• Title/Summary/Keyword: 수업 흥미도

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Effect of Augmented Reality Contents Based Instruction on Academic Achievement, Interest and Flow of Learning (증강현실 콘텐츠 기반 수업이 학업성취, 학습흥미, 몰입에 미치는 효과)

  • Noh, Kyung-Hee;Jee, Hyung-Keun;Lim, Suk-Hyun
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.1-13
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    • 2010
  • The purpose of this experimental study is to find out the effect of augmented reality contents based instruction on academic achievement, interest and flow of learning. The subjects were 142 students of five classes, sampled from 6th graders of an elementary school. Three classes(86 students) were taught by augmented reality based instruction and the other two classes(56 students) were taught by textbook based instruction for 2 weeks. The experimental design of the study was the pretest-posttest control group design. The results are summarized as follows: First, there is a significant difference in academic achievement between two groups. Augmented reality based instruction group accomplished higher achievement than textbook based instruction group. Second, there is no significant difference in general interest of learning between two groups. But in the interest of lessons taken by students themselves, augmented reality based instruction is more effective than textbook based instruction. Finally, there is a significant difference in learning flow between two groups. Augmented reality based instruction group showed higher learning flow than textbook based instruction group.

Usefulness of Color Contrast Class Using Entry Software (앤트리를 활용한 색채대비 수업의 효용성)

  • Chun, Su-Yeon;Huh, Yoon-Jung
    • Journal of Convergence for Information Technology
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    • v.10 no.4
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    • pp.73-80
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    • 2020
  • The purpose of this study is to find out the usefulness of color contrast program for 50 high school students through comparing the traditional class and the class using the entry software : understanding, utilization, satisfaction, and interest. The results of the study were as follows: First, in the case of the class results, there were no limitations on colors due to materials in the class using the entry software, so students used various colors that match the theory. Second, the activity class using the entry software showed a positive response in terms of utilization, satisfaction, and interest except for the comprehension area, compared to the traditional class using the paper activity. Therefore, this study proved the effectiveness of the practice activity using the entry software in the color management class.

Effects of the Application of a Maker Education Program to Elementary Science Online Class: Focusing on the Unit " Life Cycle of a Plant" (초등과학 수업에서 메이커교육프로그램의 적용 효과 - '식물의 한살이' 단원을 중심으로 -)

  • Kim, Hye-ran;Choi, Sun-young
    • Journal of Korean Elementary Science Education
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    • v.41 no.2
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    • pp.432-442
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    • 2022
  • This study aims to apply a maker education program in an online class for a unit in elementary science entitled "Life of a Plant." Furthermore, it aims to investigate the effect of the program on the interest of students in science and creative problem-solving. The theme of the proposed maker education program is "Making a fairy tale audio book with the theme: the life cycle of a plant." The program consists of activities intended to produce creative audiobooks using concepts learned from the TMI maker education model stage. The result points to the positive effect of maker education on the interest of elementary school students in science and creative problem-solving. Therefore, applying the maker education program to online classes for elementary science is effective in improving the interest of students. In addition, further research is required to effectively apply the maker education program to online classes in science.

A Case Study of a Play-oriented Block Coding Class (놀이 중심의 블록 코딩 수업 사례 연구)

  • Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.619-624
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    • 2023
  • As the importance of digital competency education is highlighted, this study is a case study on block coding classes for elementary school students during vacation for the purpose of bridging the information education gap among students. The purpose of this study is to design and operate a play-centered block coding class program and find out if it is effective in improving students' interest. As a result of completing the teaching plan through the second consultation and revision, running the class, and analyzing the change in learning interest of the students through the t-test, the play-oriented block coding class designed in this study was effective in improving students' interest. In addition, it was possible to discover interesting elements such as student-led learning process and immersion through realistic play activities, friendship, collaboration, and communication through group activities. This study is significant in suggesting a plan to increase learning interest for students who are new to coding.

Analysis of WBI Effects in Learning Poem (WBI가 시 학습에 미치는 효과 분석)

  • Kim, Dong-Hwan;Chung, Jae-Yeul
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.99-109
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    • 2002
  • The purpose of the research undertaken for this paper was to demonstrate the effects of WBI on students' achievement and their reactions. WBI was adapted for use on the lesson Theme of Poems in Korean textbook for Middle School second graders. Hypothesis 1 was that there would be meaningful differences in students' achievement between the experimental group using WBI and the controlled group in a traditional instructive class. And the statistical calculations showed that the experimental group produced larger numbers in terms of both the average and standard deviation. Hypothesis 2 was that there would be the more highly rated outcomes from the experimental group applying WBI for students' interest, understanding, and concentration. The responses to a Questionnaire concerning stated items showed significant differences in favor of WBI class. Based on these analyses, this thesis represents an effort to potential application of WEI to learning of Poems, in light of research evidence that reveals its respective effect to further students' achievement and interest.

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Effects of Mathematics e-Book on the Learner's Interest and Achievement When Provided with Individual Tablet PCs (1인 1타블렛 노트북 환경하의 수학과 전자교과서 활용 수업이 학업성취도와 흥미도에 미치는 효과)

  • Kwon, Seon-Woo;Park, Phan-Woo
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.102-107
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    • 2007
  • 최근 각급 학교에서 전자교과서의 도입이 확대되고 있다. 본 연구에서는 1인 1타블렛 노트북 환경하에서 수학과 전자교과서 활용 수업이 학업성취도와 흥미도에 미치는 효과를 검증하였다. 검증 결과에 따르면 실험에 사용된 단원의 수학과 전자교과서 활용은 학업성취도 증진에 영향을 준다고 단정할 수는 없었으며, 수학과 흥미도 향상에도 지속적인 영향을 준다고 단정할 수 없었다. 전자교과서를 활용한 실험 반에서는 초기 흥미도의 변화가 나타났지만 그 변화는 일시적인 것으로 오래 지속되지 않았다. 따라서 수학과 영역별로 학업성취도 및 흥미도의 결과가 다르게 나타날 수 있으므로 어떤 영역이 전자교과서 내용으로 적합한지에 관한 연구가 필요하며, 전자교과서에 대한 학생의 흥미도를 지속시킬 수 있는 방안의 연구도 필요하다는 것을 알 수 있다.

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Exploring Effects of Elementary Teachers' Mathematics Instruction, Mathematics Teaching Efficacy, and Student Mathematical Interest on Mathematics Achievement : An Application of Multilevel Structural Equation Modeling (초등교사의 수학수업의 질, 수학 교수효능감, 학생의 수학흥미가 수학성취도에 미치는 영향 분석: 다층구조방정식의 적용)

  • Hwang, Sunghwan;Son, Taekwon
    • Education of Primary School Mathematics
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    • v.23 no.4
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    • pp.175-189
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    • 2020
  • The purpose of the present study was to investigate the structural relationships between elementary teachers' mathematics instruction, teachers' mathematics teaching efficacy, students' mathematical interest, and mathematics achievement. To achieve this goal, we used TIMSS 2015 Korean data and implemented multilevel structural equation modeling given that student data were nested within the school data. The findings reveled that at the student level, the instructional quality rated by students positively affected student mathematical interest. Additionally, student mathematical interest positively affected student mathematics achievement. Although the direct effect of instructional quality on student mathematics achievement was insignificant, the total was significant. At the school level, there were positive direct effects of instructional quality and teacher's mathematics teaching efficacy on student mathematical interest. The direct effects of instructional quality, teachers' mathematics teaching efficacy, and student mathematical interest on mathematics achievement were not significant. However, the total effects of instructional quality and teachers' mathematics teaching efficacy on mathematics achievement were significant. Based on the results, we discussed the implications of the study.

Development and Analyses of Effects of ICT Teaching: Learning Process Plan for 'Designing My Home' unit of Technology.Home Economic in High School (ICT활용 교수.학습 과정안 개발 및 효과 분석: 고등학교 기술.가정 "나의 주거 공간꾸미기" 단원을 중심으로)

  • Park Hyun-Sook;Cho Jae-Soon
    • Journal of Korean Home Economics Education Association
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    • v.18 no.2 s.40
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    • pp.15-27
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    • 2006
  • The purpose of this research was to develop and analyze the effects of ICT based teaching learning process plans for 'Designing My Home' unit of Technology Home Economics subject in High School. The seven housing contents were selected from 8 textbooks and 8 teaching resources at the analyses stage. A specific homepage(ieduhome.cafe.com) was built to utilize the eight ICT teaching learning process plan as well as many other resources at the planning & development stages. The number of 68 highschool students have participated for the application stage during September 4-26, 2003 and the same number have studied the same contents through regular teaching learning plans as a comparison group. Experimental groups have significantly more increased in the knowledge and understanding of the housing contents than have comparison groups. The same results occurred in the interests in Home Economics, Housing, and Internet utilized study. The Design reports were not statistically differed between two groups based on the objective evaluation criteria. The results of this study generally supported previous research and showed that the In teaching learning plans were more effective in various aspects than were the regular plans.

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Analyzing College Students' Perception on English Classes Using TED : using PLS-SEM (TED 활용 영어학습에 대한 대학생의 인식 분석: PLS-SEM 적용)

  • Joo, Meeran
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.359-367
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    • 2022
  • The purpose of this study is to examine the perception of college students about English classes using TED talks and to examine whether TED talks are appropriate as a learning material for college English. As a college English subject, 50-60 minutes of online classes were conducted for one semester where TED talks were used, and the data collected by conducting a survey on learners' English learning motivation, interest, attitude, satisfaction, and learning effect were analyzed utilized SMART PLS 3. The results are as follows. First, English learning motivation had a statistically significant effect on learning attitude while it did not affect the learning satisfaction. Second, the level of interest in the TED Talk-using class had a positive effect on the learning attitude and satisfaction. Third, the learning attitude positively affected the learning effect perception. Fourth, satisfaction with the TED Talk class had a positive effect on the learning effect perception. In conclusion, English classes using TED talk can increase the interest and satisfaction of learners, and induce active class participation, which lead to a positive perception in learners' learning effects. Therefore, this study implies that TED talks are valuable and significant enough as materials in college English classes.

Study about Teaching Program for Students' Interest-Driven Learning Motivation (흥미유발형 학습 동기 제고를 위한 교수법 연구)

  • Oh, Suk;Jin, Myungsook
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.295-296
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    • 2015
  • 본 논문에서는 디지털 매체를 자유자재로 활용할 수 있는 디지털 네이티브 세대인 현재 대학생을 대상으로 수업 중 지난 주 수업 내용과 당일 수업 내용 등이 학생들에게 잘 전달되었는지를 확인해 볼 수 있는 스마트폰을 활용한 문제풀이 기법이 학생들의 수업의 집중도와 흥미를 유발시켜 학습동기를 높이는 효과를 가져 오는 수업설계 방안을 제안한다.

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