, communications, and information technology, unlike general route markings. The communication environment of the smart navigation aid system, which aims to ensure the safety of the navigators operating the ship and the safety of the ship, uses a wireless communication network in accordance with the marine environment. The ship collects the information necessary for the maritime environment on the land and operates. In this process, there is a need to consider the wireless communication security guideline. Basically, based on IHO S-100 a standard for facilitating data exchange and SECOM, which provides an interface for safe communication. This paper research a security system for safe communication in a maritime environment. The security system for the basic interface based on the document was presented, and there were some vulnerabillties to data exchange due to the wireless communication characteristics of the maritime environment, and the user authetication part was added considering the vulnerability that unauthorized users can access the service.

A Study on Wearable Augmented Reality-Based Experiential Content: Focusing on AR Stone Tower Content (착용형 증강현실 기반 체험형 콘텐츠 연구: AR 돌탑 콘텐츠를 중심으로)

  • Inyoung Choi;Hieyong Jeong;Choonsung Shin
    • Smart Media Journal
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    • v.13 no.4
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    • pp.114-123
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    • 2024
  • This paper proposes AR stone tower content, an experiential content based on wearable augmented reality (AR). Although wearable augmented reality is gaining attention, the acceptance of the technology is still focused on specialized applications such as industrial sites. On the other hand, the proposed AR stone tower content is based on the material of 'stone tower' so that general users can relate to it and easily participate in it, and it is organized to utilize space in a moving environment and find and stack stones based on natural hand gestures. The proposed AR stone tower content was implemented in the HoloLens 2 environment and evaluated by general users through a pilot exhibition in a small art museum. The evaluation results showed that the overall satisfaction with the content averaged 3.85, and the content appropriateness for the stone tower material was very high at 4.15. In particular, users were highly satisfied with content comprehension and sound, but somewhat less satisfied with object recognition, body adaptation, and object control. The above user evaluations confirm the resonance and positive response to the material, but also highlight the difficulties of the average user in experiencing and interacting with the wearable AR environment.

Design and Implementation of Security Reconfiguration for Effective Security Management of Mobile Communication Device (휴대용통신단말의 효과적인 보안관리를 위한 보안 재구성기법의 설계 및 구현)

  • An, Gae-Il;Kim, Ki-Young;Seo, Dong-Il
    • The KIPS Transactions:PartC
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    • v.16C no.6
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    • pp.691-698
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    • 2009
  • A mobile communication device is a small size of portable computer which provides communication service, such as smart phone and PDA. Currently, one of the biggest barriers in developing the mobile communication device is security issue. Even though there are excellent security functions which can remove the security issues, there is a problem that the mobile communication device can not be loaded with all the functions because it has low storage, poor computational power, and inconvenient user interface, compared to the desktop personal computer. This paper proposes a context-aware security reconfiguration scheme for effective security management of the mobile communication device. The scheme can provide the mobile communication device with the optimized security service which is most adapted to its current security context. Through the prototype implementation and the experiments of the proposed scheme, we have confirmed that the proposed scheme is excellent in terms of computing resource efficiency and usability, without degrading security level.

Analysis of Job Scheduling and the Efficiency for Multi-core Mobile GPU (멀티코어형 모바일 GPU의 작업 분배 및 효율성 분석)

  • Lim, Hyojeong;Han, Donggeon;Kim, Hyungshin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.7
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    • pp.4545-4553
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    • 2014
  • Mobile GPU has led to the rapid development of smart phone graphic technology. Most recent smart phones are equipped with high-performance multi-core GPU. How a multi-core mobile GPU can be utilized efficiently will be a critical issue for improving the smart phone performance. On the other hand, most current research has focused on a single-core mobile GPU; studies of multi-core mobile GPU are rare. In this paper, the job scheduling patterns and the efficiency of multi-core mobile GPU are analyzed. In the profiling result, despite the higher number of GPU cores, the total processing time required for certain graphics applications were increased. In addition, when GPU is processing for 3D games, a substantial amount of overhead is caused by communication between not only the CPU and GPU, but also within the GPUs. These results confirmed that more active research for multi-core mobile GPU should be performed to optimize the present mobile GPUs.

Stack Allocation-based Memory Performance Improvement Technique on Android 2.3 Dalvik Virtual Machine (안드로이드 2.3 달빅 가상머신에서 스택 할당 기법을 통한 메모리 성능 향상 기법)

  • Lim, Yeong-Kyu;Kim, Cheong-Ghil;Kim, Shin-Dug
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.551-557
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    • 2011
  • In this paper, we propose a stack allocation technique of Android Java objects in order to reduce the number of garbage collection which is one of major reason on Android performance degradation when running applications. The proposed technique is to allocate Java objects into stack rather than heap memory. To do so, stacked objects could escape the garbage collection process. We experiment the proposed technique in the latest Android 2.3 version. For the simulation, we take advantage of the well known Java benchmark, Caffeinemark, and our own. The result shows the performance degradation of Dalvik Virtual Machine execution time caused by the stack allocation of Java objects is very slight and the proposed method considerably reduces the frequency of garbage collection. This will increase application performance and give better user interfaces to Android phone users.